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    1. Lord Pie 12 yrs ago

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The night wore on and on, more drinks more cards and more random convocation. Things were starting to get a little hazy, but he still remember the majority of what they’d talked about. Red had gone into herself a little, but mostly talked about the matrix and hacking – things Thorin listened to but could only half understand. It all seemed so complicated to him, one of the main reasons he hadn’t gone into hacking himself. That and the fact hi talents always seemed to lie in a completely, more ‘hands-on’ area.

Quicksilver opened up a little more, even talking about his parents who had been erased by a corp. From there he had made things happen for himself, getting himself to where he was today off of his own back. Asking in return Thorin had told his own brief story, nothing spectacular or involving anything really interesting for him. He’d gotten old enough to try his hand at work, and he was young and enthusiastic. The first little gang to give him a try wasn’t sorry, and from there he excelled and moved upwards – becoming an enforcer. From there he kept the details vague before saying how he’d one day needed more money, and so one day started doing jobs that would get him more money.

The rest of the night was hazier still, but in the end he hadn’t done so badly at the poker, though Quicksilver seemed to be playing even better. Thorin had almost forgotten that they were in Leverage, and when they did finally make to leave the music seemed all the more unbearable to him, and he grumbled loudly about it as they went. He wasn’t really so sure what had happened from there, but he knew that he’d woken home and alone. Somehow Red had managed to make it so that he’d just taken the girls number, somehow making it seems like a real good idea to him at the time. All in all he had passed out with a smile on his face, especially as he’d left the bill at the club – the drinks all being charged to the private room (after all he figured Mr Johnson had the nuyen to cover it).

The next morning was a much less jolly affair. Thorin awoke with a pounding headache that even paratechmol couldn’t get rid of, in the end he used his wired reflexes to dull the constant throbbing, getting ready for their meet in next to record time. This time he made sure he was fully packing, bringing his entire arsenal including his Ranger Arm sniper rifle, all disassembled and packed away into its special briefcase. It only made sense with him to have his gear at the safe house ready and waiting for the moment he needed it. He even wrapped his longsword in a cloth bundle and carried it in his other hand, meaning he was taking pretty much all he could carry.

On the way there he made sure to stop at one of the many 24hr convenience booths and stock up on cigarettes and even a few bottles of cheap whisky.As he was about to leave he hesitated before adding several food items to his shopping cart as well, just enough to keep him going for a few days. He intended to stay at the safehouse until this whole thing was over, and didn’t want to be popping out to get ‘supplies’ every time he was hungry or needed a smoke.
I've just woken up from a few hours of sleep - so much for my Friday night :p

Aha I actually walk past that church practically everyday on my way to and from work! I live less than 10 mins away.

Will get working on a post reaal soon n
Sweet!

I've added a gadget to my CS.
Thanks guys! Glad the character was well received.

Silverwind Blade said
Just as a suggestion - I don't know where you're from, but I live in Portsmouth, which is in Hampshire. A good place for Claire's civilian cover job to be based could be the , which has a motor sport circuit. It's just over the border with Hampshire in West Sussex, but only by about 10-15 miles or so, so she wouldn't be far off. There's not really the driving courses you mention there at the moment, but it's not a stretch to imagine that they could offer the same kind of thing by 2030 :P Also, it would make you closely located to my character, which is another good advantage for the RP, and for them working together when things go down. Also, hi, look. I'm in this game too.


Yeah that seems a good idea! I actually live not far from yourself then - really close actually. I'm in Basingstoke, so that’s like what, an hour and a half on the train? :p

Seems a good place to focus on starting at - like you say makes it easier to get our characters together early and then join up with the others.

Yeah I’m definitely keep to start this, always good to be with a GM who has specified they are looking for committed long term players. Makes the chance of the RP dying much slimmer (especially with the work and content we’ve been given).

