Avatar of Ostarion
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  • Joined: 12 yrs ago
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    1. Ostarion 12 yrs ago

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BECAUSE I AM SWITCHING ACCOUNTS TO POKE, THIS ACCOUNT WILL NOW SERVE AS A MEMORIAL TO THE ONLY KING THAT MATTERS.


Ostarion, the Skeleton King

"Bone is strongest where it's mended."

The victim of a longevity spell that backfired, the Skeleton King Ostarion has built an empire from the bones of his enemies. He lives only to extend his reach, for as long as he is perpetually building and adding to his domain he cannot die. The walls of his palace are formed of fired bone; the streets are paved with bones of every sort of creature and every enemy; and even the wood and other natural features of his land have been swept away and replaced with replicas formed of bone. From the Ivory Forest to Ostarion's towering Throne of Bone, nothing happens in the Empire of Bones without the full knowledge of its Skeleton King.


Most Recent Posts

### **Den Grimsly, the Gunslinger** ![enter image description here](http://i.imgur.com/XSSMR7E.png?1 "enter image title here") --- **Age:** 16 **Gender:** Male **Race:** Birkan **Picture or Description:** Den Grimsly is a yellow-eyed, dark-skinned, purple-haired late teenager who stands at 5'6. His body build is relatively average for a teenager, although one could say he would fall closer to the thinner side of the spectrum. As a Birkan, he is endowed with two wings protruding from his back, which face downward. **Crew Member, Marine Rival, or Other:** Crew Member **Crew Position:** Marksman, Artillery. - Grimsly is well-versed in marksmanship and is able to effectively operate a ship's ranged weapons. Such as cannons or ballista **Techniques/Fighting Style:** - Den Grimsly is a marksman, and owns a various assortment of ranged weaponry; extending from the basic pistols to a long-range rifle or bazooka. His ranged arsenal even extends to a bow, a slingshot and two crossbows. In combat, Grimsly constantly switches his weapons. He may be found firing a pistol for the first few seconds of a fight, but may switch to his long-range rifle to take a shot at enemy crew member on an another ship. His constant weapon-shifting keeps enemies on their toes and wary. Naturally, Grimsly's focus on ranged weapons leaves him at a very clear disadvantage versus anyone who can close the distance between him and them, as he has no melee weapon to fight with, and wouldn't be very proficient with it regardless. This combat style always makes people question where he actually stores his weapons. Even _he_ does not know. - His eyesight is exceptional, and he is able to see over much longer distances than the average person. He is able to make out people on faraway ships, making him valuable as a ship's lookout (although he tends to get quite bored, doing that). - Den Grimsly is a Birkan. A race that hails from the sky island of Birka; southeast of Skypiea. He shortly moved to Skypiea after birth, however. Grimsly has had access to, and has collected: Dials. He uses these Dials for combat, but some of these can be also be used outside of combat. **Fruit (If applicable):** None. **Personality:** Grimsly tends to be quite calm inside and outside of combat. And is difficult to surprise. He is quite appreciative of many things he finds , as he comes from the sky islands. He approaches most of his problems through thinking, rather than charging in mindlessly. He can be quite obnoxious at times, and enjoys nothing more than poking holes in the supposed foolproof plans of others. In a group, he takes the role of a ['deadpan snarker'](http://tvtropes.org/pmwiki/pmwiki.php/Main/DeadpanSnarker), and is normally the voice of reason. When in combat, Grimsly tries to abstain from speaking, maintaining his focus, but he has been known to make the odd taunting remark or two. He also tends to use the greeting 'Heso', as they do in Skypiea. **Backstory:** Den Grimsly comes from a Birkan family of bounty hunters. Before he was born, his family had moved from the warrior-filled sky island named Birka to the more peaceful and organized sky island; Skypiea. This did not excuse Grimsly from the culture of the Birkans, and Grimsly was raised as both a bounty hunter and a warrior. His choice of weaponry had been decided fairly early, as Grimsly demonstrated his gift of good eyesight at a young age. When he walked around Skypiea's beaches with his family, he would constantly point at things somewhat close to the horizon that were difficult to see, and would describe them with relative ease. Since then, Grimsly was trained in such a way that allowed him to use multiple types of ranged weaponry. Naturally, he was given all of these weapons to use for his eventual role as a bounty hunter. What happened for him to now be in Loguetown is the result of an undying desire for even more types of guns. He longed to journey to the fabled land below to collect different treasures in the form of weapons. However, he was certain that he would soon be six feet under (dead) should he attempt to travel from Skypiea to the Grand Line immediately. Through the use of a _four-length_ bird and incredible luck, he had somehow managed to reach Loguetown - despite having no idea where it actually was. **Inventory:** Den Grimsly carries around a small bag which contains most if not all of his Dials: - Two Jet Dials. - A Breath Dial. - An Impact Dial. - A Flash Dial. Grimsly also has collection of weapons which are not stored in a bag, and are instead stored somewhere else. **Other:** None.
