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Tayibe, Iraq (Currently Under Control of the Islamic State)
November 9th, 2015
3: 27 P.M., Local Time


For a moment, there was a second sun in the Afghan sky.

The howls of men and dogs alike were silenced. Everyone stopped, arched their necks back, and uttered, in a variety of tongues, "Oh, sh*t".

The Dreadnaughts' helicopter was six million dollars with of machinery that was about to become six cents worth of scrap metal. The communications lines of the elite mercenaries it up with panicked queries for Belroth, manic cursing, and the equally loud silence of total shell-shock. The helicopter began tilting to the side as it very quickly slurred between flying and falling. It smashed into the ground, sending thunder rolling down the small, dusty alleyways of Tayibe and coughing up a cloud of black smoke not three hundred yards from where the Dreadnaughts had fast-roped in.

The city-if Tayibe could be called that- was in the middle of nowhere, about fifty or sixty miles from the nearest village, and its residents were as apt to die from dehydration and heat exhaustion as they were the Dreadnaughts' bullets. The village was a cluster of sun-bleached houses and a general feeling of dereliction-while there was a training camp for insurgents not far from the village, there was no doubt that this particular piece of Iraq was dying more quickly than the rest. Faces of the villages were scarred and weathered hands callused and shaky, and eyes dim and faded from years of the harsh desert sun. There were perhaps five or six thousand people in Tayibe, with a pretty uneven age divide: the constant influx of young men to the local camp made sure of that.

And, as of ten minutes ago, their demographics had changed. The Dreadnaughts were sent in on a very simple mission: somewhere inside Tayibe was a prisoner that the United States was willing to pay a hefty sum for. The Dreadnaughts were to come in, find the prisoner, and get back out. Simple! Just like the Battle of Waterloo and Operation Barbarossa were supposed to be. Unfortunately, some ISIS fanatic with an RPG had made that plan somewhat unfeasible. There was a very ominous change in the tide of the battle, as the Afghans, no longer beleaguered by Dreadnaught air support-and knowing their enemy had no means of escape-began shouting chants at the top of their lungs, loud enough to drown out the cacophony of gunfire. The Dreadnaughts very quickly found cover as seemingly the entire city of Tayibe began to descend on them; within a minute, things had gone from entirely-as-planned to being one of the roughest failures in the Dreadnaughts' history.

But this is what they got paid for.

A Look At The Dreadnaughts

The Dreadnaughts. Much like the city of Tayibe, they are entirely fictional, and much like the city of Tayibe, they are very deadly. They're unparalleled in the military world, an elite group of perhaps six to seven hundred mercenaries of peerless skill. All have come from dozens of countries around the world, ranging from special forces groups to the most prestigious hospitals to cutting-edge R and D departments. Regardless of where they hail from or who they hail to, they have one thing in common: They are damned good at their jobs. Charging exorbitant rates for equally unbelievable results, the Dreadnaughts have quickly cemented their reputation as the prime PMC amongst many others. Frequently getting contracts from The United States, Russia, China, and many other major players in the political arena, The Dreadnaughts have emerged as a small but nonetheless powerful blip on the global radar.

The Dreadnaughts, as you may have surmised, are who you'll be playing as in this RP. I have no idea why your character has joined forces with them: perhaps it's for the paycheck, which is...well, there's not a single Dreadnaught that needs to work a second job. Maybe it's for the prestige: there's a certain appeal to being a member of a group that even Delta Force and the Spetsnaz are impressed by. Maybe it's for the power-there's no doubt the Dreadnaughts are going places, and there's a lot of people out there who want to be on the winning team.

Regardless, you have one boss now: a man by the name of Belroth Daemond. Intelligent, charismatic, and a skilled strategist, he's carved the Dreadnaughts over the last nine or ten years into an elite group, and earned the respect of both his soldiers and world leaders alike in the process. An undoubtedly wealthy man, Belroth's origins are mysterious (the most that anyone has been able to deduce for sure is that Belroth was in some form of covert Cold War organization, and that he's in his fifties), likely because he changes his backstory every time he's asked about it. Belroth is a well-educated man who typically directs his troops from the front lines, normally overseeing his soldiers from a bird's eye view (aside from more sensitive, stealth-related missions, obviously), a stratagem which has proven to be unwise recently. However, he's certainly a skilled tactician, and is generally admired by the troops-but, given their paychecks, admiration is pretty damned easy to attain.



Always room for more, TheChancellor. Actually that's a straight up lie, we'll eventually get too many people, but for now there's always room.

And as for the drone, Beowulf, I must say I like the idea although I can make no promises as to how usable the drone will be in some regions we'll go to. My advice would be to make an EOD specialist who uses the drone whenever the terrain/nature of the mission allows. Obviously for a sneaking mission Howard's not gonna be the most helpful. I tried to find the article about drones but I couldn't-essentially, they were starting to find a large number of soldiers growing strangely attached to their specific robot. They'd risk their lives to go and retrieve it, take it out drinking, etc. Interesting stuff. I know they use them for checking out IEDs and defusing bombs-there could definitely be a place for him, although again, not making any promises. He may not get a ton of action, but we haven't had a drone used in any of this RP's incarnations. I believe Maxx had an attack dog once, that was cool.

