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~Simon Riddle~




"A man chooses, a slave obeys."
~ Andrew Ryan, BioShock


~General Information~


Name: Simon Klaus Riddle
Nick-Names: Marvolo, [Lord] Voldemort (Used primarily by Griffin and Ky' Vie), The Riddler (Used primarily by Griffin and Ky' vie, much to Simon's chagrin), Dr. Strange
Sex/Gender: Male
Age: Twenty-Years Old
Place Of Origin: Beverly, Massachusetts
Camp Cabin: Counselor of Cabin Sixteen - Hecate

Appearance - Twenty Years Old:


~Relationship Information~


Relationship Status: Single
Sexuality: Heterosexual/Straight
Partner: None at this point in time
Godly Parent: Εκάτη - Hecate, goddess of magic, sorcery, witchcraft, crossroads, trivial knowledge & necromancy
Human Parent: Alister Riddle - Antique store owner
Siblings: None at this point in time
Legacy: None
Pet/s: A single raven named Addams
Other: Erin Chase (Acquaintance - The Shadow Child), Syleste Nioré (Acquaintance/Friend - The Sightless One), Arianna Watson (Acquaintance - The Madwoman), Ky' vie Morgan (Acquaintance - The Fiery Tinkerer), Hawley Griffin (Acquaintance - The Knave), Logan Murdock (Acquaintance - The Legionnaire in Pain), Jericho Brooks (Enemy - The Outcast), Claire Bellerose (Acquaintance - The Woman of the Sea), Gideon Carlyle (Enemy - The Temperamental Brute), Archer Andrew (Dislikes - The Annoyance), Colt Winger (Enemy - The Lecher), Kiran Khanna (Acquaintance - The Healer), Aella Stedford (Dislikes - The Whore), Tobias Grímsdóttir (Dislikes - The Death Eater), Calista Eden (Acquaintance - The Flirt), Carmen Latham (Secret Crush - The Harvest-Child)

~Personal Information~


Personality: Often described as a bohemian in terms of both habits and lifestyle, Simon is something of an eccentric, going through random periods of disinterested languor followed by similar periods of intense engagement and enthusiasm, with seemingly no correlation between the two. Constantly bored, Simon endlessly looks for ways to stimulate his mind, be it studying some series of runes or even turning to habits such as knitting to keep him occupied.

A man of graceful charm and cultivated tastes, Simon has a deep fondness for vintage or classical music and old movies, often analyzing them while he watches as a hobby. This fondness is so deep-seated, in fact, that Simon keeps a personal phonograph and projector in his cabin for such occasions.

Armed with an advanced intellect and deep fascination of the occult or mystical, Simon is generally fearless, completely and totally unflappable in the face of danger while dispassionately observing his surroundings; unfazed by either threats, violence, or gore, not allowing superstition or grotesque situations make him afraid. Some theorize that this is due to a natural addiction to adrenaline, with dangerous situations being his high.

Though many attempt to displace Simon as being witless and offbeat, his unconventional demeanor merely masks his true nature underneath: a Machiavellian genius of frightful caliber who tactfully uses his intelligence and observational skills to control nearly all scenarios to his desired outcome. A remarkably skilled reader of people, Simon carefully observes tone, inflection, facial tics, and body language to determine one's emotional state or mood, allowing him to further his manipulation by playing off of one's weaknesses.

As a result of his cunning nature and sharp wit, Simon is confident bordering on arrogance, fearlessly walking into dangerous, even life-threatening places with little apparent regard for his own well-being and belittling those he believes to be intellectually inferior. That being said, Simon is no fool, clearly understanding that some situations are simply too much for him alone to handle, during which times he will seek assistance.

In spite of his crafty personality, Simon does have some capacity for empathy and human emotion. He has a remarkable ability to not only gauge one's emotional state, but soothe them in times of duress with calming words and positive reinforcement. As a result of this empathetic ability, Simon has an incredibly good rapport with children, showing a doting, paternal side when dealing with them. Some believe that this is a way for him to "redeem" himself from his more heartless manipulations; to keep him sane.

And finally, on a lighter, more amusing note, Simon becomes uncharacteristically awkward and bumbling in matters of romance, stemming from a difficulty dealing with people on a personal level. Though he is capable of love and attraction, his trouble expressing it properly, coupled with his aloof behavior cause him to strike out in many romantic endeavors. Nevertheless, he perseveres, hoping to perhaps find a woman to settle down with one day.

