Calypso Federation of Syndicates:Planet Name and Description
Federal government commissioned by the various syndicates and other groups in the Ogygia system
large portions of the colonists when they left Sol, had already been modified for living in space, and Non-human Intelligences had already been part of the lives of many space working peoples. Over the hundreds of years since then, great diversification happened as a result of largely pro-transhumanist attitudes, invention of new technologies. Cyborgs, Biomorphs, reverse cyborgs, AI, and more. There is also a sentient technological xenobiological species within the Ogygia system though they are not currently considered a part of CFS they are under CFS protection until such a time as formal first contact is made. There is some question as to what constitutes a person, but the CFS tends to lean towards inclusion, not “technically” being a person also doesnt necessarily have the same negative connotations as it might have in other governments.
It is difficult to put an exact number due to the variety of intelligences within the Calypso Federation of syndicates that do not have the same kind of distinctions between group, network, individual, along with the varieties of digital persons who might have a central consciousness but hundreds of personas, among weirder things. They have a fairly low population if you factor in only embodied persons, but would have a very high population if you factored in other intelligences.
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: The Ogygia system is a triple star system with many planets and moons, however, none of them are places for unmodified earth life, most of the CFS population lives on the habitats and moons surrounding the Gas giants Willow and Capek. There are two planets with natural biospheres, Le Guin (a hothouse world) and Kukulkan a hellish superoceanic world.History
: The crew of the arkship Calypso was drawn from numerous sources, most of which viewed earth with a degree of hostility, There were spaceworkers who helped work on arkships of earthers to deal with “their mess” and Earth Imperialists were always interfering, wanting control of the outer system so that they could serve their people. Within the outer system despite scarcity there was a sense of “surviving together against the cold void of space (and earth capitalists) which lead to the organization of fierce syndicates and unions which formed the basis of much of Calypso society, along with Dissilusioned researchers and others who had left earth behind. There was also a sizeable population of Volitional AI, Artificial Lifeforms seeking to escape copyright laws, enthusiastic inner system recruits wanting to “make a difference” and various transhumanists who sought to escape earth persecution.
The Arrival of the Calypso at the Gateway made many Earth nations nervous due to previous Labor disputes that occasionally led to violent conflict with earth interests, tense negotiations had been made before the ship was allowed to enter earths orbit (especially given its armed belter escort)
The time of arrival was another tense one, various disagreements, claim jumpers, splintering factions. But most of the crew of the calypso and their escort knew that creating an infrastructure to serve the needs of the people would be important to survival. This eventually lead to the formation of the CFS (though it had a few intermediary steps to this process). The CFS helped get the disparate groups work towards a common goal of settling the system. They had some conflict with other groups, mostly resolved without bloodshed, but there were a few wars over the last 300 years. Occasional eras of piracy. And emergence of Malignant Intelligences and Catastrophic Processes. While these incidents might have drawn other nations to fear AI, human augmentation and other technology, The spacers would not let a few violent groups sway their view of synthetic life as a whole.
They eventually discovered sentient, technological but non-spacefaring life on the planet Le Guin, though given its orbit among the far more distant 3rd star of the system, and fear of accidental conflict, CFS has yet to make formal contact.
Signs of intelligent civilization on a brown dwarf megastructure have been found and probes were sent (some sentient) but knowledge of what lurks there remains unknown. A few organizations within the Calypso system have been working on slower than light interstellar spacecraft (with a few having launched) to nearby stars, many of which are planned to be one way journeys, often associated with spiritual desires of exploration.
Reactions to the gateways reopening has had mixed responses of wonder and fear, wanting to see how their distant cousins have progressed along with fear that not every civilization on the other side would be peaceful.Culture and Society
: The people of CFS are quite varied in lifestyles however they trace their lineage back to spacer cultures from the Sol system, adapted to life in enclosed environments of habitats and spacecraft, with the basic unit of society often being the space crew. These crews often seek like minded syndicates to join. With numerous unions guilds, and leagues forming the basis of much of society. The strong interdependence people experienced, with both eachother and technology, means that things like the AI of a starship became full citizens pretty quickly, as they were already seen as part of the basic social structures within society. Large scale space habitats become hubs for various spacer crews to come together and share stories, resources and whatever else.
Virtual reality at various levels of immersion is a fairly common form of entertainment, originally designed for therapeutic use on long space-flights but evolved into other entertainment forms. There is a sorta subculture of Specialized AI who specialize in bringing to life these artificial worlds, acting as the consciousness behind hundreds of persona’s with unique personalities. Generally these personalities are lower resolution than the personalities of full individuals, especially when not being actively interacted with (some virtual reality gamers have special personality processors installed that increase the resolution of Personas they interact with by interacting with the core conscious (though this has to be approved by both parties) virches come in many genres, some of which are more optimized for biologics, others for machines (sometimes quite abstract)
There are many ethical questions people of the CFS deal with, perhaps one of the more spoken about is the existence of the “Undead” advanced medical technology, compilations of brain scans, memories and patterns forming in cybernetic prosthetics, AI symbiotes, and intelligent software make the line between life and death quite fuzzy. In some cases a sense of continuity exists, other times, the spark of consciousness seems to fade, leaving behind shambling digital (and in some cases) physical corpses. Yet, these previously “zombie” undead may at a later point redevelop sentience and often have a complicated mental relationship to who they once were, who they were before often hazy. Different groups react to this news differently, with many seeing undeath as a new stage of life, seeking ancestral knowledge in special “Crypts” aboard habitats. But the process is often considered an intimate affair to be done by friends and the deads community, rather than opportunistic outsiders.
---Governance and Politics
: Most habitats and ships (along with lunar and planetary bases) have some form of government, though sometimes quite informal. Syndicates and other workers associations play a major role in civic life. The Federation itself was created in order to provide public infrastructure for all parties, extend legal protection and representation for disparate groups, settle disputes and deal with bureaucracy, providing (usually voluntary) technical standards, handling traffic and asteroid and settlement claims along with providing for defense. The Federation has some aspects of old space agencies, often organizing into “Missions” selecting personnel based on past experience. Most elected officials are selected by blocs and coalitions who are in turn created by representatives of individual syndicates selected by the syndicates members. Technology Overview
Given the tough environments of space, and the fact that the ancestors of Calypso helped construct the arkship, its not much a surprise that the Calypso Federation of Syndicates has a fairly high tech base. The need to adapt to their new environment, and the numerous health threats of space, and a comfortability with working alongside artificial beings has given them advanced biotechnology, robotics, AI, cybernetics and similar transhumanistic technology. Their experience with constructing arkships translated well to the development of other large scale space infrastructures with fairly advanced torchships, large space habitats with their own ecologies and automated mining and manufacturing operations tended to by sapient “shepards” that ensure non-sapient automated systems don’t get out of hand.
: Given their status as a space based civilization, the CFS has plenty of spaceships, but most of them are designed for non-violent ends (that said a torchship can be quite dangerous in the wrong hands. A dedicated federation patrol fleet exists to deal with pirates, Catastrophic Processes, Malignant Intelligences and other threats. Most of these ships are not purely combat in design, and often perform things like rescue operations and other emergency services. If an existential threat emerged, the CFS could probably create a competent military fleet relatively quickly. Given their preference for life in space, their technology for ground war is a bit less developed, but they do have power armor designed to be used on a variety of hostile environments
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