I’ve joined so many RPs that have only lasted a few rounds or not even got to the IC point. Always most saddening. Anyway! Looking forwards to really getting into it with your characters!
They may have been missing for 6 days at this point. But life stuff comes up - we can only wait, hopefully won't be too long.
Ah - thats what I meant. Damn acronyms... fixed :p

Yeah I'm trying to think up some gadgets - the creative juices seemed to stop there. I figured I post it up an let it percolate in my mind some. Suggestions may be good :p
Suppose I can't particularly post at the moment :p

Ah well no hurry!
Name:
Claire Elizabeth Carver

Alias:
Ashia

Nationality:
British

Gender:
Female

Age:
24

Appearance:


Height/Build:
Claire is 5’9, slightly taller than most other women. She has a light frame and athletic build, but more recently has gained a little weight adding curves to her physique.

Skin tone/colour:
Naturally lighter skin tone, however she usually has a slight tan from hours spent outdoors or the occasional trip abroad.

Hair colour and Style:
She keeps her hair long, it naturally being slightly curly and often ending up a tangled mess. She often ties it back or up, especially when doing something more active. She is quite protective of her hair, having grown it long for the first time in many years – and she plans to keep it that way.

Eye colour:
Claire’s eyes are a very light shade of blue that is also tinted with a green hint towards the centre. She often wears AR sunglasses, as her eyes can be a little sensitive to bright lights. (Also she is unable to wear contact lenses without her eyes become extremely irritated very quickly, rendering the lenses more than useless.

Scars/tattoos/birth-signs:
Not that you could ever tell without seeing them, Claire actually has a great deal of scars over her body. She has several from various accidents, combat situations and even a few inflicted by the hands of a captor.

Fashion:
Claire wears an assortment of clothes, many of them being exactly what you would expect of a British 24 year old. She strongly favours hooded tops and other jackets with hoods – an old habit of hers that is hard to shake. She wears jeans or other practical leg-wear as opposed to dresses or blouses – aside from the rare special occasion.

Within her cache she has a military grade hooded camouflage jacket – custom made and of the finest quality materials and craftsmanship, along with a set of matching banded leggings – for total ease of movement.

Voice: Claire’s voice is feminine, but lacks the general ‘energy’ that you would expect looking at her. Her words are almost careful and deliberate. It is very rare to hear her voice raised in either anger or excitement – and in general her voice seems a little deeper than most women’s.

Biography:
Claire’s story began really with her first discernible memory with her parents, from what she can remember a happy but extremely distant time. Her childhood was generally speaking a good one – her parents being wealthy enough to spend the majority of their time travelling and bringing their daughter with them. At fourteen she remembers beginning to rebel against them, nothing major but it was a general progression that got worse and worse as the years went on. A few weeks after her sixteenth birthday she left them, leaving in the dead of night without so much of a goodbye – at the time it seemed appropriate and like the best thing to do. With the money she had taken it wasn’t hard to do what she wanted, travelling on her own for a time – getting involved with the wrong crowds and generally wasting both her life and the money that she had. It wasn’t long before everything seemed to hit rock bottom – away long way away from home and without anyone to turn to. Her life took a dark plunge which she refuses to remember, or perhaps simply can’t. Eventually she managed to escape the darkness, moving completely away from Europe and venturing to Africa. Starting a new life, as she convinced herself she quickly became involved in an illegal racing scene. It didn’t matter what it was, bike, car or even boat, as long as it moved fast and she could make money she was in. Things seemed to go well for a while, but as with all illegal activities a temptation to become more and more involved presented itself to her – and she couldn’t resist for long.

