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    1. Milieu 12 yrs ago

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Schradinger said
That's my idea, yes. :) Though to put it even more simply, matter (or even more specifically the magic it contains) imposes haze, rather than distance. Gases impose the least amount of haze, liquids somewhat moreso, and solids become almost entirely opaque. If he were looking through a vacuum devoid of any matter or magic, his vision would be crystal clear for as far as that vacuum went. Or if an object were somehow made devoid of magic, he would see through it as if it wasn't there. Does that make more sense? My hope is that by explaining it that way it will have a good enough base that all the strengths and weaknesses won't have to be completely explained, but can still be extrapolated fairly easily based on how the ability itself functions.


I think I understand it better now. But I'm still kinda confused. In his blindness, I'm assuming everything would be darkness, except what sixth sense could pick up and detect. However, what about if the magic made the state of matter, such as, an aquamancer casting some a water ball on his face, or spell to create a magical solid "wall" per se? I'm just having trouble visualizing it.

EDIT: I like work as a writer :P Plus, with colors, I can add color xD which is always a boon to me.
WHOA. IC post already. WOOT!
You make too much sense sir. Bravo haha
But da colors. EDIT: I still want them. Colors, while limited in the spectrum, are expanded further by mixing colors, and adding tints and hues. There are thousands, and taking a semester in Art Design, I can get specific with color names ;)
And I would be the one to worry about the difficulty to remember if mentioned specifically.

Anyways, so just so I completely understand, he would sense things in a 360 radius. Magic would create white "light", whereas the absence of magic would simply be darkness. Distance imposes a haze, walls impose a barrier, and the aura/light of a human/soul would be distinguished by something akin to an instinctual feeling, or maybe a different presence accompanying the light itself?
@Schradinger: I like, and it makes sense. I would rather, however, for souls attached to humans to appear in color since they are unique to humans, it would also allow him to distinguish a person from the magic they are casting. But where magic is present/ not present could be monochrome. And the haze is a good factor. I just thought not allowing a sort of distance limit would be a bit OP, but since you're suggesting it I like it. (The only reason I attached it to a sense was to impose a distance limit, and also since energy of any sort operate via vibrations, I figured tying it to his hearing, which directly receives and translates vibrations, would make some sort of sense xD to me at any rate)

@Ichthys: No worries :P I was just wondering.
Ooo this looks incredibly interesting. Can I play?
Nope, that certainly sounds reasonable. Discussion and debate is always welcome on concepts introduced, its how we, as writers, hash out details which serve to shape a world. That's important in my opinion.

I've made my case :) and I'm sticking to it.
But just to know if the judge is on my side (despite the jury lol) is my idea acceptable to you? You are technically, apart of the debate process, I'm assuming.
Ichthys said
@Milieu:

  • Just one clairfication: How good is Atlas' sixth sense? What are it's limits? And what can he discern from a magical source? Can he tell what kind of effect, its relative power or location?


  • Other than that, I love his concept. I especially like his biography, particularly the death of the three friends he made while roaming. I think it really exhibits the dark nature of the RP. It's also just well-written.




Thank you.
The way I imagine his sixth sense is that it acts as a sort of 360 sight for magic. Since you discerned it as an energy or force which is ever prevailing in living things, he can only "see" the energy itself and its accumulation. Not what the spell is or its desired effect. For instance, a potion made with magic would permeate in his vision, in a sort of- how I imagine it- blue green glow. Humans, since they possess souls and spirits, can be a myriad of colors which he can see. He hasn't quite figured out what varying colors mean yet. So in essence, he can see magical auras.
Now that I'm thinking about, I think the distance of this sight should be directly related to how far he can hear. Like, mapping out the space with echolocation and filling in the space with the sixth sense. So a reasonable limit to impose is that if there isn't a sound to bounce off the object permeating with magic, then he technically can't "see" it.

Other examples to help with the visualization is that if someone were casting a firebolt, and voicing a particular incantation, he could see the magic accumulate in the users hands or and the end of their staff, before the actual fireball materialized and took flight. Or say the spell has an area of effect, which to normal eyes, that area wouldn't be able to be seen, but him, he would see the area the spell encompasses pulsate with the color of magic he sees.
To aptly describe the supposed limitation, if someone is performing alchemy in a sound proof room right next to his own room, he would not be able to sense it. Or if technology rapidly advanced to provide headphones and CD players, and my character was enjoying some metal, he couldn't "see" a spell being cast right in front of his face.

Would this be viable? And if so, should I add this to the CS for further clarification?
Ichthys said
I'll review your characters, Milieu and Dead Cruiser, in a moment, but before that, I just wanted to make the announcement that the basic framework of the FAQ is up. As the disclaimer says though, its very rough. Sorry.


