@Rune_Alchemist I will be quick to admit I don't know the first thing about actual wrestling. How much chance does a normal human stand against a being that can send trucks flying in such a sport? Hahahaha.
@Pikmin Eye Finding pictures of indoors is a pain. Anyways. Here you are. What do you do now? Infiltrating bases in the games you battle every person in the base, but in real life, it's not actually going to be that easy, now will it? That said, I still want some infiltrating of bases action, so like this~! XD
@Pirouette This story existed vaguely in some documents of mine. If you're going to tell him a story then I'm going to take the moment to make him tell one in return, hah~! You mentioned that you'd go challenge trainers on the way to Stillwood? Okay. I added some trainers at the end of the post that you can battle, then. Just describe what tactics you'll use against each Pokémon and I will then tell you how you fare, and you can adjust tactics and all the lot, heh. You can still buy, of course. In fact, you can do whatever you want and tell me I wrote most of my post for naught and decide to do something else entirely, but, heh, anyway. There we go.
@Eklispe@Joshua Tamashii I do realize I've sent you two into an encounter slightly above your level, but heh. Those happen too. I've provided some more circumstances.
Ralia went and tilted her head at Infernape. Infernape, still with arms crossed, looked right back down at the little psychic fairy with a passive look. Ralia felt that there was a certain amount of relief on the Infernape’s mind, like a great tension had suddenly been released. Oh, and Ralia could sense a couple of young, innocent-feeling looks from further ahead. Peeking past a corner…
Pokédex Entry #390 – Chimchar, the Chimp Pokémon. A gas burns in its stomach that fuels the flame behind it, which is extremely difficult to put out except for when it puts out its own flames to protect its surroundings while asleep. It lives on craggy mountains, using its agility and grip to scale sheer cliffs and walls.
… Was a couple of heads, that had a particular relation to this Infernape. Suffice to say, had Maple and Ellyn’s journey reached much further, it may also have abruptly ended at the hands of a protective parent.
Meanwhile, Claire was announcing her challenge. Anise grinned, while Ellyn raised her eyebrows a little in surprise.
‘Wait, you’re gonna wrestle a-!?’ Maple sounded out in amazement looking at Claire from somewhat behind, still surrounded by her fire Pokémon.
Pangoro, of course, heard her. He munched a bit on the leaf in his mouth, glaring at her while all the “henchmen” tried to copy him, one which accidentally bit apart his leaf and is now panicking. Then… Pangoro grinned.
‘Goro!’ He shouted out, jumping forward to meet Claire, large arms held wide in order to wrestle her.
Now, seeing how Pokédex entries tell that Pangoros are strong enough to “send a dump truck flying”, there is likely no discussion about which of the two is the stronger. That said, Pangoro here understood the meaning of fun.
Now, do you want to do this the long version, or the short version?
Tumble, tussle, roll and fumble. While Pangoro’s far stronger than Claire, she’s used to this sort of thing and can pull tricks to outmaneuver the giant panda. However, Pangoro here’s an experienced player of the game, often having wrestled other Pokémon of the mountain and caught on soon enough. After some rolls on the ground, Claire would inevitably find herself on the ground pinned, though she may have put up quite the fight before that point. Pangoro would definitely have fun.
Pangoro went forth, arms wide to meet Claire head on. However, we was leaving rather large gaps for her to slip through, probably intentionally because he’s so far stronger than a human. Would this be a mistake he’d live to regret? Or would she meet his contest of strength? How does Claire counter?
Martin pulled the keycard on the door, and a green light lit. The door opened.
In what clearly should be an abandoned factory, a base has been established. Old machines tinker and toll, the sounds echoing through the corridors of a tight and empty-feeling base. High to the top yet tight between walls, machines of different kinds adorning the sides serving who knows what purpose, seemingly every door needs a keycard to pass. Sunlight peeks down through the window ceiling, making one question where exactly in the relatively sun-less Industrial District this is supposed to be. What secrets lies behind these walls? … Well, if you’re not afraid of delving in where you do not belong, then perhaps you can find out.
Martin finds himself in an empty, large room. There are no people in his immediate vicinity, but judging by the jackets hanging on the hanger to his right, clearly someone’s here somewhere. This looks like a potential lounge, with sofas and tables to sit around… except… there’s nobody here, and the grey walls and sounds of machinery makes for an altogether unpleasant experience. Fortunately, there does seem to be some directions placed on the walls. Unfortunately, almost every door around him needs a keycard. His doesn’t work.
Left is a healing station for healing Pokémon, with two beds in the smaller room. Huh.
To the right is a larger steel door which the signs call “production area”. Martin’s keycard won’t give him access there. Ahead of him is a corridor, leading with two doors on either side before meeting a t-crossway in the end. Left is “Laboratory”, right is unmarked. Martin’s keycard opens neither. Towards the end of the corridor, in the t-cross, there are once again pointing. To the right is the stairs down, leading to Storage, Testing Area and Underground. To the left, Sleeping Quarters and Offices… and voices.
From within an opened door to the left there can be heard people talking. Two older, calmer individuals and one young male clearly agitated voice. Martin could choose to eavesdrop, but not without potential risk of being noticed. What would Martin do?
Green is exit. Blue is doors you can go through. Red is inaccessible doors. Chansey is a healing station. The voices come from the blue door in the top-left. The stairs down is the blue door in top-right.
With great interest, Joshua listened to the story which Erika found it in herself to tell him. At the end of it, he was smiling widely and looked pretty happy.
‘I see~ Well, I am honored you’d share such a story with me,’ Joshua said and tipped his headphones. ‘Hm. Sno’s your first Pokémon, received by Kalmia, right? … Did she know?’ Joshua asked with a smirk as he looked at her.
‘I actually have a similar story, just a little in reverse. Want to hear it?’
Once when Joshua was young, his family took him to the Pokémon Park to the west of Justroad City. That was simply a vacation-like visit of the family, because the Pokémon Park is a friendly place. … Except tiny and endlessly curious Joshua ran through a hole in the hedge and his parents didn’t notice until he was gone out of sight. Because he was really young, Joshua doesn’t actually remember that much of what happened other than very vague memories, but apparently he was gone for days and a search was sent underway.
There was a young boy working at the Park that had dutifully joined in with searching for the missing boy. A Pokémon, a Ralts, that suddenly appeared in front of him gestured them to follow, which was rare because of how shy Ralts usually are. So, he was guided to where young Joshua had become friends with basically the entire fairy and mouse Pokémon population, becoming the young prince of Pokémon Park and playing with them and eating berries alongside them, until some of the Pokémon thought it was time for him to go home.
