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    1. LePouvantail 10 yrs ago

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"This is all very fun but Cassim, buddy, friend, don't you think it'd be just a wee bit smart to GET THE HECK OUTTA H-mrfgle." Cassim silenced Iago by holding the bird's beak shut, and shot him the sort of look a parent would give a small child to be stern.

"Apologies for my friend's rudeness. We wouldn't want to attract the attention of the locals now, would we Iago?"
The King of Thieves and his scaredy-bird companion


"No--" Lock started.

"--We--" Shock continued.

"--Wouldn't," Barrel finished.

They listened as Cassim answered their questions and nodded. All three of them immediately took in Iago's fear and discomfort, and honed in on it.

"You could always eat him," Shock suggested, sweetly. She grinned widely to show her sharp teeth. "Then he'd be good for something!"

Barrel licked his lips.

"Not much to eat, though."

"You would know, greedy-guts!" Lock said.

"Hey!"

Barrel turned to smack him, but lost his balance and collapsed back into the tub. The event ignited the wicked laughter of his siblings. Lock calmed down after a moment and eyed Iago carefully.

"Maybe if we boiled him in a soup..."

"Blech," Shock said. "He'd still be too watered down."

Her brothers nodded in agreement. The trio settled down as the stranger introduced himself as a king. Lock, Shock, and Barrel watched him carefully as he shook Jack's hand. Their eyes lit up in wonder as he held up the cufflink, and finished his sentence.

A thief king? One who dared to steal from Jack, a line even they rarely crossed?

Shock held up her mask to keep the King of Thieves and his bird companion from seeing her lips as she whispered something to Barrel, whose loud giggles spoke enough to whatever it was his sister told him. She then repeated it to Lock. All three of them gave a single nod in agreement, before they turned back to Cassim.

"How did--"

"--You--"

"--Do that?"
The sudden torchlight made the bathtub scamper for the nearest shadow, though not nearly quickly enough for them to not be seen. Lock, Shock and Barrel all leaned over the edge of the tub to glance at newcomers through their masks.

"I see what ya mean, Cassim. Clearly these people have a lot to be afraid of what with the whole GIANT SKELETONS WALKING AROUND! I'M OUTTA HERE!"
Loud, annoying parrot


"Uh-oh," they said together.

The stranger approached them. Lock, Shock, and Barrel watched him closely, and more than that, the red bird with him. They grinned under their masks as the stranger caught his tailfeathers to keep him from flying away.

"I do hope you're not absconding with these children, skeleton-creature. It would be a pity to dirty my cloak in a fight after such a nice day of riding."
Mysterious Stranger


"...'Absconding'?" Lock repeated.

"Is that bad?" Barrel asked.

All of them perked up at the mention of a fight. That sounded like fun, but before they could say or do anything else, Jack greeted the stranger.

"No sir, we're just a bunch of travelers, far from our home. Though, we normally make our appearance around the end of October, a shadow took us here and stole away someone dear to us."
Jack


The trickster trio nodded.

"We almost had it, too!" Barrel whined.

Shock grabbed her brothers' collars and knocked their heads together.

"We lost it thanks to these dummies."

Lock pushed her away. Before he could start another fight, Jack started the introductions.

"Jack Skellington, the one and only Pumpkin King, and the Spirit of Halloween! These are Lock, Shock, and Barrel, the truly troublesome troupe of terrifying tricksters, and this is Zero!"
Jack


That got the trio to settle down for a moment and turn back to the newcomer. As Jack said their names, they respectively pulled off their masks to reveal that their faces were not only similar to the masks they wore, but scarier than the simple designs they hid behind. Their grins got even bigger as Jack delved into their abilities.

Lock, Shock, and Barrel kept their eyes on the red bird. It was nothing like anything they'd seen in Halloween Town, where the birds were all either skeletal, or simply ravens and crows. And none of them could talk. The siblings leaned over the edge of the tub to get a closer look.

"What kind of bird is that?" Lock asked, his tail twitching with curiousity.

"He's not very scary," Shock observed, a note of disappointment in her voice.

"But he talks!" Barrel said. "That's something."

Shock nodded in agreement.

"But what's he good for?"

"Does he bite?" Lock asked.

Barrel climbed onto the edge of the bathtub to get a little closer to the bird.

"Does he like candy?"
While Jack figured out where they ended up, Lock, Shock, and Barrel each took a weapon and started to scour the graveyard. It was roughly a hundred yards in any direction, with crypts and tombs scattered around. None of them got more than a few paces before they decided that splitting up wasn't in their best interest and slowly backed away until their group reformed again.

