Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.
Fandoms: Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.
Personality: Ambiguously ?????????????????.
Favorite Homestuck characters: In order: Eridan, Karkat, gamzee, John.
Hate kanaya and Jade.
My Homestuck class: Bard of Void
Likes: Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.
Dislike: Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.
Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.
It was beacon day. A day to forget about everything, a day where we celebrated the victory of our unified erecting of the Inner Metropolis: the beacon against the darkness and brutality that defined live in the Cloud. In the inner and outer rim there was partying galore but you, you lucked out and got invited to one of the ultimate parties. Sex, drugs, preserved music and media, forbidden treats and exotic, high class dining filled your night within the SpaceWalker of High Spires. Beknown male model and envied celebrity. How you got so lucky, you can't recall. Won a contest? Were always one of the high classes he associates with? Maybe a close friend? Regardless you were in and you living it up. You're pretty sure half the things that went down in this shing-ding is illegal but the muscle here is hired and the gangs eyes are far, far inside the ship from your festivities.
Then it all went to shit, as most things do in this hellhole. For some reason your simple full walk around on the ships outer hull back to his deck came to a snag, the walker stopped out right. No ship can pick you up and your very certain your signals are going nowhere. Your stuck, trapped, with the only way into the Cloud being into the DEEP UNKNOWN. A place of hidden threats, treasures and regular missing person cases going into the thousands. At first high spires left, optimistic and cocky with two guards. Hours later, one came back in shock and covered in gore from head to toe and refuse to snap out of it.
If you want to saved. You'll have to save yourself.
As additional lore and world knowledge although most will be irrelevant to this RP.
Discarded are descendants of the former crew and citizens of the apocalypses in cloud. They are fractured with many different strange tribal and clan like cultures with only mythized bits and pieces of the past at best. All discarded are intermixed with heriditary augmentations, both genetic and metallic which thanks to their large amounts of generational gaps and lack of proper medical/ cybernetic knowledge has led to them being random in their make. Some discarded are almosst mythically beautiful with odd implants, others are freakish and there is little leeway between the two extreames. Discarded are the most common citizen in the outer rim/ inner rim but not numerically the dominant race in the CLOUD. Many discarded still live in the corridors and subsections, refusing to give up their roots for a cushy live.
! Discarded do not have consistent augments. They are totally randomized and changes thanks to generations of crossbreeding.
! Almost no discarded has any idea how these augments work. Even cyberenticist will struggle as t hey come from a more advance time lost to time. Many of them have spiritual or mythical beliefs based on them.
!Your discarded should not have more than 3 augments. More than this results in MAS/ Mixed Augment Syndrome. Which typically results in massive genetic disorders/ death or really freaky looking people with major issues.
Econoids are a series of enigmatic mutants that mostly dominant the toxic outer wilds. They bost extreme numbers with a absurd capacity for direct flesh/ nerve absorption and integration of materials. Their body changes muscular/ skeletal frame to adjust to these absorbed items which causes freakish and weird looking monsters. Econoids, however, retain human sentience and emotional intelligence. They spawn mysteriously from the toxic crevices of the outer wilds - and sometimes else where- and have many communities and towns. They, however, after a certain age for reason unknown typically turn into tumoroids: super predatory monsters that have absorb multiple, if not sometimes hundreds of things. Once a econoid has absorb something it can't be disconnect, not even by medical science known in the inner metropolis.
! Econoids faced a massive war of genocide by the other races for their land - intiated by the misidentification of them as "infantile tumoroids"
! This was a long time ago and econoids are allowed into society. But there is still a lot of racial tension from econoids to others. Making econoids rather xenophobic and incultured.
! Most econoids have a strong "debt" based culture. A lot end up absorbing weapons or items, dooming them to a life time of that career for this debt or sense of reciprocation.
