Ya I made a smaller corvette sized model that works in groups of 6+ to concentrate their fire. But they use a single 'lance' like weapon that runs the length of the ship like your model would.
'Fire!' His mind roared and his hands gripped the arms of his chair so tightly he nearly tore the dam things off. Especially with his Cybernetic forearm which was more than possessing of the strength to do just that. But fortunately the sharp booms of ionized energy being smashed against their hull. Whether by the grace of the last few remaining ounces of power left in the shields or sheer tenacity on the part of the Centaur as it simply seemed to shrug off the fire from the enemy frigate and continue barreling through the screen of Laser bolts upon it's foe.
Michael's eyes were closed and he was all but deaf to the streams of information being thrown around and at him. He didn't need to hear from his commander that the shields were down, or have the crewman working at the engineering station tell him the enemy frigate was altering course. He could already see these things.... sort of. Not literally with his own eyes but through the eyes of the Centaur. He was viewing the battle from an almost first person perspective of his ship. It was a difficult experience to describe exactly and he doubted he ever could explain it properly with words. To merge minds with your vessel in such a way, more than the basic Neural link that all officers and the ungrateful receive so casually in this kingdom. But an enhanced connection, a deeper connection. One that transcended mere numbers and basic information. One that allowed him to feel the very essence of the ship to listen and work alongside it and understand how it was viewing the battle around it.
Right now he new the Centaur was hungry. It wanted the blood of this arrogant little frigate who had the gall to try and damage it alongside it's two former brethren that lay strewn and pieced out all around them. The shots that were landing against the bow of the ship were starting to tell. Without the shields deployed they only had the hull to rely on. Admittedly the hull was thicker than most ships of it;s size and even thicker than some much larger but it wouldn't hold out forever. The crew new this and despite the fact that one layer thick layer of reinforced Steel was all that was currently standing between them and oblivion they continued working unworried. The ship rocked and shook around them as blast after blast landed and reports of light damage were starting to come in from the forward sections but still the captain kept his eyes closed and the ship on course. He felt the ships hunger, the need not just to fight it and blast it away from a distance but to close in and obliterate it utterly and completely. A tactic not often seen by HSR-2 class ships but beloved by this particular AI.
It was only when the Centaur was finally broadside to broadside with the frigate did Michael's eyes snap open and one barked order had the ten light laser batteries that were previously standing by awaiting the signal roar to life and tear across the surface of the enemy vessels. Followed shortly by dozens of point defense turrets and cannon that littered the frigates hull with countless minor explosions and lights. It was almost pretty in a morbid sort of way if one ignored the knowledge that they were extinguishing a few hundred lives in the process.
Between these additional cannons and the five heavy batteries that were already being fired and used through this entire scenario they made short work indeed of the enemy shields and hull after that. He felt the immense satisfaction of the ships spirit as it watched the other ship crumple like paper under it's unyielding cannons. And only when the entire vessel was reduced to a pile of rubble so complete that nothing could possibly have survived he Michael order the weapons systems to cease firing. Even in the bitter cold of space the muzzles of the laser batteries would have been warm to the touch with the raw power and punishing speed they were unloading their deadly payloads with. And Michael felt something then..... even though he pulled himself out of the Centaur's mind to rejoin the mere mortal existence of his crew he could feel an deep satisfaction at having slain another foe and punished more unworthy for their insolence and violence against the kingdom that was now it's home.
“Praefectus” One of his Petty officers whispered just loud enough to try and gather his captain's attention. It was clear from the look on Michael's face that he was in personal commune with the venerable spirit of the ship and the crew always shied away from disturbing him from such a enviable connection. “The supply ships.” He reminded him as the captain looked down at his astronomical display for the first time since arriving at this region. Caught up with the blood fever of the Centaur at the promise of battle he almost completely forgot why they were here in the first place. The convoy they were sent to harass was trying to limp it's way to safety. Hoping vainly that enough damage was done to the Centaur to prevent it from turning back around and finishing what an earlier salvo from the heavy cannons started.
As reports of real damage were being reported across the forward vessel he knew they would not be able to stand up to another fight if reinforcements came. There were two other Minotaur class vessels cleaning up the rest of the convoy. What few vessels of this class were left were at least being wisely used for their intended purpose. Michael noted happily. Hit and run, arrive quickly were they were least expected destroy everything possible as fast as possible and bugger off before reinforcements could be deployed. Both of the other vessels were far more injured than the Centaur. This convoy was a little more guarded than they were lead to believe and it took far longer to dispatch the various corvettes and escort frigates than anticipated.
