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  • Old Guild Username: Munk
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    1. Munk 10 yrs ago

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At the mo, I'm thinking of Little John like this huge, British dude in a tracksuit. Bald, huge beard, at least one gold chain. Looking forward to the OOC.
This sounds pretty fun, actually—I'm interested! I have a feeling Little John might translate really well into the 21st century.
Hey, bluejay_gl, I was thinking of making my character, Eron, ex-army. If you're cool with it, maybe this mysterious Y is ex-army too—maybe even having served about the same time as Eron? Just a thought. Either way, I should get workin.

edit: Actually, you know what, guys, I'm probably not gonna have the time for doing this. You guys have fun!
Invisible Castle has countermeasures, although I don't remember how it works. I'm not gonna tell you how to run things, though ^^
Just a dice rolling site that lets you link to your roll so people can see you're not cheating.
Good shit. As for how PbP works, you could maybe consider just going by the honor system, using Invisible Castle for rolls and just asking people to be reasonable when describing when and how their character fails at something. Maybe supply a list of how different things could go wrong so people have something to go by?
With regards to stress, you could just make a Stress pool; maybe have it increase by 1 every time you roll a 6 and below? Then you could do shit like:
  • At a Stress of 1, you're okay, just, you know, stressed.

  • At a Stress of 2 to 3, you're maybe shaking a little, maybe you're having a hard time focusing. Take -1 to all rolls.

  • At a Stress of 4, you take -2 to all rolls.

  • At a Stress of 5, you end up cracking. Maybe you break down crying, maybe you lash out at someone, maybe you finally give in to your lust for your teammate. This is less of a mechanical consequence.

  • You reset your Stress by resting and so on.

    That make sense?
    That would depend on the style of your game as well as the move. In AW, +Hard usually denotes your willingness to do harm, while +Sharp is more, like, focus, so stuff like shooting the zombie in front of you in the face might go that way, but lining up a shot at two hundred paces while the horde is slowly approaching you might use +Cool or +Sharp.

    It's totally possible to set a specific stat for combat, though. Maybe +Hard for melee, +Sharp for ranged?
    That's definitely a possibility. It could be something as simple as dividing a skill into Unfamiliar (-1 to rolls using the weapon), Average (+0 to rolls using the weapon) and Skilled (+1 to skills using the weapon). Depending on how the Perks mechanic comes along, it might be possible to just add "Choose a weapon proficiency" as a perk. I'm just spitballin' here, no idea if that's gonna work.

    As for point allocation, I just checked the AW playbook. When you choose your character class, you get a pick of different sets of stats (like Cool+1 Hard-1 Hot+2 Sharp+1 Weird=0 or Cool-1 Hard=0 Hot+2 Sharp+2 Weird-1, usually favoring one or two stats that appear often in that class's moves. Looks to me like it's a net of +3 to your stats, so to simplify things, you could just let everybody assign their own stats as long as it doesn't add up to more than +3.
    That sounds about right, yeah.

    The way some of these games do it, if there's no specific move for something and it can't be shoehorned into another, just roll the most appropriate stat and wing it. As long as there's some kind of consensus on how limited a limited success is and so on, that should work just fine.
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