Ghosts are the newest race to come into light. Discovered wondering the dark corridors, doing mundane tasks and maintenance of many basic functions in the area with no care for safety. The ghosts are all fully suited - or all covered - humanoids with a base line psychic ability to utilize empath skills and retrocognition. As a result ghosts regularly become "lost to the past" and end up as psuedo-crew with no goals or life concerns that were first found. Ghosts themselves are fervent ancestralism that live in a large, far off section of the ship in a theo-fascist police state unless they leave for the city. They are haunted constantly by visions and nightmares of the apocalypse but never a clear answer as to what happened. Those that do understand turn feral. Ghosts are invisible without their suits but lose health rapidly from the psychic barrages of horror from the past dead. Ghosts faces can seen in digital devices and picture but come off as mangled, horrified images.
! Ghosts are semi-rare in normal society. They live far away and have to travel based on psychic maps to avoid too horrifying mental episodes from the past.
! Ghosts can enter and see peoples dreams - both only standing there - when in very close radius to a sleeping character. They cannot move around ot explore dreams so their views are limited.
! Ghosts generally consider their suits to be hairlooms although not all of them are of the same value.
Slaves are a group of cyborgs that were found eager and helpful in the industrial sector. This was a hibernation state they entered into somehow via unknown means during the apocalypse. When they start to awoke the groups in charge renamed them slaves to get around he mislabelling and continue work while trying to make slavery legal. As more awoke, eventually the entire work force, it became impossible and a bloody rebellion took place. The slaves now own the industrial sector and work for the city of their own accord. Slaves is a defiant name adopted to indicate they are sentient beings, not robots. However, slaves require advanced, long term health care and cybernetic knowledge which only certain people in their community know and those people form the metal workers union. Who basically rule them with a iron fist.
! Slaves have more or less gotten over the rebellion. The people who took part were executed and they flexed their muscles. The city relies and respect them.
! Slaves were alive prior the apocalypse but their memories are fuzzy. Slaves who do remember almost always go clinically paranoid, especially of organics and turn hostile of even their own kind.
! Slaves live in "boxes" storage boxes stacked and converted into flats. Their fellow friend/ family or gang that live in this box are inner support group and they financially support and physically aid each other. Without a "box" as these communities are called it's almost impossible for the average slave to pay for their own health care or needs.
RON NEW TO LOST AND LOSING.
Ron is the name of a series of formerly isolated zoo specimens, how they survived can only be ascribed to two things: the AI continuing its zoo duties and the fact that ron seems to be host to a form of specially evolved Eco-parasite. How this parasite came to be is unknown but it acts as additional brain component, namely a human brain replica which allows ron to master basic number and logic problems. Rons eventually escaped their enclosure after a few generations and gain run of the zoo itself until the other races found them roughly 55 years ago. Rons are named all after their first ancestor to decode what their name tag meant. To have a different name means to be a part of a different tribe. Sometimes Ron's have a different second name to indicate something smaller, like family tree or specific friend gangs.
Rons are by no means a mental match for humans, averaging at what humans would considered to below average and they have zero psychic sense but Rons retain a mutagenic affect imparted from their parasite. Somehow they can access DNA knowledge with enough time and triggers. This knowledge is purely memorized though and once that memory reach its limit. Rons are back to monkeying around in most high end areas.
! Rons are not very intelligent but aware of the outside worlds malice and can display moments of cunning in regards to it.
! Rons may be monkeys but don't possess their animalistic strength thanks to the inhibitors bought on along with their sentience.
! Rons practice slavery and regularly sell their own kin as pets or workers. They practice this long before outsiders came and generally the ron who display the most cunning is considered to be the top provider. Ironically, despite being primitives in technology they practice a very strong barter/ merchant culture and many take out their slaves to barter with the outside for the one thing they got. Slave rons see this as a good way for them to help out their kin, especially the disable and its looked at by both as a noble act and position.
