Race Sheet
Name of Race: Dwarves
Appearance:
DwarvesCountry: Kyr-Moh-Tian
Description: Dwarves are an industrious and varied race. Despite popular belief, a lot of dwarves aren't the meatheaded brutes they are made out to be. In fact a small number of them actually practice magic and are scholars. Dwarves fight as hard as they can and hardly ever agree to retreat. They hate being talked down to and the more sword-and-sheild of the dwarves would not hesitate to smack you across the face for insulting them. Dwarf Women are not discriminated against and share the same priviladges and rights as Dwarf Men.
Religion:
They worship the obvious, Bolunn but there are also a plethora of Spirits that dwarves worship based on preference or profession. That is not to say that some do not respect or believe in the other gods, it is just to say that they don't pay as much heed to them. Most priests and dwarves depict the Spirits as Bolunns children, and rightfully so, although some tend to depict them as his brothers and sisters, much to their and Bolunns discontent.
Other gods:
Good SpiritsGrunbek - Spirit of the Harvest, Taller of the dwarf race, her distinguishing feature is her green hair.
Thorbur - Spirit of the mine and invention, shorter than most dwarves, he is normally pictured as a bald dwarf with a scar over his blind right eye. He is usually depicted with a shovel of some sort.
Nalaim - Spirit of war, She is average height with braided brown hair. She is usually painted or statued with either a handaxe and a sheild or a two handed battleaxe.
Gruir - Spirit of the inn and good times, He is short and chubby to say the least. He has a friar tuck haircut and is usually depicted with a mug of ale in hand.
Thoril - Spirit of trade. Thoril has long hair and a short goatee. He and Gruir are usually depicted together although their personalities are largely different. He is usually painted with many pouches on his belt.
Helgar - Spirit of magic, love and beauty. She is seen to be the most beautiful of the gods and of dwarves and is seen carrying a staff while wearing mages robes.
Korgan - Spirit of forgery. He is seen as a strong, short dwarf who wears a blacksmiths apron and carries an anvil on his back at all times.
Hugen - Spirit of the hunt, he is seen as quick and almost elf like. He wears ranger-like clothing and is seen carrying either a bow and arrow or a crossbow depending on the time period
Evil SpiritsMagnund - Spirit of death. While Magnund is not necessarily seen by all as an evil god, most priests depict him as one. He wears blackened and bloodstained armour and is nothing more than the skeleton of a former dwarf.
Othos - Spirit of insanity and trickery. He is seen wearing peasants clothing along with holding a bloodied dagger in his right hand along with a piece of parchment in his left.
Ragni - Spirit of destruction. He is depicted as a scarred and deformed dwarf who constantly hides his face with hoods and masks. He wears dark mag
Race SheetName of Race:
The CovenantAppearance:
Country: (Map dun wurk, can't see it)Description: The Covenant is a collective term for the Knight-like creatures which follow Nazar Oethius. They naturally exist in a separate realm from other races, but are summoned on this world via silver pillars which dot certain parts of the landscape. They are essentially medieval in existance, with civilizations that share the colour of chrome/grey.Perks: The Covenant does not have conflict. They are essentially peaceful, they do not instigate combat. Should a member of the Covenant be attacked, they will imbue their weapon with the exact amount of damage they just took, and strike back as retaliation.
Religion: They worship the Primordial Trinity, more specifically Nazar.
Name of Race: Elf
Appearance:

Country: Ravien Ador
Description: Elves are an old and proud race. Most find elves to be stubborn and secluded, most are correct. Elves share only what they need to and rarely allow outsiders into their land.
Perks: Elves are very intwined with nature. They are usually skilled with a bow.
Religion: Elves worship Ravien.
Name: Archons
Appearance: There is no set appearance for archons.



Country: They reside in no place.
Description: Archons were the first race and are the immortal race of Ravien. They are his helpers and his soldiers. There are only five archons, they do not reproduce but are created by Ravien.
Perks: Each Archon is skilled in a certain weapon, they were the bringers of the weapons to the other races they saw fit.
Religion: They don't worship any god but they revere Ravien.
Race:
Dragons
Weapon:
Breath of Celestial Fire hotter than a thousand Suns, Talons and Teeth sharper than any blade, magical or mundane.[/center]
+ + + + +
Name of Race: Dragons
Appearance:
Country: Kyaer Xoth.
Description: Titanic winged reptilian creatures who are extremely resistant to heat and fire. They are able to breathe pure flames. They thrive in the volcanic mountain ranges, making their nests deep within labyrinthine caverns near rivers of lava that boil as they flow.
Perks: Huge Size, Flight, Fire Breath & Fire Resistance, Tough Hide & High Intelligence.
Religion: Dragons revere and honor Akhen dutifully, doing their best to weed out weakness and constantly test strength and cunning. Draconian Priests have a Proverb: "All of Nature is Made Pure by Fire." Dragons are creature's of fire and heat, and so it is their responsibility to test the world for impurities and either eliminate or subjugate them as the case may be.
He is not an evil god, but his morality is far more severe than it is merciful. Some might go so far as to call it brutal. However it's ultimate goal is to benefit those who adopt it, and through them, the world. Akhen fosters patience, ingenuity, subtlety, and strategy within those who follow him, but it is ultimately directed towards the acquisition of power and the downfall of any incapable or undeserving of wielding it. His followers are taught to embrace life, defy death and never stagnate.
Race Sheet
Name of Race: Merpeople
Appearance: (A picture works best.)http://www.digitalartistdaily.com/users/295/thm1024/merpeople.jpg
Country: (Where are they from?)Sea of Ador
Description: (Describe who they are.)Merpeople are a race with a very big divide between male and female; females tend to be devious and sly, luring sailors to their deaths. Males are more subservient to the females. Also, merpeople can swap their tails for legs when they leave the ocean.
Perks: (are they tough? Are they skilled with a certain weapon?) Know how to handle a trident. Also, females of this species are almost always extremely beautiful and alluring.
Religion: (What god do they worship? They can also worship none.) None at the moment
Name of Race Volkyr
Appearance

