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    1. Lesli 12 yrs ago

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- Asura

Well, you can try it, but I am personally not a big fan of them. I think that we should even have a rule that one should have a KG-less character before getting a KG one, but that would limit a person in creating a character. Something that I am also against. But try to surprise me, that is always an option too.

- Nytefall.

That is good to hear. If you have questions, then direct them to the GM team please.

Edit : Roster updated.
@Purfect
It's fine. Seems you have been thinking about it and that is what I want. People need to consider if a KG is worth it. Its more or less a decided path your character will take and already decide how the character is going to shape up. Already deciding at the start of a character how they will be formed at the start is tough. Some people notice that their character grows in a different way (due other characters, events and etc) then they had expected. Its just some advice to be cautious with that. :)

I will try to review your character later. Though can already say that I am highly against a mist that can absorb chakra. Maybe we can think of something else.

@Asura
I will see if a mod can delete that post. And depends. I am actually not a big ban of a character that can pull a bone out of every possible place. Always wondered how it is that you can stand up straight when you just ripped out your spine. I never could comprehend how one could stand up straight when their whole spin was ripped out...
Was actually something very serious. ;)
But you could view it in such a way... Just please don't wear a jump suit and such. Bad experiences with such things.
Not only against you Purfect, but to everybody that is making character or planning to make one. KG's are fun, yes. They can kick ass, but I have been talking with some people and people need to realize some things with KG's.

1 = You won't likely (and I mean really not likely!) going to develop a new release. Not even another basic nature element. This is to balance elemental KG's and such. So consider this wisely. A KG for battle purposes will be maybe cool in concept, but in the end it can cause you to lose more battles than wining them.

2 = KG's need to have a purposes. Sure, most are for battle, but ever imagine to do something with them? Such as your character having a bad experience with them? Hating them? Sounds cliché? Guess which characters are often liked or rated high in popularity? It causes some good character development and your character becomes way more fun to play with if their KG isn't for battle purposes. Though, you need to plan and play it out very well. Just hating it for the reason to have it, is something I am highly against.

3 = Do you need it? That is the most important question. Why would you need a KG? For character development? Oh, for what reasons then? Think about that. Most characters in the RP that kick ass don't even have a KG! Consider this again : They usually don't have a KG that benefits them three or two strong abilities. Please else ask one of the GM's if you can't get some help. We're here to help and can advise other features or such that make a character way more unique than just having a KG.

So hope that will help some people. Know that it really helps to ask help from a GM or Sub GM on what kind of concept of a KG is acceptable and orginal. Or try your hand at a clan that has just some traits. Like for example the Cho, Hon and some other clans that are infamous for their traits. And not for their KG's or such!

~ Lesli.
Same here. I have posted for my characters. This evening I will try to review some characters. Sorry, but college work has surprised me again with an abundance of work.
Yumi Hasewaga,
ANBU Operative, Team 4.


Listening to what Tsubasa said and Ryo asked, then to what the answer was, it was all clear for Yumi. Nodding that she understood that using her Release could give too much away, Yumi had other skills and abilities that could come in handy. The white waist sash of the Four Protectors reminded her of what was expected from her. The thought of being seen as a skilled ANBU in both stealth as in some other subjects by Kiyomi made Yumi think a bit different. She could use her few Earth Release techniques, taijutsu and advanced skill of Silent Killing to aid the Team. ''Shall we move out then, Tsubasa?'' Yumi proposed as she was eager to head out.
Aiko Cho-Hon
Konohagakure Jounin of Team 8.


With her genins ready and able, Aiko nodded as she would lead them out of the dango shop. ''Good. You all know the drill. Keep the earphone communicator ready at all times. I think it will take a time before we need to split, but I am certain there will be a certain need to it.'' Leading them, Aiko would pick up the pace. She didn't want to spend too much time lingering around. Something she had been doing, actually. Once she had picked up a pace and was sure that both Koike as Mamoru could follow, Aiko spoke again.

''Remember, we're going to cover quite some area. Most the people are civilians. That means you need to be on your best. Don't react with anger back or such. Stay calm, polite and don't waver to ask me a question. That is just my job after all.'' Aiko told them, through the earphone communicator. In the pace they were going, they were out of the Leaf in no time. Likely within a day they would be at their destination. Though they would have a break. Though she would order a good pace, she was aware that tiring them out wouldn't be the right thing to do. Not for now.
Meisa Ichi,
Yondaime Hokage Assistant.


From out the shadows, a voice spoke up. ''Meisa is perfectly fine with it. She isn't however fine that you aren't going yet.'' A female voice said, in a very serious tone. A shady silhouette was seen, leaning against the wall, in the shadows. With her mastery over Silent Killing, she kept herself hidden in the office. Not because she wanted to spy around, but because she took caution in her work. With her position it was clear she had influence over Hisoka, but she didn't want to give people the idea that she was always around Hisoka. It would be better if the Hokage would sometimes be alone when giving out orders.

She was just like his shadow. There, silently and always with him. Of course, when she was at work. The fact that Sakamoto wanted her to say that he should go was irking her a bit. Sure, she understood him, but it was a tad annoying never the less.

''Now, I suggest you get moving. Bring some milk back.'' The silhouette seemed to fade as any trace of the master assassin vanished. Meisa had no intention to act all lovely dovey in front of Hisoka. Work meant to keep the Leaf safe and thus also Mayumi. She would likely check upon her daughter when Hisoka had some meetings of his own. For the mean time, she would stay in the shadows, only coming out of them when the Hokage would ask her to.
@Noami,

First I want to say : Welcome. And thanks for creating a CS. I'll review it right now. :)

Even thought I find the character interesting, I am not sure if an infant is really able to call upon skeletons and such. Think the KG is also a bit out of balance. What kind of skeletal ninja can she summon? Does it have any special abilities? I am against that she can summon groups of 'soldiers' etc. As well manipulating the shadows. Think I need to say we have a kind of unwritten rule ( we really to make it a written one) that we don't allow resurrection in any kind of form.

So I wish to consult that you might change your KG into something else?
As for your Jutsu, they are both A ranked, while starting genins are only allowed to start with a max of two C ranked jutsu and an additional of four D ranked jutsu. Of course they will know the Academy Jutsu, as that is generic to everybody. :)
That and genin are only allowed to have small summons. Want to say that too. Besides, colossal is likely at the size of a Tailed Beast. So I can't accept that as well.

If you would like some help from me to form up an acceptable CS, I wouldn't mind to give some pointers in the right direction to help you out a bit.
@Masaki
Accepted by me. You need one more.
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