"France!" they heard Jack cry, and all three of them jumped in surprise. "How did we get to France?"

"We don't--" Barrel started.

"--Know--" Lock continued.

"--Jack," Shock finished. "Honest."

"We just followed the shadow," they said together.

They had maybe been to France once or twice in their years of trick-or-treating. Most of the time, they traveled to the United States, where the candy was far more plentiful and the trouble more easy to find. Right now, they had to trust Jack and his experience with other places around the Human World to narrow down their location.

Barrel watched Jack pace while Lock and Shock flanked his sides to look for the shadow, their weapons raised. The three of them then turned to Jack as he found the parchment and spoke again.

"It's off-season for our act, though, so we all shouldn't try and scare the pants off of anyone we come across."

Jack's pacing left his back turned to them. Lock looked to Barrel with a smirk. Barrel in turn gave a mischievous grin to Shock, who had a devious smirk of her own. All three of them then quickly pulled up neutral expressions as Jack's pacing lead him to face them again.

"We're just looking for a way back home," he told them. "Sally's smart, she probably went there first before us."

The three of them nodded in agreement.

"Right, Jack!" Barrel said.

"We'll find her, Jack!" Shock promised.

"Lead the way, Jack!" Lock said.

They climbed back into the bathtub, pulled on their masks, and followed Jack into the streets of Paris. The sun was almost down, and the shadows much longer than before. Many of the streets were empty as the citizens turned into their homes. In a time where there were no streets lights on every corner, and only a stray lantern, torch, or candle in the window to provide any light, many citizens preferred to be in the safety of their homes rather than risk being on the streets at night. Still, a few shopkeepers took in the last of their wares, a few stray citizens made their way home, and the braver ones headed to taverns in the last dregs of twilight. If the Halloween Town crew were careful, they could duck into nearby alleys or hide in shadows to avoid being seen.

As they searched, though, the shadow thing never left their thoughts, and it wasn't lost on the trio that any shadow here could hide it.
Character Name: Fa Mulan (Fa Ping)
Player: Zverda
Movie of Origin: Mulan
Additional Sources: Mulan II (2004), The Ballad of Hua Mulan
Age: 18
Reference: tumblr_oykty3R46i1qhttpto1_500.png
Personality: Mulan is many things, though a few stand out far more than others. It is through the love of her father that one can see how protective, resourceful, courageous and brave she is. Due to the choices that she has made, it becomes very obvious that she is far more independent than just about any other woman in China, which ties in quiet nicely with the fact that she is extremely adventurous and more than a little impulsive. Thankfully, thanks to everything she has gone through, she has grown out of her self-consciousness and is far more confident because of it.
Abilities:
Martial Arts
Archery
Swordsmanship
Improvisation
House Running
Flaws:
Not very Ladylike
Compulsive
Highly Interventionist
Brave to the Point of Foolishness
Very Bad Liar
Companion(s):
  • Mushu - Mulan’s tiny Chinese Dragon Guardian who has put her in tough spots more than he has helped her out of them. While he jokes far more than one would expect him to, doing his best to make light of serious situations, he knows when it’s time to buckle down and be the support his charge needs. Doesn’t stop him from calling Khan a Cow though.
  • Cri-kee - The Lucky Cricket that one would think isn’t so lucky, he is the chirpy companion of Mulan and seemingly close buddies with Mushu, who is the only one who can understand the insect.
  • Khan - Mulan’s trusty steed who refuses to let anyone but her ride him and isn’t afraid to deliver a kick or sit on someone who is being a bit too mean to his owner. Of course, foul tempered as he may be, he is loyal to a fault.


Brief History: Fa Mulan, the only child of a great war hero and a humble mother, was everything her parents simply did not want her to be. In truth, what did they expect when she was allowed to learn such things as Marital Arts, Swordsmanship and Archery? Wanting to keep her injured father safe from harm and feeling that he had done his duty for China, Mulan disguised herself as a man and joined the Imperial Army in his stead, going by the name of Fa Ping. Of course, while her disguise is anything but foolproof, no one questioned the fact that, while unladylike, she certainly wasn’t very manly to begin with and explained it away as the Son the Fa family did not want to admit existed.

