Avatar of Nerevarine
  • Last Seen: 6 yrs ago
  • Old Guild Username: Erodios
  • Joined: 12 yrs ago
  • Posts: 1236 (0.27 / day)
  • VMs: 5
  • Username history
    1. Nerevarine 12 yrs ago

Status

Recent Statuses

7 yrs ago
Current tfw you eat only super rare steaks, so everyone else in you house who only eats well done looks at you in disgust
3 likes
7 yrs ago
Considering quiting the retail business to become a stripper. It seems less objectifying and degrading.
7 likes
7 yrs ago
getting pollen everywhere, and it's basically just plant jizz
2 likes
7 yrs ago
Latin, Old Irish, Old English, Old Norse, French, and Middle Welsh classes? Guess I'll be properly prepared for any trips to 11th century Britain.
4 likes
7 yrs ago
Gah, I'm so in love with this woman, god damn. Now if only I had the courage to just ask her out :X
3 likes

Bio

Nerevarine

23||UTC -6|Active at Night|Dyslexic|LGBT/Trans Friendly|Semi-Professional Linguist|"Suðrskrælinga"


Language Competancies:

Any languages at B1 or above are ones that I am comfortable to RP in

Modern Languages
English: C2 (native)
French: B2
Afrikaans: B2
Spanish: B1
German: B1
Japanese: A2
Modern Irish: A1
Icelandic: A1

Ancient/Classical Languages
Old French/Anglo-Norman: B1
Gothic: A2
Old English: A2
Latin: A2
Old Norse: A2
Old Irish: A1
Middle Welsh: A1
Gaulish: A1

An RP done entirely in Latin would be amazing


About Me:
I started roleplaying around age 12, giving me about 11 years experience. I'm a hobby writer who makes subpar fantasy and sci-fi novels on the side and have dabbled in the world of light novels to give my drawing skills a bit of practice. I'm by no means a professional or even really a 'good' writer, but I do try my hardest. Unfortunately, I am a very busy person so I often simply don't have the time to put the level of quality revision and editing into my posts that I'd like. That said, I am committed to creating the best experience for my fellow roleplayers when I join their RPs. I am a busy person, however, so know that I may drop an RP if I become unable to devote any more significant time into it.

I mostly take part in Fantasy RPs and Nation RPs. While I enjoy romance side plots in other RPS I do, I generally don't do Romance focused RPs except on occasions. I am okay to do Romance RPs on 1x1, however, note that I usually have to be in a particular mood for these RPs so I am not always up for doing them. For this reason, when I want to do such roleplay, I seek out a partner myself. I am fine with writing mature/18+ scenes, however, I typically find them boring and uninteresting to write (sorry, I'm not much of an erotica writer). As stated above, I am LGBT and Trans friendly, so LGBT Romance subplots and RPs are totally fine by me.

In terms of characters, I'm most likely to roleplay women, as I am one, though I can roleplay any gender. I enjoy exploring the characters and fleshing them out as they grow in the setting.

I am often told that I can come off as rude, and while I like to play it up a bit and be something of a tsundere, and I am trying to work on it, but please note that I am not much of a social person, even on the online realm, and I may take a while to respond to messages or not give you a very detailed response. Feel free to message me for purposes related to the RPs we are mutually a part of, though. I love to discuss things concerning the games to give them a more interconnected and realistic feeling.

As stated above, I have dyslexia, and it can be a pain in the ass sometimes. Don't be afraid to point out mistakes in my writing, I have a tendency to misspell, and I want to be made aware if it's particularly bad. I also speak a variety of languages, and if you are interested in RPing in a language other than English, I am more than happy to do so. Check out my Langauge Competencies list to see what I am capable of using.

My interests are High Fantasy, Historical Fiction, Nation Games, Alternate History, and Video Games. I'm not crazy about Anime, but I watch a few here and there, but I'm hardly the person to go on a long discussion on Anime about (I don't really see it as much different than any other animation, sorry.), same with Manga. However, don't go all weeb on me, I'm part-Japanese sansei myself, so obsession with and fetishization of Japan and Japanese people annoys the shit out of me and if you do it I will likely have a few strong words to say to you before I block you. No, I don't care if you're also Japanese. In that case, you're not a weeb, you're just a dime-a-dozen nationalist and that's even worse in my eyes.