No worries. You're doing great. Such an intricate and interesting world premise fleshed out by both the GM and players is something I haven't been apart of until now, but how thorough you are is impressive, and I imagine, taxing. Take your time bro.
Since my character is planned to be a bodyguard, I'll be looking for another player to guard. Or I guess I could just create an NPC, but that's no fun.
Name: Atlas
Age: 31
Gender: Male

Appearance: Standing tall at 6'5", and weighing around 250 lbs, Atlas's brawn was forged from years of constant fighting and surviving as both a mercenary, and later on as a raiding commander. His hair is the color of tempered fire and long, typically disheveled and hanging past his shoulders, although when tidy and clean it is voluminous yet delicately straight. It serves as a warm frame for his cold angular features and pale skin marred with pink scars, the most notable being a horizontal scar across the bridge of his nose, and three downward disfiguring jags extending from his left cheek and down to his neck, stopping right above his jugular. His eyes, when they had color, were a lifeless emerald, but now he wears a sea blue sash inscribed with magical sigilia since he lost his vision.
His body is entirely muscle and also riddled with scars, when it can be seen. Atlas's armor, unique to him, was specifically designed by D'Cerf's renowned blacksmiths to suit his particular fighting style. His obsidian shoulder plates are layered six deep for each arm, and concave in an arch so that they form protection all the way to the ends of his bulky triceps, the layering allowing for maneuverability. He also dawns a thick midnight black cloak that extends to the back of his thighs. These attach to an earth gray concave breastplate made from finely refined steel, cut diagonally by a leather utility belt fit with six throwing knives clasped from his right shoulder plate to his reinforced leather belt/groin protector also adorned with three more utility pouches carrying miscellaneous items useful on the field of battle. His arms are unfettered by armor save the obsidian plated elbow to hand guard on his left, used for leveraging his weapon and deflecting incoming attacks, and his right hand is almost always bandaged up for grip on his blade. His legs are scantly protected, the knees down covered by his steel greaves worn over breathable hemp trousers.
Reference for Armor

Role: Raider Commander/ Vincent's Body Guard

Interests: Atlas has only one real interest: fighting. He's been doing it since a young age, and its developed his uncanny reflexes and absurd strength and remarkable will to survive. This being said, he is not fond of a slaughter, rather he seeks a strong opponent he can unleash his ferocity upon. He trains obsessively in between his duties. However he is not just a meat head, he understands the shadowy treachery of politics. and the subtle flows of battle and where to apply his tactical prowess.

Skills: Fearsome in battle, Atlas is quite known for his ferocity and blood lust on the battlefield. There are few battalions that could maintain morale after seeing him cleave the legs off a horse with his over sized blade. Being brought up basically on the battlefield since the young age of six, Atlas was fighting with adult sized equipment when he was younger, which caused him to become accustomed to blades larger than himself. At first physically impossible, he now has titanic strength which he utilizes to wield a massive blade capable of cutting a man clean in half. His speed, reflexes, and instinct are as equally impressive which means he can't be easily taken off guard. Also, during times of warfare, he picked up other skills from his various comrades, aiding his versatility, skills such as; knife throwing, basic herbology,swimming, archery, pick pocketing, and some pyrotechnics. Elevating to Raider Commander introduced him to tactical thinking and a familiarity with the depths of combative magic and how to economically make them effective with regular combat. Since he lost his vision he has also been able to "see" everything around him, elevating his regular senses and developing a sort of sixth sense which can detect anything from magical energies/auras to hearing faint pulses beating in the lurking shadows.

Sixth Sense: This ability allows him to sense magical energy and magical auras present in souls and spirits. The magic essence of the world provide the "haze" which he can now see. He has learned to capture these sensations and become familiar with them, even coming to the point of detecting colors unique to a spirit or soul. There is a limit to this. Solid states of matter become opaque points in his "vision", haze that he cannot see past. Gases, liquids, and living beings provide the transparent haze which he can look beyond, and pure magical energy being accumulated in the act of spellcasting would be the most visible, and depending on the power of the spell, could sometimes even be detectable through a wall. Also, many bodies casting spells in a close proximity could cause a cacophony, making it hard for him to distinguish what's what and whom is where. Besides colors in spirits and souls, all other magic perceived operate in a monochromatic scale.

Although he himself doesn't practice or study magic, he does know the activation phrases to the runes inscribed upon the sash across his eyes. There are three with distinct functionality;

Rune of the Seer's Enlightenment: This rune will immediately reverse the effects of a hex or curse afflicting Atlas's mind or body. The drawback to this is that he is more susceptible to elemental magics for a time.

Rune of the Seer's Vengeance: This rune gives Atlas an even higher threshold for pain. He enters a berserk state which augments both his strength and speed by inhibiting the limits of his own muscles. The drawback to this is that his body could suffer permanent injury from the stress it causes, and even cause death.

Rune of the Seer's Grace: Invokes healing magic to hasten regeneration of damaged tissue and broken limbs, and has the capacity to bring one back from the brink of death. The drawback being that the user has to enter a comatose state until the healing is done.

NOTE: Each sigil has the magic of the one who inscribed them stored within, and they are only good for a one time use.

Personality: Atlas has changed over the years, although the core of his personality has always remained the same. From a young age he was flippant and unrefined, speaking his mind with remarkable bluntness even in the presence of the Nobles who had hired him for his services. He used to take pride in being an instigator, challenging opponents fearlessly, or even recklessly. This caused him to get into a few scraps that almost ended his life. However, Atlas has always had a remarkable and indomitable will, that has maintained its composure through even the most grim of situations. It's a love for the dance with death that is the root of all his predilections, although since he's become a witch comfortable among the ranks of the D'Cerf, and especially since he lost his vision, he is more reserved, gentle, and quiet. His ability to speak his mind plainly is always present along with the bottled up blood lust waiting to surface. It is this repressed want for combat that makes him seem like a beast underneath his composed exterior.

Biography:
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