"It's a long story, so why don't we talk about it over a meal? We're all hungry right now, aren't we?" Iṃgor attempts to prevent an escalation, or to at least postpone it. Hunger tends to agitate carnivores, so Iṃgor assumes that to be the case for people too. Besides, it at least allowed the explanation to take more time.
Iṃgor chuckles slightly at the "I don't have eyes literally everywhere" remark, mumbling "But I do, at least for a hundred meters and some more; if I know what I am looking for". After some further thinking he asks Harold: "Could I also have a set of metal bolts for the crossbow manufactured from what is left of the metal? For when wooden bolts are not enough. If possible, could they be engraved with this rune?" Iṃgor draws the 'Ignite when ordered' rune he saw on the sword onto a small sheet of paper he carefull ripped from one of the sheets the old enchanter in oakstown used to draw the runes he gave to Iṃgor on. Once he had his answer from Harold he flicked the piece of paper into the air, where it ignited and burned to ash before its remains fell onto the ground.
Noticing the cluelessness regarding Alexander's switch weapon in the room, Iṃgor proposed: "You have already been in combat, what weaknesses regarding your weapon did you notice? Think about how your new weapon could fill those gaps. I also recommend to not have your switch weapon entirely replace your current main weapon. In my case, the crossbow can be expected to have superior range and firepower compared to the bow, however firing a second bolt will take much more time than firing a second arrow with a bow. So I will only use the crossbow whenever the additional range and firepower outwheigh the longer reload time. A picaxe is hard to wield, but can easily pierce armor; if there is no such protection for the enemy to begin with, a sword or knife will do a better job, thus I will keep it." Remembering something he turns to Joshua: "This reminds me, I was attacked by a dog infected with the beast plague in the forest near oakstown, I don't suppose that is normal in that area?"
NC Name: none/hasn't felt like naming it was necessary yet Quality and Type: Low-Middling Quality Standard Type Weapons: FB-013 Assault Rifle, FB-006 Combat Blade, FB-029 Rocket Launcher. Equipment: FB-02 Thruster Pack, FB-G001 Generator, FB-NCC-002 Neural Connection And Control System. Appearance: Metallic dark gray paint
I do not see any additional/improved equipment, is that intended or forgotten?
Joe is the son of the mechanic Arin Verona, working in Smith's rest, which allowed Joe to get to see a few NCs in his life while his father was working on them. He also picked up a bunch of scientific knowledge regarding engineering from him. An old but still post-cataclysm computer was a gift for his 13th birthday; it only had a commandline interface, although it was possible for it to display and generate images. Especially the lack of a graphical user interface paved the way for Joe to learn much about computing with his remainder of a child's ability to learn complex systems quickly, given sufficient interest. About two years ago the financial situation of the family got really bad, so Arin decided to sell Joe's computer. Unfortunatly without consulting him first. The very same day Joe noticed and snapped, punching his father in the head during the rage which lasted only a few seconds before he regained control. The force of the punch was great enough to break his hand and permanently damage his father's brain. As a result of the damage, Arin's long-term memory is unable to store new memories, although previous memories from before that day remain unaffected.
Age: 26 Personality: Joe is usually the analytical type, using knowledge to his advantage. It is very hard to anger him, and if he is in a rage it only lasts for seconds, but during those seconds he is capable of anything, except staying calm and analytical.
height: 1.79m normal weight, although closer to underwheight than to overwheight pale as a vampire
Tactical preference/skills:Joe isn't really cut out for combat, mostly because his tendency to overanalize his situation lowers his reaction-time significantly; in some situations 2 seconds pass before he can react. As such he usually prefers to be in safe locations during a battle, being rather involved in communications, tactics or cyber-warfare(taking remote control of an enemy unit and the like). He is not a great tactitian despite his analytical nature though Other things of note: NERD!!!
Code-Name: Swarm
Body-Plan: A general humanoid, although armored and handless. Where the hand would normally be is instead a currently unoccupied weapon or utility slot Type/Quality: It acts as a ranged unit, taking out both grounded and airborn targets, preferably out of their range. Middling-low
The 22 missile launcher have a reload time of 40 seconds and it takes about 4 seconds to fire an entire volley of missiles.
To ease targeting and target-prioritizing, the head is equipped if a more powerful radar, which can manually be focussed in any direction to increase its range in that direction a bit.
The Swarm is equipped with 2 guidance systems:
A cruise missile controller for precise strikes with single missles
An IR-laser to aim at whatever a volley of heat-seekers shall target. The laser itself has not enough power to do any damage on its own
General Description: The Swarm Is a heavier, hunchbacked unit with an extreme focus on long range combat and defensive armaments. It features numerous long-range high mobility missile launchers, and it would have a high-powered plasma cannon in the waist, but that mount is currently unoccupied. As well, the Swarm has an interesting backpack design suited for aerodynamics and in-atmosphere flight speed, effectively meaning that while it's slow as mollasses on the ground, its actually sort of fast in the air. However, if the backpack was hit by a heavier weapon, due to speedy and shoddy construction, it does have a chance to damage the rest of the unit. Thus, the pilot should always point towards the enemy.