Joshua didn’t want to go home at all, but then the other boy offered that he could come back whenever he wished. After all, young Ewan worked there, he could make sure young Joshua was safe while frolicing in the Park. Joshua had been touched, and declared they’d be best friends forever.
‘And, well, that’s still working out, isn’t it?’ Joshua chuckled. ‘Unfortunately, I grew up more as a normal street kid than a magical Pokémon prince with a special connection to Pokémon from then on out. Still, I’ve always found it easy to connect to Pokémon somehow, I go off on my own and Ewan had to reign me in. Guess my story had a different purpose than yours. Besides, it’s fine if I’m not a fairy tale prince. I can be a prince for whoever wants me to be~’
Then Joshua could go off with a wave, and Erika could look after her current team before heading to rest. Then, in the morning, Erika woke up and could head for the Miner’s Shop to see what’s new.
‘Good morning, Erika! Sleep well?’ Isaac asked her. ‘Today’s not as amazing as yesterday yet, but still pretty good. One of our miners found a rare Old Amber tonight, that one will be worth a bunch.’
Hard Stone - 250P
Normal Gem - 1,000P
Poison Gem - 100P
Damp Rock - 2,500P
Thunder Stone - 2,000P
Leaf Stone - 5,000P
Sun Stone - 2,250P
Shiny Stone - 1,250P
Helix Fossil - 5,200P
Old Amber - 10,000P
Shield Fossil - 4,150P
Then, Erika showed the gem she found to be appraised.
‘Oh! This is… a Bug Gem! Do you know of these gems, Erika?’ Here’s an explanation anyway. ‘If a Pokémon holding a type gem uses a move that’s the same type as the gem, they can use the energy of the gem to make their move magnificently more powerful! This expands the gem, though, making it useless, a grey husk. It’s a bit frowned upon to use them in official battles for a power-boost, but while exploring as a Pokémon Trainer they can help you out in a pinch! Oh, and some collectors would pay a handsome sum for them, if you can find them. Plenty of collectors in Freecape Town…’ So Isaac told. Anyways. She could finish up her task there and then get going. She could now do as she liked. She’s still in the Frozen Cave Mines.
Erika went out on Route 5 seeking her way to Stillwood, but encountered a number of trainers on the way. First, there was a young woman walking southward with a purpose, but she could be easily distracted for a moment. If after any battle she feels that her Pokémon have suffered considerable damage, she can take them to a Pokémon Center.
‘Um, I came this way from Redcoast City… The Stone Store is in Raremine Town, right? That’s this way, I think… Oh, you’re a trainer! Let’s have a battle!’
Lass Jamie would like to battle!
Pokédex Entry #427 – Buneary, the Rabbit Pokémon. It rolls up its long ears, then unrolls them with great force to slap enemies. This attack stings enough to make adults jump and crush boulders to dust. It uses its ears not only to attack, but also to sense danger--they stand straight up when it senses a threat. Its fluffy fur lets it sleep in warmth and comfort on cold nights.
Will start out with Baby-Doll Eyes to lower the opponent’s attack, and then dash forth to Pound.
Pokédex Entry #187 – Hoppip, the Cottonweed Pokémon. Known to drift on winds, Hoppip is known to clutch to others of its kind to not be separated or to prevent being blown away. It is so light, even the gentlest breeze can lift it. When Hoppips gather, it is said spring is on the way.
Will Tail Whip and then Tackle. If it isn’t damaged fast enough, Synthesis will keep it in play indefinitely.
Pokédex Entry #133 – Eevee, the Evolution Pokémon. It’s a very rare Pokémon known to have a very unstable genetic makeup. Depending on where it lives, it is known to use evolution into different forms as means to survive harsher climates. It has eight currently known evolutions.
Will Sand-Attack, potentially Tail Whip and then Tackle. Adaptability gives its Normal-type moves a considerable strength bonus!
There was a young boy walking around on his own. Though, approaching, one could easily be surprised with the serious and annoyed tone he started talking with.
‘You. Tell me, what I’m doing out here, again? I was supposed to be learning, but nothing in this journey has so far taught me anything I couldn’t have learned in school. I doubt you’ll teach me anything, either!’
School Kid Adrian would like to battle!
Pokédex Entry #109 – Koffing, the Poison Gas Pokémon. It fills itself with lighter-than-air gases to float, and concocts them into poisonous gases within. When agitated, it expels the gases within into a poisonous smoke-screen. However, it can fail the process and randomly blow up. At higher temperatures, it is especially prone to blowing up at little to no provocation.
Will Poison Gas at its opponent, and then attempt using Smokescreen to keep a distance and Smog when it has the chance to attack.
Pokédex Entry #21 – Spearow, the Tiny Bird Pokémon. It eats bugs in grassy areas. It cannot fly very high, but uses its wings to blow insects out of grass for easy pickings. It’s very territorial, and its reckless nature means it will stand up to even far tougher opponents to defend its claim. It has a loud cry it uses to warn other of its kind of danger.
Will Leer and then Fury Attack or Peck like crazy.
Pokédex Entry #524 – Roggenrola, the Mantle Pokémon. First discovered around a hundred years ago in an earthquake fissure, it was compressed to be hard as steel underground. Inside each there is an energy core that keeps it moving. It’s only anatomy is the hexagonal ear in front, making out the world through sound. It has a tendency to move towards sounds.
Depending on the opponent it may Sand Attack and Harden, though otherwise it might just go for Headbutt. Sturdy means it cannot be taken out in one move!
There was a strangely dressed guy with blue hair collapsed on the ground. Upon further examination, it appeared he was just exhausted.
‘M-my fortune (that I told myself) said that a trip through Mt. Strength would change my life. … Uuuuuuuurgh…’ Didn’t sound like he appreciated the trip. Then suddenly, he blinked up at Erika and jumped to his feet with an eager expression. ‘… You know what would make me feel better? Establishing my dominance over you. Yeah. BEND TO MY WILL!’
Psychic Mason would like to battle!
Pokédex Entry #436 – Bronzor, the Bronze Pokémon. They were found in ancient tombs, and implements shaped like them are too. Ancient people seem to believe the pattern on their back had mysterious powers. They are closely related to mirrors in ancient writing, yet no surface of it is properly reflective. X-raying it, there’s nothing inside.
Will use Confusion and Hypnosis in equal measure. Has Tackle if Confusion isn’t effective. Heatproof makes fire-attacks only do normal damage to it, despite Steel-type!
