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Fisheye said
and I've never really agreed with their goals.


ROLEPLAYING. :D
Alright, final incarnation, hopefully.

-Nation name
[High Rock]

-History (focus on the years 4E 201 to 205, anything before that is pre-established canon)



-Leadership (type of government, leader, political agenda)
4/5 Kingdoms are a monarchy, with the last being a Republic, although not officially recognized by High Rock’s leaders. The leaders of High Rock all vie to be the loudest voice in the Emperor’s ear to garner favor in his eyes and to hopefully elevate their State’s status in High Rock. This makes High Rock the second most Court Intrigue filled nation, rivaled only by Morrowind and its Great Houses.



-Allegiance (you can change this throughout the RP)
A very tenuous thread connects them to the Cyrodiilic Empire, although it will be hard to secede, seeing as the Council of Kings will have to make a unified move to do so. High Rock is not the most unified of Provinces, to be sure.

-Military

Kingdom of Jehanna –


Grand Duchy of Northpoint –


Kingdom of Daggerfall –


Principality of Camlorn –


Corsair Republic of Wayrest –


-Culture/society

The overall society of High Rock is feudal in nature, with powerful heads of state like Kings and Dukes holding the reins, landowners supplying much needed trade goods for the market and economy to the Lords and the Lords, in turn, supplying the reigning ruler with men for the armies. This model of society can be applied to most of High Rock, with Wayrest being the only exception.

Despite this heavily boiled down model of the society of High Rock, it is to be said that the culture is hardly as simple as this. The culture of High Rock has always been one where only the ambitious thrive and are subject to the whims of those strong enough to take their power. Such examples are the five remaining states after the Warp in the West. The royal families of each State are the victors of many wars, and hold their place as the strong among the strong.

Wayrest is the most readily apparent and most recent example, behind Jehanna. The many pirates that fancied themselves good enough captains to lead a State convened to topple the royal family of Wayrest and install their own government. When all was said and done, there was still a leader to choose. Through the most transparent examples of High Rock’s true nature, a series of blackmails, assassinations and open bloody feuds were fought in the streets, the courts and the sea. Out of the smoke stepped one man strong enough to govern, and that was then-Captain Ambrose Mackin, to be renamed Pirate-Lord Ambrose Mackin in light of the position he had earned by slitting throats and doing what needed to be done to secure his place, going from lowly Reachman exile, to sailor, captain and now Pirate-Lord.

High Rock: The land where Paupers become Princes.
darkwolf687 said
No, its not hard to do that at all, but its more fun to try and solve things in a different manner, at least initially Exactly what the Thalmor are thinking, I am sure, look at all that wood xDIt seems dealing with the Thalmor will be harder than I initially anticipated, since it seems the races of Tamriel are averse to ending them. Seems that getting the Breton navy just became much more important


With my recent playing around with the Nation Sheet for High Rock, you've got a chess piece on the board and also someone in power that you would do good to talk to a bit.

Also, just wondering, are we waiting only on me and my High Rock before we start?
darkwolf687 said
The Empire left Morrowind to fend for its self? That does surprise me, even Mede released the Imperial Legions in Hammerfell from service by declaring them invalid so they could continue to fight with the Redguards against the ThalmorAs for High Rock, I sense politics up there are going to be a nightmare to deal with, once the Thalmor are dealt with, I'll have to deal with that


Don't expect them to be happy with outsiders traipsing through the courts asking them to kiss and make up. High Rock may still be part of the Empire, but there are still a few injustices that some of the States are a bit sore about.
Jangel13 said
no read my cs we are traders so we have trade with the high elves, but we are allies with elswyer. tension between us and the high elves are strained and anything could tip the balance. we do whatever we can to avoid conflict so we use the money we earn from trading to get our allies of elwyer and morrowind to have powerful friends so we wouldn't have to worry about a open war


I wouldn't think the Thalmor are too happy about their money going to their enemies. How are those political purges going for you?
darkwolf687 said
Phase two of my plan involves acquiring assistance from Hammerfell in Naval assets, I mentioned that the Imperial Navy isn't exactly a sparkling beacon xD (After all, the current Empire is bordered by independent factions that, if war was to break out, would likely be attacking across land, so a strong Army is key rather than a strong navy. With the Thalmor its really the other way around, so if the Empire manages to land on Summerset it will stand a fair chance, but the Imperial Navy is inferior to the High Elven navy.) It hinges on whether phase one does work out (If phase one fails phase two would be heavily delayed, if not outright stopped) and then heavily on whether Hammerfell would be willing to help cripple the Thalmor navy. Phase three is where the Imperial legion comes into play and lands on Summerset isle, hopefully with the support of Skyrim, if Phase three is initiated the Thalmor are in check, hopefully soon to be checkmate. Bretons have magical resistance while the Altmer have a weakness to magic, so I should be able to use Breton Battle mages to trade blows with the Thalmor mages while the skilled fast attack Redguard and quick moving Kajhiit dash in from a flank to deal with the Altmers powerful mages (If the Redguards get into one on one melee combat with the Thalmor mages, the skilled redguard should be able to deal with them, especially with khajiit aid) while the Legionairres and the Nords deal with the Thalmor infantryAs you see there are two major problems with this plot. The first is Phase one, which relies heavily on a bit of political maneuvering which could easily fail. The second is that it definitely requires Hammerfell and High Rock navies (Cant land the armies if the Thalmor sink the boats) which could be troublesome to obtain. It could also do with the aid of Skyrim to aid in the land combat. Hammerfell and Skyrim almost certainly trust the Empire as much as one might trust a con man, and High Rock is full of political warring.


Not to mention that High Rock's arguably best battlemages are concentrated in Camlorn. Prince Narcisse Vincens is not too fond of the lack of Imperial help in securing his borders' independence from the others, and is an avid secessionist from Imperial rule.

You may yet have your ships though, as Daggerfall and Northpoint could be talked into using their navies. Good luck getting them to work together though, as anyone who's anyone on the political scene in High Rock knows that the king of Daggerfall is not to be trifled with, and all have a general distrust of him because of the power he wields both in court, at sea and on the battlefield.

This all reminds me, I need to get the Culture section finished on my NS.
Meanwhile, in High Rock...

GreivousKhan said
The Ayleids are one of the descendants of the Aldmer. Pretty much all elves are descended from the High Elves. If the Mer never went to the Summerset Isles there would be no magic, tower, etc.


mmmm...High Elves = Altmer. Altmer=/=Aldmer, iirc.
GreivousKhan said
Technically they have some pretty compelling reasons to believe they are superior to be fair. They created literacy, introduced magic, built the white tower, one of them created alchemy, and live for a thousand years. And that's only half their accomplishments. really the races of man have no business beating them in anything. But they do....allot.


White-Gold was the Ayleids...although, going back further, it was the Divines. Its also heavily implied that the disappearance of the Moons was one-half eugenics experiment on the Khajiit and one-half, "Don't fuck with us."
GreivousKhan said
I personally believe the creation of the Redguards was solely to show that Medieval fantasy setting does not have to be completely made up of white races. (Lord of the Rings not even a token ethnic group of the lot of them, almost as bad as the Stormcloaks)Hence why Elder Scrolls is now my fav fantasy setting of all times.


It'll become your favorite Science-Fantasy setting of all time when you learn that Reman and the Aldmer had spaceships and there was a Khajiiti colony on the moons.
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