In the end, Mulan brought far more Honor to the Fa family than anyone had expected, being the reason that China was saved from the Hun invasion. While she did end up ruining the Emperor's Castle through ideas that, while they worked, could have been avoided if she hadn’t actually thrown a shoe at the guy and just used the opportunity to rid the nation of the problem while he was distracted. Regardless of how she got her end result, she was later called upon to assure that the Emperor's three Daughters were delivered safely to the Kingdom of Qui Gong. Much like her first endeavours, this too was a success, even if it did not end the way that it was intended.

While time has passed since her exploits, she is just as close as ever to her family, her escapades bringing her even closer to her father. She often spends time at the shrine speaking with Mushu about varying things, knowing that part of her success is owed to the Guardian that had been with her through everything, including her marriage to General Li Shang. Of course, Shang and her father aren’t the only men in her life, as she has remained in contact with Yao, Ling and Chien Po as they had been the first to accept the fact that her being a woman did not undermine all that she had done. They are dear friends to her, and she continues to do her best to remain in touch through letters as often as she can.
The trickster trio nodded in agreement.

"Okay, Jack!" they said together.

The three of them listened. Soon enough, Lock heard something.

"There!" he cried, pointing to a tombstone a few yards away.

The shadowy thing moved quickly. Shock directed the bathtub to chase it, while Barrel readied their trick-or-treat sack. Lock grabbed the other end to help his brother. When they got close enough, the two of them jumped out of the bathtub and tried to snag it.

They only barely missed.

"Rats!" Barrel cried.

The bathtub galloped by as Shock swung at it with her broom. The shadow creature went to a nearby crypt and ducked inside. Lock and Barrel grabbed the edge of the bathtub as it circled back to pick them up. They climbed in and pulled the sack with them.

"Don't let it get away!" Lock cried.

"I'm trying!" Shock snapped.

Jack's prior instructions were quickly forgotten as they approached the crypt. The bathtub stopped just long enough for Lock and Shock to get out and pull the doors open so the bathtub could follow. If Jack told them anything else, they either didn't hear it, or deliberately ignored him. They were on a mission, and nothing was going to stop them.

Lock and Shock re-joined Barrel in the bathtub as it picked a path through the long, winding tunnel leading into the human world. All three of them watched and listened for movement, but as they came to the end, their frustration was palpable that it likely got away.

Shock pushed her brothers.

"It's your fault!" she declared. "If you two didn't miss--"

"What about you?" Lock interrupted. "With that swing, you couldn't hit the backside of a crypt!"

Before the two could get into another argument, Barrel spoke up.

"Um, guys?" he asked.

Lock and Shock looked at him.

"What?" they demanded, both peeved at being interrupted.

"...Where are we?"

All of them looked around the new graveyard. Far more tombstones and markers littered it, and were close together.

"More importantly--" Shock said.

"--Where's the shadow?" Lock asked.

They all carefully got out of the bathtub, each taking a different tombstone to better survey the new graveyard. Wherever they were now, the shadow wasn't anywhere to be seen.
Once Jack calmed them down, Lock, Shock, and Barrel all nodded.

"Yes, Jack!" they said, finally in sync again.

"There's a shadow thing in the graveyard," Shock explained.

"It's bigger than a cat!" Barrel exclaimed.

Upon Jack's mention of tools, the threesome looked at each other. Lock watched as the skeleton headed for a quick home stop, before he turned to his siblings.

"If Jack can use his tools," he said, "so--"

Shock picked it up quickly.

"--Can--"

Barrel caught on too.

"--We!"

The trio nodded once, then headed back the way they came.

"Barrel," Shock said, "you go to the graveyard and wait for Jack. Lock and me will get what we need."

"Uh-uh," Barrel said, as he pushed past his sister. "I don't want to go alone with that shadow thing!"

"Well, I'm not gonna do it," Lock said, as he tried to catch up.

Shock caught up to Barrel and grabbed his collar. She tugged him back, then turned to Lock, who stopped behind her.

"We'll draw straws," she suggested.

Barrel grinned and quickly pulled three broken bone shards from his pocket, more than happy with this plan. He gleefully held them in his fist and held them out for his siblings, confident that he disguised the shortest one properly. Lock rolled his eyes and took one. Shock took hers, and the three quickly held them in their palms to see who drew the short one.

Barrel's grin quickly became a grimace.

"Nooo!" he cried. "Re-draw! Re-draw!"

Shock brought her fist down on his head.

"We don't have time!" she snarled.

She snatched all the bone shards and stuffed them in her pocket.

"Now go guard the gate! We'll be right there!"

