Can't beat my own demons, so I beat up fictional ones instead. It's fun!
4
likes
4 yrs ago
There could be a hundred hours in a day and I still wouldn't get around to half the things I need to do.
4
likes
4 yrs ago
Toss a coin to your waitress, oh valley of plenty...
2
likes
4 yrs ago
Something about winter makes me want to curl up on the couch, wrap myself in a blanket, and join way more RPs than I have time for.
7
likes
5 yrs ago
This is the kind of site where you think about it every day even if you haven't actually done anything here for months. Or is that just me?
17
likes
Bio
Luminosity
Hey there! Thanks for stopping by. I'm Luminosity, but feel free to call me Lumi or Lum. If you're here, I suppose that means you have some interest in me, my writing, or in roleplaying with me. Here's a bit about me and my preferences. In general, if you want to talk, about RPing or anything else, just shoot me a PM. I always try to make time for new friends.
About Me
Basics I'm in my 20s, female, and currently trying to figure out how that whole "being an adult" thing works. I've been roleplaying on this site for a while off and on, but in general I've been roleplaying for over ten years, here and there. I'm on US Central Time currently.
Writing Level My writing level on this site varies from casual to advanced, though the sweet spot is usually around 3-5 paragraphs per post. If I'm feeling inspired I tend to write kinda long posts, so be warned. I've never been a free-level roleplayer, and writing that little per post is typically something that makes me lose interest.
Activity I love RPing, but I am busy quite often, and so my posting rate will vary. Sometimes I'll be able to post multiple times a day, and sometimes I won't be able to post more than once a week. Please keep this in mind if you'd like to RP with me. Also that more applies to 1x1's, I do my best to be consistent if I'm joining a group RP. My normal writing times for RP are first thing in the morning or somewhat late at night, but sometimes I can squeeze posts in during the afternoon.
Preferences I'm mostly into fantasy RPs with a good dose of adventure and action, especially dark fantasy settings. In terms of mature content, I prefer a certain level of realism, and I'm totally fine with language and gore (I actually really like writing fight scenes). I'm happy to write romance, but I really prefer not to force it or have it be the main focus of a roleplay, but rather something that happens naturally if it feels right for my character. I've never written smut/sex scenes without fading to black, and it's not something I'm especially interested in trying. I enjoy group RPs as well as 1x1's, and while I've GMed in the past, I don't do it very often now, due to stress and time constraints.
I really only RP as female characters here, as that's just my personal preference. I write all kinds in lots of genres in my personal work, but I RP here to simply write what I enjoy most. I'm fine with taking on minor characters or NPCs of any gender if the RP needs it, though.
Games
Do You Play League of Legends? I used to! You can probably guess who my favorite champion is. I haven't played in a long time, though, since I was never very good and ran into one too many unpleasant online experiences. I still follow the game for all of the amazing art and characters it produces, and I'm interested in the upcoming titles in that universe that aren't MOBAs.
So What Do You Play? Lately? Apex Legends, Mortal Kombat 11, Final Fantasy (VII, VII Remake, VIII, XII, a real FF trip lately), and Resident Evil 3. Honestly, not a lot lately, just haven't had the time/interest in anything for a bit.
That's about it! Thanks for the interest, and if you want to get in touch, don't hesitate to send a PM my way. See you around :)
Mari's a slim girl, undoubtedly still a little small for a fighter, but she presents a striking image all the same. She looks far more human than elf, though she has the blood of both, and the lasting youthfulness and perhaps beauty of her elven mother's side.
Her auburn red hair is cut shoulder-length and often partially braided, side-parted and framing bright eyes of a sea blue-green. Her skin is, of course, quite pale, but despite that Mari gives off the look of a young woman still full of life and energy.
Witch of the Waves
Skill Set
The soon-to-be Ninth Daughter of Rán has a great many skills tucked under her belt, but she's a master of none of them. Mari is resourceful and cunning, skilled at sneaking and theft and lockpicking from her years growing up alone.
Since joining her new sisters Mari has begun to hone herself into a proper warrior, but this is a work in progress. She has some skill with blades, shields, daggers, and bows, and doesn't lack for courage, but she's not yet the most formidable opponent with any of these.
Equipment
Heavy armor is a death sentence in the sea, so Mari wears only a little metal. Lots of leather and cloth make up her outfit, offering her only meager protection in a fight. From her necklace and belts hang symbols of Rán, identifying Mari as one of her Nine Daughters.
Typically Mari carries sword, shield, bow, arrows, and several daggers, but of these, all but her daggers were lost in the fight aboard The Grey Maiden.
