Avatar of Orior
  • Last Seen: 11 yrs ago
  • Joined: 11 yrs ago
  • Posts: 401 (0.10 / day)
  • VMs: 1
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    1. Orior 11 yrs ago
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Status

Recent Statuses

11 yrs ago
Current Join mah RP. :]
11 yrs ago
So... Hiya?
11 yrs ago
Done with high school forever.
4 likes
11 yrs ago
ALMOST DONE. Im still here Im just otherwise preoccupied with school work. LAST WEEK. BARE WITH ME HERE
11 yrs ago
Still failing. And Prom's this weekend so yeah. :/

Bio

Hiya~
You can call me Rose. Or Orior, it's short. :]
I live in Bumfuck, USA and I've been RPing since I was... 14? I think? Yeah let's go with that.
I LOOOOOOOVE Kingdom Hearts and Dragon Age, but I haven't finished Inquisition so don't spoil it! Start up one of those RP and need a player, call me over!
Other than those fandoms (and others) I love fantasy and post-apocalyptic.

So yeah that's it.

Most Recent Posts

In Delete 11 yrs ago Forum: Casual Roleplay
Naw im just colorblind. Theyre both supposed to be yellowy/coppery like the closest one. whoopsie
In Delete 11 yrs ago Forum: Casual Roleplay
D:
To say that's a bad reason is a disservice to your lost companion. That is perfectly acceptable! I understand.
EDIT: I will post after work this evening!
Eh. It's kinda up to the GM at this point. Unless you want to take it over. Im sure you could ask if you so chose.
Tbh I dont know if this RP is still breathing...
In Delete 11 yrs ago Forum: Casual Roleplay
Zaerna Throt'oll




And so the evening ends.

With a lofty sigh, Zaerna slumped down against the girls at her side. She threw a last lingering gaze on the ballroom, the bottom curve of her horn grazing Kasari's scalp lightly as she did. All in all, the unmarried Throt'oll was viewing this evening as quite the success. She managed to claim two brides and avoid confrontation - if she had caused trouble, she would not return to a happy mother. Lord Thort'oll may be the War Lord head of their little clan, but it was the wrath of her mother the female Drakken dreaded most. Her reputation had to be impeccable if she wanted a husband of notable worth, and a discretion at such an event would not reflect nicely in her mother's eyes. The woman was already going to need convincing to not throw a fit about her daughter's brides already. With the hall emptying, the female Drakken held her two brides close and started leisurely walking toward the great double door exit, ignoring the manacles on both of the girls' wrists. The female Drakken responded to Kasari's comment in a condescending tone, "You pathetic creatures are not worth Drakken blood; you are hardly the cream of the crop, today, and yet someone as dignified as myself settled for you. Some barbaric men might fall to temptation, but know that those of us with minds recognizing the foolishness of fighting over you." As they passed the threshold she ordered one of the ambient workers to inform her carriage to be ready outside Shadow Worth. "Besides," she went on, "If one of you were so irresistible, we could just go and take your sisters." She snickered at the ridiculousness of the idea.

"Now, I'm sure you're both curious as to why a female would have been given a bride." She said as she led the girls through hard granite halls adorned with tapestries and mosaics. Each piece of art was made by some or another race and showcased beautiful craftsmanship and technique, but depicted violent, bloody scenes of the Drakken's victory over those peoples. They passed window showing a large male Drakken with three much smaller Geminites encircled in his arms and the female jostled the two of them. "I earned you two in my escapades in the South. Myself and my squadron of sixteen lesser males swathed the Southern coast behind enemy lines to sterilize the area. We followed one of their low-traffic trade routes through bleak countryside, coming across the many small villages that housed the members of their reserve militias." At this point, the female led them down a large marble staircase, a thick red carpet running down them like a vein. The sounds her boots made resonated up the walls to the large ceiling and back, making for crisp clear retorts that punctuated her story like a metronome.

