Avatar of lantgreen
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  • Old Guild Username: lantgreen
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    1. lantgreen 9 yrs ago
    2. ██████████ 12 yrs ago

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9 yrs ago
Current I'm back, and ready to take to the skies!

Bio

Bio, this thing, all you need to know is that I've been role playing for years. Ignore my post count cause I mainly rp through pm. I don't have much of a life now so I dream of living in alternate universes.

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Glas couldn't hear any voices but took his words for it. She dropped their altitude again, trying to give them more protection and cover. She could barely see a small clearing in the forest and started playing a little faster. Glas stopped playing NeverLand and the two soared out of the trees towards a couple others. Her panflute extended and flipped open to it's normal form of a long spear almost twice her height. She spun around whilst moving towards the group, the tip of her weapon cutting the ground as she held it at the end. "Sorry sorry sorry sorry, didn't mean to bring this but we could use some help," she said quickly and with remorse. She now floated quietly, her cape keeping her from falling while she pushed down on her spear like a staff to hold her up.
Glas was taken by surprise when the boy shrunk to the size of her hand. The weight had disappeared and she could really go all out. She stopped playing for a moment, spinning and looking at her surroundings, glancing upwards to look if the Nevermore was still after them. He spoke his name and she kindly returned, "Glas Bonsai," she paused for moment, "I guess this makes us partners now huh?" She cheerfully, glad to already have a teammate. The large shadow flew high above them in search, Glas took of playing again, trying to keep her notes quiet but enough to keep them moving below the tree line, hiding from their hunter.
Glas was too busy holding on for dear life, her face buried deep in whoever's chest it was. She figured it was a man considering the lack of breasts. It didn't matter gender anyways, she didn't want anyone to get hurt. The boy spoke to her and he was right, they had to get moving and fast. She took note of where he pointed before looking up at him with her bright yellow eyes. "Hold on to me, anywhere," saying that primarily cause she knew he wouldn't know where to grab her small body and they didn't have time to awkwardly discuss the placement of his hands. Once he grabbed hold she pulled out NeverLand again, playing quickly to get them moving. She started for the direction he pointed in. The weight of the two was causing them to fall a little faster than just herself, they broke the tree line and now glided with the wing through the tree branches.
Sure enough the figure started to fall as Glas anticipated, she was getting close but something triggered the fall to increase in speed. Regardless of strength or power, this person was in danger. She started to play NeverLand more violently and it increased her speed. She was now moving more lateral than down. Glas was moving to fast to slow down to a stop but that was her point. She needed to make it to person as quick as possible. Shooting like a missle she released the panflute from her lips. Stretching her arms and legs out wide like star, she collided with her target hard, wrapping herself around it as tight as possible, using her cape to slow them down.
Glas already had a plan in mind when it came time to launch. The landing strategy was important, it would almost define how successful you were. Landing close to someone would mean a partnership, far from anyone would be disastrous. As everyone took off she smirked before springing into the air. Her small lightframe allowed for a long range. 'What if I never land?' She though to herself. She could use her dust infused cape to allow her falling to slow at a rate where she could see the valley, making a mental map of possible locations of the temple. As long as she had a route, whether or not her stops were wrong, she would succeed.

It didn't take long for commotion to start stirring up in the forest. Glas could hear the Grimm echo above the trees. Her decent was rather slow and thank to this she was able to spot a small figure attempt to mount a large Nevermore. She shook her knowing whoever it was, wasn't going to be on it's back for long. Glas pulled out NeverLand in its panflute form, a form she liked to keep it for easy storage, especially since it's primary was twice her size. She started to play a simple tune, controlling strong gust of wind to propel her forward. She was headed for the Nevermore but kept her height low, she was still falling slowing but being pushed forward at a much faster rate, allowing her to cover a lot of ground.
Name: Glas Bonsai

Age: 16

Gender: Female

Race: Human

Appearance: Standing at 4 feet 6 inches (137 cm)




Cool Bio: The Bonsai family was always well known, especially for being short but mainly for the families help. Glas'family would help those who suffered, whether is a form of poverty or attacks from the Grimm. Her family was always front lines when it came to aid those in need. However, as much help as the family provided, it wasn't enough to Glas, the attacks still happened. Witnessing people suffer from their losses and lose everything that provided not in their life struck her in a personal place. Upon deciding her family was proud that she was going to venture out and become a huntress, hoping to make a change where people will be happy and no longer suffer. She trained hard only to arrive at Beacon, ready for her next stage.

