Avatar of Rhymer
  • Last Seen: 9 yrs ago
  • Joined: 12 yrs ago
  • Posts: 626 (0.14 / day)
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    1. Rhymer 12 yrs ago

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Recent Statuses

11 yrs ago
The eyes are not hereThere are no eyes here In this valley of dying stars In this hollow valley This broken jaw of our lost kingdoms...-T.S. Eliot, from The Hollow Men
1 like
11 yrs ago
Ads are showing up in posts as blue underlined links....much dislike...
11 yrs ago
I LOVE MARS
11 yrs ago
El Madrid, I love your walls
11 yrs ago
Working on Faction:Martian Front a nation rp!
2 likes

Bio

Fiercely inappropriate.

Most Recent Posts

Honored Brother said
By the way, what's the status of gunpowder in this rp?


Gunpowder is mainly used in naval battles but some infantryman might use them, much to the distaste of traditional knights. Muskets are not exactly in use, (although a character might invent it) but a precursor, the arquebus or harquebus, is similar. Arquebus' use a matchlock firing mechanism and are not very powerful, only capable of piercing plate armor at very close quarters.


Larger ships cannon are capable of devastating barrages though.
Update:
This is getting to feel like world of war craft. I had initially hoped this would be a small-scale city-state sort of NRP, but with these large 'empires' this thing has sort of gone of on a whole different level. I do appreciate the enthusiasm tho :) . What I propose is moving this to Casual-RP section and dropping the nation stats. You would play as one or as many of your characters as you wish in a unique fantasy world. We would have to better define the state of magic use so no OP characters would come along. OR we can continue on with this NRP. Thoughts?
Sorry guys. Expect an update tonight or tomorrow at the latest. Other players post your map location preferences please.
Good stuff guys, I should be back by Monday with an update. If nobody objects I will add your countries onto the map. Otherwise, feel free to download the map and shade in the area you would like to claim, first come first serve. I reserve the right to choose the 3 NPC nations of Ikvari, Peralt, and Valheim location. Should have those written up and posted by Monday as well. Have a good weekend :)
ASTA said
Would it be possible to play as a nation or faction that doesn't conform entirely to the outlines of the NS?As in, no castles or towns and no 'wealth' (provided this is defined as a nation's financial and material standing).


What did you have in mind? Some sort of nomadic group?
Honored Brother said
I'll work on that.And regarding your post about non-Human races. I'll probably make mine an Elvish empire. To further from the stereotype Elves, I'll make my empire lothe magic and probably refrains from using it.


Love it. Maybe the Ancient Doanish and the Elves fought a war with magic millenia ago, and the Elves lost taste for it.
Last post for today. Would anyone be interested in non-human races? I don't think their is enough fantasy in the game yet. Standard fantasy races like dwarf, elves, goblin, gnome, and others like minotaur, orc, etc.
Honored Brother said
I'm planning on using a Chinese Empire like dynasty that came to this lands after migrating from their own a thousand years back.


Interesting. Your gonna have to flesh it out a little more for me to give any feedback. Maybe start with why a foreigner is allowed to hold lands in the Middle Sea Kingdoms. What happened so long ago that they would migrate to this land?
Feigling said
Would a psuedo-Ottoman empire that speaks a language inspired by German be okay?I was planning on using Shamshirs and Kilijs but the name of the ruler is Weiss. I thought that Turkish and German sounded similiar, so I didn't see a problem. Everything else would be Ottoman inspired, obviously.


Very cool. The naming conventions for Ottomans are fine. I don't mind if the ruler is named something slightly different. Perhaps his/her family is from a different nation. Might create some interesting political tension in the game.

Assign stats to your INFLUENCE/WEALTH/POWER statbox on a scale of 1-5 (5 being the max) Poorest countries have a Wealth of 1 etc.
Burthstone said
So, would something like this be good? (Work In Progress, obviously.)
Nation Name: Drëkav
Ruler Name: (Figurehead) Michen Drest
The Statistics Box:

INFLUENCE:3
Leader isn’t very popular, but the large military (Ten years of required service) and trained secret police keep people too afraid to try and fight back
WEALTH:2
The economy is fairly poor, due to the high taxes and strict regulations on everything save home life.
POWER:5(max)
Powerful Military for a nation of its size, and it’s constantly trying to improve upon technology, often giving them the upper-hand militarily, along with numbers.

Terrain: For the most part a northern country, most of it is not arable, the southernmost reaches are where all the farms in the entire country reside, and they barely support the population. The country is also mostly surrounded in mountains, which keep it isolated and well defended from attack, which is why they’ve never been successfully invaded since the nation was formed.

Exports and Imports: None. Drëkav controls mines of Copper, Iron, and salt. As well as stone quarries. And so has no need to trade.

Civil Rights: Peoples of all genders, nationalities, races, or whatever else, are treated by their income and their ‘use’.

Cities: Cities are centered around a massive bell tower. Around the tower is a large semi-circular courtyard, which doubles as a crude sun dial, as the tower’s shadow is cast into the courtyard. Planned Cities are also built for maximum protection of the central tower, and the governmental center located behind it. The City Garrison is typically near the ‘main’ entrance to the city, one side of which is either part of a wall surrounding the city or is planned to be.

There are currently three cities: Krëp, Doun, and Dainl. Krëp is the capital city, and houses one fourth of the entire population of the moderately-small nation.

Government: The Government and how it works is largely unknown, and the common people simply refer to it as ‘The Hierarchy’. Nobility knows what the government is, and how it operates. Michen Drest serves as the figurehead of the government and would be mistaken as the ‘leader’ by thecommon peoples.


I can see you have a very clear idea of what kind of nation you want to play-a somewhat spartan nation with the power concentrated in the hands of a few people. I like that you wrote out your own stats-might give you an idea in shaping your country. I don't know that they will play a big role in the actual RP. I gave the INFLUENCE/WEALTH/POWER some numbers on 1-5 scale. Other players can use that scale.

Some things you might consider: What happens to soldiers after military service? Do they go to the mines for all those rich iron/copper resources? Do they get paid or are they forced to work? Why would someone fight for a government that treats them so poorly? Remember this is an age of Renaissance, an awakening. People are thinking about how they are living and why they do it.

What sort of relations does your nation have with other ones? If your country is not very agrarian, maybe a lot of food is imported? Another thing I liked is that all the cities are built around bell towers. That must be pretty significant-maybe it's tied into some sort of warlike religious sect that holds the power in government. When do they use the bells? To signal military exercises? Start of a new campaign? Very intriguing stuff Burthstone, glad to have you on board.
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