Avatar of ManoftheNorth
  • Last Seen: 7 yrs ago
  • Old Guild Username: ManoftheNorth
  • Joined: 12 yrs ago
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    1. ManoftheNorth 12 yrs ago

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I am still very much here.
Name: Eric Levins
Age: 39(Appears 29)
Position: Alpha
Job: Eric runs Bar, well "commoners" call it a bar. He runs a fine establishment where people of all classes and trades can come, drink, and talk to their hearts content. He makes ample salary, but the true reason he has it is to run his Info-brokering. He keeps tabs on all around the city and across the Packs around the territories. This Establishments works as a bar, speak easy, and Lycanthrope housing unit for traveling shifters, abandoned shifters, or shifters on job with traveling work, such as espionage and courier work.
Appearance:

History: Eric doesn't disclose much of his past, save for the fact he grew up outside of a pack, and his life has been a long journey, in short years.
Personality: Eric is a stout man, often giving only encouragement, wisdom, and firm tones. Though, his reasons are all just and for the greater good of his people. He can sometimes seem cold though due to his nature of firm tongue and stout body. He doesn't speak softly unless consoling the females of the pack or when speaking in private of a matter of personal or important nature for himself or someone else.His own true flaw, is his anger.. Eric is a steam canister, he is a perfect fuel for hours on end and can efficiently get the job done, but if you offset his pressure, by even the slightest bit, he could boil over into a bursting rage of hot steam, scorching all that stands in his path.
Goal in Life: Eric's goal is to concrete a community for the packs, and to live safely within a world, even if it is a secret one, where he can protect those he cares about and the ones he looks after under his leadership.
Other: He has a trio of slash mark scars across his right shoulder, a duet of scars singing across his lower back from one side to the other, and then a soft scar just on the outside of his left eye, where his eye-lids connect on the outer side of his face.
I will make an Alpha then, I should be able to get back into my ALpha Groove, it certainly isn't my first one. XD Let's hope it isn't my last one either.
Hmm, I thought about applying for the Alpha position, but I am too worried I wouldn't play it right. So I may go for Beta or Protector.
ARRAYAH! Old friend, how are you? You have my interest. It is nice to see another Werewolf/Shifter Rp since we met in Akela's.

I would love to play any role you want to me to play, I won't assume that I can have any spot, but I am more then happy to play any you feel I am good to play in. I played a Protector and Beta in Akela's, so I figure that is at least some kind of scale more ability. XD

Nevertheless, I won't imply I am suited for anything. It is just a pleasure to see you again in an Rp. ^^
I am still here, but I am not up for Gming anything at the moment. I would still love for this to continue, but if I am the only one here... there isn't much point. XD
Yeah, The Dustmen and their leader actually have Telekinesis as their power, that is why their constructs and powers always have that orange glow around and inside them. That is the binding TK energy.

You see, in the Infamous universe, when you solely have Tk powers you don't have any "offensive" or "defensive" powers. The way TK works in the InFamous Universe is that someone with TK spends years training their powers to move objects, as most TK powers in most universes work that way, but rather then just picking up any old object or material the TK power in InFamous essentially "link" with a material and you have to train that "link" like a muscle. The Dustmen and their leader use scrap metal and junk metal because it is abundant, and supposedly easy to link with and use as a weapon.
I actually like Telekinesis in the InFamous Universe. Alden/Aiden(whichever one is his name) from the first game had Telekinesis as his power and he and his men chose to use their telekinetic powers to manipulate the mass hoards of scrap metal and junk all over the district. That made them unique because, Telekinetic Conduits can't actually produce any "purely telekinetic" powers. They can't shoot TK shots, or waves, or etc. They are left entirely with manipulating the objects around them and Aiden/Alden became a master at manipulating things to protect himself and his people. (Spoiler) Which is why his boss fight is you fighting him inside a massive construct that looks like a human torso on a crab body that is wrecking the bridge to the oldest district, and all of his men either fight with large combat suits(these are mini-bosses) and small crab-like constructs as support/dps.

Yeah, most of the "non-comforming" powers are usually implicated with a major Antagonist to produce an extremely tough outcome and Op story-line feel. "The Beast" wouldn't feel like "The Beast" if he couldn't do something utterly lore breaking. XD *Sarcasm on the last part fellas.*
Exactly, Gravity breaks all three. PS does in fact have the final say, but I do dislike it when someone simply doesn't pay attention to what others are saying when they know what they are talking about.
Gravity was actually never used in game. I have played the first one and Second Son, as well as researched the second game, and never has Gravity been placed there. If anything it is a slip up by the writers. As we are all very much aware.... Gravity has no matter. XD
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