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    1. PandaBrady 12 yrs ago

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Die Magier-spiel
For countless centuries, a battle has been held, hidden from the eyes of the humans, played by special talented people and beings known as Magiers. Magiers are known for their magical skills throughout the history of the world, from ancient babylon, to even now. The battle between Magiers has been made into a card game around the world, with no true magical effect, but the non-Magiers have no idea of the truth behind this game. Magiers are taught magic, at a young age, and are given a focal point for their magic, a Shicksal Deck. This deck has many spells on it that a Magier can cast by using their magic and focusing on the card. Each deck has a blank Character Card, with 6 stats on it, and this is filled in by the Magier’s Mana, creating their own Vormund. The game continues with the newest generation of Magiers, you.

The Game/Magier-Spiel: The game is a competition over the Kelch der Konige, a magical item that allows the winner one wish, and grants the clan they belong to, near limitless power, nearing reality warping for some of the larger clans. The game is hosted by the Father of the first Heroes, Anu. He was the first to find the Kelch der Konige, though a name was given to it later. The first of many Magiers was Gilgamesh, and his companion Enkidu, they would later become one of the first Vormund. The Kelch der Konige was an item that gave the Sumerian gods and goddesses their supposed powers, and the Kelch was passed on in secrecy to the winner of the first tournament, Gilgamesh. Anu would later reclaim the Kelch for passing to other Magier Clans, after Gilgamesh was turned into a Vormund. Anu found that the Kelch has a force behind it as well, but doesn’t quite know who or what that power is, but it enjoys watching this game.

Magiers: Magicians throughout the ages. Some, prefer to use their magic for money, while others keep it a secret from others. They have the Deck of Fate, or Shicksal Deck, to help them with their magic, giving formulas, instructions, or just being used as a focal point for the Magier to cast Magic. With the Shicksal Decks, comes a Character card that summons a Vormund, based on the user’s Mana.

Vormund: Spirits of Heroes, Figure Heads, previous Magiers, or sometimes a mythical animal. The Vormund are born by showing the Spirit in the Kelch their worth, either in combat, selflessness, or other unknown means. The Vormund loses their own name, unable to speak it until they and their master gain enough power. Until then, they must go by their two class names, the base, and then their evolved. Once they’ve gotten enough power through the battles and events of the Magier-Spiel, they regain their name, and are no longer bound to their masters. Some choose to continue following. Others decide that they would rather live a mortal life once more, and slay their master. But, the outcome will always be the same, one winner, and that is all.

Character Card: The Character card, is a card that binds a Vormund to their master, naming them in a class, and showing the Master their “stats” and special abilities. Each character is different, but could potentially have the same stats and abilities. However, the stats do not dictate a win, and sometimes the Master can determine who wins. The Stats upon the cards are as follows; Strength, Endurance, Speed, Magic, Luck, and Soul.
Strength is based on the beings strength and skill in battle, meaning that if a Vormund such as Berserker a base class for Hercules, which would normally have large strength, but little to no skill or technique behind it, would have a base score of 3 or 4 instead of the high base of 5.
Endurance is based on the ability to stay up after being knocked down, and to defend. If someone like Achilles were on the card, though invincible, he had the one weak point that led to him dying, which he couldn’t very well protect. He would have a score of 4 in his base class, instead of a 5.
Speed is also your Accuracy, determining if you are fast, like Atalanta, or accurate, like Robin Hood, these two in base class would have a 4, as Atalanta is very fast, and has some accuracy, while Robin has a high accuracy and a decent speed.
Magic, both casting, and the compatibility of it being used on them, this is usually determined on the character themselves, a higher known use of magic, such as someone like Merlin (currently alive again) would have a base of 5 if he were the card, while someone more normal, like say Lu Bu, would have a lower of 1 or 2.
Luck is the sheer luck of Fate imposed on the character, like if they find many useful items, just lying around, they’d be very lucky, or something like a thief class, would be seen with high luck.
Soul is determined by the Class’s true worth, unknown to even the Master, seen only once the Vormund is on the verge of a class up. Revealed fully once they have recovered their name.


