Name: Nellphaline Lamb (Nelly and Saryn)
Age: 14
School Year: Junior High
Height: 5’ 0
Weight: 100lbs
Magic Color: Green / Purple
Appearance:
Civilian both Nelly and Saryn
Transformed
Personality: Because of the magic of the Sun card she recived, Nellphaline has accuired a second soul that prefers to go by the name of Saryn, she acts as the eclipse to Nelly’s bright and sunny disposition. Nelly can be best described as the warmth people want to feel when they're down, in the form of a hug or just general acts of kindness, if someone needs something and Nelly has it she’s more than willing to share even if she doesn’t have it she’ll attempt to go out and search for it. Always a cheerful optimist working through depression, loneliness and all of life's problems with a ‘glass half full’ kind of fashion in a way that almost feels outright obnoxious.
Saryn is a different story from the regular Nelly but unless a person has spent a good amount of time with both one wouldn’t notice the change. Sayrn mimics Nelly’s personality almost flawlessly the only real change is the thing that motivates her, while the real Nelly will help out of kindness Sayrn on the other hand seeks reward. On the outside Saryn copies Nelly on the inside she is easily irritated by the problems of others and can come across as extremely loathing to her peers.
Nelly and Saryn will swap places with one another at random intervals, usually if one or the other falls asleep, Saryn is most likely to step in if Nelly isn’t emotionally capable of handling the situation if the glass is completely empty for whatever reason. Sayrn will sometimes release her dominance over the body out of convenience.
Nelly and Saryn will swap places with one another at random intervals, usually if one or the other falls asleep, Saryn is most likely to step in if Nelly isn’t emotionally capable of handling the situation, if the glass is completely empty for whatever reason. Sayrn will sometimes release her dominance over the body out of convenience.
Background:
Powers
Card: XVII – The Sun (Right-side up is Nelly, Upside-down is Saryn) the constant flipping and rotation of the card changes depending on the personality that is dominant at the time and because of this her skills take on different yet similar effects. Being both the savior and the taker they can be a truly helpful asset when used properly.
Aura of Preservation / Vampire Link: When Nelly is in control she passively has a warm presence that protects and rejuvenates her friends and allies, healing minor wounds, restoring stamina and giving an overall sense of comfort. The shield will absorb a good amount of incoming damage and transfer that energy to become a slightly stronger shield, however if those shields were to break all damage received is reflected upon Nelly while her allies remain untouched.
Saryn isn’t as giving as Nelly is and it shows with this skill she dubed the Vampire linked, when she makes direct physical contact with an enemy or ally she creates a magical link being herself and them. During regular intervals Saryn will absorb health and energy from the afflicted victim but if shes connected to a friend or ally the drain has a cap and will sever itself from said friend. When the link is completed Saryn will receive a stronger shield than Nelly but only to herself that will heal her body faster as well as transfer all damage dealt to her onto the linked target unless its an ally in which case it will slightly buff them making them physically stronger.
Illumination / Fire of creation: Nelly’s illumination shines brilliantly through even the deepest darkness, lighting the way and even canceling out most minor illusions granting ‘true sight’ to allies around her, the initial wave can even exorcise lesser demons. The true sight only lasts for five minutes while the light can last as long as Nelly needs it.
Saryn possess the holy white flame that can has the potential to purge evil in just about any form it exists in however Saryn can not control it and her own personality can actually taint the fire turning it into a Blighted flame something that can harm herself, friends and foes alike; when this starts to happen Nelly will more that likely force a switch to cancel the ability out herself.
Skills: Nelly is an amazing cook a little of her warmth and love can be felt throughout a person’s body in every bite she loves to sew and knit creating great looking cosplay costumes from little to nothing. Sayrn can be seductive and manipulative for her age the silver tongue she possesses has gotten her way on many occasions.
Weapons: Nelly can summon a silver bell that blesses all allies around her in need making them faster, stronger and more resilient, all enemies in the nearby area are slowed greatly. This blessing runs out very quickly and the weapons ability can only be used three times a day.
Sayrn has her own weapon where she can summon a chain scythe where the other end contains a lantern, the chain itself can be extended through magic and the scythe itself acts as an extension for her Link ability, the lantern helps her control the holy fire but costs a lot more mana to maintain.
Equipment: None
Other: If Nelly and Saryn switch in the middle of a fight while one of their abilities is active it will remain active for three minutes and stack on the other personalities current abilities allowing Vampire link and Aura of Preservation to be combined for a short time.
