Avatar of Marcus XVI
  • Last Seen: 9 days ago
  • Old Guild Username: Marcus XVI
  • Joined: 12 yrs ago
  • Posts: 1214 (0.27 / day)
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    1. Marcus XVI 12 yrs ago

Status

Recent Statuses

8 yrs ago
Current Just because you can have 36 attacks per turn that threaten a crit on a roll of 14+ doesn't mean it's worth doing.
10 yrs ago
Purple, because aliens wear red hats.
2 likes
11 yrs ago
Isn't it weird how you can start a private conversation with yourself?
1 like

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Most Recent Posts

Stage 1;
Name; Janos Kalpa
Age; 19
Apperance; Janos doesn't seem very trustworthy, his thin face, high cheekbones and quite long nose make him look a bit like a rat. His black hair has been cut extremely short - though it's slowly beginning to grow back. He has a little vertical scar next to his left eye from a little accident from when he was a kid and another scar on the right side of his mouth - rather nasty looking gash that gives him a little half smile - which wasn't there a year ago. Janos' eyes are brown and warm.

Janos is relatively tall - standing at 6'1 feet - he's quite lean and has wide shoulders. He never seems to go anywhere without his rather ridiculous belt with a skull shaped buckle which he has had since he was 15. Be it jeans, a suit or anything in between the damn belt is always present.
History; Janos was born in Finland and spends a good amount of his summers there. He is the youngest of four brothers and gets along with his siblings surprisingly well. His family is reasonably well off monetarily so money has never been much of a problem for him and if someone has been in need of a little handout they'd have no need to look further than Janos to get it.

Janos has been away back in Finland for a whole year for his mandatory service time in the Finnish Defense Forces - reaching the rank of corporal - and has excitedly kept contact to the others just waiting for the day he gets back to see his friends again. He has arrived back only a week ago and hasn't quite managed to get in touch with all of his friends yet.

Personality; Janos is a bit of a goof, but he really has a rather dry sense of humor. He's very loyal and helpful towards his friends, but is also easily annoyed and prone to rather heated outbursts. Even around friends Janos is quiet for the most of the time - though sometimes snarky comments and words of surprisingly deep insight escape from his lips.

What they were doing when they passed out: Janos was actually getting back to his apartment after a rather tiring day.

Stage 2;
Dragon Egg; 7
Dragon Type; (I will tell you)
Dragon Appearance; (You can find, put it In spoilers, Fully grown)
Dragon Name; (Up to you)
Dragon Personality; (Up to you)

Weapon Chosen; daggers
Weapon Image; (you can find yourself)
Power Granted; (I will Tell you)
Power Cost/Requirement; (I will Tell you)
"Ah ya pansy! Ish that all ya got?" The yell could easily be heard over all the festivities from a well lit corner of the hall. It came from a tall and strong looking man with a broken nose. To an outside looker it might have seemed like there was a very serious and brutal fight going on - judging by a large pile of coins on a tray there was some kind of a bet going on. Ygor Kardov held his own well against one of the great Hamhearts men - a giant of a fellow with arms that could probably shatter stone blocks with ease. The Kardovian received another punch to the gut and this time actually reeled backwards. The fingers of his right, gloved hand twitched slightly.

The two had been having their little match for nearly half an hour now, exchanging punches, grappling and even doing a few cross counters. For the moment the mountain human seemed to be having a bit of an edge over his shorter opponent. They went for another brawler lock as Ygor tried to come up with a way to win. He saw a little opening, struggled out of their little lock, wrapped his arms around the mountain man's waist and lifted him off the ground. "Persn'lly I think it'sh about time to end thish." The Kardovian muttered as he slammed the other man back first to the stone floor. As Ygor straightened up he pulled the heavy glove from his right hand and pulled his hand back while waiting for his opponent to get to his feet.

The mountain man gritted his teeth, he wasn't going to lose to a kardovian that easily. He clambered to his feet and charged at Ygor. Mid charge steel fingers took a firm hold of his throat. He managed to yank himself free and gave the kardovian a punch to the side followed by a heaving uppercut to the jaw that again sent Ygor reeling.

Several punches followed that forced kardovian to drop on one knee. Despite the pain Ygor was smiling - it was a rather unnerving smile to tell the truth and some of the onlookers who had seen him fight before knew what would happen next, the mountain man on the other hand had no idea what hit him.

What followed was a shoulder tackle and several rather viscous punches to the mountain man's upper body. He barely managed to shove the kardovian off of himself and clambered to his feet. He shook his head and turned again to face his opponent - only to walk right in to the steel hand again. This time there was no time to react as the mountain man was lifted from the floor by his throat and brought back first to the floor. The last thing he remembered about that night was the kardovian's iron fist crashing towards his face.