The difference between what she did in Europe to what she did hear was immense. She had stepped away from ‘criminal’ and was quickly becoming involved with men who were branded as ‘rebels’ and ‘insurgents’, even occasionally ‘terrorist’. With her skill as a driver she quickly became involved with very dangerous work despite practically no combat training in the slightest. The men she was involved with taught her many things, and in return often tried to take what they wanted in return. The first man, who she had long considered a friend and one of the first people to introduce her to the world of illegal racing took her completely by surprise. Her guard was down and he was in quicker than a loaded bullet. In the brief struggle that ensued she had frantically tried to escape, unleashing something deep within her that she had never felt before. With strength and rage like she had never considered within her she killed the man with her bare hands, gouging at his eyes and punching wildly. From that moment she was able to tap into that feeling somewhat, to turn herself into a warrior capable of terrible things. Never again did anyone get past her guard, and with more confidence and determination than ever before she learnt everything she could. She earned the name ‘Ashia’ from the tribal Afrikaans the fighters were involved with, meaning ‘Hope’ from an ancient Somalian myth.
At the age of twenty she was a highly trained guerrilla warrior, having spent time in numerous combat zones across the third world, becoming involved with countless different groups and ideologies. She could never stay in one place for too long, aside from the obvious reasons she always felt like it was time to move on for reasons she could never understand. It was a very unfulfilling existence that caused her to remain deeply unhappy, despite whatever she tried to do, tried to become a part of.

At twenty-two she become heavily involved in a rebellion in what was once Nepal. Numerous corporations backed by Chinese money have moved in, aggressively pushing out the population and taking control slowly and with brutal methods. It was a turning point in what many saw as a political battle about the powers that cooperate states could truly wield. With the UN tied, the legality of the cooperate states actions being heavily debated across the globe, it was left to people like her and other ‘terrorists’ to stand in the way whilst the world talked. The rebellion was swiftly put down, not being able to stand against the might of the corporate wallet – and the high tech weaponry it bought. She was captured along with hundreds of others. The next week was again one of the worst she had ever experienced, the nightmares often keeping her awake even now. The world made its decision, the corporate states being granted the territory they had taken, in return for a set of ‘rights’ and other basic privileges for the remaining inhabitants. The prisoners captured in the fighting were mostly executed within the first week, the remaining ones being returned to their respective governments. Claire was lucky in that respect, also it was probably the reason she was kept alive instead of simply being killed. She admitted and proved her nationality fairly easily and was returned to the United Kingdom under lock and key. After a few weeks in a high profile prison recovery ward she was approached by several agents of the British government. Her options were short, and after a ten minute conversation she chose to work with the government and for the UN, over the other much more solitary option.

From there it was a simple case of recovering, attending countless ‘rehabilitation & reintegration’ courses amongst other compulsory tests before she could begin her training. It was a very different life from what she had ever experienced, but she had to admit she liked it. For the first time she felt like she had some purpose as well as a secure environment. She quickly excelled in her training with her experience, and picked up many more new skills that she could apply.

She began working as an advance and off-road driving instructor as part of a civilian facility that offered advance driving instruction. The work was well enough paid and she enjoyed it most days. She also became involved in a semi-national rally association and occasionally participates races and events as a driver or sometimes co-driver. She is located in Hampshire – only about an hour’s drive away from London.

Civilian Specialisation/Job: Advanced Driving
Combat Specialisation: E.g. Advanced Driving, Guerrilla Warfare & Reconnaissance.

Weapons and ammo:



Equipment:

These Aviators also include a micro camera and communication relay.

- Standard issue Bivi bag. An enclosed, waterproof sleeping bag designed for sleeping outdoors unsheltered. This one comes with a second removable layer of insulation to allow adaptability to different climates. When the bag is closed an integrated mini-tent at head level provides some headroom.




-Rations. Enough food to last four days used sparingly.

Gadgets:
Claire was provided with a special gadget for use expressly in the event of a crisis:
Skeleton-Jack: A small techno-jack, basically a ‘one fits all’ deal when it comes to getting in vehicles and driving them. It uses a combination of liquid-nanotechnology and old fashion force to break and open almost any vehicle lock and then start the engine (all aside from the most advanced military models). It generally breaks the lock so only the Skeleton-Jack will work from then onwards, rendering the original key useless.
No problem - I will prioritise getting a CS up asap in the next hour or so - just got home so shouldn't be a problem.
Hey! Definitely interested in this one!

More than happy to provide anything for a sample – though if you like you can check out my on-going posts in active RPs as I’m generally pretty active:

http://www.roleplayerguild.com/topics/8328/posts/ic

http://www.roleplayerguild.com/topics/8899/posts/ic
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