Semblance Name: Mirrors

Description of Semblance: Weapon infusion, can attach a string of aura on her spear to pull it back if thrown, as well as change the aspects of it (making it sharper or duller with her aura for deeper penetration or blunt knockbacks) / when not infusing her spear, can manifest copies of her weapon

Semblance Limitations: More she expends her aura the less she has (duh) (more she uses 'sharpening 'dulling' etc.) More copies she creates the weaker her defense is, she would only use this part of her semblance in a time of need, making copies is extremely powerful though very taxing and can only be done for a short time.

Weapon: NeverLand- Long thin spear (aprox. 8ft, 244cm) / Collapses to Panflute (when played can manipulate air and wind) / <from spear> wire pops out for Bow form (has scope for long range, each zoom causes the bow to shorten and tighten in length without disrupting draw length)

Favored Dust Element: air

Other: Wears a dust infused cape with an air element, allowing her to 'float' / 'glide'
The job was suppose to be simple enough for a basic soul reaper to handle. Hunting a mischievous hollow known for causing chaos but at a small levels. The worst it's done is given a human a broken back but it's never killed anyone. That was why it was given such a low priority and rank. Though as the first reaper failed those with more experience took on the job. Many attempted and gave up, moving up the ranks in the Court Guards with each trial. A seventeenth seat gave the hunt a shot but gave up after realizing what kind of hollow this actually was, she would've been wasting too much time. A Fourth seat in the ranks by the name of Kaiyo simply volunteered as no one was going to attempt to capture the mischievous hollow. He set out on his journey packing very little.

Kaiyo went to its last known location, a hunt of this rank would be trivial for his stature. The hollow was easy to track, following to a small market that was often busy. It was next to a neighborhood and not far from a school so it supplied many and was populated heavily. As a soul reaper Kaiyo wasn't able to be seen by the naked eye, so he was free to chase the hollow as needed. He kept his zanpakuto sheathed, seeing no need to use it, doing so would cause too much collateral damage anyways. The hollow was small, about the size of a raccoon, it never put anybody danger and Kaiyo knew this. As the chase ran threw the market the soul reaper would have to constantly catch and return thrown fruit. One of which he missed, a small watermelon thrown at his head, his faced turned just in time to see it, only for the melon to break and become a hole-less mask, dripping juice down his body.
Before I post, some tips for this site.

It uses codes as you can tell. Double 'enter' between paragraphs helps a lot.

As an example from last post, not to say anything was wrong, but you can change the font color of someone else's quote "like so" if you're curious about the coding someone used, you can simple hit 'quote button on their post to see the inner details.
Looks like we are ready Togo, I can do th first post if y'all want? Unless MSumi wants too
WIP trying to do this throughout the day

Name: Kaiyō Uneru

Age: 327 years old

Race: Soul

Gender: Male

Birthday: October 2nd

Squad: One

Rank: 4th seat

Social Standing: Middle Class born in the 57th district of Western Rukongai

Body Type: Standing at 178 centimeters, and weighing 76 kilograms, Kaiyō has a fit body bearing a more muscular built tone. He has slight broad shoulders and large hands and feet.