He had word sent to the other captains to return quickly and leave the clean-up to him. They seemed eager enough to oblige and as they turned and made ready to fire up their engines and depart this system the Centaur powered up it's cannons yet again.
******************************** (Six months later... Present day)
If there was one drawback to his captaincy it was being at meetings like these. He would much prefer to receive such briefings in the comfort of his chair or quarters, surrounded by the familiar smell of recycled air and cold yet welcoming embrace of the tight corridors and hard deck plates. He didn't know if it was a side effect of the deeper neural link he shared with his vessel. The more personal connection afforded to him as a Praefectus that made him constantly drawn to his ship and only leaving it;s side when absolutely necessary. Or maybe the naval life was just that ingrained within him after forty years of education and distinguished service that he felt more comfortable on his personal bunk aboard his personal ship than anywhere else. He supposed that wasn't that illogical or unreasonable.
Either way this meeting was a drain on his time but he refused to let it show on his face. He sat straight backed in his seat among-st the other captains and lesser mortals that were arrayed behind the commodores, admirals and generals. Beside him the major of his marine contingent, Viktor Tharkk was dressed splendidly in the crimson and black uniform of a marine officer. His chest was also covered in medals and badges earned over his lifetime of service but there was none he wore as proudly as the blue and silver pins on his collar displaying his loyalty and allegiance to the house Val'Holryn as a vassal and servant. The Val'Holryn eye, the symbol of the great house of his captain and Praefectus.
Amongst most officers in the room he stood out not just for being the only marine officer invited to the briefing but also for the fact he was one of the few people that made no effort to hide his cybernetics. Between his right hand and respirator that covered his lower face and two Piercing blue cybernetic eyes that were by far the most visible and eye catching of his features. He had numerous other augmentations below the surface of his uniform. Far more than most people gathered here and certainly far more of them willingly and voluntarily received. Not to mention the hard scarring that covered the right side of his face and extended up to the scalp and down the back of the head it was hard to believe that he actually cut quite the handsome figure in his younger days.
One would assume a man of his rank and position would easily be able to afford the most expensive materials and synthetic skin to coat and hide his augments, especially a working lower jaw to replace the one he lost two years ago when this entire fiasco against the false Jihadists began. Instead of a simple metallic grate respirator like those the poor were forced to rely on. But he was far more proud of his robotic parts than his biological ones and refused to cover and hide them as if they were something to be ashamed of. Michael was very proud of his men for their piety and devotion. Most were like the major and bore their augments proudly and received them willingly.
It may seem odd to some to bring a marine commander (and he certainly received a raised eyebrow or two) to a naval briefing instead of his second but the major had more than just a few surface augments. He had hidden ones implanted into his mind and body. False organs, reinforced rib-cage and recorders that processed everything he heard and saw when he so desired. Perfect for a man who's entire duty was a eye for meticulous exactitude both in the standards of his men and the execution of orders and tactics. He recorded every face and his eyes recorded picts of every form and piece of information that came across him. These traits made him invaluable to Michael and while most may look down on such drastic augmentation and the deadly risks associated with so many internal and particularly head based implants and augments the potential benefits far outweighed such concerns.
And so those cybernetic eyes zoomed and adjusted and took in every face and every image it could. Deciding what was worth capturing in picture or recording and discarding the rest. His brain was just as cybernetic as it was organic and used this power to filter through a dozen details at once. Knowing what his captain would want to be reminded and have record of for future referrals, he recording every word spoken by count Cezare and took in every inch of battle line and tactic being portrayed in the hologram around them. No detail was too small or irrelevant when it came to an invasion. And Viktor was nothing if not meticulous in his gathering of every possible scrap of information.
Name: Michael Val'Holryn
Race: Human....ish
Augmentics: Neuro-uplink, Cybernetic eyes, Spinal cord, Both legs below the knees, All of superb quality and crafstmanship and designed to look very human and unnoticable to someone who wasn;t keeping an eye out for signs of cybernetic augmentics.
Rank: Captain
Alias: Praefectus
Physical Description: https://www.pinterest.com/pin/335096028499361144/
Personality: (work in progress)
-Born 3,466 to the Val'Holryn family. Ruling over the Duchy of Raan. Comprising of an arid and dry world known as Raan and it's three moons.
