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    1. LePouvantail 10 yrs ago

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Barrel shrugged.

"He can, he's just lazy. Same with Shock. I don't mind, though. They got their things, I got mine."

He beamed at the compliment.

"Huh. Never thought about it that way."

Barrel finished off another stuffed toadstool, though this time, he took a bite out of it instead of shoving it in his mouth to give himself a moment to think.

"So. Um. Do you cook much?" he asked, to try to make further conversation, "or do you mostly just help your aunts with potions?"
Barrel grinned.

"Thanks!" he said. "This is the first time I've made them, so. First time for both of us."

His grin softened into a normal smile.

"Lock 'taste-tested' them for me earlier. Jerk."

Barrel chuckled.

"But I guess if they're good enough to steal, they're good enough to serve, right?"
Barrel took his own place and stuffed a whole toadstool in his mouth. He smiled as he chewed and savored the flavors. He didn't blame Lock for stealing one earlier; they were perfect even with his limited array of spices. He looked up to Agatha and noticed her covering her mouth. Barrel quickly swallowed.

"Too hot?" he asked. "I thought I let them cool down enough..."
Barrel nodded and quickly went to the kitchen. He made a quick check of the items in the oven, then immediately went to the pantry to look for the wine. They usually had at best a few bottles at any given time. Barrel glanced to the top shelf and quickly realized he wasn't sure what she liked. Red? White? Would it matter? Did Agatha follow any of the long and complex dinner rules that the vampires allegedly did? He heard horror stories from Lock about how particular they were about using the right fork and which wine went with which food. Would Agatha notice or care? Normally, the trio just picked a bottle to share with a meal if they felt like having wine that night, and that was it.

Barrel decided to go with that tried and true method.

Using another trick he learned from Sally, he wrapped the wine bottle in a wet cloth and put it in the freezer to quickly chill it, then went to actually serve the first part of the meal. He dished out two small plates of stuffed toadstools and brought them back to Agatha.

"Wine's gonna be a moment," he said. "I, uh, forgot to prep it."

Barrel looked at the plate in front of her, and again wondered how to do this. Should he move it, or just set the appetizer plate on top? He suddenly wished he paid more attention when Lock gave him a rundown of dinner etiquette.

Just do something, he told himself. You've got a chance of getting this right.

He set his own plate down temporarily and moved Agatha's dinner plate so he could place the toadstools before her. He then quickly excused himself to get the bread, and to buy himself a moment to regain his bearings. This shouldn't be this stressful! Just serve dinner and apologize. By the time Barrel returned and took his own place at the table, he was more composed, and had more of a plan.

Toadstools, wine, scampi, dessert. Intersperse with conversation. Apologize at some point. Just keep it simple.
Barrel smiled and gestured towards the jagged door at the other end of the lair that lead to Oogie's old living quarters. The living room to the left had their main couch and a stack of comic books on the coffee table, along with a cracked television set that had seen better days. To the right was the dining area, which...immediately looked different from how he left it.

The table could comfortably seat up to six, though it now had plates set on either end for him and Agatha. A few candles lit it up, but the thing that caught Barrel's attention most was the dusty white tablecloth covering it. When did they get a tablecloth?! And how did it...?

Probably Lock, Barrel realized. Shock and Carver were already long gone before he even started dinner, so who else could it have been?

Was he around here somewhere, watching to make sure things went right? Lock never did specify what he meant about "finding something else to do." Barrel quickly looked for places his older brother could be hiding, but so far as he could tell, the little devil was nowhere in sight. Before he could get too involved in his search, he turned back to Agatha.

Fine, Lock. If this was part of a game, he'd play his part perfectly. Barrel walked over to the table and pulled out a chair for his guest. At least the candles gave the table a proper dark, creepy setting perfect for a good, unsettling meal.

"So, um. To start with, I have some bread and stuffed toadstools," Barrel said, before he noticed the chipped wine glass beside the plate. "And uh, anything to drink? We've got cider and swamp water, at least. And I think a bottle of wine..."
Barrel just lied there for a moment and stared at her. He felt his cheeks turn gray as he hoped he didn't just embarrass himself. But Agatha seemed to be okay and wasn't mad, so he relaxed a little and gave her an awkward smile, accompanied with a reassuring pat on the back. Good, things were still going pretty well.

Relatively.

He quickly cleared his throat.

"Um. Sorry."

Barrel carefully pushed himself up and shifted to let her down so he could climb into the lair. Now that the trickiest part was over, he felt better about letting her climb in after him on her own.

Once inside, Barrel quickly gave the lair a once-over to be sure it was as tidy as it could be. His drums were in their proper spot on the roulette wheel, with Carver's xylophone, Lillith's theremin, and Carmilla's synthesizer in their proper places. The guest couches they kept down here were cleared off, with Lock's guitar in its case and gently leaned against a favored beanbag chair. All of their microphones, cords, and other miscellaneous equipment were properly put away, leaving the lair clear and empty-feeling now that Lock, Shock, and Carver were off doing whatever they were doing tonight.

