Status

Recent Statuses

5 days ago
Current roleplayerguild.com/topics/… if you want a short gamey RP that invovles steampunk and authority. Look no further, kindred.
10 days ago
@Mae Shit, sister. You're more sweet than a teddy bear made filled cotten candy.
1 like
10 days ago
Arby's love me at least.
13 days ago
When I can have motherfucking, people yell at me and keep frozen but the philosophical semantics of futurist ideas makes me lose my chill like an ice cube in Arizona summer.
1 mo ago
Destroyed by memes
1 like

Bio

Role Play Preferences: Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.

Fandoms: Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.

Personality: Ambiguously ?????????????????.

Favorite Homestuck characters: In order: Eridan, Karkat, gamzee, John.

Hate kanaya and Jade.

My Homestuck class: Bard of Void

Likes: Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.

Dislike: Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.

Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.

my 1 x 1 IC

Most Recent Posts



Tick Tock

7 AM


Wake up call. Smithers, the kind old fellow with the constantly stained beard will yell at with that dusty cough of a voice.

"UP, guys. Come on, like clockwork. You know the motto"


Tick Tock

10 AM


You attend to the usual crowd, the unbroken ones. The ones that don't step in rhythm to the clocks that litter everywhere. The ones that don't stare, don't eat in sync. You are the only ones talking in the court yard today. You do so, even if you hate socializing. It's the only time you can drown out the ticking.


Tick tock

12: AM


You can hear the guards putting up some new wall clocks as you pass to the second mess hall. No room is used twice in a day. The group try to stay together but the guards find a reason to split you up and take you another way. You peek at a big window to outside. The only window that shows anything of a city, it is the massive clock tower face in the distance.


tick tock

1 PM


You are put forward to the psychologists. He probes you with unspeakable machinery from electronics to strange visual devices. The monitors and the wires always leave you with a haze, when you leave you feel different but rested. Your friends sometimes don't recognize you.


Tick tock

2 PM


You are put in the courtyard. Here games are played but you long forgotten the point of them. They all require extreme monotony to do such as putting a ball into a waist high hoop a stated number of times. Sometimes a guard will come in a ask you to do some stimuli straining chore, like reorganizing an entire years worth of food stock alphabetically or shines the entire staff's boots.

The most entertaining thing you can do is make clocks.


tick tock

4 PM


The best part of the day. It's the only time you get anything resembling fun. You attend a class of your choosing. Most of the options are limited and swap between using you as cheap, factory grunt labor but here there is only one clock in a big, big room. Sometimes you learn things here.


tick tock

5 PM


You return to your cell. You are given the freedom to visit and leave the cells of others but guards and Metal Men patrol the area constantly and all avenues of escape are locked or bolted. Sometimes both. These days it seems only you and your group visit each other regularly. You used to trade the small luxuries like cigars or dirty pictures, now you trade anything that can dampen the ticking.

The guards always take them but at least they let you sleep.


tick tock

7 PM

You are taken to the library to pick one book to read. It's a part of your therapy. timed how long you take and the guards will force you to read your material. Most of the books have to do with odd, old, historical topics, myths, biblical verses, the law itself, stories about good Samaritans, books on how to be empathetic and clock work. You hear there is a private section for class pertinent material.

tick tock

8 PM


You go to sleep. Sometimes you managed to muffle your ears with smuggled material, sometimes the ticks follow you into your dreams. You hear Smithers walking down the hall as you drift into darkness.


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------









I don't normally post stuff here, but I notice that anything with any sort of stats or gamy perks tend to be turbulent at best in the other threads. So, I'm giving here a shot. This RP will be more akin to a dungeon or a one off adventure and is not intended to be a massive arc by itself. It begins in the penitentiary and it will end with your epilogues if you manage to escape.


Tick Tock

7 AM

Wake up call. Smithers, the kind old fellow with the constantly stained beard will yell at with that dusty cough of a voice.