Anyway, I hope to have some enjoyable RPs with you all. Let's have some fun.

Contacts:

Twitter: @skakafraujo (in Gothic)
Discord: Druzhinka #5058
Conworkshop: Karous

Most Recent Posts

Revan had only just escaped from the crash that brought her to this place. At first she was on her way to the unknown regions, then everything went wrong, as if she was being pulled towards another world. Revan was not sure what happened, but next thing she knew her ship was in pieces and she was knocked unconscious. Upon waking up, she saw the smoldering chunks around her and her mask off in the distance. Pushing herself up, she felt herself bleeding, but moved quickly to pick up her mask and put it back on. The former dark lord began looking around. Was there any other life in this place? Where was she? It did not look like any planet charted before.
Name: Revan
Age: around mid 30s
Gender: Female
Abilities/skills:
Force Heal
Force Armor
Stasis Field
Destroy Droid
Force Persuasion
Boost Speed
Resist Energy
Telekinesis
Throw Lightsaber
Drain Life
Force Insanity
Force Lightning
Plague
Force Choke

Weapons(if any): Two Lightsabers, although fighting with one is prefered.
Species: Human
Personality: Revan has changed much since she was the dark lord, a much kinder person, yet no less powerful and forceful. Revan is still a brilliant tactician, and can easily inspire and lead any group and simultianiously act as the heart that keeps them together. In spite of her new, much gentler personality with her friends and allies, Revan is no less a brutal, ruthless enemy, showing no mercy and sparing no chance to kill.
Appearance(s):


From: Star Wars: Knights of the Old Republic (Personal Playthrough universe)
Other: Mostly remains masked
Name: Asjada Kel
Age: 21
Species: Human
Gender: Female
Appearance:

Hired by: Jedi Order (Later to Join the Sith)
Powers: Force User
Sub-Culture: Part of a formerly nomadic people from the western portions of North America who called themselves the Daloski, but were largely known as the Gearmen by reagular people. Her people were forced to integrate into standard, sedentary life styles. Since then ,they have more or less become an unwanted minority in cities, speaking their confusing langauges and collecting what the average person deems garbage to be sold back for higher prices. They were identified by having traits that showed a mix between the Chinese and Polish people of earth. They no longer are a part of either group, having become a unique culture of their own.
Personality: She is not very inviting, preferring to watch from the background if anything needs to be done in a situation. However, when directly confronted, she will often loose her temper and attack if continuously pestered and bothered. Otherwise, she is a great companion, and one who will work to get her job done.
Backstory: By the time that Asjada was born, her people were largely domesticated and sedentary. It is not known where exactly she was from, as there are no real records of her place of birth. It is known her ethnic group was created on earth, but that proves nothing of her personal origin. As a small child, a series of events transpired that ended with her ending up with her being taken by the Jedi Order She often dug through junk piles to find things for reconstruction. She built much of the bases of the adaptable weapons she still uses while a teen on earth.
Nation Name: Confederacy of Keshda
Flag:

Region on map:
Capital: Saman-Lugal
Capital Population: 2,000
Other Major Settlements: Sikil-Sigil; Dalbana; Eurra-an; Kusig-bad;
Population: 30,000
Racial demographics: Exclusively Uzushag

Social dynamics: The nation is highly tribal and nomadic, with loose confederations of tribal families banding together at important religious sites, forming theocratic population centers that serve more as temples than cities. There is no high king, but when a city has gained power, it is thought that the gods have chosen them, from which they become the center of the confederation. For the most part, if not ruled by the clergy, than a rule of terror exists under the warrior class, who regularly exert unquestioned athority over the weaker farmer, laborer, artisan and merchant classes.
Fashion:
Priest: http://th07.deviantart.net/fs71/PRE/i/2011/020/5/d/sumerian_man_by_madamwitch-d37o6f5.jpg
Priestess http://fc08.deviantart.net/fs70/i/2011/020/4/2/sumerian_woman_by_madamwitch-d37o5zl.jpg
Warrior: http://history.novosibdom.ru/files/u5/sibir_52.jpg
Regular People: http://www.nawpublishing.com/assets/ephemera/e_sumerianvillage_400.jpg
Calendar: A very basic solar calendar tuned to the migrations and habits of prey animals
Art: not much in the way of art
Law: The theocratic cities are totalitarian in almost every way. The guards of the cites ensure the endless servitude of the common people to the cities god, and to the glory of the chosen city. For those who do not live in the cities, there is little to no law at all.
Education: Cities train scribes for keeping records and writing down the words and teachings of the gods. Many scribes are in service to the high priest, keeping track of all the rites and rituals, and tracking solar motions to know when the time for hunting is best.
Languages: Many dialects and variations of the Uzushag langauge
Religious beliefs: a vast pantheon of many deities of absurd power and control. Only the clergy is even allowed to approach the gods, lay people are only allowed to provide offerings to the clergy, and for the most part, live in fear of the deities, prefering to practice shamanism and ancestor veneration, and engage in ritual hunt.

