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  • Old Guild Username: MrMelon
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    1. MrMelon 10 yrs ago

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Can you just generally give us more info about the factions and how they interact with each other?

EDIT: Also... are the half animals races made or born?
Good to hear!
Okay, I made this interest check in Nation RP for a game I wanted to do. I am now thinking that it might be better to post it here considering that it has some dice roll elements and is just generally not an average Nation RP. It combines RP with more statistics. Ill post it here so I wont have to repost the exact same thing.
Bravado you gonna make this into an RP?
I would love this. But I would try to steer away from the plot of the show. Make your own? Be more interesting that way.
I see potential in this RP. Interested.
Anyone other then Templar?
This RP will go by turns you will be able to take a certain amount of actions per turn. Movement will work using a set amount of movement points. (Each army/untit has a separate pool of movement points) These movement points will also be effected by what terrain you are on, and also your technology level. Technology will work on a resource system, you will generate resources every turn (Note there will be multiply types of resource points) you will also use these resource points to expand and build structures, these structures will generate you more resource points.) I hope this resource system will encourage trade and player interaction. This RP will have next to no story, other then the lore the players create. Combat will work on a dice roll type system (Note: It will not be solely based on dice rolls, the actions you take in the battle will either buff your role or hurt it.) Players will be able to interact to form alliances, preform diplomacy, trade resources, and a host of other interactions. I will be GMing and playing at the same time. (I will remain unbiased on all matters, if you feel I am being biased I will allow the other plays to decide whether or not my move was just. Please PM me if your kingdom has any special abilities or something you do not wish the other kingdoms to know about. I think that just about summarizes most of it. There are many MANY details that still need ironed out like the combat system, technology trees, and what not. Here is the Applications that you will need to fill out if you are interested. I have a sample application below.

Map (Far to large to post)

(I am using "Hexographer" free version. If you want a clearer picture I can send you the file over skype or dropbox or something.)

Application Form:

Kingdom Name:

Kingdom Description:

Kingdom Abbreviation:

General Population:

Location of Kingdom (Assign 7 hexes and pick your capital city's
hex(es)):


Kingdom Advantages:

Kingdom Disadvantages:

Currency:

Clothing/Armor:

Language:

History:

Military Description (May be private, but PM it to me.):

Current Ruler:

Application Example:

Kingdom Location: Faylea is a predominantly mountainous
region located in the eastern regions of Arcnea.

Kingdom Abbreviation: RFTA (Royal Faylean Trading
Association)
HMRA (His Majesties Royal Army)
HMRN (his Majesties Royal Navy)

General Population: Approximately 37,000

Location of Kingdom (Assign 7 hexes and pick your capital city's
hex(es)):
i.imgur.com/hvS5clW.jpg

Kingdom Advantages: Access to a port where they conduct almost all of the kingdom's trading.

Very difficult for attackers to reach them other then a large scale naval
assault.

A slave work force numbering about four thousand.

Kingdom Disadvantages:

Mountainous terrain makes it difficult to form new towns and settlements
leaving Faylea with a relatively less then average population.

Mountainous terrain makes it difficult to traval so most of the people
coming in and out of Faylea do it by sea.

Currency: The Imperial Standard

Clothing/Armor:
The typical Faylean Commoner Clothing:

A typical Faylean Foot Soldier:
Typical Faylean Noble's Clothing:

Faylean Slave Clothing normally consists of light colored togas.

Language: Vrangean, "The Common Tongue". The Royal and highly educated can often speak "Faylayen", a now dead language.

History: The region of Faylea used to be ruled by several far smaller kingdoms. The leaders of these kingdoms all claimed to have some sort of right to rule over all the other kingdoms. This continued for several generations, boarders shifted, rulers displaced, whole kingdoms slaughtered, new kingdoms were formed this cycle continued until one day a child was born in one of the lesser kingdoms. This child grew up like any other child born to be a ruler, his father taught him the ways of war in hopes that one day this child could conquer the other kingdoms and bring glory and honor to their family's name. But instead of conquering the other kingdoms this child went to each kingdom, not with a army but with gifts and words of unity and united each kingdom under a common banner. The child's blood still runs through the viens of all the rulers that have ever sat upon the throne of Faylea.

Military Description (May be private, but PM it to me.): Faylea
has next to zero calvary, it is far to difficult to maneuver a horse in the
mountinus terrain. But what they lack in calvary they make up for in
their bow-men. Faylea also boasts a fairly large army of foot soldiers
but they are more or less cannonfotter. Faylea has standard size navy,
but a very large number of trading and transport ships.

Current Ruler: Larirek Delabeth

I will be happy to answer any question you might have. Also would you guys prefer a magical side to this?

PS: Please forgive any spelling errors I write this at 4' in the morning.
Posted in wrong area admin please remove.
Hello all! I come in hopes of meeting new people and having some quality RP.
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