A Volkyr's appearance can vary greatly from one to the next, a child's feathers being a completely different color than the parents.
Country The Kingdom of Zylyr, Located in the Gorriyan Wastes.
Description A tough, hardy race of Avians that call any sandy desert, steppe, or wasteland their home. They are a Proud, indulgent, and passionate people, and will defend that until their last breath. Strong and willful, they don't know how to back down from a challenge or an insult, especially when their pride or honor is on the line, even in a loosing battle, they'd rather die than let their honor be stained. The world outside the Gorriyan waste sees them as nothing but petty raiders and brigands, as parties of Volkyr raiders often leave the wastes seeking battle and fortune, killing any who would resist them. Thanks to this rather bad perception of them, most other races don't see them at their best.
If you visit one of their cities, you'll never find better hosts as long as you behave yourself and obey the rather loose set of laws they have. Friendly and jovial, they will not hesitate to let a weary traveler rest in an Inn or home. Travelers are often respected and treated well, even at the seediest Inn and given the best treatment possible. They love hearing and telling stories, especially ones of battles and glory, and if a traveler is telling then he's likely to gather quite a large crowd.
They are also a very religious people - with the Head Priest being their leader of their Armies and their King. They respect the Priests and Priestesses of the Sun Palace, and though the priests are not seen outside of it, each and every Volkyr show respect when they do. The priests in the temple live an entirely different life than the other Volkyr in the city. While the commoners may be loud and enjoy battle, the priests are not. In the temple, they are well taken care of and made sure to be able to have anything they wish. It is not absolute, however, as they have more laws governing them than the Commoners and must adhere to them, or else risk invoking Volorr's wrath.
Perks The Volkyr mainly rely on quick thinking and agility rather than brute force. Out in the wastes, brute force will hardly get you anywhere against the dangerous creatures that inhabit them. They are lithe and agile, and do not make the mistake of underestimating them - you'll end up with a slit throat.
Most of the Volkyr are skilled with Bows and Short Swords, while the Priests and Priestesses are trained in the use of an Axe, just as their God uses, and some use very powerful Holy Magic. Some prefer to go without weapons at all, and rely just on martial arts. They don't make use of heavy armor, preferring lighter materials, especially in the heat of the waste.
Religion The Volkyr primarily worship Volorr, obviously, but they have a few lesser spirits they worship and look to for guidance as well. None are seen as particularly good or evil. These spirits are seen as either Volorr's children, the first of his creations.
Kallar - The spirit of Bountiful Harvest. She is depicted as an attractive Volkyr with deep blue feathers. Wears a crown of green feathers.
Roril - A spirit of Fortune. He is depicted as a large Volkyr, sitting a top a gold throne with riches on either side, and a sword of pure gold in one hand.
Wiri - A water spirit. She is depicted as a Volkyr with deep purple feathers. Said to live in oasis's, and the source of all water in the wastes.
Lorin - The Spirit of Death. An androgynous, black feathered Volkyr who ferries the spirits of the dead to the afterlife. Usually wears a thick, brown robe with a hood covering its face.
Grunor - The spirit of Drinking, ale, camaraderie, and festivals. He is depicted as a Friendly looking Volkyr with brown feathers with a huge tankard in one hand. He is the main spirit given thanks to at any festival, and all Inns have a depiction of him somewhere.
Allair - She is the spirit of plots and trickery. While most Volkyr prefer to settle their differences in a duel, intrigue and treachery has always had a place in any culture. Most don't associate with her much, but if someone is doing something they shouldn't which is more often than one might think, they always ask for her guidance. She is usually depicted wearing a risque prostitutes garment, with a bloody dagger behind her back.
Malar - Spirit of Duels and Fair Play. Volkyr pray to this spirit for his favor during a duel, in hopes of gaining his favor so that they may have the skill to defeat their opponent.