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    1. NewSun 12 yrs ago

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Synthorian said
Just going through my massive gallery of sci-fi characters to see what kind of person I wanna play. Hmmmm...


Seems i'm not alone in keeping an archive of role-play art!
Made an OOC for any lurkers.

Here


After Earth was lost, everything fell to pieces. As the centre of control, bureaucracy, finance, culture and defence for the entire empire of unified races shattered into a hundred thousand fragments, the galaxy was never to be the same. Those who called each other brother and friend, those united by a singular purpose in the universe turned their backs on one another and the Empire’s grand vision for a unified tomorrow was a mere whisper on the cosmic wind. A dream as dead as the planet it was birthed on. Once a bustling mega-utopia for everyone who had a dream had become a loose scattering of singed rocks hanging in the infinite blackness, dancing their dance of misery and regret.
Some factions tried to kickstart a second Empire: the Humans tried to consolidate their power in the aftermath, but little could be done to reunite the galaxy in the madness. Soon enough, the races of the galaxy began to find a kind of primal peace in the separation, a serenity that was impossible to find in the orderly unity of the former Empire. Worlds began to grow verdant once more, planets forged their own ways of living, traded at their own whims, had no quotas to meet. In the strangest of ways, the galaxy was united, but not by any doctrine or regime; only by peace and the prospect of freedom.

So when the Starfall sector went silent, the galaxy knew that the calm would not last.

The same force that had obliterated the Earth is making it’s advances, the Starfall sector is it’s first movement. A loose cluster of eleven stars that has been brought under their power. The only way to access the fringe sector from the galactic centre is through 'Starfall Prime-1', the namesake wormhole network of the sector. They will expand, they will destroy, they will fortify. The unified Empire was not able to defeat them in all out war, so it would seem that all hope has been lost if they have their gaze set upon oppressing and enslaving the rest of the galaxy.
But there does lie hope. Hope in the fiercest of individuals. All out war is out of the question, but if disorder and terror were to be sowed among their ranks… There could be hope after all. There may be a chance at tomorrow.

The Ephemeral gather. A collection of the most deadly, vicious, brutal assassins and single combat specialists the galaxy has ever known. Brought together by an AI of unknown origin, traversing the void of space in a simple Hephastus-Class Corvette that has been heavily modified with engines and cloaking fields, the Ephemeral have united with a single purpose: to break the ranks of the oppressors and bring Starfall it’s freedom once more.

You are Ephemeral. Together, you will bring the oppressors crashing to their knees, or be the last failed attempt of a galaxy dreaming of peace.

Thank you for taking an interest in Starfall, a role-play idea that i've wanted to try out for quite some time! It's going to be a little different from your standard role-play because of the changes in linearity and progression that you may be used to in traditional role-plays that are more focused on a single storyline that has small aspects evolve around the players, but largely stays the same. Starfall, however, is dynamic.
A lot of role-plays say they are dynamic, but they are either not dynamic or have absolutely no story drive, they're usually the 'open survival' types that crumble under themselves when the players get bored. However, in Starfall, the role-play will be cut down into individual missions that will take a week or two to finish each, meaning that we keep a huge variety and pace; you beat these missions your own way. Co-operate with your fellow players and get the job done, or try to be a hero and spectacularly f*** up, and the bad-guys will punish you for it. They will learn, they will get to know your weaknesses if they are overexposed to you and that will definitely not play in your favour.
The start of every 'mission' will be a briefing from the 'Terrarial H.A.K.E.S.A.T.H', your AI commander, giving details of the target, his weaknesses and strengths, his defences, guards and whatever other useful tidbits of information should prove useful to your mission. A list and hierarchy of the leaders in the Starfall sector will be provided, and you must kill or manipulate each of them to get closer to your ultimate target... As more and more star systems are liberated from enemy forces, the oppressors will become more and more aware that something is working against them, and their defences will tighten.

Starfall is split into two distinct sections in which your characters will interact differently. Combat-centric missions and narrative-centric intermissions.

Combat within missions in Starfall is a little different to a lot of role-plays. As in, killing grunts is not something you describe explicitly. Think of it as an Arena fight and all the enemies are actual players. You don't auto hit them, you simply describe your attack (or indeed, your actions) and i'll write out the reaction and effects of your actions. it's pretty easy to pick up.
When you launch attacks I do fancy complicated things which determine what happens and how. You don't need to worry about how these results are determined, you only need to concern yourself with the actual result which is always presented in a narrative fashion.
As we complete missions and do epic shit, your characters will be awarded with added gear and fluff which will improve their chances in combat, as well as their capacity to utterly curbstomp enemies in increasingly gory ways.
The best chance for success is to have multiple characters play multiple roles, having the entire team play to their strengths. Some will thrive in all out firefights, some will be at home backstabbing with lethal efficiency.

Tl;dr: You write the attack, I write the death or horrible mutilation you cause.

Missions will not require huge posts. They are fast paced and posts should contain only necessary elements to the fight. However the RP is still in advanced, and writing should be treated as such.

Starfall is split into two distinct sections in which your characters will interact differently. Combat-centric missions and narrative-centric intermissions.

Intermissions in Starfall will act as a normal role-play would. These typically happen in the days between missions and will last about as long. In this time you will be free to roam the ship, develop characters and conflicts and just generally play as if you were in any other game.
Non-combat periods are also an opportunity for me to advance the story in ways other than threatening your lives on a regular basis. Expect me to PM one or two of you a specific element or event that can be included in your 'regular role-play' intermission posts to keep things spicy.