"UP, guys. Come on, like clockwork. You know the motto"


Tick Tock

10 AM

You attend to the usual crowd, the unbroken ones. The ones that don't step in rhythm to the clocks that litter everywhere. The ones that don't stare, don't eat in sync. You are the only ones talking in the court yard today. You do so, even if you hate socializing. It's the only time you can drown out the ticking.

Tick tock

12: AM

You can hear the guards putting up some new wall clocks as you pass to the second mess hall. No room is used twice in a day. The group try to stay together but the guards find a reason to split you up and take you another way. You peek at a big window to outside. The only window that shows anything of a city, it is the massive clock tower face in the distance.

tick tock

1 PM

You are put forward to the psychologists. He probes you with unspeakable machinery from electronics to strange visual devices. The monitors and the wires always leave you with a haze, when you leave you feel different but rested. Your friends sometimes don't recognize you.

Tick tock

2 PM

You are put in the courtyard. Here games are played but you long forgotten the point of them. They all require extreme monotony to do such as putting a ball into a waist high hoop a stated number of times. Sometimes a guard will come in a ask you to do some stimuli straining chore, like reorganizing an entire years worth of food stock alphabetically or shines the entire staff's boots.

The most entertaining thing you can do is make clocks.


tick tock

4 PM

The best part of the day. It's the only time you get anything resembling fun. You attend a class of your choosing. Most of the options are limited and swap between using you as cheap, factory grunt labor but here there is only one clock in a big, big room. Sometimes you learn things here.

tick tock

5 PM

You return to your cell. You are given the freedom to visit and leave the cells of others but guards and Metal Men patrol the area constantly and all avenues of escape are locked or bolted. Sometimes both. These days it seems only you and your group visit each other regularly. You used to trade the small luxuries like cigars or dirty pictures, now you trade anything that can dampen the ticking.

The guards always take them but at least they let you sleep.


tick tock

7 PM

You are taken to the library to pick one book to read. It's a part of your therapy. timed how long you take and the guards will force you to read your material. Most of the books have to do with odd, old, historical topics, myths, biblical verses, the law itself, stories about good Samaritans, books on how to be empathetic and clock work. You hear there is a private section for class pertinent material.

tick tock

8 PM

You go to sleep. Sometimes you managed to muffle your ears with smuggled material, sometimes the ticks follow you into your dreams. You hear Smithers walking down the hall as you drift into darkness.


------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------









I don't normally post stuff here, but I notice that anything with any sort of stats or gamy perks tend to be turbulent at best in the other threads. So, I'm giving here a shot. This RP will be more akin to a dungeon or a one off adventure and is not intended to be a massive arc by itself. It begins in the penitentiary and it will end with your epilogues if you manage to escape.


The "everyone who says "this is a bad idea/mistake/shouldn't do this" turns out looks fucking hot or stylish as fuck" thread more like.

I ain't even being nice. I'm calling all you out on your schemes.

Nice speed, my keyboard kindred. Things are moving, motherfucking, smoothly and groovely.
@Lugubrious

You should knock me off your list, brother. I thought I could commit, but between my workload and splintered attention I am struggling to even remember that I am in this alot. I'd rather I be dropped than everyone constantly waiting for me to get my sewage behind the scenes together.

You can terminate Smiley, or use him in any way that may be beneficial to the long term enjoyment of the plot.

Sorry, kindred.
@Silverink

Yeah, sister.


Shit, this some silver smoke that being blown in this, motherfucking, optimistic opium orb, kindred. I'm digging these descriptions harder than an Egyptian archaeologist.

Just so everyone got a clear clue on what I do. I'm basically going to hover over the stage, prompt people onto their scenes and make sure the show don't slow down too much. If push comes to shove and one of us is murdered in the lunch break, I'll make a character or put a search out for one.

Now logging off the logistics.

This will take place, but expect maybe an event or two before Merin exit his throne. This is all personality prep, motherfucking, and relationship defining. So you guys can paint a portrait to paragraph over the over whole story.
@Sentel@TemplarKnight07

You two guys are paired up with each other. Sentel will be visiting from Geraing.
@Sentel

Accepted my, sentinel of sentences.
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