In a way, he was kind of glad Agatha was here. He hated being alone for too long.

"So, uh...ready for dinner?" Barrel asked, once Agatha had joined him.

Don't forget to apologize, he reminded himself. Just get through this, and everything will be fine.
Barrel watched her closely. He and his siblings had been defying undeath since they had the rickety old birdcage elevator, so he was extra cautious with a new guest coming in. Unlike the vampire twins, Agatha couldn't simply turn into a bat and fly right in. The last thing he wanted was a misstep.

When she reached for him to grab his shoulder, Barrel tensed. Was she falling? Oh, Death, she was probably falling! Thinking quickly, he quickly grabbed Agatha's waist and pulled her into the opening with him. He lost his own balance and tumbled backward, leaving her awkwardly on top of him in the opening barely big enough to hold the two of them lying down together
Barrel nodded.

"Yeah," he said. "We're not really big on surprise visitors. Especially not Shock."

Who was occupied tonight, and wouldn't be a problem. At least, he hoped she was. She and Carver went to see Medusa, right? Yeah, she'd definitely be gone a while. And Lock definitely wouldn't set this all up without her approval. His older brother liked to play tricks on him, but there were lines they'd never cross, such as going against Shock's authority, and their rule of the lair. Barrel felt better about bringing Agatha over...immediately followed by a flutter of bats in his stomach that he had to get this right.

"We all have to agree on who comes over," Barrel explained, "otherwise it's free game for whoever didn't agree. So, um, yeah. Good call."

He squeezed her hand, admittedly more for his own comfort than hers.

"But we've got the lair to ourselves for a while."

Still. Probably best to not let her linger too long after dinner, just in case.

It didn't take too much longer to get to the tree house. Barrel let go of Agatha's hand as they got closer, the went ahead to the rope ladder first.

"It can be a little tricky," he said. "You have to climb down, then kind of climb around the other side to reach the opening. I'll spot you, okay?"

He went first and climbed down the rope ladder, then shifted so he could climb around to the other side of it. Barrel then climbed into the opening and readied himself in case she needed assistance.
Barrel walked with her towards the lair, quiet at first as they headed for the main gate. He listened to her giggle and found himself joining her a moment later. His laughter died when hers did, lulling into an uncomfortable pause as they started on the main path. Barrel tried to think of something to say.

Should he apologize now? No, that was what dinner was for. Um...her day? She probably worked the shop; not much there. Hmm...had she been to the lair? Barrel racked his brain for a moment. Right, that party they threw a few years back. But that had been a while.

The silence was starting to become too uncomfortable, and he couldn't think of another subject. Lair it was.

"So this is your...second...time coming over?" Barrel asked.

Wow. Aside from Carver and the twins, they really didn't have other monsters over often. He thought of the lair's current state, with the instruments in their usual places and the miscellaneous furniture. He was suddenly grateful Lock kept it pretty organized for the band. There was no need to last minute tidy and try to make a better impression.
I currently run a Nightmare Before Christmas 1x1 AU RP, with the base plot revolving around Lock. Shock, and Barrel as teenagers and playing off of monster OCs their age. There is literally not a single character in it that I don't like, whether it's the tricksters, the other monster teens, other Halloween Town citizens, and characters we created for later use. That said, I do have my favorites.

Of my partner's characters, that would be Carver.

Carver is a pumpkin-headed creation of Dr. Finklestein's that basically learned how to people from Lock, Shock, and Barrel, and became more or less a fourth member of their group. As her name implies, she's a pumpkin carver who basically started out as a birdcage with a pumpkin head and little arms with Edward Scissorhands-esque hands for her pumpkin carving, with her pumpkin vines serving as makeshift "muscles" to move them. She was meant to stay in one place and carve pumpkins so Finklestein could win the pumpkin carving contest, but she accidentally gained sentience during the activation process. She saw the Corpse family and assumed she was supposed to be a child to Finklestein and his creation, Jewel, but as her creator rejected this role, Carver decided to take her cues from those who were actually her size anyway: Lock, Shock, and Barrel.

She has since gained mobility, and as the trio grew up, she got limb enhancements to "grow" with them (and always makes sure she's a few inches taller than Lock just to piss him off. He's the shortest). Being more or less a genderless robot, Carver is nonbinary, but often uses feminine pronouns for two reasons: it pisses off her creator, who basically intended for her to be a tool and not a sentient being, and to round out the group so Shock isn't the only girl. Ironically, as they grew older and more monsters appeared, most of their social group overall is female. She used to be a sweet, childlike creation, and has since grown into a surly teen who thinks no one understands her but her friends (plot twist: she's not as misunderstood as she thinks. If you've ever seen Meet the Robinsons, Carver is basically Goob. She has that whole, "Hey, Goob! Wanna play?"/"They hated me" mentality. XD).

