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    1. malmshodes 12 yrs ago
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Kafka Komedy said
I think I get it. It's like every world you get a new skill tree based on that world, and you have the choice of investing more in one of the skill trees each world.Did I get it right?


Yep pretty much.
Another idea I have is that we could have two, uhm, points, I guess, and those points can either be used to invest in a new basic first tier skill, for the current world, or further earlier abilities.
Gentlemanvaultboy said
I'm slightly confused about abilities, though. Are these things we pick up on the current world we're in, or do we start developing them spontaneously the more we jump? To use a common example, on Dragonball World would I have to put in the time to learn Ki attacks or would they just begin to develop?

This is a good question, and its the main thing that I'm concentrating on now since I feel, aside from this issue, we have enough to begin.
The first ability is easy. Our characters will just find themselves with it. Now it could be based off something from another universe, or completely original, your choice, but its going to be there once you start. It'll be weak to begin, but it'll develop as we go on.

As for the secondary abilities, yes, they just start to develop spontaneously, if you want. The problem is I'm not sure how to do our character's growth. Right now, I'm thinking people will have to choose between either expanding their original core power, or opening up a new branch of abilities based on the world we're currently on. So with each new world we get to we'll either be able to open up a new core skill based on the world, Or expand on a previous base skill.

I'm sorry if this doesn't make sense. I'm on my cell, and kind of in a hurry so please let me know if anyone would like things made clearer or has any other ideas on how to manage growth.
dancingpotato said
I suggested a world in which the Roman empire didn't fall, and proceeded to take over the world. But then they had nobody to conquer on their world, and decided to take over other universes.

Oh yeah! There's that one too, but I don't think anyone was wanted that one as a starter arc.
Rin said
I dunno, I think there's a Mongolian chap who'd disagree with that... >.> <.<But in all seriousness, I thought... "Jumpers" were supposed to be pretty rare, so the whole thing with them conquering other universes doesn't really make much sense. ^^;...NEW IDEA FOR A FUTURE WORLD: THE ETERNAL KHANATE OF IMMORTAL CYBORG GENGHIS KHAN! : D (oh god this is a joke)

Well, the way I saw that idea was that they, the Roman empire world Government, knew of the jumpers, from a few rare past experiences, but didn't have any of their own so that's why they'll go after the jumpers. [quote=dancingpotato]

Kafka Komedy said
So, when is the OOC going up?

I'm going to try to get it up when I get home tonight, but if not then, then tomorrow for sure.
Oh Alrighty Then. We'll have our first arc take place in a hub town setting :)
HeartlessNobody said
Just as a silly question that may have already been asked. How do we decide the first and following worlds to jump to?Is it general consensus or is it a suggestion like system where we all suggest one world and then the GM decides where to go from the list of suggestions.


Right now we're working more towards a consensus, but if we don't have a world decided on in another day or two, I'll try to pick one, be it with deliberation or the drawing of an idea out of a hat.
malmshodes said

Well, our first powers could really be anything. I can't think up any real limits to place on them, but for keeping in mind that the powers will be starters, and will be very basic in the beginning so there's time to grow. As time goes on they'll learn, and gain new abilities from the various worlds they find themselves in.
VitaVitaAR said
Um, how do you mean this part? Especially the bolded bit.

Well, in the beginning of the RP, our characters will find themselves with a new ability, or skill that didn't exist before, and it could be something completely original, or something based on a fandom. It'll be something small, basic like a root ability. Then, as they get older, go through different worlds, they'll pick up new skills, and items.
Sorry everyone. Work, life, and all that stuff that tends to get in the way of the imaginary world.
Psyga315 said
I GMd a multiverse-hopping RPG before and had it so that the first characters we had were making their first jump, so just starting out. Later on we'd bring in vets, people who were more experienced in jumping.


Oh! That's really great! I'd love to hear some input. How did your world jumping rp go? How did it start? Any advice on keeping it going?

dancingpotato said
This sounds interesting. I'm in. Also, a concept for a world. I was thinking maybe one where the Roman empire didn't fall, and took over the world.

That could work. The technology might not be that different, but our characters would find ourselves in trouble, because they did something illegal, or maybe the government in that Roman controlled world is aware of jumpers and is trying to catch some to study them and find away to jump in order to expand their own powers.

Kafka Komedy said
So, the first jump in the RP is the first jump our characters make? Or have they discovered that they have this ability before? I'm asking this mainly because I'm confused about power diversity in the group.


Yes, it'll be the characters' first jumps, and will be learning about their abilities for the first time.

Rin said
Well, had a random idea for a starting world at least, but not sure if it's any good. ^^; Basically something like... Traverse Town, was it? I haven't played Kingdom Hearts in a loooong time but I think that was the name of the world that was basically a kind of dimensional hub or something where stuff from a whole bunch of other worlds ended up drifting to somehow. Just a random suggestion though. ^^;


Mmm We could do something like that. This way, it could explain how our characters ended up gaining such a wide variety of abilities since all sorts of things would be flowing in and out. The only thing I kind of have a problem is I've been envisioning our characters taking some time to figure out that they were jumping like they wouldn't have any clue till anyone told them of the old stories, or they figured some things out by putting some legends together or just from constantly going from one place to another. It might just be me, but a town like that would come best after a few jumps.
Of course I'm open to the notion.

Kafka Komedy said
I'm all for that. What kind of powers would the characters absorb though? Would it be up to the player?

Well, our first powers could really be anything. I can't think up any real limits to place on them, but for keeping in mind that the powers will be starters, and will be very basic in the beginning so there's time to grow. As time goes on they'll learn, and gain new abilities from the various worlds they find themselves in.

Lost Cause said
Actually, I should probably find a new idea. With my history all I'll wind up doing with the TailRed idea is looking for ways to creep everyone out with it. >.<


What's tailred?
Kafka Komedy said
Hm. I may be interested in this. Sound kind of cool, and I'm a big fan of character development and arcs. So, how would our characters meet? Would they all happen to jump to the same world at the same time? How widely known is it that some people can jump? As for suggestions for the first world, do something you know. I also wouldn't mind something medieval and magic themed, like Skyrim or Fire Emblem. Also, props dude, this idea is ingenious.


Yeah, they'd all jump at the same time, and find themselves in the same world, within a relatively close range of one another. I'm thinking that'll be a thing with jumpers: Their first jump is always at the same time, towards the same place, with a set group of people. Maybe there's some kind of cosmic clock that rings, and the ring activates something in certain individuals, and that's what jumping really is, and when people learn how to control it more, really their just navigating the cosmic sound waves, or something like that. Eh. I'd say it semi common knowledge like people from most universes have at least heard of jumpers before, but most haven't met any, and a good deal believe them to be no more than legends.

I haven't played Fire Emblem, but I'm a big fan of skyrim so that might do. Plus, I don't think its TOO harsh of a world for new characters to survive in, and there skills people can pick up there. So that could work. Is there anyone here that's not familiar with the elder scroll games, or who maybe would like to see something different? I'm always up for suggestions.
Also, does anyone have any ideas preferences in regards to what kind of world our characters should find themselves in first?
Sorry about the long wait. Work, and then dogs, and then studying for finals. It's crazy, I tell you!
I'm glad to hear it! Welcome aboard Tachi!
So does anyone have anything they'd like to add, or comment on? I don't have too much. I'm still trying to think up how the character's growth is going to be. I'd like for there to be no regulations on abilities so long as people gain them gradually and don't OP them, but I've seen ideas like that fail. The same thing with stat based systems. It's a tricky area, I think!
Also, oh wow, we're already on five interests. O.O
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