Personality: Angel is a relaxed person who enjoys just hanging around in the sun rather than deal with difficult matters. Even though she does not like difficult matters, she does like a challenge every once in a while mainly when it comes to pokemon. She likes pokemon a lot and has a real understanding of how they behave as she wants to become a researcher. She is a friendly person who is easy to get along with and likes being around other people.
Bonds: (Your character's most important relationships either between the other characters or their family)
Pokemon: Stufful
Pokemon's Nature: Stufful is a devious pokemon who enjoys testing her strength out whenever she gets the chance. She knows that her appearence is adorable and uses that to get close to other pokemon so that she could try and pick a fight with them. Stufful is close with her trainer as Angel is the only person who she allows close to her without a show of force.
Pokemon's Move Flail, Hammer Arm, Force Palm, Bide
Personality: Angel is a relaxed person who enjoys just hanging around in the sun rather than deal with difficult matters. Even though she does not like difficult matters, she does like a challenge every once in a while mainly when it comes to pokemon. She likes pokemon a lot and has a real understanding of how they behave as she wants to become a researcher. She is a friendly person who is easy to get along with and likes being around other people.
Bonds: (Your character's most important relationships either between the other characters or their family)
Pokemon: Stufful
Pokemon's Nature: Stufful is a devious pokemon who enjoys testing her strength out whenever she gets the chance. She knows that her appearence is adorable and uses that to get close to other pokemon so that she could try and pick a fight with them. Stufful is close with her trainer as Angel is the only person who she allows close to her without a show of force.
Pokemon's Move Flail, Hammer Arm, Force Palm, Bide
Azo'tet was slightly annoyed that he seemed to be the last of his siblings to show up to the meeting as no one had appeared after his arrival. Not even Sekt had showed up and that was what annoyed him the most as he needed his closest ally present for his ambitions to succeed. He was silently mulling over his options on how to approach his current situation when Zadia appeared in the room making a large show of power as she strolled toward the throne claiming that power was her right. Morgrim tightened his grip on his scythe and seemed ready to act and even Azo'tet was putting weight onto his ax as he was ready to act at a moments notice as well. That was the moment that the guardian acted to split up the argument causing Azo'tet to raise his hand to his son as a signal to stand down.
It was strange listening to his siblings discuss what to do with Zadia which ended in mixed results. It would be beneficial to keep the young demi-goddess in council as it could distract from his own goals to put his own name forward for the crown. He would also need to get Naqqash to take his father's throne and get a seat among the gods so that he could get another god to vote for him. He knew his siblings had mixed results about his person and he would have to campaign to earn some of their votes which wasn't always his strong suit, he would probably have to get Morgrim to whisper into the ears of their own children to sway some of their minds.
The lord of Death slowly rose from his seat at the assembly and used his ax to support his weight as all four legs got underneath him. "Siblings, this is not a time for us to swing weapons at each other. We already saw how this has affected our family." He waved his hand around the room as he pointed out the empty thrones. "There are a few issues that are to be brought up today and we should all be present for these decisions." He made circles around the room using his large ax as a staff as he looked at each of the gods.
Azo'tet needed to choose his words carefully as he new the tempers that some of the Gods had toward each other. "This is a neutral place and we should honor that choice. Zadia may not seem fit to take her seat among us, but that does not mean that she should not be present for the rest of the meeting. On another note, I move to have Naqqash take Greed's throne as I believe that he has earned his right these four hundred years." He nodded toward the spiked demi-god as a gesture that he was on his side.
"There is also the matter of the empty throne that sits in front of us. I offer my own name be put forth as a neutral party who did not take part in the fighting all those years ago. I see no favorites on either side of the rift. I do regret my decision at times a I wonder if I had taken part if some of the dead may still be among us today." Azo'tet knew it was a big risk to throw a bid for the throw this early, but it was a gamble worth taking with the guardian watching over everyone. With these final words said, he made his way back to his throne and took his seat once again to see the reactions of the others.
Azo'tet was slightly annoyed that he seemed to be the last of his siblings to show up to the meeting as no one had appeared after his arrival. Not even Sekt had showed up and that was what annoyed him the most as he needed his closest ally present for his ambitions to succeed. He was silently mulling over his options on how to approach his current situation when Zadia appeared in the room making a large show of power as she strolled toward the throne claiming that power was her right. Morgrim tightened his grip on his scythe and seemed ready to act and even Azo'tet was putting weight onto his ax as he was ready to act at a moments notice as well. That was the moment that the guardian acted to split up the argument causing Azo'tet to raise his hand to his son as a signal to stand down.