"My men and I followed these routes to many small villages and hamlets that, once the main body of the South dwindle, their government would have turned to in order to bolster their ranks. We took that option away from them by completely neutralizing the area. First the fit men, who would have been brought against my own brothers, and then the infirm, and then the women and children." She didn't pause between the admission and her continuance, "In total, I do not remember how many towns we visited. This operation took course over a few weeks. My men and I would withdraw and reenter farther down the routes whenever we came close to discovery by outside forces. By leaving no witnesses, we were able to continue the mission until we were called back home." Out of the grandiose stairwell and through a great mural-covered hall she brought them. The dark mural depicted a large Drakken male standing triumphantly over a pile of bodies. The female made a religious gesture to the interpretation of Drun, her hand leaving Sophia's body as she did, only to return to the girls lower back once she was finished. "In all..." She finally finished her recounting, "I believe our count was somewhere near 1,100, though that includes young children and infants so it isn't too impressive. However, we took out a good percentage of their back up forces, and so myself, as the leader of the squadron, received the honors." She patted them again for effect - they were the 'honors' after all.

The female Drakken fell silent as she ushered them down the rest of the hall, the next mural depicting Sorrak sitting in a lush throne surrounded by scantily clad female Drakkens. On the opposite wall, Krenta was illustrated in dark following robes in a field of bleached skulls, the sun hidden behind his head creating a halo around the deity's head. Again, Zaerna motioned out of respect for her gods, though not as fervently and within looking down to her feet as she had done before. The hall emptied into the cavernous entryway of Shadow Worth. Tall arched windows framed in wrought iron showed the desolate environment the Drakken inhabited. The only relief in the bland beige desert were the spokes of gray sandy crags or protruding mounds that housed termites. Very rarely, a cactus or stunted tree showed hints of green, but they were few and far between. A road cut through going both directions, and on the far side of the passage the mountains rose up in their orche glory. As the sorceress approached the final exited, she waved pleasantly to the two men posted there as they opened the set of smaller, more convenient doors.

The heat hit the Drakken like a blow to the chest, but she was more than accostumed to it. The castle had only been so much cooler, but the blaring sun was oppressive in it's own right. She squinted her copper eyes, her large sideways horns doing nothing to shield her view. She quickened her pace down the large staircase that connect Shadow Worth with the passage between the mountains, releasing the girls to their own mobility. Her carriage glinted in the sun at the bottom of the steps. "You will refer to me as Mistress or Lady Throt'oll, whichever you prefer. Your duties at the estate will be similar to my current maids, to cook and clean within what schedule or order my house has already distinguished. Seeing as how such trivial matters do not need my attention, do not ask what or how that will work, as I will leave it to my headmaid to decide where she needs you." Zaerna was much more conscious of the going-ons in her estate than she let on, but she truthfully did not know where or how the girls would be put to work. "However, unlike the rest of my servants, your work and appearance will be inspect and regulated. You are, at the moment, the newest and therefore weakest members of my house. Prove your worth, and your place as my bride will be elevated and upheld. I doubt I need to go into detail as to what will happen if you don't; just know that any horror your innocent mind can conjure will be preferable to my dungeon."

They came to the bottom of the stairwell, and Zaerna herded them to her carriage. It was a large, shapely box covered in intricate metal work with a few windows and steps leading up to the door. It was mostly a stained wood red with steel designs, and it rested atop four spindly yet sturdy wheels. Two black mares, at least 18 hands high, stood at attention with glistening metal harnesses and reigns leading back to the beautiful carriage. In the front, a handsome Southerner was holding the reigns, a bleak look on his face. Attached to the back of the carriage, however, seemingly out of place, was a roughly constructed iron cage. It was heated in the light of the sun, and rose on uneven wheels. The female stepped to the cage, unlocking it with a set of heavy keys and ripping it open. Without much warning, she approached Sophia and hauled her forward into the cage. "You'll be spending the trip in here. I do not tolerate disrespect. You'll learn the rest of your lesson at the estate." She swung the bars shut and lock the cage and, turning on her heel, paid the girl no mind as she attended to Kasari. She approached Kasari and gently took her hand, "Come, darling," she cooed absentmindedly, guiding the girl to the door of the carriage. She pulled it open and helped her inside, then climbed in behind her. Plush red seats and a glass liquor cabinet were inside; the carriage was considerable comfortable. There were a few windows, including one in the back pointed toward the cage. The female Drakken sat, pulled the Gem next to her, and poured two glasses of whiskey - one much fuller than the other. She took that glass and sipped it, without forcing the other glass of the Gem. "I suppose if either of you have any questions," She said loud enough for them both to hear, "now would be the time to ask them." As she spoke, the carriage slowly started to roll forward, and the female Drakken pulled her vibrant hair into a thong.
Name:
Calista Kritikous