Barrel grudgingly split from the group to go wait by the gate. If anything, he could see if Sally was okay. Lock and Shock made short work of getting to the tree house and up the birdcage elevator. Shock kicked it open upon entrance to the tree house and marched towards the bathroom.

"Um, Shock?" Lock asked. "Question."

Shock jumped into the bathtub. It tilted as it stood up, then straightened.

"What?" she asked.

Lock walked alongside the bathtub as it marched to their armory.

"...How do we catch a shadow?"

Shock jumped out of the tub and surveyed their equipment. She immediately grabbed a few bombs and firecrackers and tossed them in.

"With light," she said.

Lock looked around the room too. He nodded in agreement.

"Maybe it's not entirely shadow," he said. "It didn't look see-through."

Some bear traps and other small, deadly devices joined the fireworks.

"But we should have a dark place to put it," Shock said.

She found a box and opened it. Upon seeing three sets of red eyes, she closed it, content that the scorpions were accounted for. That went into the bathtub too.

"Or use something dark to catch it," Lock agreed as he pulled down a large trick-or-treat sack.

Shock threw in some harpoons, some small knives, and poisons.

"Just in case."

"We should also grab something to eat," Lock said. "All this shadow hunting is already making me hungry."

Shock rolled her eyes.

"You sound like Barrel."

But one of their candy sacks and a few pumpkins landed on top of the weapon pile. She looked at her brother.

"That everything?" she asked.

Lock made a final glance around the room.

"Oh!" he exclaimed. "Our masks!"

"Right," Shock agreed.

It took only a moment to gather them.

"All right," she said. "Let's--"

"--Go," Lock finished.

Lock and Shock climbed in. The bathtub kicked down the drawbridge that lead out of the armory and down the twisted old tree that miraculously held up their home. As the outskirts of town were just beyond the graveyard, it didn't take long for the bathtub to run up.

Jack got there first. Barrel frantically ran up to him.

"It's in there!" he said. "I just saw it! Lock and Shock--"

Just as he mentioned them, the bathtub walked up. Shock gestured for Barrel to get in.

"Come on!"

Barrel didn't need to be told twice. The bathtub kicked open the cemetery gate to lead Jack inside.

Lock, Shock, and Barrel each grabbed a weapon and held it at the ready. They chose to start off easy at first: a plunger, a broom, a slingshot. If they needed something more lethal, they could always switch.

"It was here," Barrel whispered. "I just saw it."

Shock realized something, then looked to her brothers.

"Where--"

"--Is--"

"--Sally?"

They got their answer when the bathtub kicked something on the path.

Sally's shoe skittered out from underneath, and rested by a nearby tombstone.
Character Name: Sally
Movie of Origin: The Nightmare Before Christmas
Additional Sources: A slight reference to Oogie’s Revenge
Age: While her chronological age is not defined, being one of Dr. Finklestein’s creations, she is actually one of the youngest creatures in Halloween Town, second only to Jewel, her replacement. Mentally and physically, she is about 21.
Reference: writeups.org/wp-content/uploads/Sally…
Personality: Sally is sensitive, sweet, shy, and smart. She has a tendency to linger in the back of crowds, as she doesn’t like attention on herself (and partially due to habits born out of avoiding Dr. Finklestein in the days where she ran away from him), and is often seen by herself in town. Sally is very analytical and will assess a situation critically before she gets involved. Once her mind is focused on a problem, she will look at it from every angle to find a way to solve it. She is very quiet and often keeps to herself, unless a situation forces her to be assertive.

Abilities: As the town seamstress, and out of necessity with her rag doll body, Sally is a master with needle and thread, and often keeps a needle behind her ear and a spool on her person for such emergencies. Her body being made of cloth means she feels no pain, and can take hits and falls that would kill a normal human. She has some knowledge of chemistry and botany, which mostly shows up in her cooking. Her limbs can be detached at will, then re-attached later. A de-attached limb simultaneously works under her control and on its own volition, but often with her goal in mind. Aside from her dismemberment ability, Sally isn’t very scary, so she makes up for it with wit, smarts, and determination. She often has a contingency plan, from varying escape routes to hiding bottles of fog juice, just in case. You never know when you might need a bottle of fog juice!

Flaws: Her shyness, while not bad in and of itself, at times hinders her. Sally has trouble finding the right words to express a dire need when she has to assert herself. While it can be a strength at times, Sally often goes unnoticed, which can lead to trouble if she’s trying to solve a problem and no one knows where she is until it’s (almost) too late. As mentioned, Sally relies on wit, not strength, and she isn’t much of a fighter, so while she can survive a straight-on fight, she won’t win one.

