Avatar of Rethel34
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  • Old Guild Username: Rethel34
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    1. Rethel34 13 yrs ago

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Action: 2/0

BMX: 1/1
@Char: Not like riding your monsters, but driving around a field similar to a motocross track or a demolition derby or even something more insane such as a giant canyon . . . that you have to jump your bike across. And you have to do this all while using your monsters to help you to navigate (Like having a big dragon pick you up and move you somewhere) and collect Action Cards. Man, Gongenzaka would have a cow with all that moving around XD

Of course with a normal Action Duel, it's possible to ride your wolf around. :)

@Eklipse: Coolsness. Looking forward to it.
So . . . Action Duels . . .

I just had the idea of using them brought to my attention. Rightly so, too, as Action Duels would have made their way to New Domino when LDS did (ARC-V Episode 8 mentions a goal of having an LDS in all parts of the world, which would easily be present in New Domino). So, how to include them is the question. Action Duels could take a number of routes, including a potential Action-Turbo Duel cross, which would essentially be a BMX-style Turbo Duel and require special Action Field versions of Speed World. The mechanics I'd pump out later if we all are interested, but I remain neutral to the entire thing, despite it being my own idea. If we use it somehow, we use it. If we don't, we don't. Doesn't really effect storyline much at all. Just a little tidbit. But for there to be a BMX Duel (that will be the temporary title for it), there must first be Action Duels available. I leave that choice to you guys.

Action Duels: Y/N?
If yes:
BMX Duels: Y/N?
That might be a possibility. I think if that's the case, it could be used both offensively and defensively, giving it a good range of use.
Improving steadily. Worry not, my young Padawan learner. Some day you shall become a Master.

EDIT: Dude . . . you're getting better. :) "Fear" is now much more balanced than before.
Alright, so for the next few days, with my siblings and my fiancee having their Thanksgiving break starting tomorrow, my action on the Guild is going to diminish a bit for a little while, and I was hoping to get an IC post in before then. Anyone up for it, or has everyone started on their business and just want to hold off until after the craziness of Thanksgiving passes over?
Amazingly more balanced and definitely nerfed from before. XD Do you still have that headache, perchance?
Varionus, UE and I are perfectly capable of handling the repair of broken cards. In fact, UE has linked a number of tutorials on YCM, including the exact same one you just linked. Now I'm fine with you wanting to help, but the very GM-like actions you are taking are not entirely welcome. I'm not kicking you out, just giving a warning, as a chain of command in an RP needs to be understood. I would appreciate you stepping down and taking a moment to realize that you are not the only person here who can create decent cards. UE, Scar, and I (though Gos is pretty getting good at this as well) are fully capable of taking care of Char's cards and working with him on fixing him. In fact, you'll notice that none of his are on the first post yet. This is, believe it or not, not due to my laziness (though I have plenty of that, too), but because I do not feel the cards are ready to be posted there yet.
Well, ninja'd by Varionus.

But yes, we're well aware of the problems posed by some of Charak's cards and how broken they are. UE and I have been working on it, and slowly but surely been working them into something a little bit more fair. As it stands right now, I'd probably have to ban-list half his cards in some form. So we're working on it, but it takes time to raise an apprentice in the ways of cardmaking.
Do I smell a Dark Synchro?

Either way, I like both monsters, though perhaps if you reduced the cost for Neck Hunter?

Although, I will say this: If your opponent is playing "Scrap-Iron" Trap Cards on you, that "Neck Hunter" is the man for the job.
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