-3,474 Michael's private and expansive education is further expanded to include a deep understanding and initiation within the prominant spiritual beliefs regarding the Raanian views of the great and ancient Imperial vessels of a lost age and his role as a future Val'Holryn commander and Praefectus in relation to them.
-3,481 Michael finishes the bulk of his private education and enrolls at the age of 15 to the miltary academy to further enchance and complete his studies as well as continue the family legacy of youngest sons performing military service to the Kingdom. Particularly within the command strucutres of the royal navy.
-3,484 he graduates from the academy and becomes a junior lieutenant within the royal military. His status as the son to the Duke ensures he receives a position on board the Cruiser 'Centaur' and ancient vessel whos history of command is almost dysanstic to members of his family. Indeed his uncle is captain of the vessel at this time.
-3,490 Numerous minor skirmishes and half alerts and countless patrols offer some experience and his family status afford him a relatively quick rise through the grades of lieutenancy and command opportunities to better prepare him for his command.
-3,493 A particularly violent and unexpected escalation of force during what shoudl have been a routine raid against a smuggling hanger and base of operations that have been bothering the kindgom's taxe bereau for months. After quickly discovering there were far more vessels than intelligence suggested the ensuing fight leaves his uncle dead and the command bridge nearly inaccessable. A much larger Michael assumes command and quickly moves to route and counter the surprise attack from the pirates. Michael first learns and almost feels just how enraged the 'Centaur' can become when properly and fully roused.
-3,493 The Centaur returns home battered and with one too many holes in it's hull but alive and victorious. Michael's uncle is creamated in the fires of the ship engines as customary. It's new commander Is promtply sworn in upon return both offically by the Admiralty and unnoficially but more personally by the Praetors and Custodes who seek to help the new captain bond with the great spirit of the centaur on more than a simple relationship of commander and vessel. They entice the Ship to accept and judge him worthy to suceed his uncle as Praefectus and worthy of commanding such a powerful and ancient force.
-3,500 Michael has spent six years in command of the centaur. Having lead it into numerous patrols and boughts of combat and underwent several cybernetic augments including an unauthorized modifications to his neural system to allow him to better feel the emotions and thoughts of the vessel. Not without it's side effects the resaults are promising enough that the practice is continued by the Val'holryn commanders and any other Captain initiated within the Praetors.
-3,506- Current affairs and decisions by his Imperial Majesty to expand the kingdoms borders have called the centaur from it's usual posting to a more active role within the expansion fleet.
IC Sample: (show me a scene featuring your character. this is more impt to me than the history or personality section)
As a whole prone to swings in it's mood that keep it's crew and captain on their toes. The ship seems to have a range of emotions that most reasonable people might put down to simple age and the slowness of thousand eyar old programming and circuitry. and needs to be either palcated and coaxed into action as it often does when the ship is put underway after docking for extended periods of time. As if it had grown comfortable in it's resting state and like a man groaning against the world as he pushed himself out of bed, the ship has a tendancy to rumble and the engines always take just a little longer than they should too in order to warm up.
It perhaps also does not move at the speed in which it did in it's youth. It is not a significant enough drop to worry or take action and risk the ire of the machine's venurable spirit but the crew of the Centaur are almost always trying to palcate the ship before giving it a command. As if asking it before the push of every button and control too continue it's long and glorious service for another day. And like a long retired veteran being pleaded and pushed back to the front lines he does so with ample grumbling and muttering under his breath but also out of a sense of both duty and the knowledge that this is what it's true purpose in life really is.
Despite this when the situation is truly dire and it hears both the pleas of it's captain and the whispers of the neophytes and custodes to treat every inch of it with loving care and utmost respect it is capable of reaching speeds truly reminsicent of it's namesake 'Centaur' and moving with the grace and speed of it's youth. And smahing into the enemy line with the force of a charging war steed.
It always seems to know exactly when it needs to perform the best. this is not to say it is perfect as any priest working aboard the vessel can tell you that the mood fo the vessel's spirit seems to revel a fair bit in combat. Drawing lightly into reserve power when it shouldn;t be to increase the power of it's weapons. Crewman have long reported that the shields will often drop 1-3% on their own even when no shots have been landed against them. The engines get a little warmer and the lights just that much dimmer. As if it is unleashing some thousand year old fury upon it's foe and drawing that strength from every source it can. Like embers of a low almost extinguished fire being stroked and prodded until it resembles a roaring inferno.