Skills:
  • Mystiokinesis: As a son of Hecate, Simon is capable of casting incredibly varied and powerful magic, drawing power from the natural energies of the world. Simon's magical prowess allow him to manipulate the elements, cast protective runes around him or allies, alter the state of something, conjure various objects, project psychic energy bolts, and even utilize the more enigmatic powers of telekinesis and telepathy, with seemingly any number of spells in-between. As a result, Simon has the capability to become one of the most versatile demigods in Camp Half-Blood. His magical prowess, however, is not perfect and comes with a variety of drawbacks. Firstly, casting spells pulls on Simon's personal energy reserve, with stronger, more advanced spells relative to the amount of stamina lost. Overexertion can send Simon into a deep, comatose-like sleep, during which he will recover his energy reserves. At worst, overexertion could have fatal consequences. Secondly, Simon's spell-casting relies on hand gestures and spoken incantations. As such, if one were to bind and gag him he would be incapable of casting any magic whatsoever. And thirdly, Simon is still human. He requires food, water, oxygen, and rest to survive, and can be harmed the same way any other demigod can.
  • Mist Control: Another power inherently gifted to children of Hecate is the ability to manipulate the Mist, the supernatural force that prevents mortals from seeing monsters, supernatural weapons, etc. To this end, Simon can cast powerful illusions that affect the victim's sight and touch , manipulate the memories of mortals, disguise or completely hide monsters from mortals' sight, hide various locations or individuals from a mortal's sight, disguise himself or others, and even potentially teleport. As with his Mystiokinesis, Simon cannot overexert himself when utilizing this power for fear of entering a coma - or worse.
  • Occult Knowledge: A self-proclaimed scholar and aficionado of occult or mystical knowledge, Simon possesses a remarkable amount of knowledge on anything remotely magical or supernatural, ranging from information regarding monsters, to various artifacts and weapons, all the way to knowledge of the various other planes (Olympus, The Underworld, etc.)
  • Martial Arts: Though not one to regularly participate in physical combat, Simon has trained extensively in martial arts and hand-to-hand combat as a way to supplement himself should he be without his magic. Though lacking obvious strength or endurance, Simon often combines his observational ability with his fighting, allowing him to analyze his opponent for any obvious weaknesses or gaps in their pose, making him a formidable foe in his own right.
  • Strategy: Though he often appears to gallivant through dangerous situations without a whim, Simon is a skilled strategist, carefully planning out each and every move he makes while using his impulsive front to make enemies believe he is without a plan. Nevertheless, his boisterous adventuring spirit and childlike fascination mean he prefers to think on the spot as opposed to planning a full strategy on paper.
  • Fluency in Latin: As a student of the arcane arts, Simon is fluent in Latin, capable of reading, writing, and speaking the language perfectly.
  • Alchemy: Simon has a peculiar interest in the art of alchemy and potion-making, crafting a variety of draughts and elixirs to serve various purposes; ranging from healing one's injuries or illnesses, to enhancing the drinker's confidence and luck, to causing agonizing, painful death. Simon keeps a record of various potion recipes and ingredients in his journal.
  • Necromancy (Limited): As his mother is the goddess of necromancy, Simon possesses limited powers connecting him to the Underworld. He is capable of summoning a single skeleton warrior to his aid at the cost of energy. This warrior is bound to Simon, obeying his orders alone. He also appears capable of banishing undead minions back to the Underworld, though this ability has not been seen enough to draw a full conclusion.


Biography: Born on a stormy autumn night in Beverly, Massachusetts, Simon claims to recall little of note during his childhood. His father, Alister, was an eccentric, theorized drug-using antique store owner who had the uncommon ability to see through the Mist. From the time he was old enough to read, Simon was extensively taught Greek mythology from his father, who firmly believed that knowledge was the greatest gift a person could receive. He excelled in his schooling, though deliberately kept his grades below exceptional to avoid standing out amidst his peers.

Simon was often excluded by his classmates, considered "weird" and a "freak" for his lack of social skills and tendency to analyze people and situations. Because of this, he grew up a very lonely child, his only 'friends' being whatever animals he would come into contact with and his own father.

As the years passed, Simon's loneliness grew. He attempted to fit in with the other boys in his class, but lacked the athletic skill and coordination that many young children had. It was in one of these desperate attempts to prove himself that he fell out of a tree he was attempting to climb, fracturing his leg. Though the injury healed fine, it left him with a permanent limp that only further alienated him from the rest of his peers.

