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A shy, not-shy admission

Elena and Perry
Location: Phoenix Wing Guild Hall


"Elena, please, I can do this myself." Perry pleaded from within his own head.
"No way. If we're gonna start acting more like a guild member, I'm taking control. Elena said, stomping down the road with a purpose.
"Besides, I was the one that helped you become friends with Ariel."
"Were you though? I thought that was just because of her magic. Besides, I wouldn't really say friends, more acquaintance."
Elena stopped in her tracks for a moment, clenching her fist. She thought back to all of the stories she had heard throughout her life. The risks that guild members would take for others. Maybe that was what she wanted to feel, now that she's lived a few life times. Somewhere to belong.
"Look, Perry, you've got to get this through your head. A guild is a family. It may not be by blood, it may not be by choice, but for the last 100 years, being part of a guild means more than just a job."
Perry paused while Elena began moving again.
"Wow Elena. I... I didn't realize you felt so strongly about all of this."
She gave a sigh as she walked. "You dummy. You should be able to parse something like this by now. Weren't you the one that convinced a handful of dark mages to become good?" she thought to herself.
"Oh, we're here already!" Perry chimed in surprised.
"Well yeah, Magnolia's not that big of a place."
"It also helps that you were almost running the whole time."
Elena ignored Perry and took a deep breath as she thought what to say. She had completely blanked on even thinking of something. What would it be? "Hi there! I'm Perry! Let's be friends! Look at my cool Light Sword!" No that's dumb. Perry's not dumb, and while she'd absolutely LOVE to ruin Perry's day, this was serious.
"You know what? I'll wing it." She finally said, pushing open the doors with both hands.
"Wait what?"
Elena had closed her eyes, and began to say the first thing to come to mind. Perry's body would burst through the doors, looking slightly triumphant in a show of bravado.
"Everyone! I have an announcement!" she began, opening her eyes to the liveliness of the guild, "I Perry, uh..."
Elena, for the first time, began to clam up. She was interrupting so much. Everyone was going on about their own business, and she could've sworn someone said something about a festival, leaving her even further out of the loop.
"I... uh... Friends... less... with you?" she stammered.
"What are you doing!?" Perry cried in their mind.
Elena couldn't take it. She was far too uncomfortable being Perry, and the guild had to know sooner or later. She knew she wouldn't hear the end of it from Perry but...
"Actually..." She changed back to her original form. "Ah, I feel much better."
Perry was so stunned by what Elena had just done that he passed out within their mind.
"Alright everyone. Cat's coming out of the bag now. No offense to any Exceeds." She walked in, owning her voluptuousness and feeling much more at home finally.
"Perry and I haven't been very gracious members of the guild, so I wanted to start over." She didn't mind now who she was interrupting, or even who cared.
"I am Elena Rainor, and thanks to a magical malfunction, I am stuck co-inhabiting the body of Percival Grungust. It is a pleasure to finally formally introduce myself!"
She waited for her gamble to pay off, knowing there would be many questions and concerns about this new change of circumstances.

Xing scouts the town

Location: Entering Magnolia

Xing's cart made it to the gate of the town finally, and she looked upon the bustling streets of Magnolia.
"Alright! Time to check the town for some competition. Ox, you're relieved for now."
She hopped off the cart to the front of the ox and pulled the Talisman. It gave a small whoosh as the Ox returned to the Talisman. She then skipped happily over to the side of her cart and rolled under it, pulling at a large talisman that was attached to the underside of the cart. Once removed, the cart disappeared in a puff of smoke.
"There we go. Simple as that." She said, wrapping the large talisman that was nearly half her size and placing it into a smaller one that she had pulled from her carrying bag on her back.
"Now no one- except these town guards- will know I run a food cart." She said as she skips happily into town.
"Now, where to begin? Guess I'll just ask anyone."
Xing began running around to people, pen and paper in hand, asking them where the best place to eat in town was, and who the best cook was.
Since I'm still tweaking my other two characters, I was gonna wait to introduce Alexander, Alvina, and Tristan, and reserve this spot to toss these two onto my Character Sheet later.





and a couple more I wanted to throw on at some point or at least share them with you all.















