It's not like a Rabbit Doubt in the sense that it takes separate phases every post. Depending on how many players there are, I will divide everyone into districts. From there, everyone will get stats. Then, I will give the layout of the arena and what is on the Cornucopia. I plan on drawing a map as new things are discovered. Random events will happen. Confrontations will be handled by dice roles, same as all deaths. It is all a huge W.I.P right now, but I want to know if anyone would be interested.
If you're interested, just let me know so I can get an idea.
Click the hiders for stats. :3
Stats were rolled 3d6.
10/11 are average.
How it looks?:
Your Ability # (+/-Your modifier)
Training Score is a number 1-12. Determined by 1d12. All players in District 1-4 will have a +1 modifier added to their score. Districts 5-8 will have no modifier added. Districts 9-12 will have a -1 modifier added to their score. This is to go along the lines of bored. As each person trains, the more board the Gamemakers become.
If you don't like your roll, you may have only 1 Re-Roll. You MUST stats from the Re-Roll.District 1 - Luxury and Wealth
STR: 18 (+4)
DEX: 11 (0)
LUCK: 12 (+1)
END: 9 (-1)
INT: 11 (0)
WIS: 12 (+1)
CHA: 10 (0)
Training Score: 7
STR: 6 (-2)
DEX: 13 (+1)
LUCK: 7 (-2)
END: 13 (+1)
INT: 10 (0)
WIS: 13 (+1)
CHA: 11 (0)
Training Score: 5
District 2 - Masonry and Weaponry
STR: 13 (+1)
DEX: 8 (-1)
LUCK: 16 (+3)
END: 8 (-1)
INT: 13 (+1)
WIS: 11 (0)
CHA: 17 (+3)
Training Score: 8
STR: 13 (+1)
DEX: 11 (0)
LUCK: 11 (0)
END: 14 (+2)
INT: 7 (-2)
WIS: 5 (-3)
CHA: 4 (-3)
Training Score: 8
District 3 - Technology and Engineering
STR: 11 (0)
DEX: 15 (+2)
LUCK: 11 (0)
END: 9 (-1)
INT: 9 (-1)
WIS: 16 (+3)
CHA: 12 (+1)
Training Score: 10
STR: 6 (-2)
DEX: 11 (0)
LUCK: 12 (+1)
END: 13 (+1)
INT: 12 (+1)
WIS: 11 (0)
CHA: 10 (0)
Training Score: 8
District 4 - Fishing and Swimming
STR: 12 (+1)
DEX: 7 (-2)
LUCK: 17 (+3)
END: 16 (+3)
INT: 18 (+4)
WIS: 9 (-1)
CHA: 10 (0)
Training Score: 5
STR: 7 (-2)
DEX: 14 (+2)
LUCK: 11 (0)
END: 14 (+2)
INT: 12 (+1)
WIS: 14 (+2)
CHA: 14 (+2)
Training Score: 12
District 5 - Power and Electricity
STR: 6 (-2)
DEX: 15 (+2)
LUCK: 8 (-1)
END: 10 (0)
INT: 6 (-2)
WIS: 16 (+3)
CHA: 13 (+1)
Training Score: 8
STR: 11 (0)
DEX: 9 (-1)
LUCK: 14 (+2)
END: 8 (-1)
INT: 7 (-2)
WIS: 12 (+1)
CHA: 13 (+1)
Training Score: 7
District 6 - Transportation
STR: 16 (+3)
DEX: 17 (+3)
LUCK: 7 (-2)
END: 11 (0)
INT: 15 (+2)
WIS: 10 (0)
CHA: 6 (-2)
Training Score: 6
STR: 15 (+2)
DEX: 11 (0)
LUCK: 14 (+2)
END: 15 (+2)
INT: 4 (-3)
WIS: 14 (+2)
CHA: 10 (0)
Training Score: 4
District 7 - Lumber
STR: 9 (-1)
DEX: 7 (-2)
LUCK: 10 (0)
END: 14 (+2)
INT: 13 (+1)
WIS: 7 (-2)
CHA: 6(-2)
Training Score: 2
STR: 14 (+2)
DEX: 7 (-2)
LUCK: 6 (-2)
END: 16 (+3)
INT: 13 (+1)
WIS: 10 (0)
CHA: 11 (0)
Training Score: 12
District 8 - Textiles
STR: 11 (0)
DEX: 11 (0)
LUCK: 8 (-1)
END: 10 (0)
INT: 12 (+1)
WIS: 12 (+1)
CHA:11 (0)
Training Score: 3
STR: 12 (+1)
DEX: 7 (-2)
LUCK: 6 (-2)
END: 9 (-1)
INT: 14 (+2)
WIS: 12 (+1)
CHA: 8 (-1)
Training Score: 12
District 9 - Grain
STR: 7 (-2)
DEX: 9 (-1)
LUCK: 11 (0)
END: 12 (+1)
INT: 8 (-1)
WIS: 11 (0)
CHA: 13 (+1)
Training Score: 8
STR: 10 (0)
DEX: 6 (-2)
LUCK: 16 (+3)
END: 12 (+2)
INT: 8 (-1)
WIS: 15 (+2)
CHA: 8 (-1)
Training Score: 11
District 10 - Livestock
STR:9 (-1)
DEX: 14 (+2)
LUCK: 15 (+2)
END: 11 (0)
INT: 12 (+1)
WIS: 12 (+1)
CHA: 11 (0)
Training Score: 11
STR: 13 (+1)
DEX: 13 (+1)
LUCK: 14 (+2)
END: 8 (-1)
INT: 13 (+1)
WIS: 9 (-1)
CHA: 8 (-1)
Training Score: 9
District 11 - Agriculture
STR: 13 (+1)
DEX: 10 (0)
LUCK: 11 (0)
END: 10 (0)
INT: 10 (0)
WIS: 17 (+3)
CHA: 12 (+1)
Training Score:
STR: 9 (-1)
DEX: 12 (+1)
LUCK: 12 (+1)
END: 12 (+1)
INT: 10 (0)
WIS: 14 (+2)
CHA: 8 (-1)
Training Score: 9
District 12 - Mining
STR: 4 (-3)
DEX: 12 (+1)
LUCK: 11 (0)
END: 10 (0)
INT: 13 (+1)
WIS: 14 (+1)
CHA: 5 (-3)
Training Score: 5
STR: 8 (-1)
DEX: 14 (+2)
LUCK: 4 (-3)
END: 7 (-2)
INT: 9 (-1)
WIS: 12 (+1)
CHA:10 (0)
Training Score: 5