As anyone who has ever attempted to keep an inn, and managed to do so for longer than a week, knows, a cellar is highly practical asset for any establishment of this sort. Though seldom is it employed for such purposes as something as a cellar was originally intended for, such as preserving wine - which is often far too expensive, considering the financial resources of the average inn's patrons, to meet any demand worthy of that name - it can serve a variety of purposes. If there is no suitable dump or scrapyard not yet slavaged by goblins in the environs, it can contain prodigious amounts of refuse without its stench reaching the inn proper for months. It can keep carcasses fresh enough to please a ravenous orc's palate. And, last but not least, it can comfortably house lodgers whose appearance would be highly detrimental for business if exposed too frequently to the public eye.
The most recent of such lodgers having taken up temporary residence at the Red Mug presently gnashed his teeth, stretched his forelimbs and coiled and uncoiled his neck a few times as a loud crash from upstairs awoke him from his daily rest. Ah, new customers were beginning to arrive, it seemed, and energetic ones at that. It was probably already dark, anyway. Good, good. A gnarled, three-fingered claw caught an intact bone lying amid the assorted wreckage upon the cellar's floor and deftly tossed it in the approximate direction of the expectant jaws, which snapped it, sucked it dry of only slightly stale marrow and spat its remains into a corner. Next, eight revolting legs clicked in place, lifing the bloated, hairy abdomen enough for it not to scape the ground, skittered up the damp staircase and, impressively enough, kicked the cellar door open, revealing their burden's full glory to what tatters а the world had the misfoortune of being assembled in that inn.
Khri'zhatt blinked a few times - a sight fearsome enough for the three hobgoblins seated closest to him to hurriedly move to the further end of the room - and surveyed that evening's clientele. Regulars, mostly, veriefiedly uninteresting, suitable, scrawny as they mostly were, for neither business nor consumption, except... Ah, there. Two unfamiliar faces, or nearly, probably responsible for the door's mournful state - a boisterous-looking orc recklessly swallowing ale, or whatever resembled it, and a strange red-garbed figure - elf? Human? Neither, though he resembled both? It was a while since he had had some elf. He might as well try with this one, despite his tankard being full of what seemed to be saliva. Does he actually drink that? Khri'zhatt wondered, as he crawled toward the pair. If they proved less than tolerant of his presence, a sufficiently loud shriek should be sufficient to summon Thrik from the stable - by the bye, he would have to verify the umber hulk was fed well enough. Otherwise, he might consider feeding it the innkeeper next. Ah, well, there would be time enough for this.
"Well met, gentle-monsters" he hissed at the newcomers in his finest Honest John impression, "Are you in need of anything this lous- vely city has to offer? Some fine working-hands, perhaps? Fresh, obedient, cheaper by the dozen. Just say the word."
Class: "Slaver with a few magic tricks" is the closest he comes to one.
Personality: Ruthless, rapacious and generally unpleasant, Khri'zatt is in all and for all the typical Neogi. The only pursuit he recognises as worthwhile is increasing his own wealth, and the fact that this inevitably involves subjugating other creatures - which often are the wealth in question, as slaves are the only commodities a Neogi needs and desires - only seems to add to his enjoyment. For all this, though, there astonishingly seem to be some positive qualities, however minute, to him. He is genuinely attached (for a given definition of "attached") to Thrik, his umber hulk servant and the only being he trusts in the least measure (chiefly owing to it being deprived of free will), and has been known to treat monstrous slaves whom he deems satisfactory more indulgently (a relative term, to be sure) than his kin. One should know better than be fooled by this encomium, though - true to form, his standard approaches to interaction remain "enslave it, eat it, and, if neither works, smash it".
Background: Despite their marauding habits, Neogi lead, all things considered, fairly monotonous lives. All is an endless cycle of raiding, plundering and bartering, which, though amusing at first, can at length grow quite dull. On top of all, one cannot even enjoy what one has earned properly, since as soon as one has hoarded (nearly!) enough wealth they are promptly converted into breeding vats by their eager brethren. Khri'zhatt, gifted with a clarity of vision (or what he assumes to be such) uncommon for his kind (again, his own assumption), saw distinctly, since the day of his hatching, these grim perspectives for what they were, and decided he could do better than this. He soon conceived a grand vision for his own future - he would build a dungeon infested with the most fearsome of monsters, in themselves sufficient to arouse the envy of any other Neogi. But this was not all: dungeons inevitably attract miscellaneous heroes, many of whom carry valuable belongings. These he would loot, and use them to buy even more monsters, and so forth indefinitely.
Since Neogi collectives do not take kindly to being deserted by their members, Khri'zhatt carefully planned his secession - carefully enough to escape with all his limbs and his umber hulk, to say nothing of his modest hoard. Now he roams the lands far and wide, seeking the most horrible creatures of all to accomplish his lofty goal.
Motivation: Khri'zhatt is driven entirely by greed - which, in his case, manifests as searching for the most horrid creatures he can to make into his servants. And the occasional snack.
Equipment: - His life's worth of savings in precious gems. - His all-purpose servitor, Thrik.