### **Den Grimsly, the Gunslinger** ![enter image description here](http://i.imgur.com/XSSMR7E.png?1 "enter image title here") --- **Age:** 16 **Gender:** Male **Race:** Birkan **Picture or Description:** Den Grimsly is a yellow-eyed, dark-skinned, purple-haired late teenager who stands at 5'6. His body build is relatively average for a teenager, although one could say he would fall closer to the thinner side of the spectrum. As a Birkan, he is endowed with two wings protruding from his back, which face downward. **Crew Member, Marine Rival, or Other:** Crew Member **Crew Position:** Marksman, Artillery. - Grimsly is well-versed in marksmanship and is able to effectively operate a ship's ranged weapons. Such as cannons or ballista **Techniques/Fighting Style:** - Den Grimsly is a marksman, and owns a various assortment of ranged weaponry; extending from the basic pistols to a long-range rifle or bazooka. His ranged arsenal even extends to a bow, a slingshot and two crossbows. In combat, Grimsly constantly switches his weapons. He may be found firing a pistol for the first few seconds of a fight, but may switch to his long-range rifle to take a shot at enemy crew member on an another ship. His constant weapon-shifting keeps enemies on their toes and wary. Naturally, Grimsly's focus on ranged weapons leaves him at a very clear disadvantage versus anyone who can close the distance between him and them, as he has no melee weapon to fight with, and wouldn't be very proficient with it regardless. This combat style always makes people question where he actually stores his weapons. Even _he_ does not know. - His eyesight is exceptional, and he is able to see over much longer distances than the average person. He is able to make out people on faraway ships, making him valuable as a ship's lookout (although he tends to get quite bored, doing that). - Den Grimsly is a Birkan. A race that hails from the sky island of Birka; southeast of Skypiea. He shortly moved to Skypiea after birth, however. Grimsly has had access to, and has collected: Dials. He uses these Dials for combat, but some of these can be also be used outside of combat. **Fruit (If applicable):** None. **Personality:** Grimsly tends to be quite calm inside and outside of combat. And is difficult to surprise. He is quite appreciative of many things he finds , as he comes from the sky islands. He approaches most of his problems through thinking, rather than charging in mindlessly. He can be quite obnoxious at times, and enjoys nothing more than poking holes in the supposed foolproof plans of others. In a group, he takes the role of a ['deadpan snarker'](http://tvtropes.org/pmwiki/pmwiki.php/Main/DeadpanSnarker), and is normally the voice of reason. When in combat, Grimsly tries to abstain from speaking, maintaining his focus, but he has been known to make the odd taunting remark or two. He also tends to use the greeting 'Heso', as they do in Skypiea. **Backstory:** Den Grimsly comes from a Birkan family of bounty hunters. Before he was born, his family had moved from the warrior-filled sky island named Birka to the more peaceful and organized sky island; Skypiea. This did not excuse Grimsly from the culture of the Birkans, and Grimsly was raised as both a bounty hunter and a warrior. His choice of weaponry had been decided fairly early, as Grimsly demonstrated his gift of good eyesight at a young age. When he walked around Skypiea's beaches with his family, he would constantly point at things somewhat close to the horizon that were difficult to see, and would describe them with relative ease. Since then, Grimsly was trained in such a way that allowed him to use multiple types of ranged weaponry. Naturally, he was given all of these weapons to use for his eventual role as a bounty hunter. What happened for him to now be in Loguetown is the result of an undying desire for even more types of guns. He longed to journey to the fabled land below to collect different treasures in the form of weapons. However, he was certain that he would soon be six feet under (dead) should he attempt to travel from Skypiea to the Grand Line immediately. Through the use of a _four-length_ bird and incredible luck, he had somehow managed to reach Loguetown - despite having no idea where it actually was. **Inventory:** Den Grimsly carries around a small bag which contains most if not all of his Dials: - Two Jet Dials. - A Breath Dial. - An Impact Dial. - A Flash Dial. Grimsly also has collection of weapons which are not stored in a bag, and are instead stored somewhere else. **Other:** None.
Alright, gonna go with the sniper/cannoneer. EDIT: From what I know, shipwright is still available. If we're going to include secondary roles (roles that we don't technically need, or can simply be fulfilled by any member of the crew) then Cabin Boy/Girl or Janitor, Helmsman and blacksmith/mechanic are still potential roles. We could use these if we're looking to have some more space, or if we just want to start specifying roles, but it's the GMs choice.
Not really sure which part of the crew I should go with. Has Sniper/Artillery User been taken? If not, I'll go with that.
I'd be interested in a One Piece RP.
Tick, tock, tick, tock...