However, Simon's luck would shift when he turned the age of 13. A young transfer student by the name of Emilie Brooks had recently moved to the United States from Canada, and started attending Simon's school. She became acquainted with Simon almost immediately, looking beyond the "strange gimp boy" to see the true individual underneath. Simon grew enamored with her vibrant, sunny nature, feeling revitalized in her presence. Their continued interaction evolved from acquaintances to friendship to romantic attraction. Simon felt as though, for the first time, he was not alone in a world he did not belong in, and that things were finally about to change...

It was not long after Simon's 14th birthday, only a year after he had met Emilie, when he received a phone call. Emilie Brooks had drowned the evening prior in a lake after hitting her head against a rock in a diving attempt, drowning within minutes. Simon did not tear, he did not weep, he did not scream. He only felt numb. The one person who had saved him from being alone was taken from him, as was to be expected.

From that point on, Simon no longer opened himself up to people. He hid his emotions under a mental suit of armor, instead letting others view him as they saw fit. He turned manipulative and objective, forgoing personal relationships in favor of making sure he held every card. Heartbreak was something he would never experience again.

By the time Simon turned 16, his demigod status was revealed to him personally by his own mother, who gave him a spell-book as a claiming present. Sent to Camp Half-Blood now that his status was revealed, Simon immersed himself in his Greek heritage, becoming rather well-known in the camp as a resident scholar and magician, even if he had very few, if any friends to speak of. None know of his past or what he's experienced, as he keeps his memories guarded close to his chest. But there may be someone who can pierce through his cynical exterior...

~Weaponry Information~


Weapon/s: A walking cane
Weapon/s Name: Sidhe
Weapon/s Type: Made partially of Stygian Iron
Attributes: A gift from Hecate, Sidhe is full of potential magical energy, enhanced by various enchantments that make it nigh-indestructible. At its true purpose, Sidhe functions as a focus for Simon's magical powers, channeling his own magic into the cane itself to allow for more focused, precise spell-casting. It also functions as an effective blunt weapon.



~Other Information~


Other:
  • Simon walks with a pronounced limp in his left leg that was caused from a childhood injury
  • Simon has the odd tendency to forget others' names, though whether this is out of legitimate memory issues or deliberate forgetfulness is unknown. As a result, he relies on nicknames to refer to others in the Camp.
  • Many of Simon's personal habits and traits mimic that of famous fictional detective Sherlock Holmes; similarities that Simon, with a certain amount of amusement, acknowledges.
  • Simon hints at having partaken in the use of illegal substances before, though whether he continues such narcotics is unknown.
  • Simon is a talented piano player.
  • Simon has a close relationship with his mother, Hecate, having strong pride in his heritage.
  • Simon shows some level of disdain towards the Olympians, notably for their treatment of his mother before the Second Titan War.
  • Despite Simon's apathetic nature, he seems to hold sympathy for either those who are disabled or who have suffered poor treatment throughout their lives.
  • Simon has an odd habit of randomly lapsing into periods of silence, even when in mid-sentence. Why he does this is not certain, but he appears to be in great strain or concentration.
  • Simon's pet raven, Addams, seems to follow him around everywhere, either planted on his shoulder or above in the treetops close-by. Some note that the raven appears oddly cognitive for a mere bird...
  • Ironically, Simon holds good manners in high regards, and always believes that one should make requests politely and respectfully.


~Theme Song~


Theme Song: "Teardrop" by Massive Attack

@Remipa Awesome
After consulting the GM and other co-GM, I am sorry to say we must turn down Hunter's application. Aside from the abundant grammatical errors, there appears to be little actual effort put into the CS, like you just chopped it together in twenty minutes or so. Secondly, the idea of a demigod owning a pistol with a Celestial Bronze cartridge is simply unacceptable, especially one who lives in Camp. Thirdly, you've made him anti-social to the point of a reclusive shut-in. Due to the RP relying on not only quests, but character interaction, this makes him poorly suited for the setting. And lastly, his entire backstory is very muddled and confusing.

To list a few key problems: it's rare to the point of unbelievable that two separate goddesses had relations with his father. Likewise, to go out monster hunting would require weapons made from Celestial Bronze, Imperial Gold, or Stygian Iron. It's impossible to get any of those materials unless one went to either Camp Half-Blood or Camp Jupiter prior. Next, one is either a demigod or a mortal. There is no half/half or level of blood. Lastly, it's chronologically impossible for his sister to have fought in the Titan Wars. To put it in perspective, the main characters from the books (Percy, Annabeth, etc.) are in their early-to-mid thirties at this point.

Due to these above errors, we simply cannot accept Hunter into this roleplay. Good luck on your further ventures!

