Identity
Real Name: George Elmore
Other Aliases: Clockwork man, Sentinel, NoW Champion.
Race: Clockwork Automaton
Occupation: Inventor/Guardian/
Place of Birth: Steampunk Earth, London.
History
Since blinding his brother, the Clockwork Man defended his family in secrecy, living out a simple, selfless life in London. After a particular skirmish with some mercenaries under Hal’s command (his brother.) he was offered the opportunity to partake in the NoW tournament, by the illusive Skallagrim. As part of his participation, he was to be given the power required to defeat his foes, securing his families safety forever. Of course, he accepted.
In the NoW the Clockwork Man defeated a young girl dragon and a futuristic bounty hunter, before finishing the fight in a pitched battle upon a bridge with a swordsman who wielded magic. Through the strength of his arm, he came through victorious and asked of his reward, so that he could end the battle that raged in his home-city.
The Cuataugh obliged, changing the crystal which housed his soul in some obscure way only those connected to the Dreamer race could understand. His powers changed with it, growing more immense, when he returned to London he was a fully-fledged Technomage. The battle that took place there is yet untold, but finally all his enemies lay defeated at his feet.
With the threat to his family gone, his sole reason for existence went with it. Still a lifeless bronze automaton, the Clockwork Man realised he had everything, and nothing. Only the Dreamers could return to him what he had long ago relinquished. So he sought them out.
The Crystal that housed his soul brought him back to the realm of the Dreamers, but his stay was short. Their answers cryptic, they would not grant him leave to speak with Skallagrim, he was ousted with another cryptic response.
“You must earn your gift.”
The Clockwork Man wandered far off worlds and galaxies, far into the future from his own timeline. Somewhere along the way he realised his metal body was no longer sufficient for his needs, a new one must take its place and house the soul crystal more safely, however it was by accident that his old form was consumed by the metal he refers to somewhat arrogantly as ‘Elmorium’.
Appearance:

The Clockwork Man resembles his old form to some respect, still a sleek bodied humanoid figure of exactly six foot in height. With a smooth metallic head, now with two even lens-like eyes. The major difference is the metal, which is far darker and more textured than his old body. He usually wears a brown Victorian style jacket, a white shirt and black trousers, with black boots. At his hip is a satchel and at the other is an updated form of pistol.
Weight: 95-500 kg
Abilities:
The first, and most impressive change to the Clockwork Man is his new body. George encountered a nano-tubule esque living metal completely by accident when exploring some kind of crashed technologically advanced race’s ship. It resembles a dark steel in colouration, but the similarities end there. Elmorium as he calls it is almost parasitic in nature, though it only effects other metals. Created synthetically by whatever race that came before, it is imbued with tiny self-replicating devices, which allow it to bend and reform, relatively quickly. It can also manipulate other metals molecular structures, to create more of itself. It consumed the Clockwork Man’s old body, but he was able to control the metal with his incredibly more powerful Technomagic. [High]
Its general fighting-relevant properties are thus:
The Metal can absorb impacts by transferring the momentum of attacks quickly through its outer structure, reducing the possibility of an attack breaking/punching through the ‘skin’ and damaging George’s important internals, namely his soul crystal. This is limited to piercing attacks, and blunt attacks. Cutting attacks are far too much to handle, provided the weapon is sharp enough and has enough force behind it. However, George’s new metallic body is at least as hard as diamond, bullets ricochet off it with little effect, and the highest conventional rounds in the modern day army are barely enough to temporarily scratch the surface. Mundane weapons are completely useless, at steel or below in hardness, unless the user is incredibly strong or using magic. [high]
It has a massive elemental resistance, conducting electricity away from any vulnerable circuitry with ease and being incredibly resistance to both cold and heat. George can continue to move in near sub-zero temperatures, though at a significantly reduced rate. His body can sustain temperatures of up to 5000 degrees Celsius, though his body does become more susceptible to other attacks for a short period after exposure to such effects. The metal is impervious to rust, incredibly resistant to corrosive and acidic agents, and essentially all around badass. It can also reverse its polarity, making itself magnetic and un-magnetic at will, though relatively un-powerful. (It can’t throw metals away like some sort of telepath, but it can resist magnetic attacks.) [high]
As mentioned, it can replicate itself, giving it a relatively effective ‘healing’ factor, provided there is sufficient metal to go around. It can also stick itself back together, say, if an arm ‘falls’ off. However, there are some weaknesses, namely at the joints where the metal is a quarter thickness. (It’s roughly an inch thick everywhere else.) This makes it incredibly easy in comparison to sever his limbs, or targeting these areas in general maximises damage. [high]
Because of his new constitution George’s physical traits have increased three-fold. He can now lift up to four tonnes of weight, and run at nearly one hundred and fifty mph maximum. His endurance is near limitless, in comparison to any biological opponent at any rate. He’s sustained by a massive, ever growing, fountain of magical energy. This could in theory be targeted however. His hearing is normal for a human, though projected through his Crystal his ears are non-existent and can’t be harmed. Likewise, his voice is projected through the crystal, and that is where his mind resides. He can’t ‘feel’ pain physically, but can be made to feel pain magically with slightly reduced effect. [intermediate]
