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    1. Rethel34 13 yrs ago

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Ah, true. I think, though, that if it were a genuine TCG/OCG card, for the TCG it would likely be reworded to use "Number C" rather than just "C". Otherwise it would be played that way.
Those work. You know what? I realized while reading through that, that Number C1000 negates the effects of All your "Cyber" monsters because it negates the effects of all monsters with a capital C in the card name. Sorry, Zane.
Rethel34 said
Honestly, going over your first five Fairy-Type monsters, I would say that the entire archetype, as it were, needs a little bit of tweaking. As these seem to all fit together as Elemental Fairies, lets make them fit together a little more closely. Firstly, there seems to be a majority ruling for Flip Effects. Let's keep it that way across the board. Secondly, we can give them powerful points, but at least Embers and Light still need to be reduced. Then, to balance their powerful points, we restrict their effects by doing something as follows: "FLIP: If you control another Fairy-Type or DARK monster: Target 1 face-down Defense Position monster your opponent controls. Destroy that target." (Example is a rewrite of Fairy of Shadows)

Others should have similar restrictions. Perhaps Fairy of the Light would require you to reveal your entire hand, but you have to have two or more cards to activate it. Fairy of Waters should probably be a WATER monster with 1200 or less ATK that is Special Summoned in face-down Defense Position and returned to the hand during the End Phase. With Fairy of the Earth, perhaps reduce the Special Summoned monster's ATK and DEF to 0, but cannot be destroyed by battle and said changes last until the End Phase.
It's better, but I still think that those Fairies should be a little more restricted with their effects.
Okay. Just managed to get up a decent number of Normal Monsters. Now to check Charak's stuff and move on to Effect Monsters.
On poison cloud: It has to be destroyed in battle and has to be face up at the start of the damage step, not being flipped up during the damage step. Therefore it has restrictions. And its points are only 0/1000.

Des Koala is a pain in the butt Op'd snot-muncher.
It was while I was typing the post.
Professor Al has odd hobbies.
"Hmm . . . "

"Hmmmm . . . "

"Interesting . . . "

*pant, pant*

"Okay, it's break time."

Professor Alexander stepped off the treadmill and powered it and the computer monitor down. He had been reviewing the Duel from earlier that morning, and was thinking of ways he would have countered each move made by each player. He was always searching for more and more ways for Xyz to beat the other Summoning methods. After all, he couldn't have one of his students losing to a student of another course. It would be shameful.

Of course, Synchro and Xyz were not his biggest problems. No, Pendulum seemed to be a larger threat than anything. He had to put his class' reputation back on top. Somehow. Maybe by perfecting the strategies against Synchro and Fusion Decks, a hole would be revealed in the Pendulum strategy. Yes! That had to be it. After guzzling a bottle of water, the aged Alexander went back to his exercising studies.

After a moment, a student stumbled upon the Professor's secret workout room, and simply stood in the doorway with his mouth agape at seeing an elderly teacher exercising.

"What is it that you need? I'm rather busy at the moment," the Professor said, seeming to forget he was wearing a very odd and very old track uniform that sported an image of "Mecha Phantom Beast Dracossack".

The student seemed like the question he was trying to ask was almost painful to force out. "Uhm . . . Professor? What are you doing?"

"I think the better question would be what are you doing?" Alexander asked. Picking up a remote from the treadmill and pressing a button on it. Instantly a hundred paper airplanes, a number in the shape of "Mecha Phantom Beast" monsters, were launched in the direction of the door. The student, not realizing that the projectiles were what they were, ran out of the room screaming, but left the door open.

Again, Professor Alexander had to dismount the treadmill so he could carefully make his way to the door, collecting the airplanes on his way, and close the door back. Then, his chore of housekeeping done, he returned to his studies.
Alright. Time to compare some of your stuff to other cards and maybe give some more constructive criticism this time.



Iron Stroke Blacksmith I won't spend too much time on. Just nerf his points a little or make him Level 4 and he's good.

Flammeum I have no complaints with.

Ignis seems a little OP'd, but I have a bit of trouble coming up with a good solution.

Wielder of the Water Sword seems good. I'm not going to mess with it.

Wielder of the Sword of Shadows could actually have more ATK. Probably more like 700.

Cast out of Heaven is one of those that is unspecific with what kinds of face-down cards it can destroy. Say instead: "Tribute 1 LIGHT monster you control. Destroy up to 3 face-down Spell/Trap Cards on the field." This makes this card suddenly very usable in Artifact Decks because it can destroy your own.

Dead Man's Last Call is a good turnaround card. Very quick power, but if you fail, you take some painful damage.

Maybe you should make Elemental Harmony require banishment of those 4 monsters. Banishing is always a good cost.

Fairy Lance is clean.

Dawn to Dusk needs to be "you can Special Summon" so it's not mandatory, otherwise your opponent gets to check your Deck every turn after you run out of Fairy-Type monsters to Summon with that effect.

Legends Begin could be that it can only activate if you control no monsters rather than once per turn, and I think it would be more fair, though still will be either Semi-Limited or Limited because look at where RotA was for the longest time.

Mystical Fire Typhoon is now good.

Cursed Sword is balanced.

Dead Man's Hand should probably be a Normal Trap

Hold the Line is conditional, but it's fine.

Don't have Counter Traps Summon Tokens. And get rid of the restriction. Just summon the tokens. They need a Type, though.

Time of Peace is worded oddly. Perhaps rewrite like this: "Activate only during the Standby Phase. Skip the next two Battle Phases." This allows for an all-around fair balance.

"Face-up" before "Attack Position" is unnecessary. And cows. Time of War gives a Mirage Knight effect. Again it seems a little oddly worded, but fair enough, I suppose.

Life-Giving Phoenix just needs the 1000 LP gain. Get rid of the draw effect. (Yes I'm being picky now.)

Let's go protector of all Fairies!

Wielder of Fire and Ice: Effect reminds me of Colossal Fighter + Adreus, Keeper of Armageddon. Maybe have it only gain the ATK while it has Xyz Materials?

Sanctum I thought was going to be cannot attack directly if either effect is used.

So you've got some good and some not-so-good. Just go through and edit each where appropriate.
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