Sex:
Female

Description:
Calista's appearance changes with her whim. Her powers give her the option to appear as she pleases. Centuries of heavy magic use has altered her once natural appearance. Now, the sorceress has baby blue and periwinkle hair and icy eyes, as well as pointed ears and sharp, angular features. It is not often she will walk around as another, but she is always identified by her large top hat, adorned with a working clock. Typically, she dresses semi-formally in robes or vests and skirts, with an overcoat in the winter, but she is not unfamiliar with modern dress and will occasional wear working jeans. Later in the evening, for the more adult crowd, she will only wear a leotard with her overcoat.

Date Inducted: 1400s

Role: Illusionist / Magician / Grand Showman / Special Effects 'Technician'

Offensive Power:
  • Phantasmagoria: Calista traps an opponent in a frightfully real illusion of all senses. As long as the opponent recognizes the illusion, any and all effects of it physically manifest on the opponent. One must look past the illusion to overcome it, but many do not have the mental willpower.
  • Witchcraft: A magic user of much experience, Calista can spin cantrips and hexes of different types of strengths.
  • Moderate Martial Abilities: Armed with her cunning, hyper vigilance, resourcefulness, and weighted staff, Calista knows how to protect herself in a fight. She's been at this for some time now.

Biography:
In her previous life, Calista was a scholar working in a great library in Knossos, an ancient Grecian city. She spent her days rewriting manuscripts, translating texts, and studying topics such as culture, science, and mathematics. She met many people in her sponsored travels and saw a great many things. She met aboriginals in their lesser developed regions, and different societies in Europe as advanced or even further so than her own. She was, and still is, a very worldly woman. She had always been a curious, inquisitive person, eager for knowledge and experience. She has a certain unquenchable zest for life.

However, despite how forward Greece was in the fight for female rights, Calista had a life against the grain. Her colleagues never respected her work, she was never taken seriously, and was often passed over for a male counterpart, even if she was more qualified. Although most were amused by her pursuits, some misogynistic men were violent and threatening toward her, especially when she challenged their intelligence. They undermined her, sabotaged her work, and spread nasty lies and rumors around about her in their profession's social setting. She became suspicious about those around her trying to harm her, and developed paranoia because of it. To this day, she is extremely distrustful.

In the 1400s her home city of Knossos was destroyed by raging fires. She was in Europe at the time, in France, and learned of the city's destruction second hand almost a month later, and she was devastated. She lost family, friends, and all of her research. Depressed and lost, she wandered the countryside for a few years aimlessly. In her travels, she came across the traveling circus. For the few days the carnival had stayed in the same town as her, she frequented its shows and attractions, finding them a fun distraction from her troubles. Before the circus moved on, the Keeper had met the girl and saw her intelligence, and offered her a place within the festivities. He tried her out as an assistant at first, but eventually brought her completely into the circle.

Calista was given the power of witchcraft because she was well learned enough to understand the arcane language as well as the intricacies of the art in general. She took to it quite warmly, and became quite proficient in its use.

Other:
  • She is a very paranoid person. She is always friendly and cordial, but she is not particularly close with many other members of the show.
  • Having been here so long, Calista is not only a vital part of many shows as a performer, she also runs effects for other acts as well (though not with any electronic means).
  • She does not take kindly to intrusions on her privacy or personal space.
  • Calista will not hesitate to use magic on her coworkers thanks to her untrustworthy nature. However, she will rarely start physical confrontation.
  • She can speak many different languages fluently.


Audition:
@Riaxh This will be a player driven plot in terms of specific events - but if you cant post this round, don't. Also do not feel confined to a large, showy post. But I see where you're coming from.
I wanted to give everyone one last chance before the fighting started to change where their character was if they wanted, especially for Taric to get into the city. It wrapped up the day, kinda. I doubt you're the only one having this problem, as very few people have posted. It was also in case, like Flora's character, anyone wanted to retreat from the fighting, they could.

