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    1. MonkeyBusiness 12 yrs ago

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Sounds like an interesting idea.
Would be okay to idle this until the Council starts since it's being hinted that it will start soon?
Ship Name: The Savior


Description: The Savior was originally built as a medical ship that could be used on the battlefield to take in wounded soldiers from crippled ships. When the ship returned from its last deployment in the far reaches of the solar system it was chosen as the medical ship for the colonization fleet which was headed off to the Delta Pavonis System. The Savior completely striped down from a field hospital and built up again for civilian use during their travels as well as given housing quarters for the colonists in the lower levels of the ship near where the cargo holds were located. The ship was outfitted with the most state of the art organ cloning tanks and robotic surgery rooms as well as a full botanical wing so that the crew could produce their own medicine.

The Savior boosts only a defensive armament of point defense anti-missile and fighter lasers as any larger defensive weapons would take away from the medical bays within the ship. The vessel is about to hold a large amount of wounded and sick being about to hold on top of their own 10,000 crew population an additional 10,000 which makes the ship seem empty when there aren't that many sick. The ship was also given the capabilities to be able to sustain planetary decent so that it could be set up as a hospital on the planet once the colony was already established.

Population: 10,000
- 2,500 Medical personnel
- 1,000 Scientific personnel
- 632 Engineers
- 5,868 Colonists

Description: The crew of The Savior is a variety crew from almost every nation involved in the colonization with each nation offering up some of their brightest medical minds to be sent to this new world to help allow it to thrive.

Captain Name: Lt. Scott McDouglas

Description: Scott McDouglas gained his military experience in the United Kingdom's navy starting out as a ensign and having to claw and work his way up to be able to captain his own ship. He is now 54 as he commands The Savior on its mission to establish the colony in hopes that he can end his life peacefully as a part of the new human colony. He is the type of captain that always thinks about the well being of his ship before anything else and will always put his crew and anyone under his care first before anything else.

Other Notable Individuals:
- Dr. Jessica Svec - Chief Medical Officer
- Lt. Aron Flynn - First Mate
- David Bayar - Head Engineer
Ship Name: The Savior


Description: The Savior was originally built as a medical ship that could be used on the battlefield to take in wounded soldiers from crippled ships. When the ship returned from its last deployment in the far reaches of the solar system it was chosen as the medical ship for the colonization fleet which was headed off to the Delta Pavonis System. The Savior completely striped down from a field hospital and built up again for civilian use during their travels as well as given housing quarters for the colonists in the lower levels of the ship near where the cargo holds were located. The ship was outfitted with the most state of the art organ cloning tanks and robotic surgery rooms as well as a full botanical wing so that the crew could produce their own medicine.

The Savior boosts only a defensive armament of point defense anti-missile and fighter lasers as any larger defensive weapons would take away from the medical bays within the ship. The vessel is about to hold a large amount of wounded and sick being about to hold on top of their own 10,000 crew population an additional 10,000 which makes the ship seem empty when there aren't that many sick. The ship was also given the capabilities to be able to sustain planetary decent so that it could be set up as a hospital on the planet once the colony was already established.

Population: 10,000
- 2,500 Medical personnel
- 1,000 Scientific personnel
- 632 Engineers
- 5,868 Colonists

Description: The crew of The Savior is a variety crew from almost every nation involved in the colonization with each nation offering up some of their brightest medical minds to be sent to this new world to help allow it to thrive.

Captain Name: Lt. Scott McDouglas

Description: Scott McDouglas gained his military experience in the United Kingdom's navy starting out as a ensign and having to claw and work his way up to be able to captain his own ship. He is now 54 as he commands The Savior on its mission to establish the colony in hopes that he can end his life peacefully as a part of the new human colony. He is the type of captain that always thinks about the well being of his ship before anything else and will always put his crew and anyone under his care first before anything else.