It was strange listening to his siblings discuss what to do with Zadia which ended in mixed results. It would be beneficial to keep the young demi-goddess in council as it could distract from his own goals to put his own name forward for the crown. He would also need to get Naqqash to take his father's throne and get a seat among the gods so that he could get another god to vote for him. He knew his siblings had mixed results about his person and he would have to campaign to earn some of their votes which wasn't always his strong suit, he would probably have to get Morgrim to whisper into the ears of their own children to sway some of their minds.
The lord of Death slowly rose from his seat at the assembly and used his ax to support his weight as all four legs got underneath him. "Siblings, this is not a time for us to swing weapons at each other. We already saw how this has affected our family." He waved his hand around the room as he pointed out the empty thrones. "There are a few issues that are to be brought up today and we should all be present for these decisions." He made circles around the room using his large ax as a staff as he looked at each of the gods.
Azo'tet needed to choose his words carefully as he new the tempers that some of the Gods had toward each other. "This is a neutral place and we should honor that choice. Zadia may not seem fit to take her seat among us, but that does not mean that she should not be present for the rest of the meeting. On another note, I move to have Naqqash take Greed's throne as I believe that he has earned his right these four hundred years." He nodded toward the spiked demi-god as a gesture that he was on his side.
"There is also the matter of the empty throne that sits in front of us. I offer my own name be put forth as a neutral party who did not take part in the fighting all those years ago. I see no favorites on either side of the rift. I do regret my decision at times a I wonder if I had taken part if some of the dead may still be among us today." Azo'tet knew it was a big risk to throw a bid for the throw this early, but it was a gamble worth taking with the guardian watching over everyone. With these final words said, he made his way back to his throne and took his seat once again to see the reactions of the others.
Roars of bloodthirsty cheering and the stamping of feet on stone carried into the air and out into the city as a crowded Coliseum watched a fierce battle between a group of eight humans and four centaurs. The centaurs had the advantage of speed on the humans as they continued to run in circles around the humans who had formed a shield circle to protect themselves from the savages. Swords flashed in the torch light that illuminated the cavern as the centaurs would dash in to try and break up the shields but would only get cut for their effort. Eventually one of the humans couldn't take being trapped and broke formation to try and take out one of the centaurs only to get swarmed by the other three and quickly cut down.
Another ten minutes passed between the two forces before the remaining five humans were brought to their knees in front of the crowd with four bloodied centaurs standing over them with swords still in hand. At this moment all the cheering fell quiet as all eyes turned toward a dais that overlooked the blood soaked field where Azo'tet appeared looking down at the warriors. "You all have fought bravely. I welcome your souls to their new home as you will not be forgotten." The Lord of Death told the men on the field who held their heads high until they couldn't anymore. Azo'tet watched as the centaurs finished up the humans to the cheers of the crowd and left the arena before he turned around and headed back to the shadows of his perch over the arena.
"Father, I assume that you received the summons from the guardian as well." The voice came form the far end of the dais that was not touched by the blue flamed torches. Into the light stepped the four armed son of the Lord of death carrying with him one of the two God Bane items that was available in Kalian.
Azo'tet picked up his weapon from its place against the wall before even acknowledging that his son was standing in the same room as him. "We will both have to go pay our respects to the old man and keep up appearances with the others. I trust that you got the item I asked you to get." Morgrim nodded and gestured to the silk pouch that hung from his hip as cheers rose once again from the crowd as new fighters entered the arena. "Let us go before we are late." Morgrim joined his father's side as smoke started to surround them and than they were gone and on their way to the meeting that would decide everything.
A swirling pillar of smoke rose from the ground behind Death's throne soon revealing the two from Izamo. Morgrim silently handed the silk pouch to Azo'tet before going to stand next to his father's throne while keeping an eye on the rest gathered. Azo'tet walked past the rest of his siblings and up to the coffin where Rieth lay in rest. The lord of death reached into the pouch to produce a soul stone the size of a boulder that was lit from the inside with a golden light. "I thought a pure soul would be a good companion for the rest of eternity." He said under his breath as he placed the stone inside the coffin before turning around and looking at the gathered gods.