Personality
Mari is fierce, bold, and passionate, and a genuinely good woman at heart. She feels she has a great deal to make up for from her youth, and believes fully that the Daughters of Rán are her way to redemption.
When working Mari is serious, focused, and efficient, and though at times self-doubt can slow her down, she has enough courage to forge ahead even when she suspects she might fail. Recently she has found meaning and purpose in helping others, and will gladly take up a worthy cause even at risk to her own safety or fortune.
In quieter moments, Mari is fully capable of relaxing, unwinding, and sharing a drink and stories. She's not secretive about her past or her feelings, and finds that she connects with and empathizes easily with others.
Background
Mari remembers little of her time before the Free Isles. She remembers fleeing along the coast with her parents as refugees when she was eight, and the constant terror. She remembers the ship she came to Umalla on. Somehow Mari made it through, but her parents were left behind. She knows not what became of them.
The half-elf girl grew up in the care and service of one Lukas Rawls, a crime lord more commonly known as Smoke for his most persistent habit. He was not kind to Mari, but he did give her a roof to sleep under and a feeling of safety at night she had never known, and for that she stole for him, spied for him, eavesdropped, whatever she could to earn her place. As she grew older she graduated to other work: extortion, intimidation, other things that she is not proud of.
Her life changed at 18, when she was caught stealing from a woman named Asherah, First of the Daughters of Rán, a small but respected and even feared group of women sellswords. Often known by other names such as Sisters of the Sea or Witches of the Waves or simply the Sirens, the Daughters belonged to the sea-goddess Rán, a clever and cunning natural goddess that had yet to succumb to corruption. The gifts she granted her Nine Daughters were not extraordinary, but it was believed that the presence of a Daughter aboard a ship could well be the difference between a smooth voyage and a death at the hands of a passing leviathan or vicious storm.
Asherah held Mari's life in her hands, but for reasons unknown took a liking to the young woman, and after some time offered her a new path: Rán always had Nine Daughters, and currently there were but Eight. It would not be an easy life, but there were no easy lives anymore, and this way Mari could serve the people and better herself.
Knowing she would make enemies by betraying Smoke, Mari accepted all the same. With the protection of the well-respected Daughters he dared not go after her, and for the moment Mari was free to train in peace. Asherah and Mari's new sisters began the process of forging her into a warrior. She learned slowly and with many mistakes, but learned all the same.
Two years later, Mari reached the point in her training that Asherah found acceptable, and after a small test of her skill and professionalism, she was set to make her vows to the sea goddess, and become a full-fledged Daughter of Rán. Her test was to guard a trade ship, The Grey Maiden, and follow Asherah's lead. Upon returning to the Free Isles, she would become the Ninth Daughter.
But the voyage was doomed. No sea beasts attacked, but pirates, an overwhelming force. Mari fought well, but suffered a blow from a mace to her side, and toppled overboard, where she quite nearly drowned. She has no knowledge of what became of the ship or of Asherah, though her leader was alive and well last Mari saw.
Injured, alone, and without most of her weapons, Mari's goal is to find a way back to the Free Isles, and pray to the goddess that her mentor survived the battle.
Mari
Marisaya Njalsdottir || 20 || Female
Race
Half-Elf (Silvari and Norgardian)
Appearance
Mari's undoubtedly a little small for a fighter, but moves with the grace and poise of someone who has had thorough training, if not a great deal of experience. She can easily pass for human even if her auburn red hair isn't covering her lightly pointed ears. Her eyes are a bright sea blue-green, and she typically gives off the look of someone still full of life and energy.
She wears light armor, mostly embossed and studded leather that's probably more decorative than it is protective, with a minimum of cobbled-together plate. It's in Mari's interest to stay lightly geared, considering how often she finds herself on open water.
Personality
Mari is fierce, bold, and passionate, and a genuinely good woman at heart. She feels she has a great deal to make up for from her youth, and believes fully that the Daughters of Rán are her way to redemption.
When working Mari is serious, focused, and efficient, and though at times self-doubt can slow her down, she has enough courage to forge ahead even when she suspects she might fail. Recently she has found meaning and purpose in helping others, and will gladly take up a worthy cause even at risk to her own safety or fortune.
In quieter moments, Mari is fully capable of relaxing, unwinding, and sharing a drink and stories. She's not secretive about her past or her feelings, and finds that she connects with and empathizes easily with others.
The Ninth Daughter of Rán
Background
~Aspiring Mercenary Priestess ~Lower Class, Criminal Background ~Daughter of a runaway Silvari noblewoman and a Norgardian smuggler
History
Mari is the result of a love story that ended in tragedy, the child of a young High Elven woman forced to flee from a political power struggle and a common smuggler that long since left the north behind. She grew up in the Sea of Swords, and her parents were both killed when her mother's family rivals caught up with her.