Other Notable Individuals:
- Dr. Jessica Svec - Chief Medical Officer
- Lt. Aron Flynn - First Mate
- David Bayar - Head Engineer
Ryo sat in the far corner of the maid café as he sipped on a cup of coffee and enjoyed the muffin that was in front of him as he thought about the events of two days ago when a mysterious man had given him a golden badge with the emblem of a scale on it. That said badge rested next to the his muffin as he thought about how his balance seemed to get better as he couldn't seem to get tripped anymore or lose his balance at all.

He left the café after he finished off his muffin and coffee with the badge deep in his pocket and looked around to see that it was a nice day out which he felt like enjoying it. He walked down the street until he came across a nicely shaded tree that he could sit under and just rest before he went home.
Reserved

The Korwrath Confederacy

Political Status: The Korwrath Confederacy was once known as the unified Kore Dominion which was ruled by a Military Council that believed that military expansion was the only way to survive in the universe. For several centuries the Military Council let the people of Kore across countless systems while systematically claiming the plants in those systems for themselves and completely wiping out the civilizations that once inhabited the planets. (See history for what happens next)

After the Great Fall, the Korwrath people have broken up into large capital fleets which are all city-states of their own as each fleet rules themselves with only a few scattered colonizes that also rules themselves or serve a specific Capital Planetary fleet. This does not mean however that the fleets do not communicate with each other as well as form trade agreements and share information on the current events between the fleets. At this point in their history there is no central form of government with each fleet being rules by the Admirals of the capital ships.
Current Political Leader: Grand Admirals of the Capital planetary fleets
Form of Government: City-States

Total Population: 2 Billion per capital ship
Employed Population (includes military): 1.6 Billion
Military Population (soldiers, militia, rebel forces): 500 Million

Brief Biography of your Political Leader: The Grand Admirals of the Korwrath Confederacy are chosen for their long military service that has risen through the ranks and proven themselves to be born natural leaders who have the mental fortitude to lead an entire nation. Each Capital Planetary fleet consists of three capital ships, each with their own Grand Admiral who all work together instead of just commanding their own ship.
Notable Figures and their Background Information (brief):

Main Species Information: The Korwrath are a humanoid race that look very similar to humans but the only difference is that they have four eyes on their face instead of just two which makes their heads slightly bigger than the average human head. A Korwrath male can grow to be from 6’5” up to 7’2”, this is contrasted to the females who range in height from 5’6” to 6’9”. The skin color of the Korwrath ranges from a golden tan color to a deep red color with the variations of the skin color caused by which capital fleet you grew up on or weather you are from a colonized planet. Other than these specific feature changed they look shocking similar to humans even their lifespans are similar with them normally living to be around 80 years old.

Economic Overview: The Korwrath Confederacy has a shaky economic build with not many trade routes existing as it is sometimes hard to track down a fleet even with their technology since they are constantly on the move no matter the circumstances. With this being said all economics exist around the capital ships in the fleet as they are the hub where all major markets are held and were all extremely successful merchants can be found. Normally the only time that a fleet will trade with another race is when they stumble into one of their systems and is able to establish a network of trade, this also happens when they encounter their own fleets as each can have different resources than each other and this is how their economic structure is sustained. It is a very nomadic system of economics where not many luxuries can be found outside of the extremely wealthy and only the necessities are normally traded for with other nations.

Militaristic Overview:



Political Overview: The political structure of the Korwrath Confederacy is extremely loose with each fleet governing themselves and even the few colonies that exist anymore have their own governing systems and don't have to answer to any one fleet. There are also small pirate and splinter fleets that are able to govern themselves but these groups must find their own ways to survive as they are exiled from the rest and cannot live off of the Capital ships. The Korwrath system consists of each Capital Fleet being led by three Grand Admirals who must decide together on what courses of actions can be taken by the fleet with a key being on the preservation of their fleet. The colonies of the Korwrath do not have a similar system as they are mainly ruled by one governor who controls the whole planet and this governor is chosen by a vote of all the people who are living on the planet with a new governor being chosen every ten years, but this system isn't always followed and there are a variety of systems in place on several other colonies.