Percival "Perry" Grungust and Elena

Location: Magnolia Cafe
Interactions: none


Perry sat at his table, sipping some tea calmly. Hidden by his calm demeanor, he was annoyed. He had heard rumor of another mage that could possibly help him and Elena finally be free of each other. However, the mage's skills were greatly exaggerated. Having left empty handed, he had returned once more to Magnolia.
"So Percy. You going back to the guild or what?"
Perry flinched slightly when Elena said his nickname incorrectly.
"Yes, I was on my way. It's just..."
he began, slowly moving his head towards the sky.
"I'm not sure anymore. If you and I will ever be rid of each other. If we're really doing as much good as we can through guild work."
"Ah, missing the old days, huh? Traveling around and defeating monsters and dark mages like me?"
Perry couldn't deny, it did leave him with a sense of dread. A pit in his stomach that he wanted to fill.
"There's so much going on in the world all the time. I wanted to be the hero to stop the bad guys, like in my story books. But here at the guild, not only are there so many mages that are stronger than myself, but we're also stuck to this town, waiting for people to request our assistance."
Perry didn't want to admit it either, but he didn't feel like a true part of the guild yet. Sure he'd been there for two years, but he still hadn't told the others his secret, aside from Ariel. He thought she'd be able to help as well, but sadly it was for naught.
"Look Perry, Elena said, feeling more awkward than normal. "I think that your looking into this far too much. You're doing great at the guild! You've done a ton of jobs, helped so many people, why are you fussing now?"
The two sat in silence for a moment, Perry thinking on why his thoughts were brimming to the surface now.
"I'm just- The guild- I- They-" He stammered trying to find the right words.
"They're all so great?" Elena asked in a knowing tone, "Look, I get it. If I were still a Dark Mage, I'd be pretty worried they'd be called on me too. But the point is, they're trying to welcome you into the family, and you're just being a mope in a corner.
Perry felt his body rise up and begin moving as Elena took control.
"We aren't going to sit around and mope and be anti-social anymore, alright?"
Perry wanted to argue, but he was cut off abruptly.
"Uh bup bup. No ifs, ands, or buts. Now, I'm gonna take the reins and head to the Guild, we're gonna try and learn from them if you want to be a better mage.
Perry was bewildered. Why had he never thought to learn and train with them? He had always seen it as just a way to get some Jewels and place to operate from while trying to free himself from this curse. His Light Make would only get him so far after all. If he truly wanted to be an exceptional hero Mage, he'd have to work at it.
"Too bad I can't just walk in there as me without explanation. It's always so awkward walking around in your body."
She said as she made her way back to the guild.

Xing Guan, Celestial Mage

Location: On the road to Magnolia from Crocus


A large Ox trod slowly upon the road, a talisman attached to it's face, though the creature didn't seem to mind it. On the cart, a young pink haired girl sat counting her Jewel that she had made. For the past week she had been in Crocus allowing people to enjoy her food, and testing her mettle against any other chefs in the area. After besting all the well known chefs, she left for Magnolia, the next town on her world wide journey.
"I wonder what sorts of food they'll have in Magnolia. Maybe some better chefs than Crocus. Those people wouldn't no a Beef Croquette from a Charcoal Briquette!" She laughed to herself.
The Ox seemed to chuckle as well, a slow oscillating low. The two laughed for a little bit, but soon Xing's laughing stopped. She began placing her Jewel into a small bag and then dropped the bag into a talisman in her hand, which seemed to absorb it.
"Though... I wonder what would happen if I found a rival cook. Someone better than me." She said slightly worried about the prospect.
"I guess I'll just have to learn from them. Wait... Would that mean I wouldn't have to marry Kohryu even longer?"
The Ox let out a low and motioned itself towards the town as they approached.
"Oh! There it is! Magnolia!"











I saw Mechs and Magnificent Seven and my mind went 7 Samurai!
I love mechs, but I'm not in the right headspace rightnow. Is it alright if I join later?
(A little bit of a backstory for this, I wrote a story for myself of this back in 2008, then a few months later, found out about Fate and was upset. This was supposed to be a Card Game with a regular anime for it to be based on. The story was exceptionally similar to fate, and you'll notice quite a few parallels unfortunately. If you have questions or want to suggest anything, let me know)