Companion(s): A black cat occasionally crosses her path.

Brief History: Sally was created by Dr. Finklestein to be his personal assistant and companion. A restless creation who simply wanted her freedom, she often escaped his grasp, only to be dragged back home in an attempt to get her to be patient and “wait out” this “restless phase.” In her escapades into Halloween Town, Sally found herself admiring Jack Skellington, the Pumpkin King, from afar. After a particularly successful Halloween, Sally once more escaped Dr. Finklestein for the price of her arm, and who would enter the graveyard at that time but Jack Skellington himself?

After quietly listening to Jack’s woes of how Halloween wore him down and his longing for something new, Sally realized they had something in common, and longed to help him. For a day, he was gone, and when he came back, he brought along a new idea called Christmas for the town to try.

Once more trapped by Dr. Finklestein, Sally escaped one more time to deliver a meal to Jack, who had been so wrapped up in trying to solve this Christmas puzzle that he hadn’t left his tower in days. His smile ignited her love and shyness, which caused her to flee. Overwhelmed with the possibility that Jack might return her feelings, Sally picked a flower and gently plucked at its petals, only for the flower to turn into a Christmas tree and burn - a terrible premonition of Jack’s fate if he continued.

The next several days were spent trying to warn Jack, and when he didn’t listen, deliberately sabotaging his plans to keep him in Halloween Town. Despite her efforts, Jack made it to the human world to attempt Christmas, and as she feared, was nearly killed for his efforts.

In a last desperate attempt to stop Jack, Sally tried to save Santa Claus (Sandy Claws to the town of thrills and chills) from Oogie Boogie, and would have perished if Jack hadn’t come to his senses and come back to help. In the aftermath of that fateful Christmas Eve, Jack and Sally found each other.

Now Sally is more commonly seen around Halloween Town, with and without Jack. As she has been replaced by Jewel as Dr. Finklestein’s companion, she spends part of her time at Jack’s tower, part of her time in her seamstress shop in town, and part of her time in the graveyard, due to its peaceful, romantic crypts, and little garden of herbs she uses on a regular basis.

She and Jack have been together since the Christmas Eve that brought them together. Jack is the dearest person in her life, for whom she will (and has) risk everything. Sally gets along with most citizens in town, particularly the witches, for their shared love of potions, though she is not very fond of Clown with the Tear-Away Face, as he’s loud and boisterous. She has also assisted Jack in guiding Lock, Shock, and Barrel into being less troublesome. While not quite a mother, she is patient and friendly with them, understands what it’s like to have a father figure who was less than ideal, and is therefore able to give them a little insight, with varying results.
Character Name: Pierre Gringoire, the Aristotle of his day (he wishes)

Player: Obi

Movie of Origin / Additional Sources:
It is woefully true that he does not originate from a movie, which does call to question his right to be here at all, but when the Holy Lady wills something to be so, who would a beleaguered mortal be to question such a divine order? Is he not as human as any other? Has he not the right to go where his feet will lead him, and swoon where his heart desires, as much as any man? Oh, but to be as carefree and behumbled as a beast of the fields or of the skies! Ah, but he does feel such jealousy toward his little Djahli sometimes! So pretty and clean, and beyond the misgivings of the self-righteous lords and magistrates, who expect so much of us, the refined creatures of earth who walk on two legs by the design of God, Himself. Sadly, though a wondrous amount of attention was paid him and the details of his escapades in Victor Hugo’s novel about the cathedral of Notre Dame de Paris, the animated adaptations of this glorious work have left him out entirely. Yes, such is the lot of your own poor Gringoire, but he fears not for the fate of his presence! Through providence and divine intervention, time itself has been turned about and woven together, a single yarn forming a glorious tapestry of intertwining colors and details, allowing for the vision of things that may never have been known otherwise.

Age: A man with the spirit of a poet must never be burdened with the likes of time or its passing, for he must forever remain unstifled to see the past and future and all that might be if things were only a little bit different, to make the most of his ords and bring tears to those who weep for what can never truly be, but which nevertheless remain so for as long as the actors are upon the stage. He knows not the year of his birth, nor does he care, for he shall always be a young child in his heart with the mind of the most ancient of scholars. No, ignore the first signs of gray hairs! They are but specks of dust on the wind: few, tiny, irrelevant. See not the wrinkles beneath his eyes! They say nothing of his age, only the many wondrous experiences he has been blessed and cursed to-- **WACK**

He’s thirty-seven.

