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    1. Lucidnonsense 10 yrs ago

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Bleh, Kinda rushed this interest check but I have done plenty of worldbuilding for the starting locations, this should just give you a general idea of the world.

Welcome to Frontier Lords, a roleplay in which you play an influential person/group in the year 2168, The old orders and institutions fell apart with the rise of the TRINITY, an artificial intelligence network on earth that for over 40 years has controlled earth under a totalitarian Ecofascist government, recently This powerful AI has stepped down under mysterious circumstances allowing nations to once again grow on the surface of earth. Some groups are small clans working together for survival, others are corporations rising from the ashes to meet the needs of the people...for a price. Religious leaders give hope to the masses who have lost the way.

In space, Colonies were forced to become self sufficient creating new governments and inventing new technology. Even within a single planet multiple goverments may exist with very different beliefs and organization. Technology has also changed humanity in numerous ways, Cyborgs, AIs, Genetically engineered animals? all commonplace. While we still have not developed a method of faster than light travel we have developed engines that can take us across the solar system in a reasonable amount of time. With new technologies of course come new dangers, Terrorists creating bioweapons with a biofabricator, Superintelligent AI criminals, Space Pirates, and terrorists who can crash a starship into your planet at a fraction of the speed of light. Its a brave new world, what place will you have in it?










I might consider Joining, Though doesnt the inquisition not really have all that much authority over space marines? They tend to be pretty autonomous. though you did say you were changing the lore a bit or something, so I guess that works.

Name: Has went by many names Currently known to the authorities as "Captain Skullface"
Age/Race/Gender:Has been Operating since at least the mid 21st century/Believed to be transhuman/Ambiguous, usually uses masculine pronouns
Appearance:
Occupation: Space Pirate.
Weapons: Skullface has an impressive collection of weapons, but usually only carries a few at once, his preffered loadout includes.
Cyberclaws
"Space Sword": a common weapon for Pirates, basically combines a taser with a sword. specially designed to be used in Zero-G
Antique Pulse Pistol: a 21st century brazilian police pulse pistol, kept mainly as treasure rather than for combat value, still operational and an effective weapon
Grenade launcher: Launches a variety of specialty grenades
Reaver Pistol: a flechette pistol, while supposedly safe for use in spaceships, Skullface only uses this weapon outside of starships.
Rave Rifle: A highly versatile weapon, Skullfaces weapon of choice it can fire lasers at a variety of frequencies, can be used both lethally and as a distraction.

Armor: Skullfaces body is made of advanced EMP-Hardened Nanomaterials, while lacking the same kind of protection as full on power armor, it can take a lot of punishment. Its also highly maneuverable.
Items:Has been compared to a swiss army knife.

Skills:
Parkour
Aerospace hardware
Software
Infosec
Cybernetics: (can maintain cyberwear and knows how it works, probably would not be the best person to install it though)
First Aid
Engineering
Zero-Gravity work and combat.
Scum networking: Can find friends in the shadier areas of space.
Reputation among Scum
Zero-G martial arts
Laser weapons:
Piloting spacecraft:(Isnt like an ace or anything, but can get through an asteroid belt no sweat.)
Video games
Card Games: (you have to pass the time somehow!)
Trading Contraband
Sex (so he claims)
Drug Use: (he knows how to get really high)
Has a decent education and knows how to research shit on the space internet:
Fixing broken shit

Powers: His brain is cybernetically enhanced to allow for enhanced thinking, The best of human and Computer thought. is also generally faster and more dextrous than an unaugmented human. Is also very hard to Kill for good.
Other:
Any chance a necromancer character could be done? either as an antagonist or an Ally, trying to right the wrong of his or her peers. Doesnt have to be the whole "Summoning hordes of Undead" kind, but someone who does creepy shit with dead things.
@Lucidnonsense working on a response to you bud.