It was possible to hear Velrus' ticking noises already, serving as an indicator of his now-everlasting presence.

As the rest of the gods began manipulating their own spheres of influence, Velrus too was performing his own duties. By simply existing, he was allowing time to flow naturally. As long as his heart beat, nothing would be truly stationary; eventually, things which currently were, would decay in time. This was not his only job, and he was already taking into account every single detail which had occurred so far, and awaited the completion of the "Earth", as they liked to call it. In his mind, multiple pathways appeared, all potential outcomes of what could happen in the future, but only one would be chosen. Even now, Velrus was able to peer into the different planes which dictated 'what could have been', although he was yet to remove anything from these planes.

He knew that would came later.
22xander said
I will be changeing a few things, to make the order make a bit more sence... realy just move Velrus before Empyron.

I'm a bit late, but I second this. Time and space tend to be aspects that are attributed together most of the time, so it makes sense.
Velrus, God of Time


For the most part, Velrus will always appear as a young male with tired eyes and a white and reddish-brown robe.

Abilities:
As the God of Time, Velrus has many different abilities pertaining to his sphere of influence.

Embodiment of Time
Velrus in the embodiment of time, and is able to control the flow of time because of this. While he cannot time travel or rewind/accelerate time on a universal scale, time passes at a natural rate as his heart beats. He is however, able to accelerate, decelerate and rewind the time of objects and creatures to bring them to their original state, or to speed up the process of their destruction, although Velrus very rarely feels the need to do this, and instead prefers to observe the an objects natural lifespan, controlled by his very existence. The act of rewinding a living creatures life could serve as a makeshift immortality, but Velrus abstains from doing such things, as he believes immortality is a gift reserved for the gods.

While minor, it is worth noting that it is possible to hear a constant ticking noise when around Velrus, reminiscent to that of a old-school clock. Despite the fact that Velrus is quite used to it, other gods tend to get annoyed or irritated by it if they're near Velrus for a long period of time.

Knowledge of the Past, Present and Future
Being the God of Time, Velrus has taken into account every single detail which has taken place until this very moment, and has organized it into a timeline within his head. While he occasionally shares his memories of what has been, he does not talk about what will be, or what could be to other gods, to ensure that future events are not altered. That, or he's just extremely selfish when it comes to knowledge.

Mementos
Velrus is able to peer into 'what could have been' and remove objects from that plane, he enjoys keeping them as mementos or souvenirs. This tends to be limited to objects, although there are rare cases where Velrus will take creatures - namely dangerous ones, and releases them onto the world. It keeps most of the other gods busy, although Velrus is sometimes punished by Balsis for this.

Realm of Time
Created around the same time as Velrus' birth, the realm of time is simply a near-empty realm which is an endless grey atmosphere, with many semi-tangible clocks of varying sizes within it. Obviously, these clocks tick, and alongside Velrus' own innate ticking, it can be extremely irritating on the ears of many other gods, should they choose to enter the realm.

Personality & Personality Flaws:
While most gods are considered to be benevolent and somewhat good. Velrus can be considered nearer to a neutral state of mind, which sometimes performs less-than-benevolent acts. His sphere of influence makes him arrogant at times, and he sees himself a cut above most of the gods who have spheres pertaining to physical things and basic concepts. Humans appear to something which Velrus sometimes enjoys bothering, as evidenced by usage of his 'mementos'. There are times when Velrus isn't as arrogant as he would normally be, and at these times Velrus can be quite useful, assisting certain gods who rely on certain times in order to be able to do specific actions.

Despite being a god, one of Velrus' odd quirks is that he is seemingly always tired and languid, without explanation, but even so, he is still quite active.
I'm also still here, just waiting for a certain someone to post before I can progress.
Is there still space, cuz I'd like to express interest if there is.
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