Avatar of Rilla
  • Last Seen: 25 days ago
  • Old Guild Username: Rilla
  • Joined: 12 yrs ago
  • Posts: 3699 (0.81 / day)
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    1. Rilla 12 yrs ago
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8 yrs ago
Current It turns out that you can, if you message your friendly neighborhood moderator.
11 yrs ago
Working, essentially, second shift blows. I hate getting home after midnight. xD
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11 yrs ago
Any day now, I'll have my first kid. Mini Rilla. #Awesome
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How the SuperNova Generation Came to Be


The SuperNova Generation, while born with the raw potential to rival some of Allaria's more renowned combatants, had a second catalyst. No doubt some of the Generation would have come into their unique manipulations, or physical prowess, on their own - but being just on the outskirts of some of the most legendary battles, between the likes of the Paradii, the Nexus, Creation, Glitch, and others, had a stimulating effect as well.

Places where major battles took place were saturated with residual energies, regardless if magic was used during the bout. With the manipulations of the Cult, and the Mystics, this power was cultivated and released into nearby civilizations. In other cases, the power reached out to those who had a little something extra. Both of these resulted in the formation of the SuperNova Generation, as well as cities with odd properties.

Many of the Generation have no connection to the prime fighters of Allaria, but there are cases where some connections do exist. In the case of Tei'taro, he is the brother of Kei'taro, a well known fighter in Allaria and the universe he traveled too. The Mad Jester modelled himself after a wretched Hellequin turned God, Alchviem Falden. The rest happened by chance, or perhaps Fate. There is talk that two potential SuperNovas had already arrived in the Angar-Rylla multiverse, Dyayun and Tre'Yan, the boxing prodigies. Their status as SuperNovas, however, is unconfirmed.

Both the Tome of Creation, heralded by the Cult, and the Manifesto of Existence, coveted by the Mystics, mention the SuperNovas.

In the Manifesto: "The prophesized SuperNovas have the greatest potential for power in the greater Allaria world. The first inkling of them arrived and vanished, a minute amount of energy, unique in composition, but seemingly unimportant. The world hunts for a future without fighting, without needless massacre - and these Novas, as they are called, could lead that charge."

The Tome reads: "The SuperNova Generation, boundless potential to change the face of the world, is perhaps the most terrifying thing to ever be etched by the magic of the two Father and Mother books. With the deaths and leaving of the prime fighters, the SuperNovas have the potential to save or destroy a universe."

The Novas were unable to participate in the War of Allaria due to the combined efforts of the Mystics and the Cult, who were worried that their participation could upset the balance. The only one that was able to cross through the various barriers was the Classless Man, armed with no discernible magic prowess, and an oversized paintbrush, pencil, and a bucket for a helmet.

As more Novas arrived to the field, the Mystics and the Cult quit the area, witht eh former possessing the body, mind, and soul of one of the soliders to implant the idea of looking for the last generation of fighters, the ones who could end the war. While possessing the potential to shape the world, good or bad, without any guidance the Novas were more likely to do harm than good.
The occult Cult of the Thousand Chambers and the Forgotten Mystics have been waging a secret war for as long as the now destroyed Sacred, of which Rilla numbered, had been known to the world. Neither of them fought to benefit the Sacred, who of their own accord, had gone rogue and sought to interfere with the lives of the Mortals, but they fought to keep the balance in check caused by their ceaseless insertions.

Very few of Allarian people knew of their existence, much less actually worshiped either of their religions. The Cult, however, fought with subterfuge and small manipulations that caused ripple effects throughout the world of Allaria, including being able to erase the memories of Rilla, for some time, as well as placing the pieces in their rightful areas for the deaths of Rilla, Raph, Dark, and others. Many consider them to be the aggressor in the new war, but some debate they, like the Mystics are reacting instead of initiating.

The Mystics, while not entirely honorable, blessed many of those who fought against the Cult. Many of their representatives fought in the White War, including Alternate Reality Rilla, Giles, Valoril, and Akkarin. At the time, however, they were on the subjectively evil side of the war. They preferred to have a more direct involvement, though employed a rather potent mind manipulator to keep them Forgotten.







The Cult, the Mystics, and the SuperNovas are all loosely connected, with the Novas and the Mystics being connected via the Mystics sending them to the universe inhabited by Pikatok, Anna, Skallagrim, The Clockwork Man, the Angar-Ryllas, and others. The Cult currently runs roughshod over Allaria, though to what end remains unseen. Word is that they have caught wind of the SuperNovas and have planned to send their own group to combat them, or extend their reach here.

**Names and abilities therein subject to change when sheets are inevitable forgotten done.
The SuperNova Generation


In the home universe of Rilla, known as Allaria, an epic war changes the course of history. With notable heroes Nihl, Terra, Kei'Taro, Alphonse, and others away - the sky cracked open and the Occult Cult of the Thousand Chambers washed across the world. Dipped into decades of continuous fighting, what warriors were left were severely injured, or killed. The Midnight Stalker, the Rune Monk, and DoppleGanger among the dead - the Cult of the Thousand Chambers now rules with an Iron Fist.

A new generation of saviors have risen, and with the last breaths of the Forgotten Mystics, they adventure through the very same sacred rift that aforementioned heroes traveled in a quest to become stronger. Armed with the knowledge that their world is in tatters, and no fear of entering a new world, the New SuperNova Generation.

There is no telling how many of the SuperNova's took the trip, but the first wave are slated to arrive shortly!

The SuperNova Generation has been defined as the next generation of fighters from the Universe of Alphonse, Kei'taro, Nihl, the Midnight Stalker, I.M.P.A.Q.T, and others.

They are standouts due to the extraordinary potential each has, and their unique, for the universe, way they use their magic, if they have any. In overall terms, their preps operate on time spent not using magic, instead of building the energy for any specific usage. For instance, they can spend five turns without using magic to use one of their stronger magical effects, or spend the turns afterwards using abilities that equal up to the amount of time spent without using(a two turn ability and a three turn ability in back to back posts, for instance). They can also use a level one through five ability and continue to conserve energy to allow for stronger attacks later, continuing from the previous level minus the corresponding level to the ability.

New Character
depends on what you wanna know. Current information is in my deposit, from Supernova generation downward.
The only wayyyyyy'ooooo.

I'm still deep into figuring stuff for the Novas, so I'll be betweem that, Reaper, work, and Melon's face.
I'd have to make the sheet. Hahaha.
Ye of little faith. I should be posting in a couple of days, depending on if the family is leaving or not, but I've figured out my next play.
You boys actually initiate combat?
Me and Melon might be able to get something going soon. Whether ranked or nah.
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