Unsurprisingly, he can jump an incredible distance. He also moves surprisingly fast, with reflexes more than thrice that of the fastest of humans. This makes him a deadly close ranged fighter. [intermediate]
His perception is inhuman, though his mind is not it has changed significantly enough to allow him to process information at thrice that of the fastest human. The lens eyes can zoom to the degree of a modern-day sniper scope, and also provide him with a basic outline of magical beings and magic in use, which he can see and analyse. He moves far smoother than before the change, however his body still makes an audible, though incredibly quiet, whirring noise. He also has a 180 degree field of vision directly in front of him. [intermediate]
Though technological in nature, magic is what truly sustains George Elmore. This means he has a great degree of resistance to remote hacks, and other such effects which aim to target technological foes. As a counter to this, he has picked up weaknesses that would not affect solely mechanical foes. However, being made of metal does make him pretty much immune to contagions, diseases and poisons. [intermediate]
After fighting in his body for many years, he has picked up a wide range of deadly hand-to-hand techniques, and significant skill with his weapon of choice, the pistol. [low]
Technomancy: A powerful form of technological magic, George can control technology after a period of time with his magic alone. It takes significant effort for him to seize control of enemy technology however, and how much he can do with it requires time and effort studying and analysing its nature. At a basic level, he can manipulate machines and apparatus to do his bidding. [high]
Equipment:
George has discarded many of his old devices, especially after gaining a body which far surpassed their effects. He still retains some updated forms of his grenades however, which now explode with a plasma effect somewhat akin to an incendiary of 4000 degrees Celsius in a ten foot radius while remaining controlled in mid-air using blades which are made of Elmorium, making them far-sharper and more deadly than before. He carries about four of them in his satchel. [intermediate]
The Clockwork Pistol: The classic weapon of the Clockwork Man had seen better days before he decided to upgrade it. Retaining the same basic function, it now fires rounds imbued with his Technomancy and covered in Elmorium. They can be directed (to a very limited degree.) in mid-air to almost always hit their target. The weapon itself is made of Elmorium, and the mechanism now charges far faster. In fifteen seconds the weapon can fire three rounds at thrice the force of a modern day sniper rifle, while at no charge it fires a single round with the force of a sniper. Powerful shit. [intermediate]
He still carries his trusty satchel, though he had a strange tailor outfit it with the fur of some kind of exotic animal which makes it a hell of a lot more durable. It contains his grenades and thirty pistol rounds. Alongside his updated toolkit. [low]
[I]Clockwork Spider
The new and improved Clockwork Spider still resembles the animal it was named after. Roughly 12 inches in diameter, and now cloaked in fancy new Elmorium metal, it’s significantly more durable. Inside however, is where the real magic occurred. George had his Mystan allies provide him with a computerized A.I functionality for his little machine, allowing it to access technology George himself has trouble with. (High futuristic tech, George being from a steampunk world as he is has had limited experience with computers and their predecessors.) He did this for reasons which will be explained in the story, but essentially it gives the spider the ability to physically hack into more impressive and futuristic technology through technological means, rather than with magic like George has to.
On top of durability and A.I, the Clockwork Spider can now inject foes with Elmorium, causing it to spread as the Clockwork Man wills like a parasite, but only through other metals. This can give him limited control over sections of other people’s metallic objects, though this form of Elmorium is unstable and only ‘coats’ the things effected, causing them to be slowed or damaged, and after a short period of time it falls away like a dry coating of mud completely useless. It also retained the ability to electrocute foes with a powerful shocking attack from its mandibles, though now it’s more akin to being struck by lightning, which can be lethal.
It can move across any surface, like a real spider, it's powered by the magic which sustains the Clockwork Man, which is why it remains immobile charging most of the time. It's max speed is roughly 50mph, and it has the ability to stick to metallic structures with magnetic fixtures on its feet.
Grappling Hook: Now made of Elmorium, the grappling hook can stretch to 100 metres long, while incredibly durable and resistant to damage. The point is also far sharper than before, due to being made of Elmorium like the rest of the device. This makes it even more deadly as a weapon, but also able to pierce solid rock to make purchase if necessary. Alongside his pistol this is the Clockwork Man’s ranged/A.A arsenal. [intermediate]
The Magical Inhibitor is no more or less effective than before, though its uses against stronger magical opponents may be limited. [intermediate]
The Soul Crystal
George Elmore’s mind and soul exist within a now Elmorium covered crystal within his metallic body, mirroring where a heart would be on an ordinary person. Although slightly more resistant than before, if damaged even moderately George dies, making it the most effective way to end his life.
The Dreamers also provided his soul crystal with additional power, making it more receptive for his Technomagic and therefore more potent. It also granted him modest dimension hopping power, though he’s not entirely sure how it works, and can only use it as passive transport, it’s the fastest way to the NoW. [high]