Long ago, before humans and the creatures of myth were born, there was the light among the cosmos. Each of these lights teemed with immeasurable magical power, and soon birthed a race of beings from themselves known as gods. The gods arrived upon their world and with none to rule over, they used their magic to create subjects of their own, humans. Over millennia the humans would war with one another to appease their gods, that is until one subject with loft goals sought an end to the god ruled world.
Being born of the gods, a latent magical force, Pneuma, lay deep within humans, and only those with a strong enough intellect and will could draw it forth. The subject soon was feared by the gods and some sought to make an ally of them. However, being mortal, the subject feared the one thing that the gods could stave. Death. For a mortal had but one life time, while a god had innumerous.
The subject, along with many trusted companions, some divine, some mortal,and even others infernal, ventured forth to find a way to dull Death’s icy blade. In their adventures, they gathered a force which could contain the comic light’s power, a chalice to hold the powers of the Sun itself. But it came at a terrible price.
With cup in hand, and power at last, paranoia soon beset the group. Why share the power to ignore death? What would become of the rest of the world? The Cup soon was the focus of another war which destroyed god and man alike, until the Subject’s most trusted companion drank deeply from it, invoking a flood to wash away all that had been, to start anew.
The Chalice was lost, but the people of the world were not. Many had been spared, having survived upon great mountains, and soon the waters subsided. With the gods scattered and destroyed, many of their civilizations had little interaction with their gods, until, no longer needed, they accepted fate, and faded.
Centuries later, and the Chalice was found once more, it’s power but a fraction of what it once held. This time, a group of thirteen had found it, These thirteen would eventually rear what would be known as the Thirteen Great Magus Bloodlines. The power of the Chalice allowed them to once more draw forth the power of Pneuma, Realizing this could lead to disaster, should the Magic of Pneuma be spread, the thirteen vowed to only teach those within their bloodlines the ways of Pneuma.
The chalice’s power was great, and would grant power, fortune, and wealth upon the family that held it. Dedicated to balance, the thirteen had created a magical rule that would be protected by the Chalice. That the Chalice would switch hands every ten years to the strongest bloodline. In doing so, they had created a game.
The Mage’s Game.
Every ten years each of the Magus families would have seven of their own chosen by the Chalice to compete in a battle royale with one another, the Chalice giving them each a living weapon to fight with known as a Vormund. The Vormund were near-perfect replicas of deified fallen and popular images that had gathered form from the collective consciousness of the world. However, each was molded by the image the Magier held of that person.
The Vormund would not know their identity, and as part of the game, creatures would be hunted down for their Pnuema, to increase the power of the Vormund. Once enough power was gathered, a limit was unlocked from the Vormund, allowing them to regain part of who they were, until they regained their once near godlike power.
The Vormund, as protector of the Magier, would do battle for the Magier, though a magier could fight for themselves as well, a Vormund increased the chances of victory.
Upon victory, the family that won the game would receive the Chalice, and those that competed would be given one Wish spell. However, like with all wishes, they needed to be careful with how it was worded.
Be that as it may, the power of the Magier’s is not limitless, and four of the families had been wiped out due to fear from the common folk. Due to this, a wish was once made that allowed the Magier’s Game to continue without notice from normal humans. This allowed an illusion to be placed upon the Chalice’s selected battlefield. When Pneuma would clash, humans would see it as various tragedies. A gas explosion, mass disappearance, car crashes, etc.
Now, with the 537th game about to commence, we wait with baited breath to see who will win, and what dark and sinister changes will occur this year.

TERMS:

Magier: This is a person who can perform magic by using a focus and Pneuma. These Focuses can be a number of things, but the Spiel Association has created a common focus in Spell Cards.

Pneuma: A magical life force within all people and animals. This force can be drained by using magic, but can replenish itself over time.

Vormund: A bodyguard and weapon for the Magier, created from the spirits of the dead, and the dreams of those that don’t exist. The Magier’s conscious and subconscious mold the Vormund’s appearance. Because of this, someone like Nobunaga could be summoned as a woman, or George Washington could become a young boy. The limit of a Vormund is not just historical figures, but also pantheons, and literary characters (within reason).
A Vormund begins life as a Base Class, a large pool of classes that can expand when the need arises, that hold a generalized form of what the Vormund is. Be it Warrior, Tactician, Mystic, Traveler, ranger, cavalry, tamer, Rogue and many more.
Once a Vormund has defeated an enemy Vormund, or gathered enough Pneuma from fallen creatures, they gain a Limit Up, which allows them access to more of their skills and abilities. This also gives them a Specialized Class, focusing more towards what they were in life. For example, A Spear using Warrior may evolve into a Rune Lancer, should magic be a more well known part of their life. Or perhaps a Ranger from a more modern war might become a Cannoneer due to their familiarity with the weapon.
If a Vormund is able to slay ten Vormund OR Magier, they will be given their true name back, allowing access to their full powers. As there are only 63 Magier in a given Game, the total number of Full Power Vormund is limited to 6 unless by other unspoken methods.
More than one of the Vormund’s namesake can be summoned, but not as the same class.

Magic Cards: A type of focus that allows one to channel a magic spell through the image on it. In doing so, this gives the Magier a more detailed image in their mind to create. Magic Cards are not necessary, as are any Focus, but do help alleviate the Pneuma cost of a spell.
Focus: An item that is used by a Magier to channel Pneuma through and give it form. Many throughout the years had used Crystals and Staves, making them the core of the spell.

Spiel Association: An organized group of Magier’s that maintain a close watch on all matters of the games, and even capitalize on them in order to set up merchant shops during them.