Her father's debts were passed down, and Mari found herself in the indentured servitude of a criminal and pirate lord, an Izyrian named Ihsan. She worked for him and his crews, hopping islands and pickpocketing, thieving, spying, eavesdropping, anything to earn her place and keep a roof over her head. As she grew, she graduated to more direct assistance, and took some part in piracy and raids.
Her life changed at 18, when she was caught stealing from a woman named Asherah, First of the Daughters of Rán, a small but respected and even feared group of women sellswords. Often known by other names such as Sisters of the Sea or Witches of the Waves or simply the Sirens, the Daughters belonged to the clever and cunning sea-goddess Rán. The gifts she granted her Nine Daughters were not always extraordinary, but it was believed that the presence of a Daughter aboard a ship could well be the difference between a smooth voyage and a death at the hands of a passing leviathan or vicious storm.
When Asherah unexpectedly took a liking to Mari, she felt the Goddess had guided them together. Rán's Daughters always numbered Nine, but recently one had passed, opening a place for Mari if she wanted it. Even knowing she'd make an enemy of Ihsan by betraying him, Mari accepted, and began two years of hard training with her new sisters, who protected her while she prepared to join their ranks. She learned slowly and with many mistakes, but learned all the same.
Now at the end of her training, Mari faces a rite of passage: venture into the Blackwood, alone, and make her way into the forgotten places with Rán's guidance, to find her hidden temple, a place supposedly only accessible to the Nine Daughters. There she will pray and accept the gifts the Goddess offers, seizing the power she feels she needs to fully make amends for her past.
Motivation
Mari must find the Hidden Temple of Rán, hidden somewhere in the Blackwood, and complete her initiation into the Daughters of Rán. After that, she can follow where the waters take her, and sell her sword and skills to those she feels need it most.
Witch of the Waves
Skills
Mari is a former thief attempting to remake herself as a proper warrior. Her abilities are spread thin between combat, knowledge, and underhanded skills.
Valerie's overall experience. She's still entirely new to combat and adventuring.
Strength: 2/10
Valerie's striking power. She can't rely on her strength against most enemies, and needs to look for weak points to strike instead.
Finesse: 4/10
Valerie's dexterity and speed. She can dodge slower attacks reasonably well while she has mana, and can sometimes hit difficult targets with her attacks.
Cunning: 1/10
Valerie's skill at stealth and underhanded tactics. She had a very formal training, and while she's lithe, she's no good at subterfuge. She's extremely vulnerable to "dirty" tactics.
Spellpower: 3/10
Valerie's magical aptitude. Still a beginner, but she has decent magical talent, and her offensive magic will pose a threat to weak enemies.
Vitality: 1/10
Valerie's tolerance to physical damage. Valerie can only endure a few hits before she weakens significantly, her lack of armor making her all the more vulnerable.
Fortitude: 2/10
Valerie's resistance to mental effects of magic. She can guard against basic spells, but trained mages can easily break her defenses if given the chance.
Mana: 2/10
Valerie's physical and magical energy limits. Until she gains more experience, she'll tire out and become exhausted quickly.
Magical SpellsHeavenly Light || Offensive A basic projectile spell, Valerie launches a small bolt of light magic at her target, inflicting minor damage if it hits. Healing Glow || Defensive A weak healing spell, magic glows in Valerie's palm and will heal her over time until she cancels the spell or runs out of energy. If used in combat, no other action can be taken that turn/post.
"Life trapped in a castle isn't for me. I could be so much more."
Valerie, Lost Princess of Aurivale
Physical Attributes
Level: 2 (+1)
Valerie's overall experience. She's defeated a single enemy, and needs to beat many more before she can fulfill her potential.
Strength: 2/10
Valerie's striking power. She can't rely on her strength against most enemies, and needs to look for weak points to strike instead.
Finesse: 5/10 (+1)
Valerie's dexterity and speed. She has a natural quickness and elusiveness, and has been able to hit moving targets under pressure.
Cunning: 1/10
Valerie's skill at stealth and underhanded tactics. She had a very formal training, and while she's lithe, she's no good at subterfuge. She's extremely vulnerable to "dirty" tactics.
Spellpower: 3/10
Valerie's magical aptitude. Still a beginner, but she has decent magical talent, and her offensive magic will pose a threat to weak enemies.
Vitality: 1/10
Valerie's tolerance to physical damage. Valerie can only endure a few hits before she weakens significantly, her lack of armor making her all the more vulnerable.
Fortitude: 2/10
Valerie's resistance to mental effects of magic. She can guard against basic spells, but trained mages can easily break her defenses if given the chance.