Alexander Katts and Isabella De' Fortesque

Present Day - Province


Scrunching up her face softly, her soft pink lips parted ever so slightly as she began to stir in her bed, the light from the sun streaming in through the windows of her bedchambers causing the rays to fall down upon her, warming up her body and causing a small though gentle smile to play over her lips as the welcomed sensation continued to spread through her body. She was happy, that much was clear- she had always been known to be a morning person, though she was also never one to knock back the opportunity of sleeping in when it was presented to her. Today was one of those days. She had nothing that she had to deal with that morning- everything that she had needed to do to make up for the mess that had been left behind by the assassin the day before; she had already taken care of. All that was left to deal with from the rather eventful... conversation they had shared, was the wound on her stomach, and even then the royal physician had already looked at it and wrapped it up as best as he could.

Turning over onto her side she moved herself closer to the warmth that she could feel within the bed itself, her naked body pressing firmly against it as she tried to make herself comfortable, content to just lay there and waste away the morning with no worries as to what might occur in her absence- whatever might happen, they could deal with it, she had trained her Knights personally; pushed them to their limits, and starting tomorrow, she would push them harder to make sure that there would be no repeat of what had happened the day before. Lifting her head up ever so slightly she moved it further over the presence that she could feel pressed up against her body, her hands slowly sliding up and over it before it finally came to a stop close to where her head rested, her fingers curling over lightly against it as she slid her legs up and over, entwining them with the ones that she could feel beside her under the covers, sharing the bed with her…

“Gaston… combien de fois dois-je vous dire... you are not welcome in my chambers…”

The Assassin's eyes opened slightly, just enough to get a clear field of vision as he was, at the moment, unaware of where he was.

His faculties returning to him, he could feel another's body heat just beside him, his companion attempting to entangle her legs in his.

'Dammit!' He hissed to himself in his mind, irritated that he had let his personal feelings interfere with his objectives.

He could almost feel his old mentor glaring at him with stormy blue eyes, judging his every action. Even dead, the Hatter still ruled the Cat.

And yet...Katts did not hate the closeness. To an extent he craved it, almost, yet he could not understand why. Detachment was one of the first lessons taught in his strenuous training to become an assassin, and yet here he was, feeding off the pleasure that came with physical contact as though it were a drug.

Belle's voice cut off his muse, believing him to be Gaston. Then, his mouth moving far quicker than his mind, he curtly replied with, "I am not Gaston."

Unable to contain the slight frown that flickered across her features as the sound of the voice that she knew not to be Gaston’s, but of the assassin that she had met the day previous, filled the area around her and hit her ears. It didn’t surprise her that he was able to get into the castle undetected, nor did it surprise her that he had managed to make his way into her chambers while she slept; in all honesty, she couldn’t have cared less… just as long as it wasn’t the King himself.

Taking another few moments to herself, she eventually began to move, her head turning lightly over his chest until she was able to look up at where his head was resting softly upon the pillow, her dark eyes flicking back and forth between his own as though searching for something, though she wasn’t sure what it was that she was actually looking for.

“Tell me assassin… what have you done with my cat..?”

"That depends." Katts began, his tone remaining measured and controlled, even after having just woken up.

"Do you want the truth, or a lie?"

“..you truly think that it is wise to lie to me? Especially when here you are, in my chambers, sharing my bed with me…” Otherwise keeping her normally stoic composure, she quirked her eyebrow ever so slightly, her dark eyes never once leaving his as though challenging him to even dare tell her that which wasn’t the truth.

"Wisdom has nothing to do with such, Huntress. But skill. To answer your question, however, I must first get up." With that being said, Katts gently eased his way out of her grasp, rising up from the bed and taking a moment to dust himself off before giving a simple wave of his hand.

A shift so sudden it could have been mistaken as an optical illusion occurred, and Katts was nowhere to be seen. But a small "Mew" from the bedside gave notion to another presence in the room.

Frowning once more as she felt him gently easing himself away from her in order to stand up beside the bed, she shifted herself over the mattress, her forearm pressing down into the sheets and helping to lift herself up slightly as she watched on, her body freezing for only a moment as his figure seemed to disappear from view altogether, the small though still unmistakable ‘mew’ of a cat causing her to lean herself closer to the edge of the bed until her eyes came to a rest upon the very one that she had brought back into the castle with her that night. He had magic… rare magic… possessing the skill and ability to take on the form of another, and in this case, the form of choice seemed to be that of a cat.