Escort Ships: N/A
n Ship Details/History: http://static.comicvine.com/uploads/original/14/145093/3648339-4135540350-ss49-.jpg
- Approx 560 meters from the tip of the bow to the tail of the engines and almost as wide again across at 250+ meters from one edge of the wing to the other, with the neck at a mere 85m and the bow at 100m. It is a ship designed for self sufficiency and speed. It can still provide the same support as other vessels in it;s class are expected to do for larger ships. But the centaur was the old empires answer to the need for a fast response vessel.
The Inside of the vessel pays homage to the Machine cult. Particularly to the Custodes Spiritus Ferrum who have deep and strong roots within Raan and it's moons. As well as the Val'Holryn family. Indeed all of the crew on board the Centaur are faithful and are regular members of this facet of the machine cult. One has to be simply to be able to work aboard. There are maybe twenty 'additional passengers' onboard the Centaur. Each of these are Custodes or Custodians of the Spirit of Steel. The great Sentience that exists within the very essence of the ship and has existed for at least a thousand years. They venerate it and all like it. Considering them to be the pinnacle of human invention and above all alive. Persons just like any other and ones to be respected above all else. For it is through their eternal vigilance and will they continue in their duties and the beacon of order and civilization that is this kingdom exists because of their prowess. The Custodes are not official crew members but are given near free reign in the ship even during high alert. For it is their muttered words that are believed to ease the sooth the tired vessel. Hell they even can be found massaging bundles of wires by hand. Speaking directly to no one and seeming to live their entire lives appeasing this great machine. Urging it to push forward in times of duress even as literal pieces of the great machine are falling and burning around them. And the crew swear that it is in part because of the custodies that the ships runs half as well as it does. And compared even to other ships it's age it operates with a superb smoothness. yes there are quirks but they are just that quirks. They are not problems with the engine or with the computers simply a tired Ai that wants to coast through a nebula for a little longer so it slows itself down.
Nearly all of the crew have at least some form of cybernetic augments to show their piety and devotion. Most crew have their right hand removed and replaced by and augment either before or during their time aboard the Centaur. Treating it almost as a rite of passing, sign of devotion and a badge of pride to reflect their admiration for the ship they serve aboard all rolled into one display. With the iron fist being a common symbol across many facets of the machine cults of the Kingdom as a sign of the strength and increased power of steel and flesh when combined. Particularly the marines are keen on cybernetic and genetic augmentation to improve their performance. And while official naval rules prohibit this blatant amputation and replacement of perfectly healthy flesh with augments when the need isn't there. The captain and officers always look the other way and never peer too closely into the medical bay when these operations are supposedly taking place.
Symbolism of the cult can be seen everywhere and crewmen are lectured constantly by the custodes on how to properly entreat and speak to the vessel before acting. To offer apology for inconvenience when asking to push or exert itself and offer homage in the form of maintenance and repair. As a result of the piety of nearly 300 people the ship is possibly the most clean in the entire kingdom. Scrubbed regularly from head to toe and cared for like a beloved elder who they hope will impart it's wisdom from countless experiences upon them.
HSR-1's could scout and generally move quicker than their larger cousins but the Minatours were made to be a decent mixture between speed and being able to deploy and respond quickly to threats of incursion and raids. And having enough size and firepower to at the very least keep the agressors in question busy long enough for their larger HSR-2's and 3's to arrive. They truly came out on their own alone or in small battlegroups of three. Able to respond quickly to the defence of the empire with just enough force and power to get the job done without sacrificing their speed. The balance between those two elements is a fine line but it handles itself well and before the fall of the old empire and the vessels of it's design were instrimental in the protection and deterrance of more than one agressor who thought themselves to test the defences of the Empire. This combonation also had the advantage of being able to put the on the offensive in interesting ways. Not reliant on an HSR-3 to be completely effective packs of them were able to be sent on raids as well as defend against them. To drop in unannounced, destroy space stations, supply depots, production centers and even cities and jump back out again before the victims had a chance to receive their reinforcements.
They also saw use in flanking and harassment tactics in larger battles as they could keep pace with some HSR-1's and provide some needed bulk to it's little brothers.
The ship itself has it's drawbacks. For one it's speed and agility make it barely large enough to qualify as a HSR-2 vessel when measured by length and girth. It relies more on the thickness and high durability of it's hull than it's shields which are often one of the first things drained if power is needed for weapons or engines. But it does sport quite a substantial hull thickness for a vessel it's size to try and compensate for this fact.