ADDITIONAL LORE SNIPPETS
SHIPS: The world inside cloud has no knowledge on how advance systems in the ship work. They have only known the giant hybrid shipcity of Cloud and never gained access to its engines or advance mechanic/ control areas thanks to the dangers of the ship and its size.
SPACE WALKER: A spacewalker is the closest thing you have to a proper ship in the universe of DF/ this RP. A spacewalker/ ship walker is basically a big robot with a hull that clamps onto the side of cloud and walks along it magnetically. Very short range - for space - ships do exist but they almost are exclusively owned by the minors union as they need them for mining jaunts and because of their rarity.
DEEP UNKNOWN: There are 3 unknowns, the deep, upper and lower. All of them are dangerous and almost all of them are...well...unknown to the average populace. Death is basically assured in these parts with roaming bandits, pirates, merciless scavengers, hazards, faulty systems, mutated eco-life and unpredictable ancestral defence system being the least of your worries. Horrors here...real...horrors.
Pre-apocalypse: No one should have any clear memory of what the pre-apocalypse was like, or the apocalypse itself although it is known that it was brutal, horrific, nightmarish and left entire cities and the ship itself empty. Filled with skeletons, gore and ghosts. Even the ghosts mostly just get glimpses of how specific people died or what they did.
ETERNAL NIGHT and DARKNESS: With exception to the inner metropolis the artificial weather dome is broken, causing eternal night. Daylight is only seen by those lucky few and those that don't enter the city sphere - roughly in middle of the great ship - only know dark corridors and pale lights.
1: Right off the bat. NO Posting times. I'm removing them out right. However. I will nudge you every now and then make a personal call to warn you I feel you are taking exceptionally long to post once we establish what reasonable for you.
2: Your characters can die.
3: Before a CS is fully accepted - I'll let you know if the cs is good enough though - you need to coordinate at least 1 relationship of any type in any way beyond "Meh" or "Some guy I work with" in your sheet with another RP character.
On the subject of mechanics. I put up an interest check of this RP with a voting system for if mechanics bothered people. I didn't get a lot of replies although someone did tell me my posting times were a bit off putting. As such. I'm going to be taking a half approach to mechanics and keeping SOME things but trimming the more complex/ or over layering stuff.
Health is determined by POSTS LEFT which is your bodily frame. If you get hit then the number of posts you have left until you die of blood loss/ shock or some such keeps going down whenever it is your turn to post in the post cycle, even if you don't actually post. Damage after this point continues to decrease or take off more of your remaining posts.
Health essentially amounts to this: you have x amount of posts/ health points - same thing - on hit you lose health points. After this hit you continue to lose health points passively until you are healed/ stabilized. If you don't, you die.
When you lose all your health points you faint/shut down or lose consciousness in some form. You have an additional 2 post left to be stabilized in which case you are out cold until some time has passed - rolled by DM with a 1d4 for how many hours in game you are out you are out - If you take any more hits in this state you die.
I will be providing the players as a whole, all together, a series of points which they can use to upgrade their starting resources. This can increase what the team has access to in the SPACEWALKER to begin with or the type of equipment they have access to thanks to unlocking a nearby or something. I'll make it clear what the players options are once we got some submitted sheets.
On the subject of armor or other mechanics from drifting future roleplayerguild.com/topics/190034-dri… They are not included although if the accepted RP'ers desire me to introduce them then I may do so later.
TAGGING AND PSYCHIC POWERS
There are two tags you will notice in this game right off the bat. One will look like this:
Malcom is feeling: sad, betrayed, tired, frustrated, hurt, rushed, aggitated, alert, ready, active and adventerous.
All players should post this if a GHOST or other person with psychic powers is near you. These are your characters feelings and inner complexities, you DON'T and shouldn't give a clear answer. So be sure to apply as many keywords you think apply to your characters emotional state. If they just got done talking to a hot girl they might feel anxious or regretful as well as happy and ready for the day, for example. It's up for character - their player - to try and deduce useful information from your revealed emotions.