Mana: 2/10
Valerie's physical and magical energy limits. Until she gains more experience, she'll tire out and become exhausted quickly.
Magical SpellsHeavenly Light || Offensive A basic projectile spell, Valerie launches a small bolt of light magic at her target, inflicting minor damage if it hits. Healing Glow || Defensive A weak healing spell, magic glows in Valerie's palm and will heal her over time until she cancels the spell or runs out of energy. If used in combat, no other action can be taken that turn/post.
"Valerie the Bug Slayer? Gotta start somewhere. I know I can do this."
Personality: Freya's quiet on the surface, and not the easiest girl to open up. She'd much rather listen to others than talk about herself, and at times can seem secretive or sly. She may enjoy writing, but she's not the best with words when put on the spot. She's never made friends easily, something she's actually quite hard on herself about.
Despite her enjoyment of archery, Freya is not violent at all, practicing it at first as a way to spend time with a friend and later as a way to find some inner peace. She'll resort to violence only if she feels she has no other choice. Bravery is not something she lacks, though, and she'll jump at a chance to help others, so she can make ties with actions rather than words.
Freya has been looking for a fresh start around new faces for a while now. This is not exactly what she had in mind.
History: Freya grew up the younger of two children in a fairly well off family, spending most of her childhood in a moderately sized Pacific Northwest town. She had a stable, normal life for the most part, finding her interests in school in things like art and writing, and beyond it in activities like archery and rock climbing. Freya wasn't the most popular or outgoing girl, but she had a steady circle of friends and a healthy home life.
Her world was turned upside down at the age of 16, however, when she and her best friend were hit by a drunk driver while Freya was behind the wheel. She made it out with only a broken bone in her arm, but her friend was killed. The trauma from that is something she still hasn't properly dealt with, and over her senior year of high school is proceeded to deteriorate several aspects of her life, the social parts more than anything.
She withdrew into isolation for a while, but near the end of her senior year her friends convinced her to skip school on a Friday and take a camping trip. It proved to be just what she needed, and started the process of turning her spirits around before she heads off to the east coast for a fresh start at a university.
But she never made it home. Freya got separated from the others on the road back, and pulled over to look up directions. That was when she felt the dizziness set in, and a few seconds later she slumped back in her seat. She woke up somewhere completely different.
She's a little on the slim side for a fighter, but Fiona's plainly in excellent shape, with a poise and grace in motion only achievable through years of training. Her skin is fair and mostly unblemished or scarred, giving her a very "green" appearance as far as warriors go. She wears her strawberry blonde hair mostly loose, but partially braided behind her head into a ponytail.
Fiona feels the pressure to carry on her family's legacy, even if that's somewhat self-inflicted. She's eager to prove herself, and can be reckless at times, but it ultimately comes from good intentions. She doesn't want future generations of her family to need to sacrifice like the past ones have, and quietly dreams of a peaceful life in a world she's helped heal. She doesn't enjoy battle, but she'll dive into it head first if it needs to be done. She's quite hard on herself for her failures, particularly if it was someone else who paid the price for her mistake.
She can be a little too serious at times, always focused on the task at hand, but with a little persistence she responds well to the personalities around her, and adapts well to social situations even in tough times.
Biography
The de Valencourts have won great renown in the wars against demons. Fiona's grandfather was among the first to make use of God's Gift for warfare, and his descendants have carried on his work, one after the other accepting the gift and devoting their lives to the struggle. The weight of expectation was always on Fiona and her older sister Sophia, and they both accepted their fates without much in the way of hesitation.
They had more advantages than most growing up, as the de Valencourts earned a significant amount of power in multiple northern nations for their work, which meant Fiona was able to devote her time to training and preparation as a teenager. Never able to match her older sister, she nonetheless grew skilled and capable, all while the crusades raged on, up to the creation of the fortress at the edge of the abyss.
Times have changed, and now warriors have begun to descend into the abyss, to battle demons and face the complete unknown. Sophia was one of the first to venture down, and she hasn't returned. Now it's Fiona's turn. Optimistic but nervous, she hopes she can locate her sister, or at the very least make a difference in the grand scheme of things.
In Battle
Gift
Spiritual
Passives
de Valencourt training || +1 Power, Skill, Resistance
Fiona doesn't have much experience to speak of, but she has had some of the finest training a young warrior could ask for, and it has helped prepare her for the hard road ahead.
Physical Attributes
Power: 8 (Base 7, +1 from passive) Skill: 14 (Base 13, +1 from passive) Resistance: 6 (Base 5, +1 from passive) Spirit: 1 Action Points: 3 Health: 70
"I fight with Heaven's fire in my heart. I'll never give up!"