Pokédex Entry #574 – Gothita, the Fixation Pokémon. They’re always staring at something, especially trainers and their Pokémon, and can become so obsessed with watching that it doesn’t notice incoming attacks. It is said they’re watching something only they can see. Their ribbon-like feelers amplify their Psychic power.
May use Tickle, Play Nice and Fake Tears to weaken the opponent in some combination, and then go for Confusion. Has Pound if Confusion isn’t effective. Competitive will drastically increase its Special Attack if any of its stats are lowered!
Pokédex Entry #527 – Woobat, the Bat Pokémon. It inhabits dark forests and caves. It emits ultrasonic waves from its nostrils to learn about its surroundings. They’re known to attach to living beings, and upon separation they leave behind a heart-shaped mark. The mark of a Woobat is supposedly known to bring good fortune.
Depending on the opponent, will Confusion or Gust.
Then there was an older man that was coming from the south, who had a very eager look in his eyes and equipped for an investigation of some kind. He sought out Erika on his own.
‘I heard there’s some cool stuff under Lakewatch Town!? I gotta research them! But, there are supposedly strong Pokémon down there. Can I test you out to learn if I’m ready?’
Ruin Maniac Wilhelm would like to battle!
Pokédex Entry #551 – Sandile, the Desert Croc Pokémon. They live hidden in hot desert sands to keep their body temperature from dropping. It’s capable of submerging itself and swimming in sand, only its nose and eyes sticking up occasionally. Due to not being confident in hunting, it usually goes after things that have collapsed in the desert.
Will Sand Attack and then Bite. Moxie means its Attack will rise if it manages to take a Pokémon out.
Pokédex Entry #81 – Magnemite, the Magnet Pokémon. It floats by emitting electromagnetic waves from the units on its side. It is attracted to electricity and will home in and feed on it, in case of a shortage you might want to check the breaker box for Magnemites. It is eerily silent, known to appear out of seemingly nowhere with a sudden Thunder Wave.
Supersonic and then Thundershock. Magnet Pull means Steel Pokémon cannot escape.
Pokédex Entry #274 – Nuzleaf, the Wily Pokémon. It lives in densely overgrown forests, where it bores holes in large trees to live in. It pulls a lead from its head and makes a flute with. The flute, sometimes heard by forest-land travelers, have special powers that strike fear and uncertainty into people’s hearts. It dislikes having its long nose pinched.
Considerably more powerful Pokémon than the rest Erika faced here! Will start the battle with Fake Out, meaning the first turn is cut for some immediate damage. Nature Power translates to Stun Spore on Route 5, so it will attempt to paralyze them if possible. It will then commit to Razor Leaf for damage, but has Pound if Razor Leaf turns ineffective. Early Bird means it will wake up quickly from sleep.
Dawkin and Amelia stepped back, though Route 6 is as known the route with no real hiding spots. Vast Plains indeed, the best cover is the fact that the route is not entirely flat so you you can theoretically hide behind a hill. Not really given much reason to bother with them, except for a Tyrunt that momentarily stopped and stared at them curiously, the ancient Pokémon kept on running. There were numerous slams of combat from within the sandstorm, and then a Whirlwind from Pidgeot sent the sand scattering around. The dissipating sand revealed that Hippowdon had dug down into the ground again and escaped as it came under fire, but the chaos it had caused was definite.
Amelia had attempted to look at the trainer. It was a woman, blonde hair, wearing white… but she couldn’t see that much from over here. The driver, a man in a brown coat wearing glasses, spun to look at anyone present, which was more than just Dawkin and Amelia due to being on the road to Raremine Town now.
‘Trainers! Stop those Pokémon!’ He called. His Bronzong had captured quite a few with Psychic abilities, and having dealt with the Hippowdon the Yanmega, Rapidash and Pidgeot once again took off in different direction, using speed, fire and wind to discourage escape by the fleeing ancient Pokémon.
From having been hidden underground, multiple Pokémon suddenly sprung forth from under the ground. Sandshrews showed up and grabbed onto Anorith and Archen, more than one on each, with the occasional Sandslash mixed in to take Tyrunts. Drilburs showed up trying to dig holes for the ancient Pokémon to fall into, while two Diggersby grabbed onto the heads of Craniados with each hand, trying to pull them under.
Pokédex Entry #27 – Sandshrew, the Mouse Pokémon. It lives in arid regions burrowing deep underground. It emerges only to hunt for food, which it catches by lounging out of their burrows. If threatened, it curls into a protective ball and bounces off from enemy attacks. If it gets cold at night, its body will coat itself with a fine dew.
Pokédex Entry #28 – Sandslash, the Mouse Pokémon. It uses its claws to dig rapidly and climb trees. It wields these claws to cut at opponents with great skill. If endangered, it either curls into a ball of sharp spines and rolls at enemies or it kicks up a sandstorm. Its spines and claws often break from hard use, but they grow back within a day.
Pokédex Entry #529 – Drilbur, the Mole Pokémon. They and Excadrills dig out mazelike nests underground in which they live. Drilbur is known for being able to travel very fast through soil, able to reach 30 mph by putting its claws together and spinning rapidly, drilling through earth. They’re known to be rather friendly around people.
Pokédex Entry #660 – Diggersby, the Digging Pokémon. It uses its ears, which are strong enough to reduce bedrock to rubble, to dig its way through the earth. With its ears being able to lift tons of weight, they’re often employed around construction sites and is to great help. It is, however, known for lounging lazily for hours at a time.
These Ground-Pokémon had all struck more or less at once, they couldn’t time it perfectly, and they all fought to grab the ancient Pokémon and pull them into the holes they had created. Now, it didn’t always go perfectly, the ancient Pokémon saw no desire to be pulled into holes and resisted, but a ground-type’s advantage over rock-type was mostly apparent, and this was an exercised plan.
‘NO! STOP THEM!’ The driver shouted upon seeing what happened. His and the trainer’s Pokémon were effective where they were, striking away the Ground-types with what moves they had, but there were only four of them. Quite a few were going to get away. A couple of Sanshrews and Drilburs nearby were trapping those four ancient Pokémon that had come running by them earlier.
@Joshua Tamashii Alright, nicely posted. Your actions are noted and will be taken into account.
Now, then. That's all of current you, right? Then it's my turn to post. Will see when I find the time. Will note that yesterday was basically not a day of my life as it had all been taken away from me, so I'll say two days.
@Pikmin Eye Alright. Nicely posted. I actually get to type this. Alright. Let's see what I can do.
