• Last Seen: 8 yrs ago
  • Old Guild Username: FinderOfPaths
  • Joined: 12 yrs ago
  • Posts: 615 (0.14 / day)
  • VMs: 3
  • Username history
    1. Penultimate_Pi 12 yrs ago

Status

Recent Statuses

10 yrs ago
I keep coming back here very so often, as if it would make my wanting to return any better. I don't know why that would be. I would just disappear again and regret it again, I'm sure.
1 like
10 yrs ago
i give up. why do I even bother if I can't be consistent? it's over for me.
10 yrs ago
I'm just... really in a bad time. I feel awful. I'm don't think I have the strength of will to show my face here again after letting everyone down.
1 like
10 yrs ago
just gonna bash my head on a door or something
10 yrs ago
whatever
1 like

Bio

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Most Recent Posts

Name: Falchion

Homeworld: Outworld, formerly Earthrealm

Appearance:


Fighting Style:
Falchion fights with strong, rapid attacks, pelting his opponent with relentless offense to overwhelm them. When fighting barehanded, he swings with sharp, reaching blows to strike the head and chest. His actual weapon of choice is his Greatsword, which he can swing with one or both hands for varying degrees of power. Falchion can supplant his various attacks with swings of his axe, and even throw the axe at opponents as a ranged option. His primary power comes from his literally burning strength, able to enchant his attacks with an aura of flame.

Special Abilities:
  • Blazefire - Falchion can temporarily bolster his fists or weapons with his flame power for extra damage.
  • Great Swing - Falchion rears back with his greatsword before swinging a devastating upward slash with significant reach.
  • Dissenter's Smite - Falchion grabs his opponent by the shoulder and impales them with the Greatsword, lifting them off the ground before shoving them off.
  • Vengeant Hawk - Falchion throws his axe like a tomahawk to strike his opponent. It reappears at his side seconds later.
  • Hatred Burns - Falchion focuses his energies to explode with fire for a moment, throwing off enemy attacks and setting the opponent alight if they're close enough.

Fatality: Flames of Wrath
Falchion slices open his opponent's lower torso with the Greatsword before impaling them with it. He grabs them by the neck and utters an infernal chant, channeling fire unto his opponent to set them ablaze. Finally, with a war cry, he pulls the Greatsword down to rip his foe in two, throwing down the top half atop the crumpled legs to watch the whole corpse burn down to the bone.

Personality:
Ever since he has become aware of his rebirth (see below), Falchion has become a rather stern and vengeful warrior. Aware of the suffering he endured in past and current life alike, he has become devoted to the cause of winning the Mortal Kombat tournament to put his soul at ease. Truly, Falchion simply wants redemption for his previous death, and wishes that no man would have to suffer like he has. He takes his mission seriously and above all else, but still has room for human pathos and would help a trusted ally in need. But against anyone he knows is endeavored to an evil cause, Falchion is determined to dispense fiery vengeance.

Backstory:
Falchion was born into Outworld as a poor human, a slave to Shao Kahn as one of the people under his rule. From a young age he truly wished to be rebellious, desperate to throw off the chains of the emperor's rule, but he could get no chance to fight, nor would he last long given such a chance. Hoping to reach an end to justify the means, Falchion endeavored to personally serve under the Emperor in hopes he would gain the power to challenge him.

The path to recognition was long and cruel, but Falchion would not give up hope; even in his darkest hours, he was driven by some unseen urge, something he could not fully comprehend. He followed its message and continued on, eventually being given a position as an agent underneath Shang Tsung. By this time, Falchion had mastered most of his martial skill and began to develop his flame powers. Before he could rise in the ranks, however, Shang Tsung would attempt to personally execute Falchion and claim his soul.

Shang had detected a powerful essence within him that he did not wish to risk becoming stronger, and so decided to kill him before he got the chance. During the confrontation, however, Falchion caught a glimpse into his own soul, and saw the truth: he was a reincarnation of a powerful Earthrealm monk that lost his life to Goro in the Eighth Mortal Kombat tournament. With this knowledge at heart, Falchion erupted in blazing rage and fought his way free, desperate to desert Outworld before Shang Tsung could claim his life again.

Against many odds, Falchion found a portal to Earthrealm and began to seek out the Shaolin Monks in hopes of rejoining their forces to protect Earthrealm. It was a difficult case, as in the wake of Outworld's invasion, much of the world was drained of their spirit and held much deep-seated spite for Outworld. It truly seemed as if Falchion was unwelcome until he was approached by the God of Thunder, Raiden. He had been the one to witness Falchion's previous life firsthand, and saw his resurrection as a chance for the monk to regain the victory he could not earn in his past life.

Motivation: Win the Mortal Kombat Tournament to protect Earthrealm from Shao Kahn's wrath, and to gain revenge on Shang Tsung.
I have interest in this, I'll get a sheet of my own up in due time.
Interest.
And, like I've said, we've picked out the members who are dedicated.

Between an archer, a mage, a knight, a wyvern rider and possibly a healer, we actually have a half-decent team.

And this doesn't even count any NPC members we decide to retain or recruit. Assuming we can still get that far, of course, given the general pacing.
But then again, now that we have the dedicated characters lined up and finals almost over, perhaps things can end up moving a bit more smoothly.
Look like our player population has been practically cut in half.
hey-ho
I've got some interest here; the Demon Blades idea in particular stands out to me.
@PlatinumSkink
Well, I wanted to simulate a full 'round' of battle, true to Fire Emblem style. (One round on the Player Phase, another on the Enemy Phase, etc.) If you'd rather I not, then I won't, simple as that.

As for the map, thank you! Most of what I did was collecting the proper sprites and maps from various sprite sheets on the internet. In particular, I have a big image file of all the class sprites in FE8, plus two other copies in neutral and enemy palettes. The program I used was an older version of Paint.NET; the recolor, layering and magic wand functions were very easing on the work. Funny story is, I didn't actually use a physical grid! Rather, I sort of mapped out the grid mentally when placing units; considering that the map is constructed from tiles, I used the placement of some of these tiles for reference.

I'd say the only real tricky and time-consuming part was remodeling Ret on the fly to better fit in FE8's sprite style. One other part that threw me for a loop was that you didn't use FE8's Beserker sprite - you used FE7's, so I had to go find sprites for that, too. It was hard to figure out special sprites for the swordmasters. On units like Nero and Rioga, I used their 'selected' sprites, which commonly have more detail and flair. The swordmaster's 'selected' sprite is just him pointing his sword up - which I didn't think fit well within the map's 'grid'. I had a similar problem with Sion, but went along with it anyway even though it was definitely pushing it in terms of sprite constraints on the map.

If I were to do this later on, I would probably stitch together custom sprites for Garric and Sion to label them as key units while still giving them that flair. Another feature I'm considering is using each class's movement sprites to indicate whichever direction they are are facing or moving to.

The best part, however, is that with Paint.NET's layers, I can save a file that I can easily edit later on; the only really intensive part is laying out the map for the first time. If you like, I could help serve as a mapmaker.

...Also, I just noticed that Garric did, indeed, not have a marker on him. Ah, well- next time!
*peeking in*
Hello? Anyone still alive in here?
Using fighters and warships from the R-Type video game series, mostly R-Type Command. I'd end up taking a bunch of creative liberties with the warships and characters, but hopefully in a manner that worked acceptably.
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