Home World: Kore, the home world of the Korwrath people is a large moon that orbits the fifth planet in the solar system Dak Ro. The planet that Kore orbited around was a mineral rich planetary body which the Korwrath used for a millennium as their primary source of resources to build eventually everything that made up their space fleets. Kore itself was a lush planet that was primarily all land with only 20% of the surface of the planet being water. There was no underground when it came to Kore as it was a solid planetary body with a molten core that only had one outlet in a giant volcano which erupted ever 150 years.
Notable Planets (with description):
Vertigo- The newest planet to be found by the Korwrath for colonization and they are still in the system of prepping the planet before they are willing to send colonists down to the planet.
New Kore- The first planet colonized after the exodus from their home system. Even though there were still other colonizes after the exodus this soon became the industrial center of all the colonies and houses the only shipyard big enough to create and retrofit any Capital ships that need repairs extensive repairs.

Number of Star Systems under your influence: 5
Number of Planets and natural satellites under your influence: 21
Number of Colonies under your influence: 6

Brief History of your Civilization: The Kore Dominion was an advanced civilization at the height of it's reign over four centuries ago which ruled over countless star systems with colonizes in every system. They even had one or two species that served them as slave races as the Korwrath people were also a race of luxury but did not want to work for their own luxury. They had a giant military force that allowed them to keep control over such a large section of the galaxy and that was how they lived for several centuries. At the height of their reign was when the Korwrath leaders had the first idea to start building capital ships so that they could spread their race even farther into deep space outside of their already expanding space without the need to settle on an planet.

This was how the Korwrath people lived until two centuries ago when the Great Fall appeared as they referred to the calamity that caused the break up of the Dominion. It all started when one of their industrial planets had radioactive meltdowns all over the planet which was later determined to be caused by the solar system's sun beginning to burn itself out causing they planet's temperature to rise well above normal levels. This same effect started to happen to countless planets as they were bombarded with solar flares sending radiation levels on these planets sky rocketing and causing dead zones in populated areas as well as destroying ships in vicinity of these planets. Then as if by an act of the gods the suns started to fade from the sky starting with their home system of Dak Ro as the the sun burned out causing a mass exodus from the five colonized planets on the system in the three newest Planetary fleets that hadn't been shipped off yet.

It has now been a century since the Great Fall and there are still many who have heard of the great Kore Dominion from their ancestors who know live on a dying fleet of floating ships floating through the stars. There are many who think that the new way of living is fine as long as it is sustainable while there are others who would like to return to their old ways of ruling over many systems and settling on solid ground instead of living in fleets. This argument even happens at the highest levels of authority within the Korwrath Confederacy and has been a cause for rebellions and splinter groups appearing within fleets and causing fleets to split up even more than they already are.
What would go good with balance?
"I am actually not sure myself, but my father told me that we need to make contact with him sooner than later. I'm guessing he would like to set up a meeting after this whole Council business it over with." Micah told Sam as we also wondered what Alan Slaggard would gain by meeting with the Callidum lord. He was raised with the belief that the House Slaggard didn't need help from anyone and that he took care of their own problems alone. That was one of the reasons that Duluca had become an isolationist nation even after they had been defeated by the Lyseli. "Whatever the matter is between our parents that can wait till later. While we still have time I would prefer to enjoy this time before the Grand Council starts." He said as he picked up his third glass of wine and started to sip on it.
Theo raised an eyebrow when she mentioned that her cat managed the store instead of her and but didn't really think about it as he knew there was weirder stuff in this city. "So your in the jewelry business, I hear that's a pretty lucrative business to get into." He said and almost instantly regreted saying it as his brain had automatically went to the profits that the jewelry business raked in and knew that it was more than his business. "Well, we can't be standing in this alley all night can we know. Remember if you ever need horn polish or even a specially blended chemical mix that will prevent your armor from ever losing its shine that just stop by Golems For You. Oh and the name is Theo Sven by the way." He said as started to walk past the demon on his way back to his workshop.
"It's true that not a lot of people tend to associate with demons, but I am not one of those people as I feel like everyone should be given a chance to. I also deal with your kind sometimes when they come into my shop looking for the best horn polish in town." Theo said with a smile as he tried to be friendly with the person that not two minutes before had tried to decapitate him.
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