@Pirouette That's totally alright. This post proves your wish to continue, after all~! ... Would have been fine without the post, too, of course, we all got times things catch up to us. Yeah, nicely posted. Heh, telling stories. Yeah, I'll see if I have something for Joshua to respond with. Amusing and partly endearing little scene with Erika and all the Pokémon. Alright.
I'll prepare some trainers for Route 5, then, heh.
‘Oh,’ Eli made a noise and looked a bit surprised at Valkyrie’s reply, but then quickly nodded. ‘Yes! That’s entirely acceptable. Though, I will warn, even being close enough to observe might put you in danger, teh-heh…’ Eli gave an unsure smile before continuing. ‘Current action is fighting off the Gorelions. Excuse us, we need to protect our friends. You can use the portal if you like!’ Eli said, before spinning around to jump back through the portal to the Bastion, and Sue had seemingly already gone.
Meanwhile, Mariette, opened a portal to send away the blood… and immediately the Gorelions reacted, losing their previous intelligence. Hm. How curious. ‘I may have deprived the lion tamer of her whip…’ Mariette mused, aloud for the people around to hear, her voice containing a certain amount of amusement. It was perhaps a blessing that Mariette did not know enough to lament having been unable to see Justine’s reaction in that one moment…
Unfortunately, Gorelions did not curl back like harmless kittens when losing the connection to their master. They charged as if in a berserker rage, and as such still had to be dealt with. Mariette did indeed open a portal for Helga’s request, who was she to disagree with such foolishness? All the girls were doing their part, for the most part, and that was all Mariette could ask of them. … If things took a turn for the worse, Mariette was only a swift portal from leaving, but so far she was hopeful.
There were multiple slams onto the ship. Mariette’s form wavered a bit, but she held herself in place by tentacles through some portals around her to flat surfaces. Nothing were to disturb her. Certainly not Amber giving her silly commands. Certainly not the Gorelion whose attention she was attracting. Certainly not the idea that anyone from her team was in any kind of danger.
It was time to go with what she did best. Defensive portals. Because portals made good shields.
Any time she saw anyone in danger, most certainly Libby right in front of her, Mariette opened a portal in defense. This portal lead to solid ground, meaning the floor of the Overcity itself would be their shield, and the Gorelions couldn’t crack that. It was a minor effort on Mariette’s part, yet it gave her a barrier with all the strength of the earth.
For those who were already grabbed, like Penny and (apparently) the new girl, Mariette stole projectiles out of the air from their projectile-users to aim straight through the tongues grabbing them in order to attempt freeing them. She could but curse that she had apparently not been efficient enough to protect them the first time.
Those tongues indeed looked vulnerable. If at some point she could intercept one while the Gorelion fired, she’d open a portal that made the tongue fly through the portal and hit itself, making the hooked tongue form an unclosable loop through a portal unless the Gorelion tore its own tongue apart.
And, if she had the power to spare, keep tripping Gorelions with portals in the ground. It was far important they were not taking on all of them at once, meaning delaying some were very important. That should do.
‘You want me to help against that, huh,’ Eli replied to Amber, looking up to the Gorelion Helga was punching. Problem was, Eli’s arsenal wasn’t very destructive. But she could- ‘Oh, Deni would totally do tha-,’ Eli closed her eyes in regret.
‘SUE! FIRE ME!’ Eli turned and dived into Sue’s currently unloaded cannon. The slime-harpy made herself into liquid as she bunched up into the bottom of the barrel, plopping in and forming herself into a ball. She hardened the outer layer and pressed her more vital things deeper inside, to ensure she’d survive the initial blast. On the inside of the ball she formed, she steeled her wings, literally. She hardened them into two, large blades. Ability to shape herself came in handy.
The idea was that she’d be fired, and the moment she’d be out of the cannon she’d unfurl back into a harpy, scream in panic, and then slice the Gorelion(‘s tongue?) right open as she then proceeded to fly right past it. Or into it. Hopefully, she’d do some damage, at least. Well, at the very least, she could be confident Mariette would save her afterwards. She would, right?
Over there, Mariette mentally rolled her eyes. Sure, she would, that didn’t mean she approved of suicidal plans. Sigh.
@Eklispe Indeed, Hippowdon would not occur to anyone as a Route 6 kind of Pokémon, heh. "There was a nagging voice in the back of his head suspiciously similar to Proffesor Kalmia that said doing so would be unethical" - This amuses me. XD
Alright, then. Nicely posted.
@Rune_Alchemist "Cousin of that pangoro from Kung-fu-Pangoro!" - I lost it. XD
Aaaaaaaaaaaaaaaaaalrighty, then. Thought you might wanna do something like that. Now, let's see how I can phrase what happens next.
There. Just a... slightly Pokémon heavy post. There. There ya go.
@Joshua Tamashii@Eklispe Here's something a bit out of the ordinary. Sorry it took so long. Now, whatyagonnado? Feel free to discuss it with each other, or be in total conflict, that's nice too, heh. Edit: Added a bit on the end. The sandstorm isn't affecting you two as bad where you are, it's mainly in the area where those other Pokémon were trying to keep the ancient Pokémon from escaping.
@Rune_Alchemist I actually intended to write more, but hah, I figure maybe Claire will try something amusing, so I'm going to pause right there. Hahahaha.
@Pikmin Eye And here's a little something, a reward of a kind for bringing an abandoned Pokémon to a new home. What you do with it is, of course, up to you. I left the whole city-thing there in case you feel unprepared. Teh-heh. Quick Edit: Oh, right, I wanted to tell you. I rolled the level of Koffing between two agreeable sums. He ended up square on 11, right alongside your other top Pokémon. Ain't that nice. XD
The two made their way through Route 6 as quickly as they could. That turned out to be a bunch of trouble, having to avoid several herds of Tauros that occasionally were in movement, and as they had learned Dodrios were potentially a danger if they even saw them. They might have had to battle a couple low-leveled Fletchlings if they didn’t want to take long detours, but otherwise they were getting through with relative safety, occasionally seeing other trainers riding through on Pokémon or otherwise. Seemed like riding on Pokémon was the preferred method of crossing this route. There were more sights of Kangaskhans feeding and playing with their young and Pyroars trying to capture stray Tauros or Bouffalants, but otherwise it was just the Ponytas and Doduos running around that were the regular sight.