Posts in intermission periods don't need to be short and fast paced. Gets as exposition-y as you'd like!





-Active- ∞ Available Clones- Elizabeth Colt - Synthorian
-Active- ∞ Available Clones- Alexis A. "Pinocchio" Ingalls the Fourth - TTwoThumbsUp
-Active- ∞ Available Clones- Sirius Korvekt - Synthorian
-Active- ∞ Available Clones- Harvin Tong - GourmetItalia

-Inactive-2 Available Clones- Marc 'The Shadow' - horrordaily
-Inactive-2 Available Clones- Alsia - Raptorman
-Inactive-2 Available Clones- Dying Star - HeyNow
-Inactive-2 Available Clones- Randel Himurr - Asuras (CS IS WIP)
-Inactive-2 Available Clones- Rin Ohmahazet - The Roman07 (CS IS WIP)

An idea from a good friend of mine. Most of these are for fun, but they give you little fun things to try for, even if the majority are only explained / unlocked after you actually do them. The list will be updated continually. Shut up. This is fun, trust me.
I'm a cat.







The map will be updated and changed as the sector is wrangled free from the grasp of the Arakath. Red is enemy control, blue is Ephemeral Control.
Each object is a star, with the exception of Starfall Prime-1, a wormhole.


Feel free to ask any questions.
Crya said
I'm 100% up for this.


I'm 100% happy about this!
So this idea has been floating around my head for several days now, and i've been continually adding to the idea over time. The premise is pretty simple: a band of the most deadly, vicious and brutal assassins that the galaxy has to offer are drafted into a makeshift unit of 'ghost' fighters by a mysterious overseeing AI in order to liberate a sector / system of space that has been taken and oppressed by a powerful race who have plans to extend their occupation outward.
The RP itself would be divided into separate 'missions' that would not individually take months to complete, but probably a week or two. At the start of each mission, the players will be given details about the target, his defences, the establishment that must be breached, and devise their own strategy about how best to dispatch the target. We're talking realistic killings, though! The player characters may be some of the most infamous killers the galaxy has to offer, but make a mistake and get flanked and shot up, and you'll be dead as fast as the rest of them. Not every mission will end in a success, people may die, and the target may escape; if this happens, he will remember our band of assassins and the world will change based on what happened in the failed mission. He will remember you, and he will not forgive your attempt on his life. Convert the roving bands of soldiers and bend them to our cause, or simply kill everything in our path? That... I leave open to you.

Naturally, the world will get more fleshed out over the next couple of days while it (hopefully) gathers interest. Creative freedom will be nearly unlimited, you can design any race you wish with any equipment you desire (within reason). Your character is the best of the best, though they may gain abilities and new gear as the role-play progresses. I figure that it will be set in my original Above A Million Stars universe, which probably means very little to most people, but it'll let me get a better grasp on the whole backstory element as well as giving us a pretty scary big bad to contend with.

Any questions?
“Thorim…”



“Equestrains…”



The Cephalrrior continued, their previous goal of examining the asteroids had now come to a complete halt, as more of the massive creatures had begun to tune into the frequency that was connected both the scout fleets in the sector, and they had begun to speak in unison. Their voices were deep, smooth, booming and very, very alien; especially when compared with the dialects of their conversational partners in this situation.
The Equestrians and Dwarves were… skeptical. They were worried that the Cepahlrrior were going to attack, worried that it was an ambush by some much more hostile force. They clearly had not studied the Cephalrrior in much detail if that were the case. Science and discovery were their modus operandi, leaving little room for violence. Especiallyfrom this Cephaol. they merely wanted to discover and contain whatever it was that lurked in the heart of the asteroids.



“If we wished to hide from you…”



“We would have not made our presence known…”



“We are Cephalrrior, we wish you no harm…”



“We have no intent to attack…”



“We merely wish to learn…”



“Put aside any differences you may have…”



“Something still lurks in these rocks…”



The largest Cephalrrior in the Cephaol, a Cephalion just shy of one hundred and three meters long engaged the trusters on it’s exquisitely built exoskeletal frame, lurching off of the asteroid it was anchored to and into the dusty sunlight where it shone and reflected the pure light with transcendent brilliance, making sure both fleets were aware of it’s position, and demonstrating it’s intent of pacifism.

“We urge you not to be startled…”



“Instead, help us…”



“Scan the asteroids…”



“Together, we shall unravel the enigma…”
Also still here.
darkwolf687 said
Well, I can no longer see new pages for some weird reason, it says there's only 5 and if I force it to go to six it just says 6 of 5 and stays blankEdit Oh snap, all the posts that should be on six are on five... What the hell roleplayers guild?So, what's the point of having new wiki? Seriously, the old one was fine and actually had stuff on


It seems to be just a minor problem that Mahz will get fixed in due time. It looks like linking to the latest post in a thread takes you to a page that hasn't been created / used yet. Just 'previous' back one space and you're golden.
TacticalGarbageMan said
Even if you do change it to the nation name, the dwarves will still be nervous because one of two things just happened. Either the Cephalrrior are the Reapers or they were listening on in the conversation and both of these outcomes are not something that the dwarves would like.


Indeed. I know that functionally, it changes little; it's more for my own peace of mind really.
What i'm really getting at was that my post was written in a retroactive sense. In my head, in 50,000 years, the Cephalrrior would have been able to at least make their existence known to the other races in some capacity. It feels odd to me if any spacefaring race was completely unheard of by other nations of the same technological level.
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