Avatar of Ordure
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    1. Ordure 10 yrs ago

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@OrdureYou've got my interest, though I want to run my character by you first. My idea was an NCR Scout who was separated from his squad, and found his way to the Orleans area.


That NCR scout must've wandered pretty far from his squad; if the explanation for his wanderings is reasonable enough for how south he got, then I'll fully accept it.


Just updated the map; added some bodies of water, the Glowing Bog, and an island off the coast. Hoping to finish it soon, but figuring out the roads are a pain with seemingly no map without labels covering streets.
I'm only hesitant about that because why would someone carry a weapon that would be so hard to alter in a battle?

Additionally Laser Rifles can be found in abundance throughout the Wasteland as the games have indicated. I mean if you can acquire a Laser Rifle for 70 caps is it that ridiculous that my character would've acquired two and the resources to alter them?


I can see someone who's primarily a stealthy, infiltrator sniper primarily relying on his long-range laser rifle, and it could be passed that the rifle was heavily modded to allow for a very quick switch-between - of course, this isn't to say another rifle couldn't be picked up along the line.
I think having two different laser weapons is a bit too much, but then again that's my two cents. How about one rifle and change attachments if and when needed?


That's actually a pretty good idea; and I like the concept of on the go crafting.
@Ordure

Okay I'm thinking the Tri-Beam is his mid range weapon, but I'd still like to give him something long range if that'd be alright? Maybe a Laser Sniper? That way he can rely on a steady stream of ammunition and what not, and won't have to carry two different types.

I take it that we could buy ammo though, the civilised areas might not have it lying around but surely there'd be arms merchants?

I want to try and avoid power armour so that's fine by me, nearly all of my game characters have been power armoured tanks. I want to try something new with this character.


A laser sniper would be fine, so that's perfect.

The ammo merchants in districts are common, but most place their ammo at exorbitant prices - but with a little charisma, they can be persuaded, however. Ammo caravans are also common on the roads between districts, traveling with Brahmin, and tend to sell their ammo at lower prices at the risk of being completely illegal.

@Ordure Awesome, couple of other questions

1) I take it any Fallout Weapons are valid? So I can have an Anti-Materiel Rifle from NV, then a Tri-Beam with reflex sight from Fallout 4?
2) How difficult will it be to find ammo of various types? Are we talking Boston levels of easy, or more like the mod Fallout Dust?
3) Kind of underpinning both of those what are the limits regarding equipment and the like?


1) The anti-material rifle is a little too overpowered, due to it being high-medium level, and I want to keep most characters around a general beginning status and slowly mix in more powerful weapons over time. A tri-beam is fine.

2) In a safer place, like a town/district, ammo is barely prevalent due to the lack of armed citizens, the only prevailing ammo type being fusion cells, due to the soldiers armed with laser rifles.

In the outer regions outside of districts, however, ammo is very common, due to the heavy civil strife in New Orleans, but is usually dangerous to find considering it's out of an area.

The Glowing Bog is pretty much littered with powerful and rare weapons and even the highly rare and legendary power armor, but the place is a death trap, so it's best not to go there unless you've thoroughly prepared yourself..

3) My limit is pretty much as long as it's not particularly overpowered and makes sense. A Flamer and Minigun are weigh too heavy for one person to be carrying, their ammo types are far too rare to be relied on, and the weapons themselves are very difficult to find. A gauss rifle would be difficult to find, too.

Also, no automatic power-armored characters is my current rule; I want to make power armor a rarer commodity, unlike how common it was in more important areas such as the Capital Wasteland or the Commonwealth.
I'm thinking of running an infiltrator character, if that'd be alright @Ordure? However I was wondering whether giving him a Chinese Stealthsuit was out of the question or not?


A Chinese Stealth Suit would be okay; as long as it's not overused, it's just fine.
I'm planning on playing the leaders, but keeping them open as NPCs, so you don't have to wait thirty minutes for a response if you're talking to one or want to move along a plotline, as long as they're in character.


The land body map I've decided on; I'll add the icons, and it should be usable enough for me to make an OOC and return to fully polish it later.
No current Brotherhood of Steel activity in the bayou; but I'm planning on doing something with them a little later in the roleplay.
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