Synthorian, this is a cool idea for a character but it needs some tweaking. Given how many scars she has, I feel like being "quite a looker" may be unattainable at a certain point. I'd commit fully one way or another. While Belroth's willing to take people of criminal background, he may not feel the risk of harboring a well-known hitwoman to be worth her asset-especially if people were currently looking after her. Running a PMC/attempting to establish his own nation-state, Belroth wouldn't want to risk entangling with the mob or national law enforcement agencies. If she dropped off the grid entirely/faked her death and constructed a new identity, then he may be willing to consider it. Or perhaps if she did some job for the government in exchange for amnesty. He might make use of her services through proxy but probably not directly. And to be in the Dreadnaughts, she'd need formal training (they conduct their own, and you're usually not considered for a frontline position/in the field position if you haven't already had a considerable amount), meaning she couldn't really do the gun kata thing. It's too reckless and risky. Her weapons are okay, although I'll warn you even with a suppressor the Vector's going to make noise unless you use subsonic ammunition, which is significantly less powerful and slower. Usable, but only from very close, and with little stopping power/penetration .You'll have to decide if that tradeoff is worth it. The bowie's also a little big for a infiltrator-something smaller might be a little better suited. It's close to a foot long, which might make drawing and using it quickly tough. Overall it's an interesting concept but a few things will need to get ironed out before she could fit in the Dreadnaughts.

Anywho, I'll be making the OOC shortly, so we can move our enlightened, scholarly discussions from here to there. I'll also make a character vault, where sheets can be submitted.
Glad to hear, Beowulf and Synthorian! As far as technology, it's more or less on-par with what we have today-I set it a year in the future mainly for the purpose of nothing coming up and contradicting what we have/allowing for a little wiggle room in terms of realism. However, I don't think a very functional prosthetic leg would be out of the question, particularly if he lost it while working for the Dreadnaughts. I'm not intelligent enough about prosthetics to know for sure, but I imagine (for someone with our characters' budget) it's not unreasonable at all. Dreadnaughts have a handful of drones, along with a limited air fleet (a couple of helicopters, a jet or two). A drone operator would actually be a fun character for someone to have, now that I think about it. As far as fun new toys in the realm of small arms, I'd say anything that's on the market today, or any prototype you know of that's being tossed around at the moment (which could be developed by a year in the future or simply acquired by Belroth and friends).

I'll probably put up the OOC later tonight. Take your time on character sheets-there's no rush.
Lookin' forward to it. I'm working on the sheets people have submitted thus far and may put up an OOC later. T

Don't know if the attributes are confusing anybody, but Maxx cooked up this system for helping if anyone needs it.

a 1 in an attribute is barely competent. Someone with a Constitution of 1 would be horribly out of shape (maybe not necessarily fat, just out of shape), an Intelligence of 1 would be a more-or-less dumb individual (not necessarily at a Forrest Gump level, just not bright).

a 2 is below-average. If you work out occasionally, but not often enough to justify a real physical job, you'd be here for Constitution. 2 for Strength might be someone with a little force behind them but not a whole lot-for instance, an elderly grandmother might be a 1 Strength while a spry 9 year old might be 2.

a 3 is average. Nothing exemplary but nothing damning. Just middle of the road.

A 4 is above average, proportional to how below average 2 is. So someone with a 4 Intelligence might be valedictorian of their high school but nowhere near the top of their university. Or perhaps a 4 Charisma is a very charming individual but not able to skate by purely on Charisma (we all know that one asshole that does that).

A 5 is superior-at the level they could find a career based solely off that one stat. A 5 in Charisma could do well in politics, a 5 in Constitution or Strength could probably do a professional sport (maybe not on the NBA/NFL/NHL level, but a step down from that-and do well), so on and so forth.

A 6 is extraordinary. Olympian. Someone with a 6 in Dexterity would be Annie Oakley, or a 6 in Intelligence probably a few IQ points shy of Stephen Hawking. I'm going to put "7" as the "Legendary" status, so any famous historical figures you can think of would fall there for their relevant stat (Marilyn Monroe and Bill Clinton would be 7's in Charisma-hey, regardless of your political views on the guy, he's a suave suave mofo; Usain Bolt would be a 7 in Constitution; Einstein would be a 7 or maybe an 8 in Intelligence, so on and so forth).

Hope that helps give you a frame of reference. Remember you don't need to be good at everything, and it's okay for you to have a character with crippling Intelligence/Wisdom/Charisma if you're going for a physical powerhouse-and vice versa. The Dreadnaughts only take the best, so if you're signing on as an analyst and still trying to keep all your stats good, I may start asking questions. Optimize towards what you're gunning for, and then decide if you want to go all the way or leave just a bit of a buffer on your weak zones. I can help give suggestions if anyone needs them.
This looks pretty solid to me. Personally, I'd find a point from a stat other than Strength to buff up Dexterity to 4 (what self-respecting dancer has a Dexterity of 3?), but overall the sheet checks out. Belroth will have another Finn to chat with, haha.
Plagiarism is such a strong word. I prefer "took unreasonable amounts of inspiration from". Glad to have you back! If it's any consolation, I don't intend for the Fate points to be a major component of the RP, just to serve as your one Get Out of Jail Free card.