There are major threats in the darkness. They consist of FORM, NATURE, LORE. If you can discover these bits and pieces via experiences, scavenging or digging into the unknown the threat and its full abilities and scope is revealed in the OOC.
[color= COLOR HERE][b][h1]NAME HERE[h1][/b][/color]
You are expected to use your color and name above your posts in this code. It's also expected of others to write your character name in the same code/ color. absitomen.com/index.php?topic=331.0 < --- color names for bcode font. Most should work.
[b] AGE HERE [/b]
[B] RACE HERE [/b]
[b] SEX HERE [/b]
[b][h2] APPEARENCE: You may post a picture or write a description/ both. Please keep written descriptions below 3 paragraphs [/h2][/b]
Impressive genetics, comrade. I mad appreciate you,motherfucking, giving me your report. I did consider that the time limit might be a bit of a anxiety/ tension bomb for some. Do you think you would be cool by any chance with like 5 days? I want to have a bit of a time filter as I've been in a lot of RPs where if people were given too much time they slowly relax on it to the point they lost attention.
Or is that a bit too tight for you to slip in. Not saying I won't consider making it a weekly thing. Just testing the best corridor width in terms of time from the posters perspective.
I'm not giving up on this, my twin talents. But I do think that something ain't so inviting about my, motherfucking, set up here. So. I'm started a interest check for a shorter RP about a bunch of stranded party goers surviving in the deep unknown set in this world. I'm asking people to let me know what amount of mechnaics - if any - would they like in it this time.
Laughing, shooting, smoking, boozing. The personal walker of High Spires was a thing of wonder in the world of decay that was your city, your life, something that stuck onto the psuedo-city of the Cloud like a big bloody bruise from the long forgotten apocalypse. But this little shipwalker, this intact relic of a bygone era was clean of all that. As if it wasn't here for all the brutality of the last 300 years or so. For once, you felt clean. Clean enough to get dirty without concern. You're sure this little hut housed several broken laws within it during this celebration but if someone drops a wallet when noone is around to hear it, does it make a sound?
Not on the official records and all the muscle here was bought. This should of been a big deal, this should of been the night of your life and for the most part it was. Until, well, until the darkness of that damn ship took a hold of it. Some sort of system error. This should of been simple, a straight forward walk around the ship in a full circle back to the secure, personal deck of Hire Spires. Now we're stuck, alone, no signal, no help in the deep unknown. You've barely been here a few hours and already you heard things you wish you didn't.
Loud hisses threatened like snakes from the other side, muffled cries dragging further away and stomping so loud it made the room rattle. Everyone knows that the deep unknown is one of the deadliest places of the ship, but why it is deadly is...well..unknown. But if you want to get home, you're going to have to nurse your hang overs and start looking for a way back. High Spires with two of his escorts went out first, cocky and sure. Only one came back, babbling and covered in blood.
I've made some, motherufucking, other theatre fiasco in the past but I'm a bit fond of injecting mechanics in them. This RP will be set in a world I made not long ago called drifting future but it didn't get a lot of takers. roleplayerguild.com/topics/190034-dri…
I think that people aren't so into mechanics. So, I'm making a new, shorter RP with way less - if no - mechnics.
If you are interested please help me out, kindred and please pick a number next to your stated interested.
1: I'm interested in playing but with only one key mechnaic in - such as the health mechanic stated in drifting future ooc -
2: I'm ok with the mechanics around things like shopping, trait buying or starter choosing options.
3: I prefer to have absolutely no mechanics of any sort in this RP.
Mix the numbers if you feel it fits your wants -eg: keeping shoping and the health system - 1-2 example.
SHIPWALKER: The technology of long range ship travel is all but dead in the post-apocalypses of the new generations in Drifting Future. One of the few real "personal ships" are shipwalkers. Big crab like mechs that latch onto the side of the ship and walk over its hull. This is what your party was in until it got stuck.