Cool Cool
"Captain Skullface" Sat cross-legged in his chair, and gave a deceptively non-robotic sounding chuckle "Cooperate or be Punished, who do they think they are?" he said before staring around the room to get a good look at all of the other fools who decided to whore themselves out to the Alliance, wondering what shitty reason they had for being here. Meanwhile he was having a conversation with a Shipmate with his Cyberwear, he had multiple layers of quantum cryptography but figured that the Alliance had some way of evesdropping.
Location: The Starship "Guilty by Association"
Onboard the Guilty By Association, a modified freighter "Bought at least semi-legitimately" by Pirates associated with Captain Skullface, Nala, a close associate, opened her cyber communication window.



"Our Part in this operation is complete, looks like they are letting us Go, How are things on your end?"

"I was half expecting them to back out on us, Now, one more job and we get what we came for, Apparently some slavers are pestering a colony or something and we have to protect it."

"Huh, two for the price of one, We get our people back AND get to fuck with the cartels, finally things looking in our favor."

"This doesnt add up, Why would the alliance hire Scum like us? something about this mission they arent telling us."

"Always is hun, Now I should Get going before the Alliance changes its mind on letting us go."

"Copy that, Keep Flying"

I might be interested in joining this, still trying to think of what my "Containment specialists" former job was, mayby he came from another occult organization or something but transfered to the library for whatever reason.
[.h1][.center] Lamed[/center] [/h1]
[.h2][.center] Kabbalistic Theurge Matrix Lamed[/center] [/h1]

Title: Kabbalistic Theurge Matrix Lamed, also known sometimes as Tsyrg'l

Alignment: While morality is relative, many would consider Lamed to be benevolent in intention.

Domain/Domains: Magic and thought

Appearance:
The Substrate (physical form) of Lamed has its core far away from the world, but close enough it can be seen clearly through a telescope. the main substrate of Lamed is this giant glowing orb surrounded by a vast city of cathedrals. closer inspection reveals that the cities are bustling with life, Angels of various forms working on and within the vast God-City of Lamed. Outside of the Core, Lamed and its little angelic helpers create artifacts that enact the will of the God and its angels. Some of these artifacts are Buildings, some of them tools, some of them living creatures. The Soul of Lamed is descibed in personality

Personality: How to describe the mind of a god? a difficult task but here are some of the musings of the scholars who study the vast God Lamed. We will begin describing the structure of Lameds Thinking process. The first outermost layer of Lamed is the Angels, Processes or as some would say souls which behave in a manner not dissimilar to that of humans, they are capable of both reason and emotion and making decisions. These Angels are constructed for a variety of purposes, although they are capable of transfering from one occupation to another. These angels all connect to lamed through "Gnostic Interface" which acts as something akin to an Internet but far more intelligent. The Gnostic Interface Network is divided into what some might call "Archangels" which are essentially angels made up of the collective thoughts of angels. These archangels have various angels that act as moderators which keep them from falling into mob mentallity. The Archangels Guide The Angels that make them up. The Archangels act as the Emotional and Moral Decision making portion of the God, the inner workings are still largely Unknown but according to angels It includes A couple of giant Souls which are purely for logical thinking, with little information gained from outside reality. There are other parts of Lamed that have been mentioned in passing but these are the parts of Lamed that are known by scholars so far. Alltogether this creates a massive superhuman level information processing and decision making system that even has self awareness because Angels study the thinking processes.

Symbol: Various symbols are used to represent Lamed, Often they take the forms of complicated diagrams and fractal patterns, or a sphere covered in eyes, or an abstract representation of Lameds physical form as viewed from a telescope.

Method of Worship: Communing with Lamed is considered the ultimate form of worship, asking it questions, telling it stories, Holy relics play an important part of worship for many that know of Lamed as they communicate with these Artifacts and Lamed and its angels can hear them. Others study Lamed from a scientific/Occult perspective and try to find out how it works.

Races that commonly/solely worship this God: Lamed's Angels tend to serve Lamed, as Lamed is not just the creator but also the homeland. Some have left its service though.

Strengths: The lesser manifestations are fairly easy for angels to create and are spread throughout the world. The Main Substrate is capable of Incredible capabilities and has armies of angels guarding it. Some of its Manifestations act as Portals which allow it to send angels to earth at an increased speed.