Reference:
Side, and Front

These images were pulled from a stage adaptation of the novel which does feature Pierre.

Personality: Oh gods… Writing this part out is going to be fantastic and exhausting…

Abilities: He can make people give him almost whatever he wants, just by talking at them until they will do anything to shut him up. Sometimes it backfires, and they decide the only almost certain way to shut him up is to kill him and gag his corpse. It usually works though. Occasionally.

He also possesses a significant education, being fluent in Latin, studied in poetry and literature, and not unfamiliar with the alchemical sciences. That being said, knowing what to do with the information he possesses… is not among his skill sets.

Flaws: NONE HE IS A PILLAR OF WISDOM AND ARTISTIC VIRTUE! [Insert ramblage which shows that he is cowardly, easily distracted, lacking self-awareness, and sometimes slow to act due to long-windedness.]

Companion(s): A powerful yet dignified, delicate, charming creature, whose small feet, handsome shapes, and graceful manners he admires, almost confusing shapes for the spirit in his imagination. He regards his little Djahli both as handsome as any woman, as intelligent as any man, more literate than any grammarian, and more elegant than a gazelle. If only God had truly made the goat his, and not so loyal to his ex-wife!

Brief History:
Pierre was the son of a notary in Gonesse. His father was hanged by Burgundians and his mother ungraciously dispatched by the Picards during the siege of Paris some years ago. At the age of six, therefore, he was an orphan, with no other sole to his foot than the pavement of Paris.

He really can’t say how he managed to live between the ages of six and sixteen; sometimes, a fruit seller would give him a plum, sometimes a baker would toss him a crust, and at night, he would find himself picked up by the watch, who would throw him in jail, where he at least had a bundle of straw to sleep on. In spite of all this, he grew up, tall and thin, as one can see. In the winter, he warmed himself in the sun under the porch of the Hotel de Sens and it seemed ridiculous to him that the Bonfire of Saint John came in the middle of summer.

At sixteen, Pierre decided it was time to take up a profession and he tried his hand at just about everything. He became a soldier, but he wasn’t brave enough. He became a monk, but he wasn’t pious enough; besides, he’s a bad drinker. In despair, he became a carpenter’s apprentice, but he wasn’t strong enough. He finally realized that he was unfit for everything, so he became a poet. It’s a profession a man can always practice while he’s a vagabond, and it’s better than stealing, as some of his dishonest friends advised him to do.

One day, he was lucky enough to meet Master Robert Gatigny, Chancellor to the Lord Bellevigne de l’Etoile. The great man took an interest in him and Pierre owes it to him that today, he is a learned man. He knows Latin, from Cicero’s Offices to the Mortuology of the Celestine Fathers, and he is not barbarous in scholastics, poetics, rhythmics, or even in alchemy, the greatest science of them all.

Pierre is the author of the play which was triumphantly performed in the Palace of Justice one festival morning, though of course the play was overtaken by ruffians and overshadowed by the eventual entrance of the Cardinal, who could not be bothered to show up to watch the play on time, and nearly incited a riot in the play’s requirement of waiting for his eminence's arrival. Luckily, Judge Claude Frollo was somehow able to retain order and shoo the crowd to the streets. Pierre suspects it was because in his youth, Frollo had had experience wrangling his ne’er-do-well younger brother, who tragically died of illness. Or perhaps the crowd was simply terrified of him. Honestly, the whole debacle would have made for a great morality play in itself, and with Frollo dead, he may write it up someday. Perhaps the city will actually pay him for that one.

Pierre has also written a book, which will be six hundred pages long, on the prodigious comet of 1465 which caused a man to go mad. He has had other successesses too. For example, having some skill as an artillery carpenter, he worked on that huge cannon which, as everyone knows, blew up at the Pont de Charenton the day it was tried and killed twenty-four curious bystanders. That part wasn’t his fault, of course.

After a spectacular failure by an audience to pay attention to anything without abundant flatulence, let alone to words of intelligence and lessons of morality, the city refused to pay him yet again for a masterpiece he had spent the better part of a year writing, and another two months teaching to the actors given him. The lead actor bought Pierre some good northern whiskey as consolance, but otherwise gave him no pity. With nothing to pay for bed or food, he stumbled off in a drunken stupor in search of a good rock to use as a pillow, but instead found himself by sheer accident in a hidden part of the city, the famed Court of Miracles, where he was to be hanged for the crime of being an honest citizen.