Story explanation: The party plan was for the shipwalker to walk all around the outer ship hull, effectively going in a full circle back to the private dock. Since the Cloud is absurdly GIGANTIC this is a big deal. But it got stuck far away from society of any sort. High Spires is a celebrity and you were invited to this party where all sorts of debauchery go down, be it through luck, a personal in or you were part of the higher society crowd in some way. The goal will be to survive and hopefully find a way back to some semblance of society/ safety.
All the races in drifting future will be open to play as. Even though they might seem a bit off in a party atmosphere. Ignore the mechanical natures of each race for the moment : eg - discarded augment list -
Obviously, there's a lot to read in drifting future. So, you can just ask me stuff. I won't be ramrod and stiff stoffed about it, kindred. But please do read your races section if nothing else.
I might be interested if my RP dosen't take off. How do you, motherfucking, feel about the supernatural at all, kindred? Because I'm down with that kind of stuff. I mean in terms of very low level: Like a supposed psychic playing with tarots and getting vague cards referencing something to come or happening that they couldn't know about or psychic that get vibes when something big is happening?
In terms of brain bursts, comrade. What if there are different zombie viral strains that take different periods of time - or conditions - to transform someone into a zombie. Like, we have the standard flu one that slowly just turns you into a zombie .But there are people who say...have a version of intense rash that only turns when they are actually killed. Maybe a few more, like maybe a parasite got exposed to the virus and somehow merged with it so when people get infected with that it alters what it does normally.
up the paranoia factor about anyone even slightly not healthy and make the means of pre-zombie spread infection more sinister. Maybe like you can have some roles for people pre-infected with these different/ less terminal/ less infectious cases or something.
Haven't spellchecked it yet. Expect many typos. I am a bit, motherfucking, fizz headed.
Pipe Rat is strewn in worn out scars of former tattoos and ritualistic markings all over his neck, face and body. These depictions are schizoid, faded and simply weird to anyone outside the Discarded Tribes. Various stiches and old burn scars mark pockets on his neck, barely hidden by his coat collar. Pipe rat is a relatively average looking person with a tired complexion, a pale, weathered look to his middle age face that speaks of too many nights without sleep and too many days mentally chewing on things like a dog teething. Large bags are under his human eye and his cyborg implant flickers and resets, a malfunction or his body desperately trying to mimic a blink? It's hard to tell but he dosen't seem to pay alot of attention to it.
A mouse of a man, pipe rat stands at about 5.6 but his stature suggest that he stands much taller on the inside. Shoulder sterns and unflinching and his body constantly tense with some unsaid strain. His breathes are croaky, crumbled, like a large dog snoring thanks to years of substance abuse and bad air. His voice is high, almost sweet but its ruined by that gargle filter of his tainted throat. In terms of clothes he typically is disguised by a robe with a hood, hiding his clothes below down to his boots although he will from time to time put on a classic trench coat and cap. In body he is a pristine version of a 40 year old but his eyes have the drained glare of someone much older.
A hopeless romantic chased out of every possible hold out in the Cloud. Driven by a longing for some sort of light at the end of the tunnel he carries simply because giving up is a task far more damaging than anything else. He is a cautious, pessimistic person that has trained his heart to expect attack and to hide his secrets and desires well. Despite this, he long deeply to trust and have his beliefs vindicated and routinely makes large leaps of faith just for the vague promise that this time there WILL be a better place waiting for him on the other side. As a result he is anxious, tired, beaten, quick to be fed up and hates being too long in one place. He's got something to prove and as far as he feels about the entire universe he will never be content where he is, to accept things as they are and dig out his own happiness in this hole he findd reality in. He's going to mine until he finds gold or until it all collapses in on him.