Hair Color: Mahogany Red

Eye Color: Sea Green

Appearance: Kaiyō wears a standard shihakusho, though by choice he wears a size too big for his body, the sleeves extending to just past his knuckles. The bottoms however are cut short right at the ankle. Kaiyō prefers to not wear any shoes but will do so according to conditions. The large size of his shihakusho even though trimmed at his feet, offer more fabric, giving his motions an ebb and flow pattern. He has short lengthed hair spiked all around, his eyes are a squarish shape with gentle appearance.

Background: Kaiyo grew up in the 57th of the western district, a place where hollow attacks weren't too frequent but enough to make one uneasy over night. He was very observant and open minded, allowing him to learn and understand on another level compared to those around him. Hearing stories of soul reapers as a kid intrigued Kaiyo, he kept asking the elders around him, each of them sharing new information everyday. He admired their passions and achievements, what the court guards were capable of, he strive to be one.

Zanpakutō: Derikashīuni (Delicacy Sea urchin, デリカシーウニ) Appearing as a young girl with white eyes and light-purple hair down to her knees. She wears a long deep-blue dress, the bottom is patterned with a swarm of black sea urchins. A star with many uneven points sits in the center of a low cut collar.



Spirit World: Derikashiuni resides in a world made of water of course, living on the sea floor. The world is surrounded by large and bright coral reefs, and forests of kelp. Even though underwater Kaiyo has no trouble breathing. The sea is filled with living creatures and plant life. Derikashiuni often hides herself among a large herd of sea urchins, varying different species, she takes such an appearance until wanting to be seen, emerging from the swarm.

Zanpakutō Appearance (Sealed): Standard katana with a light-purple binding, secured by silver cap bearing a star with many uneven points. Hilt guard is silver as well, with a circle shape, patterned with urchin spines leaving from the center (blade) pointed outwards to the edge in uneven lengths. Sheathe consists of a gradient pattern starting with a deep-blue at bottom to a light-purple towards the hilt.



Shikai: Derikashīuni shikai is summoned with the command, “Break Your Spines,” (Anata no sebone o kowasu) The katana thickens slightly, one side consists of twelve hooked like barbs, while the other side has six barbs of slightly larger size. The blade maintains a constant coat of water, a drop resting at the end of each barb. Allowing the user to throw blades of water, the water contains a venom with the effect of restricting respiratory functions.

Bankai Trial: Kaiyo will be challenged with having to go through a swarm of urchins to reach and comfort Derikashiuni, proving she can trust him. At first she's just nervous, but each attempt he tries to approach her, he breaks the urchins spines, resulting in Deri becoming scared and sad, even crying. Kaiyo has to push through the massive swarm without breaking a single spine on any urchin, if stung he has to pull away without breaking the spine, possibly being injected with their venom. Derikashiuni wants to recognize Kaiyo as someone who is gentle enough to use bankai, simply because her bankai is extremely fragile, as is any urchin.

Bankai: Kaiyo’s sword in Bankai takes on the form and appearance of a spine from the Bankai’s current form.
Bankai is released with Yūdokuna yōsai (Toxic Fortress ; 有毒な要塞) Kaiyo gently shakes his sword to make a single drop of water fall from the tip of his blade, summoning a large purple-blue sea urchin. It’s shell size is approximately 5 meters in diameter, with thousands of spines varying of different sizes averaging the radius of the shell. Each spine is capable of throwing a blade of water. If the spine is trimmed or broken it can grow back, naturally. However if the spine is ripped from its socket on the shell, the spine can not grow back.
Kuroi hana (Black Blossom ; 黒い花) is the second form of bankai. The abilities stay much the same but the urchin changes in appearance, the spines triple in length while the shell shrinks to half its size. The spines become more fragile but are completely barbed. The color changes to a pure black. With spines much longer they are capable of releasing much larger blades of water.
Kui korosu (To Eat and Kill ; 食い殺す) Is an ability that can be done by either form of the Bankai. The sea urchin sends hundreds of its suction feet to hunt for it’s prey, grabbing it’s target and dragging them towards the powerful five pronged beak that lies beneath the shell of the urchin.

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