However, as the mountain range to the north cleared, the surroundings changed. It was still a vast route of green in all directions, but suddenly, people appeared. This now was the sole route through which to reach Raremine Town, and seeing how most of the traffic to and from Raremine Town goes to Worldedge City in the north this makes the eastern part of Route 6 way more populated, and perhaps as a result, way safer. It was still just a vast plain and there were still herds of Tauros, everyone kept out of their way, but the Bouffalants, Dodrios and the Fletchlings seemed to know better than to make territories in places where trainers commonly passed through. There were wagons of boxes being pulled north, and trainers looking to catch some of the wildlife in Route 6 in a safer environment and the other end of the Rapidash Rapid Delivery could be seen on the outskirts of Raremine Town.
And there, travelling along, was a single motor-powered truck, running carefully over the road-less plains with a huge cargo. A single female trainer on the back of a Rapidash was prancing on the left side of it, standing by as if guarding it… which considering the Route was quite likely. That was all it was, and seeing how the area was safe, Dawkin and Amelia could safely make their way forward towards wherever their next destination was. From here, Route 8 awaited in the north, and further east was the ferry over Route 16 or Raremine Town. Looked like it would be easy sailing from here on ou-
The earth suddenly shook. Something beneath the ground was making it vibrate, and the trainer on the Rapidash staggered by the truck. The force of the vibrations where heavy for several seconds, before suddenly the ground behind the truck exploded in dirt and sand, a massive creature opening its wide maw and blasted out from under the ground.
Pokédex Entry #450 – Hippowdon, the Heavyweight Pokémon. It has sand gathered inside ports on its body which it blasts out in towering twisters to attack. It is known to be quick to anger, and carries within it a huge strength. Its gaping mouth can open over seven feet wide and crush down with enough force to total a vehicle.
True to the words of the Pokédex, the Hippowdon’s teeth stabbed into the back ramp of the truck, and then tore the whole backside of the vehicle off, throwing the flat piece of chewed metal scampering over the plains. This was done before either the driver or the trainer beside the truck realized what was going on. And then…
There was a sudden rush as Pokémon exited the truck. Some were bugs that fell onto the ground and quickly crawled off at high speed. Others were flightless birds that jumped and attempted to glide away. More numerous were two different kinds of two-legged tailed lizards that jumped down and ran angrily in any direction they could muster. What they all had in common, however, was that these were not Pokémon you commonly saw in this day and age. In fact, they should all be extinct.
Pokédex Entry #347 – Anorith, the Old Shrimp Pokémon. It once swan in warm seas, it lives today only through reanimation from fossils. It hides behind rocks and then springs out with speed and clutches onto prey with its two large claws. While it once was a great swimmer with its eight wings, something in the water has changed and today’s water is inhospitable to it.
Pokédex Entry #408 – Cranidos, the Head Butt Pokémon. A primeval Pokémon, it lived in jungles 100 million years ago, alive today only through reanimation from fossils. Its skull is extremely hard, used for headbutting prey and enemies. It’s known to headbutt trees to snap and fell them for no apparent purpose. It noticeably lacks intelligence.
Pokédex Entry #566 – Archen, the First Bird Pokémon. Revived from a fossil, it’s said to be the ancestor of all bird-Pokémon, though later research says this might not be the case. They were unable to fly, but lived in tree-tops and used their wings to jump from tree-branch to tree-branch or simply to glide a considerable distance.
Pokédex Entry #696 – Tyrunt, the Royal Heir Pokémon. A Pokémon that was restored from a fossil, it originally lived 100 million years ago. It is largely known to be spoiled and selfish, if it doesn’t get what it wants it throws a temper tantrum. Such tantrums are highly dangerous as their jaws are strong enough to chew up an automobile.
‘NO!’ the driver of the truck suddenly cried out as the ancient Pokémon spread out. He stood on the breaks, causing the truck to come to a sudden stop, but barely had the truck stopped before he had kicked open the door, holding up two Pokéballs. ‘Yanmega, Bronzong! Recapture them!’ He threw down the two Pokéballs, and with two flashes of light two Pokémon appeared. One large, green, tailed and flying, the other big, blue, metallic and levitating.
Pokédex Entry #469 – Yanmega, the Ogre Darner Pokémon. It’s wings are strong, it can create shock-waves by churning its wing and can easily carry an adult human on its back while in flight. It has an amazing jaw-strength, which it uses in its preferred combat strategy of soaring in to bite at top speed before flying away again for another run.
Pokédex Entry #437 – Bronzong, the Bronze Bell Pokémon. It caused a buzz when it was first dug up at a construction site after 2000 years. Dug up from the ground, these Pokémon were in ancient times revered as a bringer of rain and plentiful harvest. It can summon rain clouds, allegedly by opening portals to another world, it is said.
Meanwhile, the trainer on the Rapidash jumped off her steed, and threw down another Pokéball. With a flash, a majestic bird of brown feathers and long comb spread its wings and drifted into the air.
Pokédex Entry #78 – Rapidash, the Fire Horse Pokémon. Can usually be found cantering plains or fields. It is very competitive about speed, loving to run at full speed, around 150 mph. At great speed, its flames blaze ferociously, enhancing its appearance. It only slows down to let its children catch up to it.
Pokédex Entry #18 – Pidgeot, the Bird Pokémon. This Pokémon is known to fly at 1000 meters height to spot Magikarp over water before soaring down to catch. It is capable of flying at Mach 2. If threatened, it spreads its wings to appear intimidating, and if that doesn’t work it can unleash gusts capable of bending trees.
‘Roland, Perseus! Herd in the ancient Pokémon, don’t let them get away!’ the female trainer commanded, and as the wind the horse and the bird were away, faster than even the most energetic critter. With Yanmega, Pidgeot and Rapidash all as quick Pokémon able to catch up to the relatively slow ancient Pokémon, they were herding in most, but…
‘HIPPOOOOW…!’ The Hippowdon in their midst suddenly shouted out, and a vast stream of sand shot out from its insides, the area suddenly blowing into a powerful sandstorm. Yanmega, Pidgeot and Rapidash all had trouble navigating and herding as normal in the midst of Hippowdon’s sandstorm. … But which ones weren’t affected the slightest? Why, the fleeing group of ancient Pokémon of course, courtesy of their shared Rock-type. They could flee right past the Pokémon trying to herd them, and straight towards… why, that would appear to be straight at Dawkin and Amelia.
It wasn’t ALL the ancient Pokémon, they scattered in all the directions of the compass, but…
When you got one of each heading towards you, one can just wonder what the difference really is.