Because he wants to trust people, he will regularly be ok with approaching people. Even after all the times he has been hurt, he still gives new people the chance to be link that breaks the chain. His long life of struggle and little reward spiritually or in terms of meaning though sometimes translate into him giving up sooner than he should or simply falling into a apathetic depression that drifts into being an unobservant, inactive asshole among the crowd willing to let others rot, sometimes for the crimes of others. He wants to be better but he has a petty side and if you get in his range while that petty side is active he'll aim for the heart or step right on you as he passes by, a small but tiny dip into the way he thinks things must be if his hopes are not right.
Pipe Rat has several reason to want the key card, but namely it's his survival at stake. While the factions he's fallen out with smile and act like its water under the bridge it's only a matter of time before someone decides that the circle must be completed and he has to pay for his leaving them or two facedness. Of course, he also wants the key card because maybe...JUST maybe it will be the thing that unlocks a place not infested by monsters, users and petty pragmatist in this ship.
SILVER RIBBON SOCIETY: Pipe rat has done various little investigation and petty jobs for the society to the point he is considered to be a trusted contact. He has little sway over the people there and would never be considered one of their kind, yet alone let into their inner enclaves for extended periods of time but he has favours owed both toward him and him toward them.
Old Guard: The old guard has a consistent semi-antagonistic relationship with pipe rat due to him dealing with several hackers and information smuggling in the past. He avoided being killed off simply by being indebted to them for a while and a couple of tributes he would rather not think about.
LOST AND FOUND INVESTAGIONS: A small PI gang that works in the outerim. They've been around for as long as the outerim existed and while they are known as PIs, they effectively work as community supported cops...well. Cops isn't the right word. Avengers is better although, like most people, they ultimately are in the pocket of the major factions/ gangs.
Pipe rat was born into a discarded tribal community originally and lived there dutifully as a teenager under his chiefton until one day several men in menacing suits came in and started asking questions. He heard loud voices that quickly turned into shouting before the sunds of guns started to go off. He quickly ran away with several of the other younger members at the time, returning to find the place massacred. He spent the next 10 years of his life trying to find out why the massacre occurred and by whom but in the end he never found any concreted evidence. He charted it up to the idea of "cave busting" the local tribes too close to the city area in order to influx more discarded after a lot of the tribes banded together to form unions, counter gangs and generally cause grief which the local factions nipped in the bud very early on with heavy violence. Of course, it's just a theory and one he never said to a faction members face lest he got knee capped.
The truth was though, that, while he very muched missed his home and even his people he felt not much else but relief ultimately after all that time searching for answers. He did not stay with his kin and fester in some alleyway, trying to stay to his routes but instead continued to search on. The inner metropolis was nice by all means but in terms of kindness it was short and he longed to find a place where the sense of community promised to him a young, unitiated teen in his tribe was promised. This time without his obedience and hierarchy over his head. He wanted real comradery and purpose and spent much of his life searching for him that zig zagged him into many different factions, gangs and people but one way or another he found himself exiled from them one by one. In pipe rats eyes they promised a way of life but most of them only really hoarded and handed out benefits to the in crowd.
Now with several gangs looking at his back and a lot of old friends and grudges in his shadow. He is starting to wonder how many days has he got before someone decides to shoot and if so, will he ever find a bit of meaning in this over sized jail cell. Little did he know, someone will come in, while on a routine corpse hunt for some creds he will find a note on a fresh dead. Hit with bullets and one word "KEY CARD"
EXAMPLE CHARACTER: John respil
"John has been a dirty cop since I've ever known him. Dirtier than a drunk male prostitute wandering the outer wastes. But he's always has time for me, both as a friend and a cop. 'Spose you don't come to the rim to stay clean"
[MECHANICS AND GEAR]
CONNECTED: METAL WORKERS UNION: loved by these guys because he found a few run away slaves for them. His conscience has not slept clean ever since but it earned him some points with the gang.
DEBT: Owes a fuck ton of creds to the SILVER RIBBON SOCIETY. They might have a lot of it, but they'd kill your dog for a single unpaid cred. Fuck.
COMBAT TRAINING: Knows how to fire a gun and get into a scrap. Been in enough tackles to know his stuff.