Ygor smirked as he straightened up. He knew full well that even a man of that size wouldn't get up after an assault like that. "Would shome of ya ladsh be nice enough to ch..ch... check if tha fellow'sh still breathin?" He picked up his leather glove and very casually pulled it over his right hand. Then he took the nearest tankard from a table and chugged it down like ale was going out of fashion. "Sho, I get a quarther of th' money, right? On shecond thought give it to the other guy. He deshervesh it." Ygor grinned and spat on the floor as he took a deep breath and again yelled over the sounds of feasting. "Anyone else want a go?"
I think it would be nice to have a Kardov on the homefront as well so I'll have someone to interact a bit with the bastard prince. I hope this fellow is ok.

Name: Ygor Kardov
Age: 23
House: Kardov
Position: Acting Lord Engineer in the absence of Azar Kardov
Race: Kardovian

Weapons/Gear: Ygor carries no weapons on his person - if one does not count the magitek fingers and palm of his right hand. He seems to always carry a keg of ale with him.

Skills/Magic: Exceptionally skilled grappler and unarmed combatant, quite skilled in Kardovian arcana, decent blacksmith by human standards - not so much by the standards of his house, possesses a really sharp mind.

Appearance: Ygor is quite short, but relatively tall for a Kardovian - standing at just below 6 feet he's often teased as the 'Giant of Kardov'. Like most Kardovians Ygor is muscular and in an amazing physical condition. He has a quite bushy black beard he usually keeps on a thick braid and surprisingly massive mustache for someone of his age. His large nose has been broken at the very least twice. His eyes are dark green, but have the same piercing stare as his father's eyes. Ygor's hair is kept short and combed back, there is noticeable balding on the left temple.

Whenever Ygor is not traveling outside of Iron Mountain he wears very simple gray clothes with a wide belt around his waist and a pair of sturdy mammoth hide boods. He usually keeps his right hand covered with either bandages or a rather heavy leather glove.

Background: Ygor is the youngest son of Azar Kardov. Two of his older brothers have perished in horrible accidents - the latest of which caused Ygor himself to lose his right hand from the wrist down. While Azar is the Lord Engineer and in charge of the most important things like diplomacy and politics his youngest son has been tasked with keeping the morale high on the homefront. The young man has thus far done an amiable job.

Opinion on War: Doesn't really care about the war, but will participate in it if need be.
Azar paused for a moment to examine the architecture before guiding his walking throne towards the meeting room. The large contraption moved with surprising finesse despite it's large size. When he reached the meeting room with the others the Lord Engineer cautiously stepped down from his seat and stretched his legs. "Now that all of us seem to be gathered... Why exactly have you called us here, dear Lord Sonrah?" The 12 magitek warriors lined the moving throne like statues, completely silent and again unmoving. Azar knew full well that he was being impolite - or downright rude and untrusting - by bringing his mechanical guards with him even to the meeting room, but he hoped that he'd be given that little leeway.
Azar smiled - it was a kind and quite warm smile, without feigned politeness. "It is a pleasure to meet some of the younger lords - not to mention the ladies." He bowed his head to the other lords and led his Magitek entourage to the courtyard. "I'm glad to get any chance to leave my home nowadays - the Iron Mountain is admittedly not a very good place for one's health." The Lord Engineer's metallic hand gripped tightly at his armrest. "Sadly the Lazarel folk had more..." He paused for a moment and let out a little laugh "...Interesting business to attend to. Their youngest son has come of age - great celebrations." The walking throne turned slightly so he'd see the gate and the lord and lady Cao. "Humble greetings from the east, Lord Cao."
Uh, you should post that to the IC side, silly.
This land seemed so different - or rather this part of the land, which was not the mountain filled east. Gone was the bitter cold and the smog caused by the countless forges of Iron Mountain. Gone were the simpleminded people with their simple and practical views of the world. The massive steel carriage rumbled forwards, pulled by four horses - made of black metal and etched with runes of Kardovian arcana.

Inside the carriage sat a man on a large throne like contraption - an old man some might call him, after all he was past his mid fifties. Signs of aging were beginning to show on his face - though he'd probably live for at the very least another 30 years before his age would begin to really affect him - after all the Kardovians were quite long lived, the oldest of them being in his mid 120's and still instructing the younger folks about proper forging.

The man was Azar Kardov, the Lord Engineer of house Kardov, the Lord of Iron Mountain and owner of few other less grandiose and less polite titles and nicknames. In his youth he was Azar the Warmonger to some, or the upstart of Kardov - nowadays the mention of those past titles just made the old man smile, oftentimes with sincere amusement. Often the smile would be paired with a dry and witty - sometimes a tad bit rude - remark.

Azar had travelled for days - it had felt like months to him - alone in his carriage of steel, enjoying the sights as much as he could from the relative comfort and warmth of his magnificent little fortress of steel. Occasionally he suffered from nasty bouts of coughing - probably caused by the noxious fumes and smog of the forges he had been operating since the age of 10. Many other Kardovians suffered from the same affliction, it did not spare the young or the old, rich or poor. Azar's metallic hand moved to cover his mouth as another coughing fit racked his body. He checked the palm for droplets of blood and sighed in relief for the lack of blood - usually when a Kardovian began coughing blood their death was close. The old man smiled faintly. He knew full well that the time spent away from the Iron Mountain did only good for his condition - fresh air and something else to eat than mammoth meat and ale to drink would make him feel young again in no time.