Convicted of an absence of thievery, disfigurement, deception, or any such qualities which would grant him the disdainment of men of law, Pierre was sentenced to death for the betterment of the Court. His only hope of survival was that a maiden of the gypsy people would take him as her man and make him one of their own. A still quite young but already beautiful Esmeralda did so, a jar was broken on the floor, and that was that. He did attempt to do what husbands do on their wedding night, but she was quicker with her dagger than he was with his “sword” and he decided he’d rather keep his stones before his pride. Not that his pride could be taken from him; whatever shame he’d had had been begged off and sent to bed in his poetry long before. Besides, if he let her kill or castrate him, he wouldn’t have been able to enjoy his time with Djahli nearly as much. Oh, but he does cherish that goat. It’s unfortunate that Esmeralda got full custody once their time together was finished; she wouldn’t even let him keep Djahli a single day of the week. Pierre bemoans this cruelty often, though he is far too afraid of his lovely ex-wife to push her on the subject. And so began a blissful four-year marriage wherein he spent every day performing feats of strength with his teeth alongside the gypsy entertainers and every night locked out of the bedroom, to be awakened every morning by the prettiest little creature on God’s earth attempting to eat the stockings on his feet. If only it need never have ended.

On the upside, he can now enter into the upper rooms of brothels without technically betraying a wife.

Important Relationships:
Esmeralda terrifies him, though they did not leave off on bad terms. She’s kind of fond of him, but prone to trolling him, and will not put up with his meandering speech if she needs him to get to the point. She is not above using physical force to remind him of this, but rarely does she need to do more than roll for intimidate to get him in line.

Phoebus and Clopin are his occasional drinking buddies, though he runs into Phoebus much more often, as they tend to frequent the same taverns and brothels. Esmeralda also enjoys playing the two off each other, as her ex and her betrothed.

Quasimodo mostly tolerates Pierre whenever he happens to be around, but doesn’t have any inclination to initiate a proper friendship. Pierre, for his part, is happy to have someone who will let him ramble endlessly about absolutely nothing (most of the time), and doesn’t care that it’s because Quasi can barely hear him in the first place.

Pierre’s most cherished relationship is with Djahli, Esmeralda’s goat. He considered the goat to be partially his and pontificates about the beauty of his horns, hooves, and wool. Many jokes are made about whether he wants to care for the goat or seduce him. He hasn’t put forth any confirmations nor denials of either.
Character Name: Esmeralda
Movie of Origin: The Hunchback of Notre Dame
Additional Sources: The musical of the same name, and parts of the original novel.
Age: 27
Reference: thehunchblog.com/wp-content/uploads/2…
Personality: Esmeralda is a fierce woman who knows she's beautiful and makes no apology for it. She is headstrong and a proactive believer in justice, willing to stand up for those who cannot do it themselves.

Having lived her whole life as an outcast, Esmeralda is untrusting to soldiers, and keeps non-Roma at an arm’s length, at least until they prove themselves to be trustworthy. A selfless individual, she prefers to take care of her own business herself, and feels that those who aren't fortunate enough to have what she has should come first.

Esmeralda is a dancer, improv artist, and magician. While her primary interest is survival, when she has downtime, she works on her routines, and trains her goat, Djahli.

Abilities: Being Roma, Esmeralda is street-smart, can handle herself in a fight, and has a bit of medical knowledge, as she would not otherwise survive the streets of Paris. She knows several sleight-of-hand tricks, can improvise a weapon, and knows a few fighting moves, all of which she will use if necessary to come out on top.

Her most-known talent is her dancing. Esmeralda uses her grace, beauty, and flexibility to put on a good performance, sometimes improvising her routine. These same traits play into her fighting style, and grant her some leverage in getting her opponents to underestimate her.

Flaws: Esmeralda isn't afraid to speak her mind, and it often gets her into trouble. She also refuses to sit by and watch if she witnesses an injustice, always stepping in if she can, because if she does nothing, who will? This has forced her to flee other cities before arriving in Paris. Even other Roma, who prefer to keep their heads down and avoid trouble, are wary of her, because the attention her stunts garner often get them dragged into it by association.

As mentioned, she is distrustful of soldiers, albeit for good reason, as her people technically aren't allowed in Paris. When Judge Claude Frollo was alive and in charge, injustices towards her and other Roma went unnoticed at best, and got them killed at worst. With Phoebus currently at the helm and cleaning up the guard force, Esmeralda has an easier time dealing with them, but she also knows that they all aren't like their captain, and will not trust them unless they prove themselves. She has a similar position with people she doesn't know.