So, what now? Leap out of the way and protect your own skin? Actually make an effort to fight back and keep the truck-owner’s Pokémon from escaping? Figure that there is something really suspicious about a truck-driver travelling with a truck-load of ancient Pokémon and that perhaps Hippowdon’s the good guy and try to act accordingly? Some other possibility?
All up to Dawkin and Amelia.
It should be noted that the sandstorm grows weaker the further from Hippowdon it is, and the two of them are a bit of a distance away, further away than a regular Pokémon battle would be able to take place on. They're outside the distance where it'd count as effective herding by the Pokémon of the herder, so to say, the ancient Pokémon were emerging from the dangerous part of the sandstorm and coming at them. Their Pokémon would not be buffeted by the sandstorm by just this, though notably there's still sand in the air.
Ellyn didn’t look even the slightest amused by Claire’s words, keeping a straight face and staring back with a frown, not saying a word. Her Pokémon returned to her, Mareep stumbling back and both Bonsly and Cyndaquil walking back to her, still focused on Claire and Anise’s Pokémon. Natu jumped back, expressionlessly staring at them. Then, at Claire’s “let’s let them go, Anise”, Ellyn was already retrieving her Pokémon.
‘Maple, we’re running,’ she told Maple after her Pokémon minus Natu were back in their Pokéballs.
‘… Huh, I think that’s the first time you’ve told me what we’re doing instead of the other way around…’ Maple mused. Ellyn didn’t react, though Maple smiled a bit. ‘Okay. Maggy! Flary! Growly! Teppy! We’re running!’
So, while not in the usual way…
Claire and Anise were victorious! Claire gained 2040P for winning!
‘Alright, let’s go then,’ Anise confirmed. And with the assumption that they then skedaddled, they spun around and-
Three Pokémon had landed, two of them with heavy impacts, the third with a nimble drop to one knee and one hand into the ground with supreme grace.
Pokédex Entry #675 – Pangoro, the Daunting Pokémon. It is known to be violent in battle, raging forth at enemies like in a berserker rage. To earn the respect of a Pangoro, a trainer will need to learn to fist-fight with it occasionally. It is, however, quite kind-hearted and will defend companions or the weak in the face of oppressors. Twitches in its bamboo leaf somehow allows it to predict an opponent’s moves.
Pokédex Entry #534 – Conkeldurr, the Muscular Pokémon. It uses concrete pillars as walking canes, and can swing these pillars freely in battle using the centrifugal force of spinning concrete. It is said that, thousands of years ago, Conkeldurr taught humans how to make concrete.
Pokédex Entry #448 – Lucario, the Aura Pokémon. It can sense the Aura of others, and can by that read their thoughts and movements, and can by that detect even far-off or hidden foes. They use this to detect prey, and also employ aura as offensive power. Often hunt in packs.
Pangoro roared out, hands held out wide, Conkeldurr and Lucario standing somewhat behind the roaring Pokémon. The Pangoro was huge, obvious scars going over its shoulders and body, one specific going right through its (still intact) right eye vertically. It was obvious from here this was the Pokémon in charge.
… Aaaaaaaand behind them numerous smaller Pokémon were tumbling down the wall trying desperately to copy their head-honcho but only resulted in them falling on their faces or into uncomfortable piles. Yet, as soon as they were able to, the energetic henchmen did their best to get on their feet and dash to flank their leader to look at Claire and the rest, doing their best to strike poses to look as cool and intimidating as the Pangoro. They were failing.
Pokédex Entry #674 – Pancham, the Playful Pokémon. It follows Pangoro around like henchmen, imitating the leader to the best of its ability, but it’s nowhere near as intimidating. Besides this, it enjoys being played with can be quite mischievous. It’s rather easy to trick, so if you pretend to be scared by its glare it can be very effective for boosting its confidence.
‘Thaaaaaaaaat’s the king of the castle…’ Anise confirmed the obvious about the Pangoro that had blocked the way out. And, just in case they figured they’d turn around and try to make their way in the other way, two other very powerful Fighting-types were walking through the rest, the smaller fighting-types quickly darting aside to allow their superiors to walk through. And these two were slightly different types.
Pokédex Entry #286 – Breloom, the Mushroom Pokémon. It lives in warm and humid climates feeding on trees and plants in fields or forests. It’s a powerful fighter, with light footwork and punches that stretch, it’s said to put pro boxers to shame. The seeds on its tail are poisonous and should not be eaten. It spreads poisonous spores from its head as it fights, taking advantage of the dazed opponent.
Well, this particular Breloom seems to have gotten lost in the mountains, frowning at them and standing guard.
Pokédex Entry #392 – Infernape, the Flame Pokémon. Its crown of fire is indicative of its fiery nature. It uses a special martial art that incorporates all its limbs in addition to the flames on its hands and feet when it attacks. It is known for its supreme agility and speed, as well as its willingness to take on any opponent no matter how tough.
The Infernape was leaning on a building with crossed arms, leg on the building looking at them, ready to spring to action. They were positively surrounded by powerful fighting-types.
‘Welp,’ Ellyn declared in an unenthusiastic and absent tone, ‘we had a good run. Nice knowing you.’
‘Wait, wah-wah we’re not dead yet!’ Maple objected in panic, spinning towards the king of the castle and bowing. ‘We challenged the castle, and we concede defeat! We’re truly no match to his coolness!’ Maple attempted, smiling to the king.
Notably, Anise was utterly calm, even relaxed, despite the circumstances. The scarred king Pangoro looked over them silently for numerous seconds, his henchmen standing around or occasionally giving coy shouts to intimidate or unnerve the individuals present while the king considered.
Despite Sprout’s consideration, Smog did matter somewhat, doing a decent bit of damage, even if it couldn’t poison. In any case, Koffing rolled from another Vine Whip and sapped a bit more from the Leech Seed growing on him, and then Martin threw another Pokéball. Koffing was hit, and with a flash of light it went inside the Pokéball, which dropped to the ground.
It rolled once, it rolled twice…
… it rolled thrice.
Martin caught Koffing!
Gender: ♂ Type: Poison Personality: (Up to player.) Quirks/Talents/Aspirations/Other: (Up to player.) Level: 11 Moves: Poison Gas, Tackle, Smog, Smokescreen Ability: Levitate. Pokémon is unaffected by Ground-type moves. Held Item: None.
Currently at about 26% health.
New Pokémon caught! Martin earned 1250 P!
Would you like to give a nickname to Koffing?
Sprout grew to Level 12!
With that, Martin had caught his sixth Pokémon and was free to move again… Hm?
