Avatar of LHG100
  • Last Seen: 7 yrs ago
  • Joined: 11 yrs ago
  • Posts: 1641 (0.41 / day)
  • VMs: 3
  • Username history
    1. LHG100 11 yrs ago

Status

User has no status, yet

Bio

To be re-written

Most Recent Posts

Well, this was a good run, def.

It's obvious, though, that everyone still present is obviously still interested in doing this. How about we let this rest for a few more days, then I can make a fresh new thread for everyone, and we can continue the story from a different point of view, perhaps? I'm currently thinking, if desired, people can still keep their characters, but we'll skip some time and do a bit of plot.

Basically, we'll just let this RP take a nap, I'll make a new thread, I'll do a "LAST TIME ON NCQ" as an OP for the new thread, we'll do a mediumish timeskip, and during that some stuff will happen as a backdrop. I'm currently thinking one of the corporations will contact SR after the attack, what's left of SR will migrate to a new location on the world stage, and actually have the blessing of a major company. I'll go into more details in the next OP, but that's basically what I'm thinking.

Joe, uncharacteristically, was the first to attack. As the walkers were 'only' comparable to MBT's at best, and the munitions were NC grade, they were all more or less disabled, if technically still operating. The three that still could initiated self-destruct sequences, leaving little data to be analyzed, but a decent amount of scrap each. The 'unknown' NC pilot, Nine, destroyed his tank assailants quickly and efficiently, dodging their shots with extreme skill and causing them to fire on each other, annihilating them. He stuck around and patrolled for remaining enemy infantrymen, found a couple, then executed them.

Blur and PM tried to assist wherever they could, confirming the destruction of those walkers and making sure each units 'prisoner pod' was sound, bringing the lot of them closer towards SR proper so they can be opened, and occupants can be medically checked. Sophia ordered Blur and PM to patrol the area while the towns' militia could begin damage control... and counting casualties.

When the situation 'normalized', as much as it could, people began to notice it was early morning.

SR survived for another day. At least, there's that.
Considering the inactivity of this RP, I'll be executing general order 3bA-081c in the RPGuild's GM handbook, chapter 71, page 8, lines 3-10:

"If the story has not been progressing much for an extended period of time, the GM is allowed to 'jumpstart' progress using one, and only one per incident, 'timewarp', alongside mildly taking control of all player's characters for the required purposes, as long as specific actions are mildly ambiguous to be edited later if requested by the players, and no 'out-of-character' actions are taken (E.G. a very evil character doing good for no personal gain)"

...making shit up is so fun.

Anyway, I'm so sorry about how this is mildly falling apart, but I'm just doing what I think is necessary. As I imply, if you have objections, I'm perfectly content with editing replacements into the post.
The 'tank plan' was futile. After digging it up enough to get inside, its' main turret system was trashed. Sophia, remarking about how this was a retarded idea anyway, assured the SR squad that they'd just scrap the tank and use its' materials to repair and upgrade the SR NC's when all of this was said and done. The squadmembers went back to their NC's, and after some quick and frantic in-combat jury-rigging (after feverishly raiding the NC hangar for parts), the NC's were mostly back in action. At the minimum, they were ready to maneuver again.

"Let Unknown handle the majority, just clean up after him, yeah? I'll get back inside the control room and try to help out from there, rally any militia."

The NC's, coming back to life, could see that the aforementioned militia were starting their efforts themselves; one particular squad, the largest available, were quickly making rounds in the west-most street, finishing off enemy troopers and managing to 'liberate' one of the enemy's walkers from, 'having to follow the orders of the enemy'.

The NC's, with their more advanced sensor systems (even if they were currently cobbled back together), could detect and listen into a transmission, apparently from the leader of the overall enemy forces, away from the fighting. After some static, "-his is shameful... You know what to do, leave none of yourselves alive. Armor, do the same, walkers, retreat.". The remaining enemy infantrymen tried to go down fighting, many of the more injured ones turned their own weapons on themselves, leaving splatters of blood and grey matter over walls and covering shrubberies. The abduction walkers were the first of the armored units to be routed, smashing over smaller housings to make a beeline straight out of the town, the more burdened and damaged ones ejecting their 'prisoner pods' to try and lose weight, the two who had prisoners still aboard followed suit, all of them heading north-west.