Spells and Feats
Blessed Smoke || 1 AP
Upon spell activation, white smoke wafts from Fiona's body. While the spell is active, she can briefly shift into an entirely-smoke state and move very rapidly a short distance in any direction, even up. Used to dodge attacks, quickly reposition, escape an enemy's grasp, or slip through very tight spaces. Effect: Skill +4 on dodge attempts (ignored by certain magic attacks), lasts 3 turns. Does Not End Turn
Heavenly Daggers || 1 AP
Fiona launches a trio of magically conjured daggers at a target. If they hit, they burst with holy fire, effective against demons. The flames are difficult to extinguish, inflict damage, and can weaken enemy armor/resistance. Effect: Power +2 Effect: Holy Flames (-2R for two rounds unless extinguished) Ends Turn
Heavenly Pierce || 2 AP
Fiona's strongest attack. After a brief moment to focus, she lunges forward behind her sword in a straight line at high speed, taking smoke form and piercing through anything in her path, inflicting high damage. If the attack misses or is blocked, Fiona suffers a heavy drain on her stamina, and becomes Fatigued. Effect: Power +10 On Miss or Block: Fatigued applied to Fiona. Ends Turn
Minor Feat - Desperate Strength || 1 AP
Fiona focuses her inner spirit on her physical strength, gaining a small boost to power while suffering a minor penalty to her toughness. Effect: Desperate Strength (Power +2, Resistance -2) for two rounds. Does Not End Turn
Inventory
de Valencourt Sword || P: +2 S: +3
A thin, one-handed straight sword, double-edged. An elegant, well-balanced, finely made weapon, it serves both as Fiona's tool for slaying demons and as a symbol of her family's relative wealth and power compared to much of the world. It was a gift from her mother, upon the completion of her training.
de Valencourt Spellsword's Attire || S: +2 R: -3
Fiona wears a personalized uniform in her family's colors, clean white and solid red, the fabric thin and light and comfortable, well suited to the hot southern climate. The material and the expert tailoring mark her status somewhat, as does the gleaming, polished steel breastplate she wears. It serves as her only piece of real armor, leaving her light and fast in battle, but also more vulnerable to damage.
Freya was an attentive listener, but even for her picking up bits and pieces of information from the rest of the unfortunates stuck here was difficult. Two different people were looking for someone they'd lost; that was easy enough to understand. Freya hadn't lost anyone, being alone when she passed out. She just hoped her friends wouldn't go back looking for her. Would her car still be there? Her things?
Her things. Freya's hands went to her front pockets, finding her phone there. Good, still over half battery. Bad, no signal. She immediately turned it off and slipped it back into her pocket. Otherwise, just car keys without a car to go in, and some useless hair ties.
Back to people-watching. Two of the boys seemed to know each other. She caught one name, Brent. The twin girls were Aina and Hannei, the boy that helped them Marcus... were there more? It was hard to tell if they were missing anyone in the tall grass.
Brent's story seemed similar enough to her own. "Yeah, I... I'd pulled over, I was driving behind some friends of mine but I lost them. Tried to figure out where I was, and then it's like you said: light-headed, and then faint. I've never fainted before in my life."
Freya didn't like the thought of staying here long, wherever here was, but she wasn't the type to take charge of a group this big, especially when all of them were complete strangers to her. She went back to people-watching, lingering on the edges of the group and the clearing, but she couldn't help but feel like someone was watching her, and before long she was more interested in peering into the depths of the woods than listening to everyone else. They all seemed just as confused as she was.
At the sound of someone's voice calling out, she stirred, like trying to swim to the surface from the depths, nearly drowning on her way up. When she broke the surface and came to her senses, it was with gasps and panted breaths. Damn nightmares. She sat up, bare hands feeling thick undergrowth in the forest floor she'd been unconscious on.
Wait... am I still dreaming? It sure didn't feel like it. She blinked rapidly, trying to slow her breathing, and she finally realized there were other people around, some asleep, some awake, and suddenly Freya felt self-conscious for the panicked state she awoke in. She awkwardly brushed loose hair out of her face, her forehead damp with sweat.
"I'm... I'm okay," she finally answered, looking up at the boy who'd asked from her seat on the ground. She tried to rise, only for a bout of dizziness to come over her, forcing her back to a knee. "At least I think I'm okay."
Nothing about her surroundings looked familiar, like nothing she'd ever seen before, like... not even earthly. She'd seen her fair share of nature documentaries, and nothing like this place ever came up.
"I'm Freya, by the way. Does anyone know what's happening? Anyone remember anything?"