Azo'tet always felt like an outside when gathered with the rest of the gods as his domain was not a pleasant one to deal with. There was also the other matter that he had not taken part on either side of the rebellion and had instead helped to pick up the pieces after the dust had settled. The only god present that he had any close relationship with was Illyona and that felt more like a business agreement rather than a kinship.
He had fulfilled his duty to the last king and now made his way over to his throne to wait for everything to settle down. The throne of death was a large slap of obsidian that glowed with a swirling internal white light with grooves carved into it where Azo'tet could settle and still be comfortable.
Personality: Azo'tet is a solemn being who has an indifferent view on the life cycle of mortals as he is the caretaker of the the departed souls. He sees the short lives of mortals an interesting concept from an immortal point of view and also knows that they need to be kept in check in fear of death to never rise against the gods. Azo'tet is the type that would rather sit back and watch others do his dirty work than get involved himself as he likes to manipulate from the shadows.
Major Domain: Death
Minor Domains: Medicine, Poison
Your Avatar:
The avatar of Azo'tet takes the form of a massive hound with tendrils of ember trailing behind the head. From his mouth can spew forth rivers of lava and pillars of ash that can choke the air. Mortals that touch the tendrils of ember are wisped away to the afterlife as their bodies are consumed in flames and their souls feed the God of Death. The hide of the beast is as thick as stone and can deflect all mortal weapons that are turned against him.
Stance: Azo'tet has ambitions of taking the crown for himself and ruling over the rest of the gods. He will use any means necessary to make his ambitions become a reality.
Relations:
Powers: Azo'tet has the power to kill mortals with a mere touch or cure them from any disease that afflicts them. He is able to create poisons or medicine that can cure or cause most afflictions to mortals but would have no affect to Demi-Gods or Gods. Where ever he walked, he is able to absorb the life from the area at will to feed himself as he does not eat like others but from the souls of other living beings.
Godly Equipment: Apothecary Axe: The axe of the Death god is able to bring death to mortals with a single touch and even mortally wounding other gods as it absorbs the life around it. Lantern of Demon Light: A lantern illuminated by deep blue flames that are the damning flames of the underworld. The lantern is able to convert the souls of condemned into torrents of flames that can even burn a god into submission if needed.
Demi Gods:
Morgrim is the only child of the Death God Azo'tet. He is a four-armed demon blessed with the ability to steal souls from mortals with a swing of his weapon. He carries with him a gift from his father, the Lantern of Demon Light, which is a God's Bane Weapon which can convert the souls trapped within to blue flames that can engulf entire fields in unending fire that water can not extinguish.
Name of your Land: Izamo
Lands: Izamo is a landlocked realm pushed up against the deserts of Illiosis on one side and the wastelands of Xepthys surrounds the other half of the nation. Separating the desert from his land are the Forlorn Mountains that stretch the entire length of the border reaching high into the sky. Underneath these mountains lies the a catacomb of dark tunnels and massive caverns rich with herbs and minerals that remains the home of the Dark Elves since the beginning of time. Pushed up against the base of the mountains and spanning the rest of the land is a dense jungle populated by dangerous creatures of all kinds that live in a constant cycle of life and death. Surviving within the harsh jungles of Izamo are the various tribes of the centaurs that travel through the underbrush as nomadic tribes.
People: The native residents on Izamo are the shadow-born dark elves that crawled from the deep caverns of the Forlorn Mountains to serve their Lord Death and the jungle dwelling shamanistic centaurs that are renowned for their savagery. The Dark elves of Izamo are skilled architects of herbs and medicine that was gifted to them by their Lord for their own means. Azo'tet rewarded the dark elves for their loyalty with the blessing of toxic resistance allowing them to have a high tolerance towards poisons and other toxic materials.
The centaurs of Izamo are savage creatures that only know survival of the fittest as a means of living. They live in tribal war bands that that roam within the borders of Izamo battling against each other in a never ending war of survival. The centaurs are worshipers of death who believe that the God is the embodiment of all their ancestors.