Creatures: Magical creatures of yore that are created by the Chalice and unleashed upon the Battlefield that are used as Fodder by the Magiers in the game. However there are special Creatures that are worth prizes and money, depending on their challenge rating.

Bloodlines: The bloodlines of the original 13. While they have been spread over the years, and some have even found their way into multiple bloodlines, there is one starting bloodline that also allows ease of use of certain elements of Pneuma. While a Magier can use any element, they are more naturally gifted with their bloodlines type. The bloodline of the Magiers that remain are:
Ferron: (Metal)
Gaian: (Wood)
Pyrees: (Fire)
Und (Water)
Soil (Earth)
Luft (Wind)
Zif (Lightning)
Nos (Light)
Din (Dark)

Lost Bloodlines:Those that have passed. While their bloodlines are gone, some diluted blood exists in a rare few. Their magics have been nearly lost, with sparse few having studied and recreated their magic to a weaker extent.
Merian (Puppetry)
Globe (Blood)
Mord (Healing)
Vitale (Poison)

CS:
Name:
Age:
Appearance:
Notable Quirks:
History:
Specialized Magic:
Bloodline:

Vormund:
Name: (Only for you and the DM until late game)
Class: (Use the above, unless you have one that you don’t know if they fit, then you can create one as DM allows)
Appearance:
Abilities:
Stats:
Str: (Strength) F-S Agil: (Agility) F-S
Will: (Will) F-S Com: (Command) F-S
Bod: (Body) F-S Fth: (Faith) F-S
Luck: (Luck) F-S

NOTE:
A magier, while weak, can be seen as a rough equivalent of 10 well armed people when properly trained.
A Vormund, can range from the strength of a Magier (F) all the way to a threat to the planet (S).
Agility is a mix of both speed and dexterity.
Will is the ability of a Vormund to mold their Pneuma and use it to perform magic.
Command is the Vormund’s natural charisma, and the air that they command when speaking.
Body is the strength of a Vormund’s body, how tough and strong they are.
Faith is a Vormund’s draw towards Pneuma and the Gods. A high Faith is held by those that worship the gods and attain sainthood, but the gods themselves have little to no Faith themselves.
Luck is the luck of the Vormund, a number of random oddities that affect them. Those that were born with little and raised to the top are seen as very lucky.

Three Vormund choices already taken are:
George Washington (Ranger)
Percival (Guardian)
Benkei (Guardian)

THIS RP TAKES PLACE IN THE MODERN WORLD.
Gonna wait 2 more days. If I don't have any update on choices, I'll start up Mecha Frontier Online
607 posts

in 1961 days

Online

I just wanted to float them by, see what people would be interested in playing.

1) Adventure Time: With All of YOU!
AU Adventure Time with a story of the Blue and Green Meteors having struck each other, scattering all over earth, and causing multiple different reincarnations of each other. Explore the land of Uuu and adventure, before the true story begins.

2) Dragera: Age of Kaiju
An original Kaiju story dealing with humans creating a task force to face against kaiju threats, formed after Dragera, the Solar Beast (Think a solar powered Godzilla with energy wings) first appeared.

3) Lemon Blade Comics: Representatives of V.E.I.L. (Varying Events of Inhuman proportions Locked down)
An original Super Human universe World Government Organization that tracks and maintains superhuman events, monsters, and artifacts in order to keep the human populace safe. This also ranges from Space Alien Immigration to Occult magic. Meet original super powered beings, protect targets of interest, and battle against worldly and universal threats.

4) Empire City Gems (Steven Universe RP): A secret Kindergarten was created on Earth, Unknown to the Diamond authority, created by a new Diamond, Black Diamond. However. the gems of this kindergarten had other plans. This being you all and the "Irregulars" gems that have a male based gender. (They are found by humans who give them a place to live in Empire City)

5) Mecha Frontier Online: A mecha based MMO. More story to come.
I just wanted to float them by, see what people would be interested in playing.

1) Adventure Time: With All of YOU!
AU Adventure Time with a story of the Blue and Green Meteors having struck each other, scattering all over earth, and causing multiple different reincarnations of each other. Explore the land of Uuu and adventure, before the true story begins.

2) Dragera: Age of Kaiju
An original Kaiju story dealing with humans creating a task force to face against kaiju threats, formed after Dragera, the Solar Beast (Think a solar powered Godzilla with energy wings) first appeared.

3) Lemon Blade Comics: Representatives of V.E.I.L. (Varying Events of Inhuman proportions Locked down)
An original Super Human universe World Government Organization that tracks and maintains superhuman events, monsters, and artifacts in order to keep the human populace safe. This also ranges from Space Alien Immigration to Occult magic. Meet original super powered beings, protect targets of interest, and battle against worldly and universal threats.
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