Fiona de Valencourt took a deep, steadying breath. Not the first of the day, and likely not the last. She was eager to put her skill to use, to make the years of difficult training worth something, but that didn't stop the fluttery feeling of butterflies in her stomach. The abyss isn't as it seems, she'd been warned. She'd heard that a few times now, others telling her sister Sophia the same before she took her sword off to Zion, while Fiona still had to finish her training. It was the path that all de Valencourts took now, ever since the fortress on the edge of the abyss had begun.
She wished she could spend more time in the city. Fiona visited the de Valencourt house first, seeking out her sister. Her uncle had a fair amount of power in Zion, and commanded troops in defense of the city. Sophia was one of them, long since assigned to combat the flow of demons that tried to emerge from the darkness each and every day.
"I can't believe you're getting to take the fight to them before I do," Sophia complained, as they walked the streets together. The first order of business was making sure Fiona was well-stocked for the road ahead, though a bit of sightseeing was in order as well. "I think I'll be stuck defending the walls of this place forever."
"You'll get your chance," Fiona assured her. "Most likely they'll need to send you in next, to rescue me." She was mostly joking, but Sophia didn't seem to find it amusing.
"You haven't seen what comes out of that place, Fi. People die defending this city each and every day." She hesitated, noticing Fiona's concern. "Not me, though, obviously, no demon's going to cut me down, just... look. Watch your back, okay? You can't count on God to do that for you. And don't feel like you have anything to prove, okay?"
"I have to do my part," Fiona argued. "It's what I've been training for. I won't let others take all the risk, especially if I can make a real difference." She got the sense that wasn't what her big sister wanted to hear, so she backpedaled. "But... I'll be careful. Okay? Happy?"
"Sure. Peachy." Sophia sighed, and hugged her, before she held her by the shoulders and glanced up and down her length. "Hey, you make the family colors look pretty good, you know?"
Fiona rolled her eyes and groaned. "Ugh, please, let's just keep going."
The sisters carried on through the city, chattering about lighter things the rest of the way. It was overwhelming in so many ways: the buildings, the people, the heat, the activity. Fiona had never seen anything like it in her journey from the north, from the homeland of the de Valencourts. The sight of the sea had taken her breath away, but nothing compared to this city. If only she had more time...
But the call to arms for the recruits put an end to that, and set the butterflies to action yet again. Reluctantly she parted from her sister, and made her way to the imposing castle in the distance: a testament to the strength of those that had come to this place before her.
Fiona took another deep breath, and made her way inside, her head held high. Her ancestors were watching her, she knew. She had to make them proud.
Personality: Freya's quiet on the surface, and not the easiest girl to open up. She'd much rather listen to others than talk about herself, and at times can seem secretive or sly. She may enjoy writing, but she's not the best with words when put on the spot. She's never made friends easily, something she's actually quite hard on herself about.
Despite her enjoyment of archery, Freya is not violent at all, practicing it at first as a way to spend time with a friend and later as a way to find some inner peace. She'll resort to violence only if she feels she has no other choice. Bravery is not something she lacks, though, and she'll jump at a chance to help others, so she can make ties with actions rather than words.
Freya has been looking for a fresh start around new faces for a while now. This is not exactly what she had in mind.
History: Freya grew up the younger of two children in a fairly well off family, spending most of her childhood in a moderately sized Pacific Northwest town. She had a stable, normal life for the most part, finding her interests in school in things like art and writing, and beyond it in activities like archery and rock climbing. Freya wasn't the most popular or outgoing girl, but she had a steady circle of friends and a healthy home life.
Her world was turned upside down at the age of 16, however, when she and her best friend were hit by a drunk driver while Freya was behind the wheel. She made it out with only a broken bone in her arm, but her friend was killed. The trauma from that is something she still hasn't properly dealt with, and over her senior year of high school is proceeded to deteriorate several aspects of her life, the social parts more than anything.
She withdrew into isolation for a while, but near the end of her senior year her friends convinced her to skip school on a Friday and take a camping trip. It proved to be just what she needed, and started the process of turning her spirits around before she heads off to the east coast for a fresh start at a university.
But she never made it home. Freya got separated from the others on the road back, and pulled over to look up directions. That was when she felt the dizziness set in, and a few seconds later she slumped back in her seat. She woke up somewhere completely different.
Personality: Freya's quiet on the surface, and not the easiest girl to open up. She'd much rather listen to others than talk about herself, and at times can seem secretive or sly. She may enjoy writing, but she's not the best with words when put on the spot. She's never made friends easily, something she's actually quite hard on herself about.