Type of Government: Tribal theocratic confederation of city-states
Influence and relations: For the most part, the cities are too busy fight each other for dominance to care about the outside world.
Important People:

Nuesh of Saman-Lugal
Sagmi of Sikil-Sigil
Utena of Dalbana
Eannatum of Eurra-an
Shubad of Kusig-bad

Trading and tax: The cities have heavy taxes on citizens to maintain the fragile stabilty of the cities infrastructure. Most of this money goes to the temples, but the other majority goes to maintaining the walls.
Major industries: Stonework, Toolmaking, Agriculture, Hunting,
Major Associations: n/a
Currency: A simple currency of bronze and iron tokens, inscribed with the seal of the city they were made in.

Military - 1,200 warriors defend the tribes and cites of the nation. Each city has a standing army of 120 men, just enough to maintain a close watch of the population, and be able to defend and attack rival cities and tribes.

Landscape: dry and arid grasslands, with sparse deserts and plateaus, heavy forestation on the plateaus, where wildlife can be found in high numbers.
Wildlife: Mostly inhabited by deer, wild horses, rabbits, birds of prey, prairie birds like chickens and turkeys, and reptiles like snakes and lizards.
Notable places: The plateau of An is said to be interesting

Keshal species
History: It isn't quite right to call them non-human, as they are in fact a branch of the Homo genus. Called Homo Carnivora, in hypothetical binomial nomenclature, the Uzushag's ancestors evolved to pursue predation, and as a result, they underwent some changes. Upon becoming distinct from other humans, the new people began looking for a place that would suit their new bodies. Eventually, the early members found a grassy land full of game to hunt. They settled down here and became a strong apex predator. However, they were too good, eventually causing a shortage of food and a famine. In search of a new food source, it was found that if one controlled the breeding of animals, a steady supply could be produced, and that traits for better food could be made. And so animal husbandry was created, causing the new people to become pasoral nomads, searching for food for their new livestock. Later, it was observed that plants could be trained and harnessed like animals, and that these plants could also be eaten by Keshal as well. It was here that the people began to settle into regions were they could develop more complex ideas. For the most part, they have had little need for technological progress, having all they need on the steppe, and have only progressed to the late bronze/early iron age.
Strengths: Natural predators, stronger and faster than average humans, possess traits like developed canines and the morph of nails in to claws.
Weaknesses: low technological level, natural aggression prevents strong bonds, heavly tribal and resistant to change.
Name: Keshal
Classification: Player controlled
Appearance: For the most part, human. But with a few differences: They have much more carnivorous teeth, the incisors and canines have become longer and sharper, the incisors becoming chisel like, and the canines pointed and cutting. The molars have largely disapeared, replaced with sharp, dagger like teeth, much like in a dog or cat. They are able to open their mouths slightly wider than humans. They are more muscular and stouter, the skeleton seeming more stout and compact, even appearing somewhat streamline. Eyes posses a tapetum lucidum, and the species is nocturnal, as opposed to the diurnal humans.
Natural abilities: predatory instincts, great strength and speed, increased night vision, hightened agression.