Culture: Dark Elves may be the civilized portion of Izamo with large sprawling cities of rock and marble underneath the Forlorn Mountains but they can be just as bloodthirsty as the roaming bands of Centaurs in the jungles outside. The popular sport in Izamo is pitfighting in massive arenas where people can go to watch all manner of creatures battle to the death. The Dark Elves chose to stay underground as they found that direct sunlight is harsh on their eyes and can even cause severe burns across their body. The elves are skilled healers and herbalists that know what kind of medicine can prolong the life of their patients on death's door thought they do believe that there is no eternal escape from death if Azo'tet does not wish it.
The centaurs of Izamo are ruthless savages who believe that their ancestor spirits will protect them in battle and that ritualistic sacrifices are needed to please Azo'tet. Their beliefs are that only the strong are allowed to survive and any that do not show strength are to be left behind to be swallowed up by the jungle. Among the chieftains of the various tribes there is agreement that they must hone their battle skills against each other for the day that they are to be called upon by the Lord of Death to serve in his armies.
Technology: Roman/ Germanic Barbarians
Capital: Kalian is the capital of the Dark Elves realm that likes under the Mountain of Souls. This is a massive sprawling city that even spills out from under the mountain onto high terraces that overlooks the lands below. There are two main features of the city that makes it stand out from any other city, these features are the massive arena sitting high at one end of the cavern which draws fighters from all over the world to prove who the greatest fighter is, another draw is located in the center of the city which is also the lowest part of the city. Located at the bottom is a large crystal that emanates an eerie white light where no mortal is allowed to go as this crystal is called the Soul Engine, and this is the final resting play for all mortal souls in the world.
Beings: The jungle of Izamo is filled with savage creatures that would rip you apart without a second thought and is not a place for those of the faint of heart.
Personality: Azo'tet is a solemn being who has an indifferent view on the life cycle of mortals as he is the caretaker of the the departed souls. He sees the short lives of mortals an interesting concept from an immortal point of view and also knows that they need to be kept in check in fear of death to never rise against the gods. Azo'tet is the type that would rather sit back and watch others do his dirty work than get involved himself as he likes to manipulate from the shadows.
Major Domain: Death
Minor Domains: Medicine, Poison
Your Avatar:
The avatar of Azo'tet takes the form of a massive hound with tendrils of ember trailing behind the head. From his mouth can spew forth rivers of lava and pillars of ash that can choke the air. Mortals that touch the tendrils of ember are wisped away to the afterlife as their bodies are consumed in flames and their souls feed the God of Death. The hide of the beast is as thick as stone and can deflect all mortal weapons that are turned against him.
Stance: Azo'tet has ambitions of taking the crown for himself and ruling over the rest of the gods. He will use any means necessary to make his ambitions become a reality.
Relations:
Powers: Azo'tet has the power to kill mortals with a mere touch or cure them from any disease that afflicts them. He is able to create poisons or medicine that can cure or cause most afflictions to mortals but would have no affect to Demi-Gods or Gods. Where ever he walked, he is able to absorb the life from the area at will to feed himself as he does not eat like others but from the souls of other living beings.
Godly Equipment: Apothecary Axe: The axe of the Death god is able to bring death to mortals with a single touch and even mortally wounding other gods as it absorbs the life around it.
Demi Gods:
Morgrim is the only child of the Death God Azo'tet. He is a four-armed demon blessed with the ability to steal souls from mortals with a swing of his weapon. He carries with him a gift from his father, the Lantern of Demon Light, which is a God's Bane Weapon which can convert the souls trapped within to blue flames that can engulf entire fields in unending fire that water can not extinguish.
Name of your Land: Izamo
Lands: Izamo is a landlocked realm pushed up against the deserts of Illiosis on one side and the wastelands of Xepthys surrounds the other half of the nation. Separating the desert from his land are the Forlorn Mountains that stretch the entire length of the border reaching high into the sky. Underneath these mountains lies the a catacomb of dark tunnels and massive caverns rich with herbs and minerals that remains the home of the Dark Elves since the beginning of time. Pushed up against the base of the mountains and spanning the rest of the land is a dense jungle populated by dangerous creatures of all kinds that live in a constant cycle of life and death. Surviving within the harsh jungles of Izamo are the various tribes of the centaurs that travel through the underbrush as nomadic tribes.
People: The native residents on Izamo are the shadow-born dark elves that crawled from the deep caverns of the Forlorn Mountains to serve their Lord Death and the jungle dwelling shamanistic centaurs that are renowned for their savagery. The Dark elves of Izamo are skilled architects of herbs and medicine that was gifted to them by their Lord for their own means. Azo'tet rewarded the dark elves for their loyalty with the blessing of toxic resistance allowing them to have a high tolerance towards poisons and other toxic materials.