Age: 14
School Year: Junior High
Height: 5’ 0
Weight: 100lbs
Magic Color: Green / Purple
Appearance:
Civilian both Nelly and Saryn
Transformed
Personality: Because of the magic of the Sun card she recived, Nellphaline has accuired a second soul that prefers to go by the name of Saryn, she acts as the eclipse to Nelly’s bright and sunny disposition. Nelly can be best described as the warmth people want to feel when they're down, in the form of a hug or just general acts of kindness, if someone needs something and Nelly has it she’s more than willing to share even if she doesn’t have it she’ll attempt to go out and search for it. Always a cheerful optimist working through depression, loneliness and all of life's problems with a ‘glass half full’ kind of fashion in a way that almost feels outright obnoxious.
Saryn is a different story from the regular Nelly but unless a person has spent a good amount of time with both one wouldn’t notice the change. Sayrn mimics Nelly’s personality almost flawlessly the only real change is the thing that motivates her, while the real Nelly will help out of kindness Sayrn on the other hand seeks reward. On the outside Saryn copies Nelly on the inside she is easily irritated by the problems of others and can come across as extremely loathing to her peers.
Nelly and Saryn will swap places with one another at random intervals, usually if one or the other falls asleep, Saryn is most likely to step in if Nelly isn’t emotionally capable of handling the situation if the glass is completely empty for whatever reason. Sayrn will sometimes release her dominance over the body out of convenience.
Nelly and Saryn will swap places with one another at random intervals, usually if one or the other falls asleep, Saryn is most likely to step in if Nelly isn’t emotionally capable of handling the situation, if the glass is completely empty for whatever reason. Sayrn will sometimes release her dominance over the body out of convenience.
Background:
Powers
Card: XVII – The Sun (Right-side up is Nelly, Upside-down is Saryn) the constant flipping and rotation of the card changes depending on the personality that is dominant at the time and because of this her skills take on different yet similar effects. Being both the savior and the taker they can be a truly helpful asset when used properly.
Aura of Preservation / Vampire Link: When Nelly is in control she passively has a warm presence that protects and rejuvenates her friends and allies, healing minor wounds, restoring stamina and giving an overall sense of comfort. The shield will absorb a good amount of incoming damage and transfer that energy to become a slightly stronger shield, however if those shields were to break all damage received is reflected upon Nelly while her allies remain untouched.
Saryn isn’t as giving as Nelly is and it shows with this skill she dubed the Vampire linked, when she makes direct physical contact with an enemy or ally she creates a magical link being herself and them. During regular intervals Saryn will absorb health and energy from the afflicted victim but if shes connected to a friend or ally the drain has a cap and will sever itself from said friend. When the link is completed Saryn will receive a stronger shield than Nelly but only to herself that will heal her body faster as well as transfer all damage dealt to her onto the linked target unless its an ally in which case it will slightly buff them making them physically stronger.
Illumination / Fire of creation: Nelly’s illumination shines brilliantly through even the deepest darkness, lighting the way and even canceling out most minor illusions granting ‘true sight’ to allies around her, the initial wave can even exorcise lesser demons. The true sight only lasts for five minutes while the light can last as long as Nelly needs it.
Saryn possess the holy white flame that can has the potential to purge evil in just about any form it exists in however Saryn can not control it and her own personality can actually taint the fire turning it into a Blighted flame something that can harm herself, friends and foes alike; when this starts to happen Nelly will more that likely force a switch to cancel the ability out herself.
Skills: Nelly is an amazing cook a little of her warmth and love can be felt throughout a person’s body in every bite she loves to sew and knit creating great looking cosplay costumes from little to nothing. Sayrn can be seductive and manipulative for her age the silver tongue she possesses has gotten her way on many occasions.
Weapons: Nelly can summon a silver bell that blesses all allies around her in need making them faster, stronger and more resilient, all enemies in the nearby area are slowed greatly. This blessing runs out very quickly and the weapons ability can only be used three times a day.
Sayrn has her own weapon where she can summon a chain scythe where the other end contains a lantern, the chain itself can be extended through magic and the scythe itself acts as an extension for her Link ability, the lantern helps her control the holy fire but costs a lot more mana to maintain.
Equipment: None
Other: If Nelly and Saryn switch in the middle of a fight while one of their abilities is active it will remain active for three minutes and stack on the other personalities current abilities allowing Vampire link and Aura of Preservation to be combined for a short time.