Never once removing her eyes from the felines lithe figure, she lifted one of her hands up from where it rested lightly upon the sheets, using it to silently motion for him to return back to the bed when he was good and ready, her expression giving nothing away to what it was that was actually running though her mind and plaguing her thoughts. Taking another moment to allow her wishes to settle in his mind, she pulled herself back from the edge of the bed, her body shifting ever so slightly as she let her head rest softly upon the palm of her hand, her elbow continuing to keep her propped up upon the mattress below.

Inclining his head in an almost regal manner, the cat abruptly switched back into a human, with Katts looking as though absolutely nothing unusual or strange had happened.

Ignoring his better (and nagging) instincts of survival, Katts slowly removed the various blades about his person, letting them clatter to the ground as he slipped back into the bed, being guided not by mind - but by basic impulse.

'Hatter would kill me.' Was the man's final thought as he let everything else escape his mind.

She watched on in silence as the man before her slowly began to remove all of the blades that he had hidden about his person, seemingly not even bothering to so much as flinch even a little as each clank of metal against the floor below them filled the room- weapons were something that she had grown used to throughout her life. The tournaments… the fights… the hunts… defending herself against any who opposed her… it was all just a part of her everyday life; the sound of metal was nothing new…

Waiting until he was once more resting within the bed by her side, she slid herself closer against his body, her own once again relaxing as she made herself comfortable; her dark eyes fluttering back to a close as she let her head lay lightly over his chest, her leg slipping over to entangle with his own for the second time that morning while she brought her hand up, her fingers brushing ever so lightly over the front of his top before, finally, her hand came to a complete rest, stopping just below where she had her head.

“..okay…”

Katts grinned subtly at her words, though the gesture came with no amusement. What was he becoming? He was losing himself - over a woman. Amateur.

Nevertheless, he said nothing, did nothing, simply losing himself and making a mental note to leave as soon as possible...just not now.

"Oi, the only person allowed to kick my arse is me, love. Suppose I need to teach you humility." Griffin proclaimed with a practically insane grin, twisting his neck from shoulder to shoulder to let it pop.

Smirking, Griffin nodded with a mock bow at her offer to escort her to her cabin and help her unpack. It allowed him ample opportunity to hear whatever tales she had to tell before Arianna or Syleste beat him to it. Erin, of course, would hide any interest she had beneath her veneer of cruelty.

Things had always been like that, it seemed. Ever since they were young, Erin was the cold, objective one, Arianna was the excitable, talkative party girl, Syleste was the sweet, compassionate one, Ky' vie was the glue of sensibility that held him together, and he was the joker, the troublemaker - the wildcard. Funny...there was a time he could remember not always being this way, though it seemed as though it was long and far away.

He could pick up glimpses of it in his memory; being a young, wide-eyed boy who's mind and heart were full of fairy tales and dreams of the future. Never worry about tomorrow, let today play it's course.

Pulled out of his absentmindedness from a distinct vibrating sensation coming from his right-side pocket, Griffin pulled out his phone to see an incoming call flashing on the screen, with the word "Dad" in bold letters identifying the source.

Letting out a sigh, Griffin hit the 'ignore' button, putting his phone back in his pocket. Whatever Hermes wanted, it would just have to wait for a few minutes.

Seeing Ky' vie's motorcycle come closer into view of the hill caused Griffin's heart to skip a beat in his chest, though he certainly wouldn't act as though it had to the others.

Letting a wide grin plaster itself across his features, Griffin appeared unfazed as fresh clumps of dirt and grass splayed themselves across his clothes, shaking his head violently to let a few pieces fall out of his unkempt mess of hair. Offering Logan a silent but grateful nod for his gust of wind, Griffin sauntered to where Ky' vie was, his smile never fading.

Waiting for her to finish introductions towards their new Roman recruit, Griffin remained silent until she spoke to him and Gideon directly, the thought of the war god's son being included made Griffin bristle somewhat, though he wouldn't say a word.

Hiding his irritation behind a practically manic grin, Griffin pulled her into a one-armed hug, lasting for what only could have been a brief few seconds

"'Ello again, Tin-Girl..." He said in a slightly hushed tone, straightening himself and letting his typical snarky nature come over him once again as he was in the presence of the others. "I suppose I owe some of the lads in the Nike cabin some money. They bet that you'd try to kill us again with that bloody thing." He said with a short, breathy chuckle, motioning towards her motorcycle with a lazy wave of his hand.

"Y'know, if you're jealous, love, you need only say so." Griffin replied casually to Erin with a soft quirk of his brow, a mischievous glint in his liquid-blue colored eye that could easily be mistaken for flirtation.