Despite her enjoyment of archery, Freya is not violent at all, practicing it at first as a way to spend time with a friend and later as a way to find some inner peace. She'll resort to violence only if she feels she has no other choice. Bravery is not something she lacks, though, and she'll jump at a chance to help others, so she can make ties with actions rather than words.
Freya has been looking for a fresh start around new faces for a while now. This is not exactly what she had in mind.
History: Freya grew up the younger of two children in a fairly well off family, spending most of her childhood in a moderately sized Pacific Northwest town. She had a stable, normal life for the most part, finding her interests in school in things like art and writing, and beyond it in activities like archery and rock climbing. Freya wasn't the most popular or outgoing girl, but she had a steady circle of friends and a healthy home life.
Her world was turned upside down at the age of 16, however, when she and her best friend were hit by a drunk driver while Freya was behind the wheel. She made it out with only a broken bone in her arm, but her friend was killed. The trauma from that is something she still hasn't properly dealt with, and over her senior year of high school is proceeded to deteriorate several aspects of her life, the social parts more than anything.
She withdrew into isolation for a while, but near the end of her senior year her friends convinced her to skip school on a Friday and take a camping trip. It proved to be just what she needed, and started the process of turning her spirits around before she heads off to the east coast for a fresh start at a university.
But she never made it home. Freya got separated from the others on the road back, and pulled over to look up directions. That was when she felt the dizziness set in, and a few seconds later she slumped back in her seat. She woke up somewhere completely different.
[center][i][color=#f5f5dc][h1]Luminosity[/h1][/color][hr]Hey there! Thanks for stopping by. I'm Luminosity, but feel free to call me Lumi or Lum. If you're here, I suppose that means you have some interest in me, my writing, or in roleplaying with me. Here's a bit about me and my preferences. In general, if you want to talk, about RPing or anything else, just shoot me a PM. I always try to make time for new friends.[hr]
[img]https://img.roleplayerguild.com/prod/users/be0b1289-b9a7-4b6a-87be-6b2c2130b23c.gif[/img]
[hr][color=#f5f5dc][h2]About Me[/h2]
[b]Basics[/b][/color]
I'm in my 20s, female, and currently trying to figure out how that whole "being an adult" thing works. I've been roleplaying on this site for a while off and on, but in general I've been roleplaying for over ten years, here and there. I'm on US Central Time currently.
[color=#f5f5dc][b]Writing Level[/b][/color]
My writing level on this site varies from casual to advanced, though the sweet spot is usually around 3-5 paragraphs per post. If I'm feeling inspired I tend to write kinda long posts, so be warned. I've never been a free-level roleplayer, and writing that little per post is typically something that makes me lose interest.
[color=#f5f5dc][b]Activity[/b][/color]
I love RPing, but I am busy quite often, and so my posting rate will vary. Sometimes I'll be able to post multiple times a day, and sometimes I won't be able to post more than once a week. Please keep this in mind if you'd like to RP with me. Also that more applies to 1x1's, I do my best to be consistent if I'm joining a group RP. My normal writing times for RP are first thing in the morning or somewhat late at night, but sometimes I can squeeze posts in during the afternoon.
[color=#f5f5dc][b]Preferences[/b][/color]
I'm mostly into fantasy RPs with a good dose of adventure and action, especially dark fantasy settings. In terms of mature content, I prefer a certain level of realism, and I'm totally fine with language and gore (I actually really like writing fight scenes). I'm happy to write romance, but I really prefer not to force it or have it be the main focus of a roleplay, but rather something that happens naturally if it feels right for my character. I've never written smut/sex scenes without fading to black, and it's not something I'm especially interested in trying. I enjoy group RPs as well as 1x1's, and while I've GMed in the past, I don't do it very often now, due to stress and time constraints.
I really only RP as female characters here, as that's just my personal preference. I write all kinds in lots of genres in my personal work, but I RP here to simply write what I enjoy most. I'm fine with taking on minor characters or NPCs of any gender if the RP needs it, though.[hr]
[img]https://img.roleplayerguild.com/prod/users/2b5eda8a-2622-426a-a596-cd8dd0320cc6.jpg[/img]
[hr][color=#f5f5dc][h2]Games[/h2]
[b]Do You Play League of Legends?[/b][/color]
I used to! You can probably guess who my favorite champion is. I haven't played in a long time, though, since I was never very good and ran into one too many unpleasant online experiences. I still follow the game for all of the amazing art and characters it produces, and I'm interested in the upcoming titles in that universe that aren't MOBAs.
[color=#f5f5dc][b]So What Do You Play?[/b][/color]
Lately? [s]Apex Legends, Mortal Kombat 11, Final Fantasy (VII, VII Remake, VIII, XII, a real FF trip lately), and Resident Evil 3.[/s] Honestly, not a lot lately, just haven't had the time/interest in anything for a bit.