The centaurs of Izamo are savage creatures that only know survival of the fittest as a means of living. They live in tribal war bands that that roam within the borders of Izamo battling against each other in a never ending war of survival. The centaurs are worshipers of death who believe that the God is the embodiment of all their ancestors.
Culture: Dark Elves may be the civilized portion of Izamo with large sprawling cities of rock and marble underneath the Forlorn Mountains but they can be just as bloodthirsty as the roaming bands of Centaurs in the jungles outside. The popular sport in Izamo is pitfighting in massive arenas where people can go to watch all manner of creatures battle to the death. The Dark Elves chose to stay underground as they found that direct sunlight is harsh on their eyes and can even cause severe burns across their body. The elves are skilled healers and herbalists that know what kind of medicine can prolong the life of their patients on death's door thought they do believe that there is no eternal escape from death if Azo'tet does not wish it.
The centaurs of Izamo are ruthless savages who believe that their ancestor spirits will protect them in battle and that ritualistic sacrifices are needed to please Azo'tet. Their beliefs are that only the strong are allowed to survive and any that do not show strength are to be left behind to be swallowed up by the jungle. Among the chieftains of the various tribes there is agreement that they must hone their battle skills against each other for the day that they are to be called upon by the Lord of Death to serve in his armies.
Technology: Roman/ Germanic Barbarians
Capital: Kalian is the capital of the Dark Elves realm that likes under the Mountain of Souls. This is a massive sprawling city that even spills out from under the mountain onto high terraces that overlooks the lands below. There are two main features of the city that makes it stand out from any other city, these features are the massive arena sitting high at one end of the cavern which draws fighters from all over the world to prove who the greatest fighter is, another draw is located in the center of the city which is also the lowest part of the city. Located at the bottom is a large crystal that emanates an eerie white light where no mortal is allowed to go as this crystal is called the Soul Engine, and this is the final resting play for all mortal souls in the world.
Beings: The jungle of Izamo is filled with savage creatures that would rip you apart without a second thought and is not a place for those of the faint of heart.
Streaks of fire burned across the sky as Skitarii transports headed toward the ground leaving behind the protection of the Basilikon Astra escort fleet which was quickly making way out of the system before being caught up in the Warpstorm. The interior of the transports remained pitch black as troops and equipment waited for their moment to be called forth to due their duty. The Legios Punitoris had come to the Pontius Secundus at the command of the Fabricator-General of Mars to assist von Ravenstein in the defense of his system.
The large number of transports touched down on a designated area for their troop deployment creating a massive dust storm that caused the entire area to become obscured for several minutes. As the dust started to clear there was a already a sea of red and gold cloaks marching down the ramps of various transports while mechanized walkers climbed out of others. Large blocks of bionically enhanced soldiers milled around as they started to form up around their mechanical counterparts in large Cohort formations.
The avatar of Azo'do takes the form of a massive hound with tendrils of ember trailing behind the head. From his mouth can spew forth rivers of lava and pillars of ash that can choke the air. Mortals that touch the tendrils of ember are wisped away to the afterlife as their bodies are consumed in flames and their souls feed the God of Death. The hide of the beast is as thick as stone and can deflect all mortal weapons that are turned against him.
Stance: Azo'do has ambitions of taking the crown for himself and ruling over the rest of the gods. He will use any means necessary to make his ambitions become a reality.
Relations:
Powers: Azo'do has the power to kill mortals with a mere touch or cure them from any disease that afflicts them. He is able to create poisons or medicine that can cure or cause most afflictions to mortals but would have no affect to Demi-Gods or Gods. Where ever he walked, he is able to absorb the life from the area at will to feed himself as he does not eat like others but from the souls of other living beings.
Godly Equipment: Apothecary Axe: The axe of the Death god is able to bring death to mortals with a single touch and even mortally wounding other gods as it absorbs the life around it.
Demi Gods:
Morgrim is the only child of the Death God Azo'do. He is a four-armed demon blessed with the ability to steal souls from mortals with a swing of his weapon. He carries with him a gift from his father, the Jar of Demon Light, which is a God's Bane Weapon which can convert the souls trapped within to blue flames that can engulf entire fields in unending fire that water can not extinguish.