Turning his attention to the rather swelling group of individuals around Thalia's Pine, Griffin couldn't help but let his demeanor deadpan once more. "Didn't know we were planning a welcoming party - I don't recall inviting any of you lot." Harsh as his words may be, Griffin's tone was remarkably casual, perhaps even entertained.

To Gideon, Griffin's expression appeared to fall more. "You run out of whelps to beat up, mate?" Snorting slightly, Griffin looked out over the horizon of the forest once more, taking his sweet time before continuing. "I've no idea when Ky' vie could be back. Could be in a minute, five minutes, an hour." With a rolling shrug of his shoulders, Griffin concluded his statement.

Now turning his attention to Claire, Griffin's features turned more laid-back and mischievous. "Afraid Erin already tried that route. Wine-God's excellent sense of judgement assured him that the socially-inept death-child would be the best greeter for half-bloods. Who am I to argue with a god?" Chuckling slightly, Griffin moved to once more lean against the Pine, crossing his arms over his chest.

She lies and says she's in love with him, can't find a better man
She dreams in colour, she dreams in red, can't find a better man
Can't find a better man
Can't find a better man


To the random passerby, Griffin simply appeared to be relaxing. Clad in thick pioneer headphones that blared 90s rock, Griffin was lost in his own little world. But there was a purpose to his lone vigil on Half-Blood Hill, though he'd never admit it. For days, Ky' vie had been gone on whatever glorified errand the Oracle had sent her on, and was expected to return today. That, and it let him hide from any potential work Chiron would put him to if he was found.

Lazily leaning against Thalia's Pine, Griffin did not initially react as he caught two figures approaching him out of his peripheral vision. One brief glimpse of bubblegum pink hair was enough to identify Syleste. And no one had a more melancholy air than Erin, who walked side-by-side with his bubbly blind friend.

Griffin picked up Erin's mocking words over his music (unfortunately), and pulled his headphones down so they rested around his neck, mussing up his hair for a moment before turning to face the two girls, both hands finding his jacket pockets.

"I'd rather be a puppy than a tour guide, love." He finally replied with a bemused grin, knowing full-well that Erin had been 'honorably chosen' to greet any newcomers to Camp.

"'Fraid your PMS can't contest with Wine God's bullheadedness, Skeleta -- he threaten to turn you into a minnow again? I've been keeping count." Not waiting for an answer, Griffin moved closer to the duo, the subdued music still audible through his displaced headphones.

Cocking his head to the side to land on Syleste, Griffin cast a more sincere smile, though he knew she couldn't see it. "Hello, Syl." He greeted in a tone that was almost uncharacteristically warm; one he saved almost solely for her.

"You on damage control?" He asked, eyeing Erin briefly. He'd known her for a number of years now, and many things she was - but welcoming was not among them.

Before he could receive an answer to his query, a third voice, this one new, called out from the top of the hill.

Turning on his heel, Griffin's purview landed on a well-built figure. Whoever this stranger was, he was a fighter, Griffin could easily detect that from his daunting stature, the air around him.

"Let the games begin." Griffin mumbled, his words loud enough that only Syleste and Erin, given their close proximity, could detect.

The stranger came closer, only stopping when he was within speaking distance of the two girls. As he introduced himself, Griffin couldn't help but raise a brow in intrigue. "A transfer, eh? And one of the big 'uns. Suppose I can die happy now." He noted aloud, but otherwise remained silent, deciding to let his tour guide for the day lead him along.

'Gods help him.' Griffin thought to himself with another small grin, praying that Erin was in at least a decent mood.
Update: Just found out my camping trip was cancelled due to inclement weather, so I'll be entirely available this weekend, disregard my last post lol
Hey there guys! Just wanted to make a quick little announcement that tomorrow evening I'll be away on a camping trip and won't be back until late morning Sunday. I should still be able to be in contact with Vicier during that time, but I don't think I'll be able to post anything. Keep the good sheets rolling! :D
~Hawley Eames Griffin~




"Young people don't always do what they're told, but if they can pull it off and do something wonderful, sometimes they escape punishment."
~ Hermes


~General Information~


Name: Hawley Eames Griffin
Nick-Names: Grif, Wingfoot, [The] Trickster
Sex/Gender: Male
Age: Twenty-Years Old
Place Of Origin: Northern Ireland, raised in America
Camp Cabin: Counselor of Cabin Six - Hermes

Appearance - Twenty Years Old:


~Relationship Information~


Relationship Status: Single
Sexuality: Heterosexual/Straight
Partner: None at this point in time
Godly Parent: Ερμής - Hermes, God of roads, speed, messengers, commerce, travel, thieves, merchants & athletes
Human Parent: Holly Griffin, High-School student
Siblings: None at this point in time
Legacy: Αθήνα - Athena, Goddess of wisdom, handicrafts, useful arts & battle strategy.
Pet/s: None
Other: Syleste Nioré (Best Friend - Childhood Friend), Ky' vie Morgan (Close Friend - Met at Camp), Arianna Waton (Close Friend - Met at Camp, Erin Chase (Close Friend/Acquaintance - Met at Camp)

~Personal Information~


Personality: Upon first impression, many people dislike Griffin for his sardonic nature, snarky attitude, and apathetic, brutally honest demeanor. Often unwilling to take a position of responsibility and begrudgingly following orders, Griffin can be aptly described as a "free spirit", uncaring of what he does so long as he chooses to do it.

Griffin does not suffer fools gladly, and completely disregards anyone he perceives to be arrogant, rude, cruel, or stupid, treating them with open disdain and sarcasm.

This mocking nature masks a more insightful side that Griffin only displays to those he is closest to. Remarkably intelligent and well-read, his span of knowledge is only bested by his thirst for it. Problem-solving by nature, Griffin will often lock himself in his cabin for hours, poring over some old book or scroll and scrawling down notes. This thirst for knowledge stems from a naturally passionate personality. Griffin will pursue anything that interests him to the ends of the earth, seeking to learn all he can about said topic. Consequently, Griffin will outright ignore subjects that bore or disinterest him, dismissing them as simply not worth his time (even if all evidence points to the contrary).

Griffin is fun-loving and humorous by nature, known for his frequent jokes and quips, as well as playing the odd practical joke whenever the whim strikes him.

Despite his scornful behavior and borderline cruel nature, Griffin highly values loyalty and honesty, with a distinct desire to be trusted and liked by his fellows. This nature often causes him to attempt to "prove himself" to those he respects, taking compliments very sincerely and letting critiques bother him far more than they should.

Griffin is something of a hypocrite in regards to his personal philosophies. He values honesty in his friends and despises those who deceive him, though he has little issues lying himself if he believes it to be the best course of action.

In compliance with his free-spirited personality, Griffin does not believe in things such as fate and destiny, disliking the Oracle intensely due to her cryptic prophecies that send young demigods on (often fatal) adventures.

On a more serious note, Griffin is a conflicted and complex young man. While he's immersed himself in his Greek heritage, he believes his demigod status to be a curse of sorts, as it forces him into hiding to preserve not only his own well-being, but the well-being of others as well.

Lastly, unlike many demigods, Griffin has a rather close relationship with his godly parent, communicating with Hermes on a semi-regular basis and seeking to improve his abilities constantly to impress him.

Skills:
  • Athleticism: As a son of Hermes, Griffin is incredibly athletic, noted for being remarkably fast, agile, and nimble. He is well-coordinated, especially dexterous, and highly reflexive.
  • Swordsmanship & Combat: As a sub-skill of his above-average athleticism, Griffin is a highly skilled swordsman, noted for being fast, precise, and deadly. Griffin prefers ingenuity and creativity over sheer might in combat, and thus frequently incorporates hand-to-hand techniques and misdirection to his arsenal when fighting.
  • Lock-picking: Griffin is capable of magically sensing the inner mechanisms and structures of nearly any lock he touches, and is able to make it unlock with minimal effort. Griffin is even capable of unlocking certain locks telepathically. Likewise, Griffin can identify curses or traps placed on locks, and can deactivate them with concentrated effort.
  • Pick-pocketing: Due to his heritage, Griffin possesses remarkable intuition when it comes to pick-pocketing, capable of taking just about anything from someone's pockets without them noticing. It's even theorized that his ability with thievery is capable of even affecting the Olympians, themselves...
  • Money Skills: As Hermes is the god of merchants, Griffin is quite skilled when it comes to dealing with finances. Likewise, he is remarkably adept at poker, and it is said that he rarely loses.
  • Stamina: Aside from his great physical ability, Griffin possesses remarkable, almost inhuman levels of endurance and stamina; capable of running great lengths, swimming vast distances, or engaging in combat for an extended period of time without appearing to tire.
  • Intelligence: Noted for his creativity, resourcefulness, and sharp mind, Griffin possesses an instinctual, intuitive intelligence that allows him to make various intellectual leaps that others who rely on logical conclusions would not be able to. This cleverness is also matched by an inborn curiosity, as Griffin constantly desires to gain knowledge of new things or items that intrigue him.
  • Cunning: Uncommonly cunning, Griffin is highly adept at all manners of misdirection, ranging from pulling humorous pranks to severely wounding foes with dangerous tricks. He is also an incredibly skilled liar.