@Everyone - I will post again over the weekend. Sooner if you all want. Maybe that will spur things forward. This does not bode well for the future, however, because you all will be 'left to your own devices' commonly in this RP. Though I realize I need to establish more for you to do. I will try to give you all more to react to in the future. (Also, this is my first time running an RP - plz go easy on me)
This is actually a character I made/used a while ago but didn't get to flourish.
She begins kinda early in the Italian Renaissance, but I can change that if need be.
EDIT; Hmm... It seems she's quiet visually similar to the character Charlotte - my fault, I though she had pink hair. Imma find some new pics. :p

Name:
Calista Kritikous

Sex:
Female

Description:
Calista's appearance changes with her whim. Her powers give her the option to appear as she pleases. Centuries of heavy magic use has altered her once natural appearance. Now, the sorceress has baby blue and periwinkle hair and icy eyes, as well as pointed ears and sharp, angular features. It is not often she will walk around as another, but she is always identified by her large top hat, adorned with a working clock. Typically, she dresses semi-formally in robes or vests and skirts, with an overcoat in the winter, but she is not unfamiliar with modern dress and will occasional wear working jeans. Later in the evening, for the more adult crowd, she will only wear a leotard with her overcoat.

Date Inducted: 1400s

Role: Illusionist / Magician / Grand Showman / Special Effects 'Technician'

Offensive Power:
  • Phantasmagoria: Calista traps an opponent in a frightfully real illusion of all senses. As long as the opponent recognizes the illusion, any and all effects of it physically manifest on the opponent. One must look past the illusion to overcome it, but many do not have the mental willpower.
  • Witchcraft: A magic user of much experience, Calista can spin cantrips and hexes of different types of strengths.
  • Moderate Martial Abilities: Armed with her cunning, hyper vigilance, resourcefulness, and weighted staff, Calista knows how to protect herself in a fight. She's been at this for some time now.

Biography:
In her previous life, Calista was a scholar working in a great library in Knossos, an ancient Grecian city. She spent her days rewriting manuscripts, translating texts, and studying topics such as culture, science, and mathematics. She met many people in her sponsored travels and saw a great many things. She met aboriginals in their lesser developed regions, and different societies in Europe as advanced or even further so than her own. She was, and still is, a very worldly woman. She had always been a curious, inquisitive person, eager for knowledge and experience. She has a certain unquenchable zest for life.

However, despite how forward Greece was in the fight for female rights, Calista had a life against the grain. Her colleagues never respected her work, she was never taken seriously, and was often passed over for a male counterpart, even if she was more qualified. Although most were amused by her pursuits, some misogynistic men were violent and threatening toward her, especially when she challenged their intelligence. They undermined her, sabotaged her work, and spread nasty lies and rumors around about her in their profession's social setting. She became suspicious about those around her trying to harm her, and developed paranoia because of it. To this day, she is extremely distrustful.

In the 1400s her home city of Knossos was destroyed by raging fires. She was in Europe at the time, in France, and learned of the city's destruction second hand almost a month later, and she was devastated. She lost family, friends, and all of her research. Depressed and lost, she wandered the countryside for a few years aimlessly. In her travels, she came across the traveling circus. For the few days the carnival had stayed in the same town as her, she frequented its shows and attractions, finding them a fun distraction from her troubles. Before the circus moved on, the Keeper had met the girl and saw her intelligence, and offered her a place within the festivities. He tried her out as an assistant at first, but eventually brought her completely into the circle.

Calista was given the power of witchcraft because she was well learned enough to understand the arcane language as well as the intricacies of the art in general. She took to it quite warmly, and became quite proficient in its use.

Other:
  • She is a very paranoid person. She is always friendly and cordial, but she is not particularly close with many other members of the show.
  • Having been here so long, Calista is not only a vital part of many shows as a performer, she also runs effects for other acts as well (though not with any electronic means).
  • She does not take kindly to intrusions on her privacy or personal space.
  • Calista will not hesitate to use magic on her coworkers thanks to her untrustworthy nature. However, she will rarely start physical confrontation.
  • She can speak many different languages fluently.


Audition:
My illusionist/magician will be up very soon!
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