… That’s the same Trubbish that he had recently released, looking at him from across the alley. As soon as Martin had seen him, the trash bag Pokémon waved to him with one of his limb-like extensions, specifically waved the universal gesture for “follow”. After having done so, Trubbish turned and ran. Follow?
Trubbish led Martin through several alleys and through a factory, walking past several Grimers and Koffings… before reaching the wall of another supposedly abandoned factory. Except, said supposedly abandoned factory had a fully functional tightly sealed metal door. A door that could be opened with a key-card.
‘Trubbish,’ the Pokémon sounded out, the tone cautioning, before dashing away unless Martin stopped him.
If Sprout was out, he’d understand that what Trubbish just said had indeed been ‘Be careful.’
So. What would Martin do now?
And if not, here’s all of Worldedge City of what he could do next?
1. Find Pokémon. Can still search for Pokémon in cities~ 2. Talk. In cities, there are considerably more people one can talk to. Talking can give you info on local rumors and such. 3. Exit. Exit the city to any of the connected areas. 350P if you need to Abra to the other side of Mt. Edge for it. 4. Specify. If you specify what you want to do, the GM will take it into account and tell the result. 5. Trigger random event. Force the GM to use his imagination to make a scenario for you. 6. Notable Places. Visit any of the places in the city! 6.1. Pokémon Center. Heal all your Pokémon. 6.2. PokéMart. Go to a store and buy things.also 6.3. Any of the notable places unique to the various districts.
7. Martin Specific; Keycard Door. A door lost within the alleys of the Industrial District, which Trubbish specifically pointed out. Can be opened by a keycard.
8. Abra Teleport. 350P, and an Abra will teleport you to the other side of Mt. Edge.
A rush of energy flows with the wind that breezes through the alleys of the city. Somehow, you feel lighter, like some strange weight has been taken from your shoulders. Looking up, tall, massive structures, structures seeming to defy gravity and common sense grows, stretching high into the sky and far down across the cliffs. The people look calm, focused on their duties and sprawling in their number, holding a vital position in all the businesses of Isson. The design of the streets are narrow, illogical and unstructured, feel like they would be easy to get lost in, yet it is as if you’re being guided by fate’s hand and you’ll arrive where you were intending to go. In the distance, always watching, the peaks of a distant mountain rises. You are now in Worldedge City.
Isson’s largest city. It grew into place at both sides of Mt. Edge as efforts were made to dig through the mountain and join the northern and southern landmasses, it was known as two different towns until the use of Abras as public transportation method within the city was widely adopted and the city grew to become known as one single entity. Widely accepted is the idea that a mystical energy of some form within Mt. Edge surges around the buildings, calling Psychic Pokémon towards the mountain and therefore the city. People living here have easier time feeling at ease with the world, and the laws of gravity doesn’t apply as they maybe should to the buildings around here. From this would Isson’s most successful city grow to be, at the place where two or more worlds connect. So was Worldedge City named.
It should be noted that being called a “Worldedge Resident” has some negative stigma attached to it. If you are one, you’re interpreted as a lazy individual who has it easier than the rest of the world, happiness coming naturally to you and you probably see yourself as superior to the rest of Isson, and you might not be entirely sane or yourself due to constant exposure to the energies of Mt. Edge. Of course, this is a stereotype that most people recognize and can see past, but there is no smoke without fire, so to say. There those who are very distrustful of the energies of Mt. Edge and would rather never subject themselves to it. These particular dislikes compounded and grew strong enough in some people that the Crossing was created just south of Worldedge City just so those individuals could get past without entering the city.
The city is comprised of six different districts. Three districts on each side of Mt. Edge, stapled on top of one another by the way of leaning on the cliff sides and mountain as well as giant pillars, taking advantage of the strange physics around Mt. Edge. Exits out of the city are on the middle districts of each side. Each district have their own Pokémon Center and Pokémart, but otherwise have their own unique features.
The tip and top of Southern Worldedge City, here the power the mountain provides is enough for certain buildings to float in mid-air. Assisted by Psychic-Pokémon, the upper echelons of the city contains a significant price-tag for those who’d wish to live here and so filters the more common men to the levels below, yet there are activities that draw trainers up from the depths. First and foremost is the Pokémon Gym, floating above their heads, and also the Worldedge Floating Stadium, the largest and most amazing of the multiple stadiums in Worldedge City, where the most epic of battles in the city are fought and watched. Truly, these streets so high above the rest leave a certain impression as one walks here.
1. Pokémon Gym. Worldedge City Gym. It’s one of those towers floating in mid-air… You need to fly to get there. 2. Worldedge Floating Stadium. Worldedge’s biggest stadium, floating over the city. Have Minor (level 25-minus), Middle (level 25-50) and Major (level 50-plus) cups. 3. The Villas of the Rich. Not that there’s much you could potentially do with them, but they’re here. 4. Orlando’s Spiritual Dojo. A dojo focused on discovering one’s spiritual self. Often takes trips into Mt. Edge. You can join an expedition for protection, or challenge them! 5. Marilyn’s Divination. Tell her where you’re going next, and she can divine your luck and what to look out for when there! 6. Gym Leader’s Home. … So, those who can’t get to the Gym themselves are sometimes known to wait for the leader here. It’s a little frowned upon.
No, they’re not exclusively witches around here.
A common and calm area of Worldedge City, this district attracts those who would fancy themselves scholars. They may seek to share their knowledge at the multiple cafés spread about, read up at the library, check into the museum or any number of things. There aren’t that many things here that would keep a Pokémon Trainer dawdling around for long, and most residents here are fine with that. It is still quite the spectacle, walking on the bridges between these pointy buildings, finding the streets and wondering how you're not lost yet in this maze of stairs and bridges, never touching the ground. Far above lies the Mystical District and there are plenty of stairs up, and down below is the Industrial District… It may feel a bit enclosed. Most notable in this area is most certainly the famous Professor Dunstan’s lab and residence, which he mostly leaves to his companions as he spends a lot of his time in the other lab in Raremine Town as well.
1. Gossiping Cafés. If you want to hear the useful kind of gossip, sit in among the intellectuals. Ask and you may be surprised at how much you can learn! 2. Sir Know-Em-All. A famed Psychic. If you can think of a person, Sir Know-Em-All can tell you where to go to meet them! 3. Professor Dunstan’s Lab and Residence. A legendary researcher of Legendary Pokémon, do you have reason to seek his counsel? 4. World Library. With the backing of Professor Dunstan himself, this library has all the information you could possibly seek… probably. 5. Isson Museum. Don’t feel like travelling to all the corners of the world? Don’t need to, the museum has gathered up the noteworthy things from all its corners! 6. Move Tutor Mansion. A gathering-spot for those talented in teaching Pokémon moves they wouldn’t normally learn.