Biography: Griffin's backstory is a somewhat complicated and bittersweet one. His mother, at the time, was a high school senior with aspirations of being a physical therapist. Hermes unintentionally soon found himself involved with the young girl, first as a friend, then as something more...

Nine months later, Baby Griffin was born. Young, scared, and with no idea how to raise a child, Griffin's mother, Holly felt that her child's best option would be with someone who could care and provide for him. That answer came in Holly's maternal uncle, Redmond. Officially putting Redmond down as the baby's godfather, Griffin was raised in the capital city of Belfast in Northern Ireland under the caring, watchful eye of his great-uncle.

Highly curious and mischievous in youth, Griffin, given the first name Hawley in remembrance of his birth mother, was an explorer, frequently running off on his own to appease his inquisitive nature. Though Redmond tried his best to steer the young Griffin towards a more quiet, conservative nature, Hawley nonetheless continued his haphazard 'adventures'.

Unbeknownst to Griffin at the time, his guardian was no mere mortal - but a demigod, son of Athena. Knowing full well the dangers that came with raising a demigod, Redmond did all in his power to keep the boy safe from harm, monitoring him closely for any sign of his special powers. Such a sign would come when Hawley was merely 6 years old. An old rusted shed he was trying to break into in his backyard was sealed shut by multiple padlocks. In a fit of irritation, Hawley tugged at the chains securing the doors, only for the locks to shatter into pieces, falling onto the ground.

Now with Hawley's growing powers revealed, Redmond took the boy and fled to America to escape any potential monster threat, settling in the bustling state of New York in hopes that the extensive mortal presence would hide the young Griffin's blood.

As Griffin grew older, he began experiencing the various troubles that came with demigod children: crippling ADHD, debilitating dyslexia, and a feeling of disconnect with the other children. As such, when he turned 13 years old, Redmond decided to reveal Hawley's heritage to him.

Learning that he was the son of Hermes, messenger of the gods, Griffin did not react with vehement disbelief like many other demigods had, but merely took the fact as an interesting note of his heritage.

Shortly after, he was sent to Camp Half-Blood, where he would be kept safe from harm, taught to hone on his abilities.

~Weaponry Information~


Weapon/s: A single xiphos sword, given to him by his father.
Weapon/s Name: κουρά αέρα - Roughly translated to: The Shear Wind
Weapon/s Type: Wrought of Celestial Bronze
Attributes: The blade is said to be remarkably light, yet weighed almost inhumanly perfect for one's grip. Shearwind is nigh-indestructible and dangerously sharp, capable of slicing through stone and even certain metals. Perhaps most remarkably, the sword is capable of teleporting individuals when swung through the air. Similar to the infamous Shadow Travel used by children of the Underworld, the blade's reach is capable of sending one nearly anywhere they desire, though it causes Griffin great fatigue which only increases with the gain of distance, thus he limits himself as much as he can. Likewise the blade needs time to recharge between instances, as overuse will cause it to shatter.



~Other Information~


Other:
  • Griffin despises his first name, not liking the sound of it. As such, he introduces himself solely by his surname, and reacts negatively anytime his first name is said.
  • Griffin has never met his birth mother, and yearns to one day meet her, though he keeps this hidden from all but his closest friends.
  • Griffin is somewhat known for a trademark two-fingered salute that he will use as a greeting or acknowledgement.
  • Griffin is incredibly skilled at video games.
  • Though relatively laid-back, any negative mention of Griffin's mother will send him into an uncharacteristic fiery rage that few can console him from.
  • Griffin has a fondness for animals, primarily dogs, that belie his generally barbed nature.
  • Though raised in America for most of his life, Griffin speaks with a typical Irish accent
  • A self-proclaimed aficionado of western pop culture, Griffin frequently makes various references to books, movies, TV shows, and video games from that era.
  • An avid fan of music, Griffin carries a personal iPod on his person at all times, loaded with a random assortment of genres, ranging from Oldies from the 1920s-'50s, Alternative Rock and Grunge, all the way up to musical scores from various movies and video games.
  • It is said that Griffin's interest in intellectual pursuit and skill in battle come from his ancestral ties to Athena.


~Theme Song~


Theme Song:
"Learn to Fly" by Foo Fighters

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