Lifespan: roughly the same as a human, slightly shorter.
Relations with other races: they dont interact much, but are likely to try and kill them if they perceve them as a threat.
Preferred occupations: Hunters, warriors, farmers, clergymen
Famous people: the high priests of the cites.
Alvaro stopped upon seeing the two new arrivals, and he quickly identified the older as French, having seen many along the borders, but the second was of unfamiliar origin to him, though obviously eastern in heritage. "As salamu alaikum wa rahmatullah wa barakatuhu, Yes, i speak a little" he said to her, returning the gesture to show he was not a threat
The Moriscos were quick to start the colonization proscess. Simple temporary shelters were erected as the men took to cutting down trees and catching food. Alvaro stood by a shore not too far away from the fledging colony. He stood there with his daughter, who wanted to see just how it was that she could find food of her own among the fish of this new land. Many a prayer to Allah had been said upon the steady growth they were getting this day.

Alvaro showed her a few fishing techniques, catching a few in the proscess, and then let her try it as well, a simple enough task for a child. In the midst of their fishing however, Alvaro could hear talking not too far away, but in languges familiar to him. English....what were English speakers doing in Cuba? This was troubling. Alvaro instructed his young daughter to go back to the colony and find her mother, and that he would return soon.

Alvaro then began to move over to where he heard the dialogue.
Alvaro could feel the weight of the world come off his shoulders. Here he was, a land where he could be his own, and live his own life. All of the Moriscos could, free from the hand of Spain. Though only 15 of them, they were determined to stay true to their history and to god, never surrendering. Now, they just needed to make some shelters and get some food.
For when available

Name: Alvaro Ramirez al-Qurtubiyyah
Age: 28
Gender: Male
Faction: The Moriscos
Home Country: Spain, and all loyalty was lost when the Spanish Monarchs expelled the Moriscos from the country and out into Africa. Lived in Tunisia in North Africa, post expulsion.
How many people already with you: 15 people, all Moriscos looking to leave Africa and start a new life
Country you are in: Florida
Bio: The Moriscos of Spain are the descendants of the Muslims who conquered the land of Iberia long ago. Moriscos remained a muslim people, and have been persecuted by Spanish authorities for years, however after the year of 1600, their entire population was expelled from the country, taking only what they could carry to the lands of North Africa. Alvaro is one of those people, a child of a family who tried their hardest not to be singled out, they were eventually subject to the torment and expulsion that all the Moriscos faced. Alvaro bears typical Spanish names, however after the explusion, his family took back thier old name of "al-Qurtubiyya", showing their arabic roots in the city of Cordoba. Life in North Africa is hard, however many of the expulsed Moriscos are looking to travel to Florida, a place strong with Spanish heritage, to carve out a life of their own. Alvaro is one of these people, and is willing to do anything to live happily in Florida
Other: n/a
Morpheus hovered gently through the halls, en route for their next class. To most of the students, Morpheus would look unremarkable save for the hovering, lack of blinking, slow, shallow breathing. However, they were asleep, but the sheer power of psychic abilities, the combined efforts of psychokinesis and telepathy, made it look as if they were very much awake and alert. They weren't sure where to go right now. "Classes ?, my room?"
Character Name: Morpheus
picture :

Race: Human Psychic
Power/abilities:
Morpheus keeps themselves in a state of auto-hypnotic sleep for most of the day. They are active during this time psychical, however their body is physically nonfunctional, only moving about though pure psychokinesis and interacting via telepathy. When awake, Morpheus releases waves of psychic energy that have a narcotic effect on those around them much like the drug Morphine (hence the moniker of Morpheus). During these times, Morpheus isolates themselves to avoid accidentally incapacitating those around them.
Age: 15
Grade: 10
Gender: Not quite sure. Morpheus appears to be androgynous, and seems to be completely unaware of their physical sex. They usually take on the characteristics of whatever gender they are identifying with or around more in a given day.
Crush: n/a
Boyfriend/Girlfriend: n/a
Background & Personality: No one, not even Morpheus themselves, seems to know much about their past. It is known that their mother had negligible psychic abilities, however, around the age of 8, the young child began to become very drowsy, concurrently showing signs of strong psychic ability. By adolescence the child had become unmanageable when awake, producing strong narcotic energies, however they had also developed a sleep consciousness, and soon learned how to keep themselves asleep through auto-hypnosis. The effects of being exposed to the Morphine energies had caused most of their memories to become faint and fuzzy, but they did remember that they were once said to have the powers of Morpheus himself.
Other: n/a
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