There is no way this place can have screwed-up gravity and emotional influence without companies trying to use it for their own gains. The factories of Worldedge City are far below the Information District, down at water-level, where at the base of Mt. Edge countless machines tumble and toll for the continued success of man- and Pokémon-kind. Being below two other districts the Industrial District is naturally dark, even during the day, but countless lights shine it up and the workers do not mind one bit. They have their own marketplaces, their own little residences and they certainly earn enough to make their own lives when it comes to that. But, among the factories and warehouses are those that stand empty, and one might have to wonder what’s actually inside them sometimes.
1. Factories. Produces everything from Pokédolls to furniture, and who-the-heck-knows. 2. Abandoned Factories. Produces everything from Grimers to street thugs, and who-the-heck-knows. 3. Warehouses. Storing items from factories, some more well-used than others. Some opens by keycards. 4. Request Center. A certain camp of individuals that can take your requests for Pokémon or items you want, and they might come back and provide them for you. Sounds easy, right? 5. Sketchy Entrances. … The heck are you doing down here? They hid these things down here for a REASON, normal people wouldn’t normally ever need to see them! 6. ???. Trigger a “random” event. Not sure why you’d be walking down here, but.
… Then there’s Mt. Edge, splitting the city in half, the ominous peaks having something unfriendly in their jagged shapes to deter any potential hiker wishing to take on its tunnels…
To reach the Northern Districts, Martin will need a teleport Abra or walk through the tunnels of Mt. Edge. But if he reads about them or teleports!
On the absolute top of the northern districts, you’ll find the place in Worldedge City with the freshest air. While the building architecture still might require a raised eyebrow, the atmosphere is healthy and playful, many families making their life here on top of the Commercial and Entertainment districts, where they work. Schools and little parks for children to learn the ways of Pokémon exist, and there is nothing saying those older cannot use them too. The Little Cup stadium is here, allowing the children to watch and perhaps participate without straying too far from home. Yet, among these buildings live a few of the most noteworthy individuals in Isson. Like the rumored and powerful Crone, who has to be battled by a strong trainer every once in a while or she will stir up trouble, or like the empty mansion that supposedly belongs to the Champion…
1. Practice Park. A little park in the residential sector where children can catch low-level Pokémon and train for the real thing. 2. Pokémon Day Care. For people to leave their Pokémon while they’re doing something else. Some people don’t like PCs, so~ 3. Little Cup. A small stadium for battling. Levels 15 and lower, only. 4. Champion Estate. The Champion supposedly lives in this mansion here. It looks abandoned. 5. Creator’s Apartment. You instinctively know where this place is somehow, despite nothing advertising it. It’s visually an ordinary apartment. The door is open. 6. House of the Crone. Signs say “We appreciate people challenging her to keep her from being bored, but only if you are confident in your strength.”
Squeezed in-between the Residential District and the Entertainment District lies the Commercial District. It’s a long, winding corridor of tight buildings with many bridges and storefronts, and it all leads up to the Worldedge Department Store, the biggest Pokémart in Isson. If you somehow cannot find what you’re looking for there, then you’re probably all out of luck. It isn’t all there is here, however. Among the corridors is the House of Trades, where people can sit at computers and request trades with all other people that have ever been there, as well as the Psychic Train that uses certain teleporting abilities to achieve transportation to a distant town. Or, if those don’t reach where you want, you can just call a Freecape Ferryman and s/he’ll fly you there, assuming you have the cash. Also here, lies the store where the infamous inventor Russel sells his products. Perhaps, if you’re lucky, the fool’s things actually work for you? No guarantees, though!
1. Worldedge Department Store. Products from all over Isson gather, right here. The largest store of Isson. 2. Worldedge Trade Station. A place where people can come trade Pokémon and items with people from all over! 3. Pokémon Groomer. For a price, you can have some professionals treat your Pokémon like royalty~! 4. Psychic Train. Runs along spiritual tracks to lead somewhere else in the world. The trips are one-way only. 4.1. Justroad City/Gentlevale City/Witchpeak City. 500P 4.2. Bigfjord City/Freecape Town/Raremine Town. 1000P 4.3. Redcoast City/Rainrock City/Pureplain City. 2000P 5. Freecape Ferrymen Phone. A phone linked to call a Freecape Ferryman, who can Fly you somewhere in the world for a considerable price. 6. Food Stands. Hot dogs to ice creams. Pretty good. 7. Inventor Russel’s Store. Russel, crazy inventor. Who knows what he might have for sale? He’s also known to give random stuff or quests to trainers passing by, giving them cash as incentive.
In the depths of Northern Worldedge City, common sense goes out the window. Given all the buildings on top, few actual lights come down here even during the day, but all the blazing lights in this unnatural city-scape more than make up for it. Plenty of the skyscrapers holding up the Commercial District above have some form of advertisement, and each open door opens a new possible way to spend money in these depths of entertainment, probably with some form of Pokémon logo. Down here lies the most famous and populated Game Corner on Isson, where thousands of P are being wasted every day, and houses for unofficial Contests or Battles for money and prices are sanctioned and bet upon for the enjoyment of viewers and participants. It truly feels like if one never got bored, one would probably never run out of things to do down here… assuming the wallet didn’t run dry, that is.
1. Worldedge Game Corner. Only play with as much you’re willing to spend! 2. Countless restaurants, stores, cinemas, show-houses, amusement-parks, whatevs. You can waste the rest of your money here, on whatever you want! 3. PokéMania! Do battle for the enjoyment of the viewers, and have sudden strange rules applied to every battle! Fancy prices~ 4. Contest Clarity. Forget all ranks, here we do contests for the show, and the show alone! Oh, and for cash prices~ 5. Deep Dark Depths of Worldedge. This city feels like it goes on forever! How far does it go…? 6. A place you’re too young to visit…
Connected areas: Route 10. South of Worldedge. A farmland employing multiple psychic Pokémon from Mt. Edge to help with the crops. Route 13. West of Worldedge. A slightly disturbed route, which attracts electric Pokémon due to the proximity of the power plant. Mt. Edge. The mystical mountain at the heart of Worldedge’s unnatural existence. Few people actually cross its fabled tunnels, most just teleport past. Route 18. East of Worldedge. A calm stretch of land going from Worldedge to Witchpeak, part of the Allmass Cycling Circuit.