HYBRIDIZZATION: Entire left arm is a mixture of a basic robotic implant and raw flesh. Looks almost like a veiny, gory growth is trying to absorb a robot.
mechnaical hybrizations have no use but in the more sequestered away communities of discarded such people are considered to be good luck and touched by spirits/ ancestors of some form. As a result they typically receive a level of politeness others wouldn't. 1 bp
NUTRITON: Your appendix is replaced with a new, strange organ that helps gain more out of your food and decrease poisonous/ toxic effects from anything ingested. Mildly combats biological hazards. Virtually invisible but does make your stomach thud a bit every now and then as it works away.
30 Points thanks to DEBT
RECLAIMED VESTGUARD [8 points]
A dime a dozen, thin, silvery vest guard that shimmers in the light. The front and back of it is made up of a hexagonal metal with black, dotted fabric holding it all together. Was found by the truck load in security storerooms across the city, both inner and rim. Regularly used by security of all stripes.
BLOCK: 0 NUMB: 1
HAND GUN - full circle - [ 6 points ]
A generic hand gun found in the depths. The make and name are unknown but a logo of a bulky, white circle with a small sphere in the middle lays on the side of near all of them. The guns have a cubic, compact quality with two little barrel noses at prodding out. Fires 10mm rounds
Holds 10 bullets.
Cost 1 point per mag.
REFLEX: fast Damage: 1
The most common type of reliable hand gun about. Finding ammo for any gun is not easy but clips for this one are the most encountered when scavenging out in the unknowns.
TRANSPORT [10 points]
Cars of any sort are rare in the Cloud but with this you have a functioning one waiting for you in the city. You can ride this into the city and out through the outer wastelands but once you get into the darker/ more secluded areas it can't fit and becomes useless. It has a limited amount of fuel and generally people will try to steal it off you with intense violence. Cars are big status symbols so expect to get more attention, good and bad.
DATA PAD [3 points]
Juicy data that no one else knows. How you got this is up to you, maybe you found it? bought it? knew a hacker friend. Regardless this data pad contains something useful against someone with power or friends. It could get you in trouble but maybe if you use it right...you can squeeze something useful out of them.
HYPOSPRAY [3 points]
One of the random spray devices found in the medical labs. Not many know what these things contain nor how they work but spraying a targets wounds with it seems to STABALIZE THEM so long as said wounds moderate to minor. Most importantly, they are so easy to use that they require no medical knowledge.
Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.
[b]Fandoms:[/b] Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.
Personality:[/b] Ambiguously ?????????????????.
Favorite Homestuck characters:[/b] In order: Eridan, Karkat, gamzee, John.
Hate kanaya and Jade.
[b]My Homestuck class:[/b] Bard of Void
[b]Likes:[/b] Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.
[b]Dislike:[/b] Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.
[i]Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.
[url=http://www.roleplayerguild.com/topics/157737-deus-duet-my-digital-dorritos-so-hop-on-in-and-take-a-swing-18-reworke/ooc#post-4100467] my 1 x 1 IC [/url]
<div style="white-space:pre-wrap;"><br>Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.<br><br><span class="bb-b">Fandoms:</span> Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.<br><br><span class="bb-b">Personality:</span> Ambiguously ?????????????????.<br><br><span class="bb-b">Favorite Homestuck characters:</span> In order: Eridan, Karkat, gamzee, John.<br><br>Hate kanaya and Jade.<br><br><span class="bb-b">My Homestuck class:</span> Bard of Void<br><br><span class="bb-b">Likes:</span> Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.<br><br><span class="bb-b">Dislike:</span> Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit. <br><br><span class="bb-i">Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.</span><br><br><a href="http://www.roleplayerguild.com/topics/157737-deus-duet-my-digital-dorritos-so-hop-on-in-and-take-a-swing-18-reworke/ooc#post-4100467">my 1 x 1 IC</a><br></div>