As any self-respecting Neogi, Khri'zhatt is unfailingly accompanied by his personal umber hulk, which functions as anything he might require at the moment. Thrik is particularly notable for having been conditioned to obey its master alone by non-magical means, making its blind loyalty virtually unshakable, not less so for it not being exceedingly bright in its own right. Its only vice is occasionally chewing pieces off captives or bystanders if left unattended, and even that does not entirely play in its disfavour in a Neogi's opinion.
Skills and Abilities:
- Khri'zhatt is cunning enough to fend for himself in the wilderness, which mostly involves putting Thrik to good use. - If necessary, he can bite his enemies to inject an enfeebling poison into them. - As some members of his species, he possesses some spontaneous magic potential. As yet, it mostly amounts to summoning swarms of annoying gnats, but there is plenty of room for improvement. - Arguably his most dangerous ability, Khri'zhatt can perform a ritual which binds a non-sentient monstrous creature to his will. The creature must remain immobilised for the incantation's entire duration of a day and a night.
Weaknesses:
- Greed. Risks be damned, Khri'zhatt will jump at any opportunity to increase his wealth by any means necessary. - Gluttony. If it moves, he will probably want to eat it, and not moving is probably not a safe defense either. This can lead to fairly uncomfortable, when not potentially deadly, inconvenients for him and anyone unfortunate enough to be in his vicinity. - And, of course, without Thrik he is not much more threatening in direct combat than a huge spider.
Class: "Slaver with a few magic tricks" is the closest he comes to one.
Personality: Ruthless, rapacious and generally unpleasant, Khri'zatt is in all and for all the typical Neogi. The only pursuit he recognises as worthwhile is increasing his own wealth, and the fact that this inevitably involves subjugating other creatures - which often are the wealth in question, as slaves are the only commodities a Neogi needs and desires - only seems to add to his enjoyment. For all this, though, there astonishingly seem to be some positive qualities, however minute, to him. He is genuinely attached (for a given definition of "attached") to Thrik, his umber hulk servant and the only being he trusts in the least measure (chiefly owing to it being deprived of free will), and has been known to treat monstrous slaves whom he deems satisfactory more indulgently (a relative term, to be sure) than his kin. One should know better than be fooled by this encomium, though - true to form, his standard approaches to interaction remain "enslave it, eat it, and, if neither works, smash it".
Background: Despite their marauding habits, Neogi lead, all things considered, fairly monotonous lives. All is an endless cycle of raiding, plundering and bartering, which, though amusing at first, can at length grow quite dull. On top of all, one cannot even enjoy what one has earned properly, since as soon as one has hoarded (nearly!) enough wealth they are promptly converted into breeding vats by their eager brethren. Khri'zhatt, gifted with a clarity of vision (or what he assumes to be such) uncommon for his kind (again, his own assumption), saw distinctly, since the day of his hatching, these grim perspectives for what they were, and decided he could do better than this. He soon conceived a grand vision for his own future - he would build a dungeon infested with the most fearsome of monsters, in themselves sufficient to arouse the envy of any other Neogi. But this was not all: dungeons inevitably attract miscellaneous heroes, many of whom carry valuable belongings. These he would loot, and use them to buy even more monsters, and so forth indefinitely.
Since Neogi collectives do not take kindly to being deserted by their members, Khri'zhatt carefully planned his secession - carefully enough to escape with all his limbs and his umber hulk, to say nothing of his modest hoard. Now he roams the lands far and wide, seeking the most horrible creatures of all to accomplish his lofty goal.
Motivation: Khri'zhatt is driven entirely by greed - which, in his case, manifests as searching for the most horrid creatures he can to make into his servants. And the occasional snack.
Equipment: - His life's worth of savings in precious gems. - His all-purpose servitor, Thrik.
As any self-respecting Neogi, Khri'zhatt is unfailingly accompanied by his personal umber hulk, which functions as anything he might require at the moment. Thrik is particularly notable for having been conditioned to obey its master alone by non-magical means, making its blind loyalty virtually unshakable, not less so for it not being exceedingly bright in its own right. Its only vice is occasionally chewing pieces off captives or bystanders if left unattended, and even that does not entirely play in its disfavour in a Neogi's opinion.
Skills and Abilities:
- Khri'zhatt is cunning enough to fend for himself in the wilderness, which mostly involves putting Thrik to good use. - If necessary, he can bite his enemies to inject an enfeebling poison into them. - As some members of his species, he possesses some spontaneous magic potential. As yet, it mostly amounts to summoning swarms of annoying gnats, but there is plenty of room for improvement. - Arguably his most dangerous ability, Khri'zhatt can perform a ritual which binds a non-sentient monstrous creature to his will. The creature must remain immobilised for the incantation's entire duration of a day and a night.
Weaknesses:
- Greed. Risks be damned, Khri'zhatt will jump at any opportunity to increase his wealth by any means necessary. - Gluttony. If it moves, he will probably want to eat it, and not moving is probably not a safe defense either. This can lead to fairly uncomfortable, when not potentially deadly, inconvenients for him and anyone unfortunate enough to be in his vicinity. - And, of course, without Thrik he is not much more threatening in direct combat than a huge spider.