Now, because of the complexity, I would like in this, if I see enough signups for it, to see what Vormund you guys want, and I can set it up for you. Unless you think you can make one reasonable enough. A base class will only have 5 as a maximum for any one stat.
Also quick edit here, the Gender doesn't have to be accurate.
Well, my usual wait is 3 people. Though, I am glad to see interest in this.
(Here's an idea I had as soon as I heard John Coulton's Re: Your Brains, oh so many years ago.)
Not many people remember what happened to start the outbreak, most that did know, died in the events ahead. Some believe that it was a work of a rampaging god, others believed it to be punishment for mankind trying to play god. The most accepted theory, is the one that has the most "proof" behind it, is of a Super Soldier Serum gone wrong. The Renowned Pharmaceuticals Corporation, RPC, had worked on creating a method of giving amputees a way to gain their missing limbs back. The military saw use in it, and chose to use it as a super soldier project, allowing for a person's cells to regenerate, at a rapid rate. Unfourtunatley, this back fired. The first test subject, a military amputee, having lost all of his limbs. He regrew the arms and legs, but the procedure ended in a heart attack. The man sat in a morgue for a while, before he came back, much of his brain having been eaten by time, but the man stood up, knowing little more than hunger, his new limbs having become large sinews.
From this man, the plague began to spread through the area, until eventually, 70% of the entire world had become the accepted term of Zombie. The survivors had managed to create cities that would allow them to live, semi-comfortably with a lessened likelyhood of being eaten by these zombie. The Zombies began evolving many a similar form as others, but some were different. They began to calculate, and move like a pack. Humans began to see higher activity among the zombies. The regular Zombies began running, and learning how to work doors, and the evolved ones began to demonstrate leadership. When human forces would come to defend themselves, the zombies knew how to disperse, to move in formation, and to ambush. The tide seemed to be turning, but the two sides were at a stale mate. Humans found zombie "Hives" where a mutated zombie would be stuck, feeding on what is brought, and giving out a juice that seemed to sustain, and evolve the zombies further. The Humans sent out teams to destroy the Hives, and were mostly successful. They destroyed 50% of the hives, almost eliminating all of them in Japan, Mexico, and Austraillia.
Then something amazing happened. A zombie came forward, using tools to defend himself, and managed to speak. Many humans were confused. others thought it to be another evolution to trick them. The Zombie began to speak to them of his time as a Zombie, and realized that he could control himself, not having to obey the others. He was kept in containment for some months, and more zombies began to speak up as well. Some even managed to remember some of their original life, before the biting.
As time went on, more and more came, including those that had evolved. The humans continued to keep them in containment, and found any raw meat would satisfy them, as well as a blood/plasma substitute. The Humans began to trust the Zombies, and they saw that yes, they had regained most of their humanity.
But there were complications. New Zombies still had the problem of not being able to retain their humanity, except for a genetic few. This caused the reformed government to Segregate The H and Z communities, and some stepped forth saying that Willful Zs shouldn't have to suffer with the less willful. This is that time. The humans and Zombies, trying to reunite with their loved ones, while others must sit with the guilt of having killed so many. Feral Zombies are still seen and will attack both sides, only eating the Reformed Zombies, and turning the humans. The new government has begun trying to create a cure now that Zombies have become reformed, but as of yet, no luck. Meanwhile another force moves, that could cause a major relapse, or an even bigger threat.

So, questions? I will say this, it is seen that RPC had a smaller branch that worked behind all governments, selling biological weapons, such as beasts that were turned into creatures that could bring an evolved Zombie to a stalemate, some able to wipe out an entire squad by themselves.
(Basically, think of this as a mix of every Zombie thing I've ever seen that doesn't have magic.)
Okay, so basically, in this the City of Ultropolis, a city that is practically it's own state, home to 1000s of super heroes and villains. A family of heroes moves in, and will soon throw the entire city into a fight to save the world.

That's the basic idea behind this. You are heroes from the city, and will meet this family as you notice the different new enemies that they have brought with them.
Actually, it isn't based off of the MMO, it's just a super hero rp.
I was thinking of either my Old Space Fantasy RP from the old site, or using my old City of Heroes RP, ;literally a city of superheroes.

Any interest in either of these?
So, Operation Darkness?
Before I begin, and I know how these usually go, I want to know if there is interest before my work goes unwanting.
Yes, I is Panda because of glasses. I need them for reading, and at school many people made fun of them. Then I saw Comic Party.
I've been missing this place, and such old friends like Matt and Vance... I'll be RPing here again. Can we find our old RPs anywhere?
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