With her life as an outcast, Esmeralda will take an offensive position in a fight if she thinks it will get her out of the situation faster. This strategy will sometimes give her the immediate win, but can be detrimental in the long term due to the enemies she makes in the process.

Companion(s): Djahli, her goat. Unlike Esmeralda, who is willing to give a chance if the other person backs down, he is more firm in his initial dislike of someone, and will keep that opinion until he sees them continually doing right by his owner. If Esmeralda is in danger, Djahli will kick and headbutt until they leave her alone. He hates soldiers even more than Esmeralda does, and is particularly brutal when going up against them.

Djahli can dance and do tricks, and works as a team player with Esmeralda. He is always on alert for danger, and like his owner, has a tendency to find trouble, though on a far lesser scale. As a goat, he’ll eat anything, but he especially likes Quasimodo's wood carvings and Pierre's socks.

He shares a pair of gold hoop earrings with Esmeralda. While he prefers her above all else, any friend of hers is a friend of his. If Esmeralda is separated from him, Djahli will find one of them, priority being Phoebus, as he's her beau, Quasimodo, who is consistently at Notre Dame and therefore easy to find, and then Pierre if the other two aren't available.

Brief History: Esmeralda travelled from a few cities before arriving in Paris, often because her love of justice brought trouble and forced her to flee, though her young age, beauty, and gender granted her some leniency as a “silly girl who should stick to dancing.” She arrived in Paris at fifteen, and, learning from prior experiences, became more careful when calling out injustices.

At sixteen, she married Pierre Gringoire to save his life. Pierre unwittingly found the Court of Miracles and, having no useful skills, was going to be executed if no Roma woman took him for a husband. A jug was thrown to the floor and broke into four pieces; they remained married for four years, where she threatened him with a knife on their wedding night to keep him from consummating the marriage and locked him out of the bedroom every night. Despite it, they grew to be friends and remained such when their marriage ended.

Years later, at the annual Festival of Fools, Esmeralda stepped in when the crowd turned on Quasimodo. She used the opportunity to publicly call Frollo out on his constant mismanagement of justice, and for it (along with her alluring dance prior, and her sleight-of-hand tricks being mistaken for witchcraft after), became a wanted criminal.

Despite being wanted, Esmeralda flourished her new friendship with Quasimodo, and came to adore Phoebus after watching his bravery in defying Frollo to save the miller's family, going so far as to save his life.

After her capture, Esmeralda continued her defiance of Frollo, spitting in his face while being tied at the stake, and, even weak from shock and smoke inhalation, preventing Quasimodo from falling as long as possible, both times preferring death over giving into the judge.

After Frollo's death, Esmeralda returned to a more or less normal life. Things are less tense between the Roma and Parisians, thanks to her own efforts and Phoebus’s work to fix things among his men, though they still have a long way to go. She has since taken Phoebus as her lover (and damn well knows he goes to brothels and turns a blind eye to it), though she retains strong friendships with Pierre and Quasimodo, particularly the latter.
Lock, Shock, and Barrel ran as fast as their little legs could carry them. Shock very quickly took the lead. She pushed past the Clown with the Tear-Away Face (to Clown's surprise and subsequent crash) to clear a path as they got into town, with her brothers on her heels. While Clown tried to right himself again, the tricksters kept running, with only the Pumpkin King on their minds.

It wouldn't be long before the three of them spotted a tall, familiar figure just down the street and headed their way. Lock, Shock, and Barrel seemed to pick up a second wind as they got closer, then quickly surrounded Jack. All of them frantically spoke at once, their voices overlapping over one-another's until it was impossible to pick out their individual voices in the cacophony. They couldn't even properly finish each other's sentences. Worse, still, each of them tried to get the Pumpkin King's attention first, either by shouting louder or tugging at his pantlegs.

"Jack!"

"Jack, Jack, Jack!"

"Th-there's a thing--"

"Jack!"

"--Graveyard--"

"Jack! You've got to come now!"

"--Have to hurry!"

"Jaaaaack! Jack! Jack! Jack!"

"Jack!"

"It's Sally!"

"Not a cat!"

"Jack!"

"Shadowy thing--"

"--Not a fun one--"

"Jack!"

"--Come now!"

"Jack! Jack! Jaaaaaaack!"

"Need to--"

"--Hurry!"

"Jaaaaaaack!"
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