Glad to see some interest in this! If a few more people express it we'll set up an OOC.
Hey now. Pictures like that are spoilers. Now they all know about [hider] the abrupt end of the RP, where the substance-dependent Dreadnaughts must pass a Willpower check to cope with their PTSD[/hider]
May

If May had more in the way of ferocity than she did felicity, then Baron's leg brushing against her may have been eerily reminiscent of waking a grizzly from its hibernation. Luckily for Baron, May was pretty damned far from a grizzly-although she may have been fit, in another life, as a teddy bear. Where Baron glanced into the car-if he were to focus on the up-close reflection of the window and not the further-in plush leather and sleek design, he'd see a face. Perhaps disturbingly, not his own. A girl's-hard to place exactly how old, but it would be a fair guess to say she was old enough to buy cigarettes but not alcohol. Her features were round and smooth, a born-with-it grace adorning her features with more ease than any plastic surgeon or makeup artist could ever craft. Fading streaks of blonde clawed their way up from the wavy tips of her hair, the dye wearing thinner as it reached her roots. Been a while since she'd seen a hairstylist, perhaps. Smokey eyes were blurred and runny-presumably, from tears-and there was a brief look of desperate, I don't want to believe in case it doesn't work out hope on her features. Nervous teeth chewed into the bottom lips as her brown eyes watched Baron's with eager hesitance.

But that was the beautiful thing about May. Baron might not even notice it. He could lift up his leg, walk off, and never again cross paths with the supernatural Thunderbird that lie before him.

Of course, that was assuming May had nothing to say about it. Baron had perhaps run across a telepath in the past-being a psychologist with an interest in metahumans, it wouldn't be far-fetched. But had he ever heard of the term, he'd surely be able to figure out what was occurring-a voice, crystal clear appearing right in his head, sounding from everywhere and nowhere. The vague, almost-electric sensation of touching the car, of being dangerously close to a live wire-or, perhaps, just a human soul. The car, when touched, seemed to be alive, a force of nature or wild beast rather than cold steel sitting unoccupied on a Friday night in Mendel. The curves seemed natural and organic, the lazy glint of light off the well-polished wax job mirroring that of a light dancing off someone's eyes.

And all the while, May would not shut the hell up. Her voice was a strange mix of throaty and high-pitched: one got the impression she was perhaps a singer, or at least had vocal training of some sort, although she clearly wasn't employing it for the purposes of everyday conversation. The periodic hiccup of someone who's just finished crying interrupted her soliloquy, which raised the question of how the hell a car hiccuped, or needed to hiccup. Mind over matter, as they say. She chattered out words like a machinegun, some frenzied stream-of-consciousness conversation that probably would've continued just as fluidly had Baron not been there.

HEY! Oh my God thank you Jesus finally somebody. Please please please pretty please don't let go. Like don't move away from the car. Just keep touching it okay? Please? It's been so long I don't think I can-oh I sound clingy I shouldn't do that. Um. Hi. Please don't let go. I'm May. I'm the car. Well I'm not the car I'm like more than the car but currently I'm in the car. No not in the car like I'm not inside of it but like I'm possessing the car? No possessing sounds scary. I'm not like a demon or something. I'm a person. Who's in a car. Who is a car. I don't really know. Look please don't let go okay um I'm sorry if I'm freaking you out or something but I promise this is all on the level okay? I just haven't had anybody to talk to in a while and I'm just...uh...listen um listen I can make it worth your while, okay? Like do you need a ride somewhere? I can drive for you in case it hurts your leg-oh sorry I just saw you had the brace on and I like wasn't prying or anything i just thought maybe you might like that? Not that like you need help or anything just in case I thought I'd offer. Um. We can take your friend to? Also I'll like cover gas and stuff and drop you off wherever you need to go I really don't mind like it'd be cool we could go hang out for a while or just you know ride somewhere i don't...um...the car's, like, really nice? I don't want to sound like I'm grandstanding cause I mean it is my car and all but like it's totally vintage and I've just kept it in good shape and all? It's like really super killer-diller you know and maybe uh if you wanted to ride around in it I could just take you wherever. Oh I already said that didn't I? I'm sorry. I'm just nervous. Really nervous. I....um, please don't...please don't let go. The Thunderbird, at this time, let out a sharp huff from the exhaust pipe as if it was entirely out of breath and trying to catch its wind back. Oh I haven't even introduced myself yet have I? I'm so silly. My name's May. Sorry if I'm talking too much. I talk too much when I get nervous sometimes. Not that you're making me nervous you're totally cool I just I dunno I get nervous sometimes you know I don't have like any problems or anything so don't think I'm crazy. I just. Uh. Oh no I'm scaring you off aren't I? I'm sorry. I should just go.
Well Hey Hebaboh I think I'm interested in you

Glad to hear it. Leonerdo will be serving as moderator/Co-GM/resident bridge troll so feel free to subvert authority by annoying him however you desire.
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