Carver currently holds the title of Best Character in this game because she's hilarious and a troll. She often keeps a bucket of popcorn in her cage to share with Barrel and munch on when shit goes down - and it often goes down. She's the primary instigator of an ongoing running joke where the witches' niece, Agatha, crushes on Barrel, who is completely oblivious to it. Carver often gives bad advice to Agatha to "woo him over" while manipulating the situation (often with Shock's help) to ensure Barrel doesn't catch on. She taught Igor to pull the switch to create lightning for dramatic effect whenever Finklstein realizes whatever shenanigan she just pulled and screams her name in frustration. Having no sex organs or need for romance, Carver finds Sally's romance novels hilarious, and often because she takes them too literally. She can hold her own in a fight with any of the tricksters. She often finds flaws in their plans, and helps make them better. Carver also has decent rapport with some citizens, like Behemoth, who taught her the ins and outs of pumpkins, and Sally, to whom she can share gripes about trying to evade Finklestein. She does get frustrated with being considered an afterthought in comparison to her friends, though. Lock, Shock, and Barrel were the original pranksters, so while her friendship with them is acknowledged, a Halloween Town citizen is far more likely to blame one or all of them first for any mischief before they even consider her.

Carver's great. I fucking love her.

Of my characters (and let's be real here, I tend to cover most of the canons), it's Shock. Not even a contest.

Her base characterization is "bitch," which in and of makes her fun to play. In this version, she is the worst (non-evil: that has to be specified because there are a few characters who are legitimately evil in this game) person in all of Halloween Town, and due to it, is the second most-feared monster after Jack. Shock likes playing massive tricks, with the end result of making the victim(s) as miserable as she can - Jack can actually generally gauge which trickster was behind a trick based on this. Her latest brain child? Making all of Halloween Town think they missed Halloween. While it took her brothers' and Carver's assistance to pull it off, it's amazing what you can accomplish with a few forget-me-lots and some fog juice. She got entertainment for days watching other citizens meander and moan over "missing" the most important day of the year. Totally worth the punishment from Jack when he and Sally finally figured it out.

After Oogie's defeat, Shock asserted herself as the trio's leader and maintained that status as the trio grew up. It's telling that Barrel is physically bigger and stronger than her, but won't start a fight with her. That's because Shock doesn't rely solely on brute force to get her way: she's devious and clever too, and knows how to turn her younger brothers' strength against them to ensure her leadership status. She raises scorpions to sell (whole and in parts) to the witches' shop so she and her brothers have a source of income, and actually personally set the high standard regarding her products, because it would only take one ruined potion to ruin her business. Halloween Town generally has a saying: they trust her wares, but her, not so much. Shock also often has a trained scorpion to assist her in her mischief.

While Shock takes pride in her reputation as a bitch, she isn't heartless. Like most of Halloween Town, she'll help a monster in need, regardless of personal opinion. Of course, once the truce ends, she'll happily backstab if it suits her, so make a deal with her at your own risk. She also looks out for Lock and Barrel (and to some extent, Carver), sometimes to the point of her own detriment. She may not always openly show it, but she loves them more than anything, and will subtly (and sometimes not-so-subtly) manipulate a situation to ensure their overall happiness. Part of the reason she ensures she retains her leadership position is to ensure normalcy among the trio and to keep things fun even after Oogie's passing. She's also able to make difficult decisions Lock or Barrel may not have the stomach for.

One of the biggest plot points in the game is Lock, Shock, and Barrel are the only citizens who are actively growing and aging (Carver doesn't count; if not for her limb enhancements, she'd be in stasis like everyone else). All the other teens kind of appeared as the age they are, and stay there. There's a legitimate fear among the trio of reaching adulthood, because for most of their lives, they were young children, and now, suddenly, they're growing up and dealing with change when everyone else around them stands still. Being the oldest, Shock is going to reach adulthood first, and the thought legitimately terrifies her. Part of the reason she's controlling and insistent on retaining normalcy in the trio is because of this. She also recognizes how it affects her brothers: Lock is in a relationship, but the aging issue undertones it, because he may eventually out-grow his partner. Barrel is a lot more casual overall, but he's also the least responsible one, and being a teen still allows him to be somewhat carefree, whereas adulthood means responsibility. Being children for so long also screws them all up mentally, as they feel they should all still be little trick-or-treaters, and that the stasis they once had vs. them now growing up is a constant mental battle as they fight their more childlike urges for some semblance of maturity. Shock publicly appears to be the most collected of the three, as she utilizes her reputation to make Halloween Town think twice about messing with her - or her carefully crafted reality - and that everything she does is just a devious game to her. Truthfully, she's walking a tightrope without a net while balancing weights in either hand - and that tightrope gets thinner and more threadlike each day while the weights get heavier and heavier.
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