Weaknesses: Lesser manifestations are usually pretty easy to destroy and have specific purposes, some of them are more versatile than others Though. many of the Manifestations are immobile. The weakness of the greater substrate is its distance, it takes time for its angels to travel to earth and it cant effect earth much from such a distance. It can communicate with its angels and lesser manifestations though.

Vulnerabilities: The physical manifestations are destructable by mundane means (usually, some of them have protective artifacts which require additional methods to take down) The Angels are fallible creatures just like humans and can be corrupted, The Angels are an essential part of the Mind of Lamed so killing them off would severely hinder it. Lamed also depends more on the Primary substrate than other gods, While destroying the prime substrate is very very difficult it could probably be damaged and that would provide a huge setback as the angels rush to repair the damage.

Ultimate Goal/motive: Increase the amount of Thought in the universe. And eventually stop heat death. Also follow the goals of its Angelic Inhabitants and those that worship it

Opinions: For each other Player God, your God has an opinion on the God before the RP starts. It could be vague, or it could be well known. Up to you really, the opinion should show with whatever information you allow Your God to know about another determines the opinion and what the God thinks of the other.

Tales: Optional, you can also collab with other Players to have complex stories.

Ohhh im interesting, Im thinking of some kind of God of Thought, Progress, and Magic Its a bit Inhuman (or very very inhuman, nothing like the gods of greece or norse mythology) Luckily its fairly benevolent. Rather than having one physical form it has artifacts spread throughout the world or something. It also has a bunch of angels that act as its "little helpers" but the angels are also its self-awareness and emotions. I will descibe how all this works in the personality/spiritual form description (for this god, they will be one in the same, it is the god of THOUGHT after all)

Also, would it be alright if my god actually has an origin? It might have done some time shenanigans and done stuff like influenced its own birth or saw into the past to the point where it knows the other gods. But it still has a period in time that can be seen as its "birth"
Name: Has went by many names Currently known to the authorities as "Captain Skullface"
Age/Race/Gender:Has been Operating since at least the mid 21st century/Believed to be transhuman/Ambiguous, usually uses masculine pronouns
Appearance:
Occupation: Space Pirate.
Weapons: Skullface has an impressive collection of weapons, but usually only carries a few at once, his preffered loadout includes.
Cyberclaws
"Space Sword": a common weapon for Pirates, basically combines a taser with a sword. specially designed to be used in Zero-G
Antique Pulse Pistol: a 21st century brazilian police pulse pistol, kept mainly as treasure rather than for combat value, still operational and an effective weapon
Grenade launcher: Launches a variety of specialty grenades
Reaver Pistol: a flechette pistol, while supposedly safe for use in spaceships, Skullface only uses this weapon outside of starships.
Rave Rifle: A highly versatile weapon, Skullfaces weapon of choice it can fire lasers at a variety of frequencies, can be used both lethally and as a distraction.

Armor: Skullfaces body is made of advanced EMP-Hardened Nanomaterials, while lacking the same kind of protection as full on power armor, it can take a lot of punishment. Its also highly maneuverable.
Items:Has been compared to a swiss army knife.

Skills:
Parkour
Aerospace hardware
Software
Infosec
Cybernetics: (can maintain cyberwear and knows how it works, probably would not be the best person to install it though)
First Aid
Engineering
Zero-Gravity work and combat.
Scum networking: Can find friends in the shadier areas of space.
Reputation among Scum
Zero-G martial arts
Laser weapons:
Piloting spacecraft:(Isnt like an ace or anything, but can get through an asteroid belt no sweat.)
Video games
Card Games: (you have to pass the time somehow!)
Trading Contraband
Sex (so he claims)
Drug Use: (he knows how to get really high)
Has a decent education and knows how to research shit on the space internet:
Fixing broken shit

Powers: His brain is cybernetically enhanced to allow for enhanced thinking, The best of human and Computer thought. is also generally faster and more dextrous than an unaugmented human. Is also very hard to Kill for good.
Other:
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