The steel carriage rumbled forwards and finally stopped at the gates of Rainamere - the home of house Sonrah. Azar steadied himself for a moment and began reciting a spell to wake up the statues that circled the sides of his carriage - depicting a part of an old relief about some battle or other which had been forgotten to the flow of time.

As the 12 metallic warriors - four of which had earlier been the horses, but which had transformed to resemble knights with horrible creaking - took their positions around the carriage it's metal began to creak and twist - opening up to reveal the Lord Engineer sitting on his walking throne. His hands were spread to the sides and his face was etched with signs of fatigue from using his arcana in such a showy display. He lowered his metallic hand on the armrest of his throne and hid his left arm under a rather warm looking wool cloak. The walking throne stepped down from the heap of scrap that had moments earlier been a very fine carriage.
So, are we expecting more people or should we get this started? ^w^
In Feral 12 yrs ago Forum: Advanced Roleplay
ARE YOU MAD??? To give him cybernetical components would just let him leave again! It would aslo bode doom to us all! DOOOOM!!!
Motif: Clockwork warriors, magitek
House Name: Kardov
House Type: Magical/technological
House Head: Lord Engineer Azar Kardov
House Sigil: A white seven pegged cog on dark green background lined by two black lightnings
House Race: Kardovian (Humans with dwarven ancestors of the Kardov line).
House Motto: Steel and the arcane - as one. (official) Men of flesh perish before men of steel (unofficial)
House History: The house of Kardov has throughout history prided itself on craftsmanship - be it shipbuilding, armor and weaponsmithing - or as it was before the Kardovian dwarves began to breed with humans - mining. Kardov was originally a clan of very gifted dwarven smiths and miners, but over the past three or so centuries there is very little left of their dwarven ancestry. The men are a bit shorter and stronger by average than those of most other Houses, most growing quite large beards in honour of their ancestry.

Unlike most dwarves the Kardovians had a more tuned connection to magical arts - or arcana as they called it. It did not take them long to combine their arcana with their other crafts.

House Commodity: Massive complex of iron mines and their skill in magitek.
Land of House: The lands of House Kardov are situated on a quite remote area in the east which is lined by two mountain ranges - the God's Spine and the so called Iron Mountains - which have perhaps the largest concentrations of iron in the entire world under them. The Kardovians have only one city under their control, but it's surrounded by six villages - Pigsty, Arn's Folly, Cold Harbor, Blue Harbor, Eagle Field and Darok's Forge. Pigsty as it's name implies has housed several generations of pig farmers, Cold Harbor and Blue Harbor mostly deal in fish and other such foodstuffs of the sea. Darok's Forge used to be famous for it's namesake's forge some centuries ago.

House Base: The fortress city of Iron Mountain. Originally the place that took it's name from the range of mountains was just a mine, but over the years the miners began building more and more elaborate buildings to the tunnels and eventually it ended as simply too large a complex for just the House Kardov. People from all walks of life are welcome to Iron Mountain, but heavens help the poor fool who decides to try and cause any harm to those living within it.
House Magic: Kardovian magitek
Side: Neutral
House Theme: https://www.youtube.com/watch?v=BgzRPGTPZQw

CS
Name: Azar Kardov
Age: 56
House: Kardov
Position: The Lord Engineer
Race: Kardovian (Human with dwarven ancestry of the Kardov line).
Weapons/Gear: Due to his age Azar prefers to move around on a specially made walker of sorts - a bit like powered armor of sorts, or a walking throne, a mix of the two to be exact. The quadrupedal contraption is a fine show of Kardov craftsmanship.
Skills/Magic: Azar is a very skilled magican and blacksmith. The Kardovian arcana doesn't rely on any kind of offensive spells and it's just used to power their metallic creations.
Appearance: Azar Kardov stands barely over 5 feet, his right arm has been replaced with a magitek one that can extend several tools from itself. Despite his advancing age Azar is still a quite handsome man - unlike most of his clan he keeps his beard trimmed to a neat goatee that was once black, though these days it is more gray or white. His short hair has turned mostly gray, but simply refuses to thin with age. His eyes are a very pale shade of blue and possess a very piercing stare.
Background: Azar became the Lord Engineer of House Kardov at the age of 22, back then he was a bit of a gloryhound and even a bit of a warmonger - after all if there would be a war going the Kardovians could easily sell their magitek warriors to the highest bidder. As he grew older Azar changed his stance on things - he made Iron Mountain a sort of a safe haven, a neutral zone of sorts where people could gather without fear of being prosecuted over their past misdeeds. Ofcourse if someone would dare to break the rules set up by the Kardovians the metallic guardians of Iron Mountain would make short work of any troublemakers.
Opinion on War: Wishes to remain neutral, but would be fully willing to take all monetary advantages from the situation.
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