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    1. racial ghoul 9 yrs ago

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9 yrs ago
Current Oh, crap. All the good shows are back. Goodbye my nonexistent life.
9 yrs ago
I never lost hope, C9. Reverse sweep all the things!
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William is successful in avoiding and making distance between him and the zombie, although he cannot find a weapon. There's now a good five feet between them, with his back to the stairs.

Brenner arrives just as William moves away from the zombie.

Emmett's charge isn't as successful. While he did manage to hit the zombie, he only hit its jaw. With an audible crack, this crushes and dislocates the jaw. The force of the hit causes the zombie to turn his head towards the direction of the innkeeper.

The innkeeper is now on the ground, sitting, supported by his arms as if he lost the strength from his legs. While he is a few feet away from the zombie, he is still in danger as the zombie has him on its sight. The zombie attempts to pounce on the still in shock innkeeper.


The driver is in a catatonic state. The wound, for some reason, slowed down its bleeding, and the driver slumps down, but not quite unconscious. The innkeeper jumps to help Emmett, and they succeed in moving the couch, but not without noise. In mere seconds, there are audible noises of zombie moans, but they're still quite far off.

"That'll hold them. I'm gonna go see about the wounded guy." the innkeeper says, then walks over to where William and the driver are. ""Does he have a fever?" he continued, then put his palm on the driver's forehead.

Just then, the driver turns his head upwards and bites the innkeeper's hand! Due to the suddenness and his position, he manages to only graze the innkeeper, but it was enough to draw blood. The innkeeper jumps back, holding his hand in shock as the driver, or what used to be him, is thrashing around, this time trying to bite William.

He misses by an inch in his attempt to gnaw on William's arm, but they're very close. He tries again.


The innkeeper laughs at what happened. He looks at Emmett holding a worried grin. "Young man, the rubber band is the least of our problems. Mister hysterical may have called them here." He crouches down behind the counter, and soon appears back with a small, old first aid kit. He places it on top of the counter. "Here's my only first aid kit. Mind you, I have no idea how to use it."

The bus driver has his hands on his hair, pulling in his frustration. He makes no noise now, but still obviously in a state between panic and shock. He sits down on a chair, clutching his wounded shoulder.

Emmett's search for possible barricades yields some results. In the immediate area, there's a couple of old wooden chairs, one large sofa, a coffeetable, and a tall but narrow bookshelf. Attempting to barricade the door may at least slow any whom will attempt to break in, but doing so will cause more noise.
William successfully arrives and sits down at the chair in the lobby. As he picked up the pamphlet, his eyes meet with the innkeeper's, whom still sits behind his counter. The innkeeper is reading an old book, and when he notices William, his expression turns irritated.

"What are you doing? I'm sure you've seen them by now... Do you really think staying on ground level is your best option?" the innkeeper says, then chuckles. "Anyway... I have no idea where they come from, but they've been coming like this for a long time now. Just don't go out, and try not to attract attention."

A few seconds after this, sounds of rushed footsteps come closer and closer, then the front door bursts open. It's the driver, and he's bleeding from his right shoulder. He immediately sees William. "HOLY SHIT WE GOTTA GET OUT OF HERE. GET YOUR FRIENDS AND SHIT THERE'S FREAKING ZOMBIES IN HERE!"
As William walks towards the bathroom, from far away he sees something attached to the door. Going closer, the object becomes more visible, and it appears to be a piece of paper taped to the wooden door. "OUT OF ORDER" was written on the note, but upon closer inspection, the bathroom was not locked, however there's a terrible stench emanating from inside.
Yeah, no. I put that there as humor, but if you wanna be pedantic about it, you can still make sure the group sticks together. You'll be with the sure survivor then, right?
The rubber band flies its trajectory and hits an unsuspecting skeleton's hollow skull. A sound echoes when it hit, and the skeleton paused his work, but it didn't seem to affect anything else. Instead, some heads turned to the sound of the window being abruptly closed. There are sounds and growls, and soon three of the nearby workers, a nimble skeleton and two shambling zombies, branch off to head towards the inn.
Shit. Sorry. >.> I wasn't able to log in for a while. Sure, the windows can open. Remember though, I think you're on the second floor.

Oh, also, new rule. If I haven't replied in like... a day, go crazy. Assume my answer will be yes. Just don't go overboard. Heh.

And yeah, it's definitely necromancy. I've played the RE games, but my basis for this (if the spoopy skellingtons weren't clue enough) was, for the most part, fantasy RPGs (like D&D).

From this point on, your characters will be put in danger...mmmkay? Although that depends on your actions. Maaaaaybe you should stick with the sure survivor. Good luck!

edit: Just caught up with the IC. Shit's hilarious, yo.
As Emmett and Brenner look out the windows, they each see that the field and the street are dark, but the moon provides enough light for them to see and realize what is happening. For Emmett, he sees farmers tending the field. For Brenner, he sees carpenters working on a nearby house. However, these workers were not ordinary. Most of them are slack jawed and moved jerkily. Focusing on one reveals rotting skin, even missing limbs for some.

On Brenner's side, a figure fell off of the second floor of the house being constructed. When it hit the ground, its parts scattered, and a nearby figure walked to clean it up. In this action, the figure becomes illuminated, revealing itself to be an animated skeleton, defying physics, among other branches of sciences.

As you observe them, they continue on with their work, toiling on the field and on the house.
A set of noises begins, this time at the side of Brenner's room. Faintly at first, the trio hears construction work, mostly hammering and sawing, including the grunts of labor. Strangely, there are low moans and some rattling as well. It gives the impression that people are doing some carpentry on a nearby house.

The house itself is slightly visible, but will only be seen if peering out the window at a certain angle.

On the other hand, William's side gets even noisier, enough to not help them sleep.
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