The three massive engines at the back are what lends it it's speed. These engines take up a great amount of space within the ass end of the ship and take massive no less than four Nuclear Fusion reactors to keep powered and alive as well as feed the rest of the ship who's entire existence seems based of Mass power consumption. Only three are needed to power the vessel at optimum speed. With the fourth being necessary for maintenance and rotation Powering them at full capacity gives it a nearly unparallelled speed but requires much power to fuel and systems often have to be diverted (most commonely from sheilds) to supply said power. Though even at reduced capacity the engines are more than capable of keeping pace with most vessels. Of course having So many such reactors in such a small vessel tends to be a bit of a hazard especially with the personality of the vessel in question.
For weapons it has a good assortment as expected in a HSR-2 class vessel. Five heavy laser batteries provide the main force to sting larger enemies into at least paying attention to it. A further ten light-medium batteries along with a dozens of crewed Point defences turrets at various locations around the ship have spoken doom to countless smaller vessels and even other HSR-2's that were simply overwhelmed by the sheer storm of laser fire and projectiles raining down on them. The hardpoints are only really useful however if the enemy is really close to the Centaur. When they are trying to attach themselves for a boarding action. Primarily the hardpoints are used for anti flak measured to try and shoot down incoming missles and enemy Fighters trying to sting the larger vessel to death.
The vessel has a total enlisted crew of over 1200 on top of an extra 200 pilots responsible for the Fighter and assault craft. 300 Maintenance personel for said vessels. 100 naval officers, over 800 marines for boarding/anti-boarding and landing measures and shipboard security. as well as one hundred of the Machine cult 'custodians'.
Because the smaller nature of the vessel also extends to the size of it's corridors and average rooms. Most weapons carried by the marines on board reflect this. A particular emphasis on PDW's with collapsible and/or detachable stocks and other additions. Semi and fully automatic pistols for officers and high ranking NCO's. Anything rifle sized would find the tight corridors and sharp turns clumsy and inhibiting while a small but fully automatic weapon could reek havoc on the enemy in such conditions. Basic full body Flak armour for the infantry as well as Wrist mounted Blades to again take advantage of the cramped sorroundings. Combat blades are issued to each marine and crewman for personal defence in case of boarding the marines prefer to use their Knuckle Blades when possible.
Finally the Ship possess two wings of Gladius
class star/atmospheric fighters at sixty ships a wing. These are mostly to defend against enemy fighters but can also be effective against smaller HSR-1 vessels. Against larger ones such a small compliment is really only useful as a bullet screen and a very temporary one at best. There are also ten Valkyrie class Assault craft which are used primarily by the marines for landings and boarding actions. Each can carry A platoons worth of marines with up to ten flight crew needed to operate both it's turrets anti personel turrets and to pilot it. They can also carry light cargo for delivering or retrieving payloads.
Several Dozen 'Hercules' class shuttle craft do the day to day hauling and restocking of goods aboard and off the ship. As well as ferry officers crew and cargo between vessels, space stations, planets, etc. They are also used by the crew to complete certain repairs on the outer hull of the ship when needed. These are armoured heavily but possess no defense mechanisms of any kind and are only used to work duties. They do posses towing/anchoring cables, sealed compartment chambers even basic robotic limbs that can grasp, lift and most importantly hold heavy things in place while suited crewman work.
hmm well an idea of mine was to have the captain of my vessel from a family heavily rooted and supportive of a particular religion/cult and that would influence how his ship runs, mandatory sermons, screening new crew to ensure only faithful are permitted to serve aboard. And as the ship underwent it's numerous re-fittings and repairs over the last thousand years it influenced how the ship looks. Gothic angels/ gargoyles or whatever as figureheads and even gun ports. Added probably on the dime of the my characters family.
I don't know. it's either that or something else.
You said somewhere in this thread that we can customize our ships history and appearance correct? With that in mind is there a major religion of this little empire we are a part of? Or at least a religion with some prominence within it's borders?
Well I have a few ideas floating around but I was thinking of something carrier based. Most people seem to be going against a hard carrier archtype and I may want to explore that. Sacrifice weapons systems and maybe some defense for just spewing out every king of craft needed. From fighters, to bombers, assault craft and maybe boarding pods/torpedoes
Aside from that most of my other ideas are still half baked and being picked apart.