That's about it! Thanks for the interest, and if you want to get in touch, don't hesitate to send a PM my way. See you around :)
[hr]
[img]https://img.roleplayerguild.com/prod/users/03a61006-cb1b-452d-ad08-75592fc41c36.jpg[/img]
[hr][h2][color=#f5f5dc]Active Roleplays[/color][/h2]
No group roleplays active right now :(
[/i]
[/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><span class="bb-i"><font color="#f5f5dc"><div class="bb-h1">Luminosity</div></font><hr class="bb-hr">Hey there! Thanks for stopping by. I'm Luminosity, but feel free to call me Lumi or Lum. If you're here, I suppose that means you have some interest in me, my writing, or in roleplaying with me. Here's a bit about me and my preferences. In general, if you want to talk, about RPing or anything else, just shoot me a PM. I always try to make time for new friends.<hr class="bb-hr"><br><img src="https://img.roleplayerguild.com/prod/users/be0b1289-b9a7-4b6a-87be-6b2c2130b23c.gif" /><br><br><hr class="bb-hr"><font color="#f5f5dc"><div class="bb-h2">About Me</div><br><span class="bb-b">Basics</span></font><br>I'm in my 20s, female, and currently trying to figure out how that whole "being an adult" thing works. I've been roleplaying on this site for a while off and on, but in general I've been roleplaying for over ten years, here and there. I'm on US Central Time currently.<br><br><font color="#f5f5dc"><span class="bb-b">Writing Level</span></font><br>My writing level on this site varies from casual to advanced, though the sweet spot is usually around 3-5 paragraphs per post. If I'm feeling inspired I tend to write kinda long posts, so be warned. I've never been a free-level roleplayer, and writing that little per post is typically something that makes me lose interest.<br><br><font color="#f5f5dc"><span class="bb-b">Activity</span></font><br>I love RPing, but I am busy quite often, and so my posting rate will vary. Sometimes I'll be able to post multiple times a day, and sometimes I won't be able to post more than once a week. Please keep this in mind if you'd like to RP with me. Also that more applies to 1x1's, I do my best to be consistent if I'm joining a group RP. My normal writing times for RP are first thing in the morning or somewhat late at night, but sometimes I can squeeze posts in during the afternoon.<br><br><font color="#f5f5dc"><span class="bb-b">Preferences</span></font><br>I'm mostly into fantasy RPs with a good dose of adventure and action, especially dark fantasy settings. In terms of mature content, I prefer a certain level of realism, and I'm totally fine with language and gore (I actually really like writing fight scenes). I'm happy to write romance, but I really prefer not to force it or have it be the main focus of a roleplay, but rather something that happens naturally if it feels right for my character. I've never written smut/sex scenes without fading to black, and it's not something I'm especially interested in trying. I enjoy group RPs as well as 1x1's, and while I've GMed in the past, I don't do it very often now, due to stress and time constraints.<br><br>I really only RP as female characters here, as that's just my personal preference. I write all kinds in lots of genres in my personal work, but I RP here to simply write what I enjoy most. I'm fine with taking on minor characters or NPCs of any gender if the RP needs it, though.<hr class="bb-hr"><br><img src="https://img.roleplayerguild.com/prod/users/2b5eda8a-2622-426a-a596-cd8dd0320cc6.jpg" /><br><br><hr class="bb-hr"><font color="#f5f5dc"><div class="bb-h2">Games</div><br><span class="bb-b">Do You Play League of Legends?</span></font><br>I used to! You can probably guess who my favorite champion is. I haven't played in a long time, though, since I was never very good and ran into one too many unpleasant online experiences. I still follow the game for all of the amazing art and characters it produces, and I'm interested in the upcoming titles in that universe that aren't MOBAs.<br><br><font color="#f5f5dc"><span class="bb-b">So What Do You Play?</span></font><br>Lately? <span class="bb-s">Apex Legends, Mortal Kombat 11, Final Fantasy (VII, VII Remake, VIII, XII, a real FF trip lately), and Resident Evil 3.</span> Honestly, not a lot lately, just haven't had the time/interest in anything for a bit.<br><br>That's about it! Thanks for the interest, and if you want to get in touch, don't hesitate to send a PM my way. See you around :)<br><br><hr class="bb-hr"><br><img src="https://img.roleplayerguild.com/prod/users/03a61006-cb1b-452d-ad08-75592fc41c36.jpg" /><br><br><hr class="bb-hr"><div class="bb-h2"><font color="#f5f5dc">Active Roleplays</font></div><br>No group roleplays active right now :(</span></div></div>