Avatar of Leaves
  • Last Seen: 4 mos ago
  • Joined: 11 yrs ago
  • Posts: 1131 (0.27 / day)
  • VMs: 2
  • Username history
    1. Leaves 11 yrs ago

Status

Recent Statuses

6 yrs ago
Current It's been a while since I roleplay'ed. With filing for unemployment, a lot of free time has opened up. I hope I can join despite the rep sheet I have for being inactive for some time.
4 likes
9 yrs ago
I'm just going to drop this. roleplayerguild.com/topics/…
9 yrs ago
Is there someway that I can report the person below me?
3 likes
9 yrs ago
This roleplay gives out free cookies. roleplayerguild.com/topics/…
9 yrs ago
Trapped in TV Land Cliche roleplayerguild.com/topics/…

Bio

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Most Recent Posts

Name: Nicolas "Phones" Rodriguez

Age: 18

Magic: Nicolas gets his nickname from his area of magic and because he is always sporting crimson headphones. His specialty revolves around vibrations and sound. When you see water rippling inside your cup, Phones is probably near. He utilizes his magic to create small tremors and sound waves.

Scream Landslide: An ability that needs to be aimed carefully. He needs to be on ground level in order for this move to take effect. Nicolas pushes the ground in front of him via sound to create a direct path of destruction. It is easily avoidable unfortunately as someone could just step to the side.

Vibe Reaction: Phones utilizes his special ability on himself to guarantee a stronger attack. When punching or kicking, he applies vibrations to his feet and hands to ensure a drilling effect. His vibe reaction hits are able to level concrete walls.

Clap Trap: Nicolas claps his hands together to create a sound wave. This sound wave pushes objects and people out of his path. It is mostly a successful attack.

Magic Level: B

History: Phones was abandoned on the steps of an orphanage of when he was a baby. He loathes talking about his past because of how much of a cliche it is. All the other kids at the orphanage who shared his abandonment wanted to find their parents someday. Phones is more than complied with not knowing who left him. If they chose not to raise him and give him a normal life then forget them.

While living at the orphanage, Phones was beginning to learn about his powers. Things around him were starting to shake and quake. The kids and the caretaker always thought it was just tremors in the ground, but the more Phones grew up, he realized he was the source. It was hard for him to control it as he didn't have anyway to practice; however, he started with tiny objects like a cup of water and dice.

Once he got older, he decided to leave the orphanage early in the morning. He considered that he can practice his abilties in a more open area and be around people that actually were more like him. A Guild.

He had to leave the orphanage for another reason too, but that is a story that will forever haunt Nicolas.
Personality: Nicolas is humorous person. He rarely gets serious unless the situation calls for it. If obstacles are in his path, he will do anything to overcome them. Additionally, he hardly forgives people that abandon him as it relates back to his parents. There is another darker reason why Nicolas left the orphanage, but that will be told in good time.

Three Strengths: (Not just combat)

1. Nicolas has trouble sitting still. He cannot very well stay in one spot for very long. This does help him in combat as it give him great evasive moves.

2. Nothing really phases him. He can keep a cool head through most arguments and react calmly to hostile behavior. Someone would have to be completely persistent on
making Nicolas angry, or destroy something close to him.

3. Nicolas knows how to raise morale. He doesn't like frowning.

Three Weaknesses: (Make them Applicable)

1. He can't stay in one place for long. He is constantly moving if he's not comfortable which means he is not a “stealth” guy.

2. Nicolas has abandonment issues.

3. He will not step into another orphanage....ever.

Greatest Love: Adventure

Motivation: You try staying cramped in one place with a bunch of mischievous kids and one adult. Stuff gets annoying.

Appearance:


Hmm, I did not know I joined the roleplay so early. My character sheet was on the first page.

I guess I would like my character to become a fighter within the guild or help keep up the guild's reputation by taking missions.
Hello!

I was wondering if I can play a part in this roleplay? I actually had submitted an application before. I had to leave though for personal reasons and I joined at a particular time when a fight was breaking out.

Could I continue with my previously submitted character?
Fitness Feya

I Splash on You with the Water


Feya entered the kitchen and made a beeline through the tables for the fridge. Opening the refrigerator, she saw the contents and edibles inside. "Good thing we're stopping," she scoffed. The contents weren't going to be enough to fuel her daily caloric intake. The fitness woman then noticed a gallon of water on the bottom shelve.

The woman grabbed the jug of water and shut the door. The cold breeze coming off of the refrigerator felt sensational on her muscles. Feya did not really know if the gallon was hers or for the entire crew. Shrugging her shoulders, she popped the cap off and began taking a few sips. After her sips, she tilted the gallon more upwards and began chugging the container.

"Really hits the spot," Feya breathed after consuming half of the jug. She wiped her mouth when her ears could hear the rest of the crew conversing outside. Fitness Feya chose to see what everyone was planning to do once the ship arrived on the shore. Gripping onto the handle, she walked out of the kitchen while drinking more of the clear liquid.

Watching the crew, she laid back on the wall of the ship. Drinking the rest of the jug every now and then.


Granted, it causes your sickness to spread and becomes pretty "sick."

I wish ignorance was my new best friend.
Dropping my interest here, hoping others do too. I'm very fond of Lisa.


Glad to hear there is a person familiar with Lisa.
Granted, you are in the restroom while I am on some "new shit." Now it's not in your mind, but right in front of you.

I wish I could speak with my heartbeat.
Granted, but humans evolved to a point where the pink fire is actually an appropriate temperature. It's more of an eye sore.

I wish while people are sleeping, I'll be on some new shit.
Almanac and Events




"Being the good guy is a lot harder than I thought."


Almanac


(to be updated throughout the roleplay)

Events within the Storyline


(to be updated throughout the roleplay)

Major In-Game Decisions




"This is the post-apocalyptic world which starts off bleak and only gets worse, with addiction, murder, mutilation, and terrible choices that can literally cost you blood – or an arm."


One of the charms within the game of LISA is the major in-game decisions. I will apply these when I feel the party has made a couple of milestones. This may affect the party's mood, a character's personality, mental or physical health, and even combat fighting style. LISA is about self-sacrifice and being decisive.

I will be performing a dice roll to see who is affected by the game decision. It will sometimes be up to a role player to decide the fate of his comrades. These decisions will sometimes be merciless.


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