The three remaining tanks bumrushed towards Nine's NC, one knocking over small trees that were planted in SR, until he had two coming from behind and one from the front. They all fired their weapons at nearly the same time, a trio of sabot rounds and two anti-armor missiles coming in at an overall Y formation, the missiles coming from behind.

(ooc list of enemies: 30 infantrymen, 3 tanks, 5 quads)
Heh, sorry for my inactivity. But yeah, I'll make a post today detailing the SR PC's jury-rigging their NC's so they can help the fight, a little.

Edit: Fucking christ I got sidetracked buying and playing the hell out of fallout 4, I'm so sorry!
Hey, a status update would be decent, so I'll give one out. Me and Nano have been talking about it, and dividing the players into two teams was a mistake. It won't happen immediately and we'll make it as natural as possible, but the two teams will merge sooner rather then later, and Nanofreak will relinquish his co-GM status.

So that's what we've been talking about. In any case, yeah, sorry for my inactivity, I'll make a post.
Objections noted.
Captain Foulke, the leader of the "NHC-GSAT03", but just the "NHC team" for short, was the first to answer, being the type to already formulate a basic plan while he was getting info. "I say we go for the A.I. housing. If it's pirates or some other force that want to capture the station for their own purposes, they'll probably set up killboxes for Power and Lifesupport, since that's the most logical one aside from A.I. core. If we can communicate, or just datamine, the management A.I. we'll get a good idea for all the other systems anyway, since if its' operational it'll likely have access, and if it isn't, it'll probably have semi-recent logs, at least. 'Course, sweetheart, you already said that... In any case, I'd say my team of clankers and meatbags should make way for the others and be at the forefront."

Newton, right behind (and towering over) Foulke, continued that train of thought. His synthetic voice was hard on the ears on purpose, but easily understandable. "I agree with Foulke. As per our standard, we're always armed to survive hell freezing over. It'd minimize total casualties, as our lot always gets an F-minus in 'Ease of dying'.". Foulke mildly changed the subject, "While we have the free time, actually, I hope the Dawnlight Spirit has the proper protocols in place so, if needed, my mechanical soldiers can upload their consciousnesses? In case their bodies are destroyed, of course. I'd like to minimize 'actual casualties' for everyone involved.". Afterwards, he went back on track. "In any case, yes, I say we go for the A.I. core first to make everything else easier. Alternatively, we could split the taskforces in two, but.. well, that always ends bad in my experience."

Newton gave his opinion on that, "If we do split up the gang, the secondary teams' objective should be to investigate RO 21's disappearance. I, personally, would not mind leading that taskforce."

While the two proper leaders of the NHC team present voiced their opinions on the relevant matters, their engineering specialist, Holtz, was in the doorway trying not to be too noticeable. His helmet was still on, and its' lighted-eyes were deactivated, as they usually were in his case. They worked perfectly fine when they were 'dark' and sucked up power, if minimal... he thought it was retarded that was even possible. Of course, in riot teams, anything that made them look more intimidating was useful, which he noted. As it seemed his presence wasn't going to be called on, he went outside of the briefing area and headed for hanger 03, looking short and meek, as he preferred to look.

He found his (only) buddy in the force, Stealth operative Keneth, and plopped down next to him, both sitting on a crate while watching the dumb muscle of the forces do the hard work. Keneth started their conversation, sounding bored and tired. A yawn, then, "Hey, Max, how's it goin'? What do you think it's gonna turn out to be? Space ghosts?" "Nah... demons. They tried to do teleporters, then demons." "Oh, yeah, ghosts aren't a thing, but demons totally are, huh?" "Well, yeah." "Rrright. Foulke done anything weird yet?" "No. Newtons' trying to make everyone bleed out of their ears, though." "So, the usual?" "Yeah."

"Y'know, Holtz, I thought you'd dig doing stuff on a big ass proper station like this. Nearly as good as walking on a solid planet, is it not?" "Well... it still feels cramped." "True. 'course, this isn't the station, dumbass." "...oh." "You never fall for my bait 'less somethings' on your mind, what is it? Is it just weird seeing all these fuck'n aliens and shit?" "Yeah." "Well, don't sweat it. They're just aliens and shit, if they do shit, we shoot shit. Simple as that, right?" "Yeah... right."
@ClocktowerEchos, I hope we don't have to make too huge of posts? hahah. I can only think of 2 or 3 paragraphs worth of material right now.
Neo-Hominid Commonwealth, Info;



© 2007-2026
BBCode Cheatsheet