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8 yrs ago
Current It turns out that you can, if you message your friendly neighborhood moderator.
11 yrs ago
Working, essentially, second shift blows. I hate getting home after midnight. xD
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11 yrs ago
Any day now, I'll have my first kid. Mini Rilla. #Awesome
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Will post tomorrow. Got back home not to long ago, and am not much motivated to write.
Adinraen sat in the trees, swaying back and forth - listening to the sounds of all the little creatures that would soon be painting the world of Sortiarius red with their blood. His commander, Dynoz, was talking to come filthy human from the town just ahead, and Adinraen had been tasked with keeping watch in case something had gotten bold and decided to strike at the glorious elven leader.

He chuckled as the human below groveled for his family, begging Dynoz to remember the promise his made of mercy. He could have spat right then and there. Humans and their mercy, pathetic - useless - they were nothing but target practice and Adinraen loved to be at the range. Adinraen knew not to speak in front of his lord until he was done conversing, but that didn’t mean he was forbidden from thinking of the ways to kill the prey in front of them.

The yipping ahead of them had been a signal, something of note had been found and Dynoz and Adinraen had been alerted. Oh the sweet smell of death tickled his nose and tongue, so hungry for the kill that though it had not yet happened - he could very well feel it.

Adinraen was the type of creature that thrived off death, the necklace of skulls he wore were a tribute to that. The Demon Elf, the Devil Elf, the Mad Elf Ring Blade, names he was called during his campaigns. A violent Fae that held no regard for any life that was not his own, or was not the life of his superiors. He turned away from the yipping scouts direction and back towards his commander, waiting for the man’s command. His eyes danced from Dynoz to the Human, hoping that his fate would be sealed by but a single sentence.

“And kill the human,”

Adinraen didn’t hear the rest - his Bone Blades were already in hand, and he was halfway down the enormous tree by the time Dynoz had finished the sentence. It was but a simple cut, the jagged blades made it messy - blood showered the demon elf as he landed and watched the head of the human fall to the ground with a soft thud. His eyes opened wide as he replaced the blades and reached down to grab the head. His druidic magic’s raced through his finger tips and the head was slowly stripped of its flesh - the bone shrinking until it was but a charm sized version of itself. Within moments, Adinraen was walking behind Dynoz, fastening the skull to his necklace.

“Those yips, it’s something rather… large out there, Commander Dynoz. I believe you may already know what survives these lands. Tell me! Is it a phoenix, a minotaur?! Is it a dragon?” Adinraen’s eyes flitted around the forest, watching and waiting. The scouts would soon be in eyeshot, hopefully with prey just a bit further than them.

“It’s dragons!” Adinraen exclaimed. Their stench wafted through the air heavily. His hand had already grasped one of the Bone Blades. All he needed as a word, a command, and he would go on the offensive. The scouts noted that their Commander and back up had arrived.

All around them, mythical beasts watched from the perceived safety of the forest, wondering who these people were and why they were so heavily armed. Adinraen’s eyes darted back and forth, “Twenty creatures, Sir - many of them helpless, but at least five would pose a problem to some of the weaker units, and one is particularly… large.”

He grabbed the newly added and seemed to speak to it. “Is that town full of vile, despicable dragons?!” He cackled and let the head fall back into place.

Up ahead he could make out the town, the little town with the man’s family, his wife and children. His prey. Perhaps he would save the wife, if she was attractive for a human - perhaps he would add her to budding stable of pillaged village women. A sickening smile crossed his lips.

“…die,” he whispered towards town, thinking for just a moment that the resistance they suspected would be there and hear him. That they would grab their arms and prepare to fight.

He liked his prey… feisty.

Adinraen Barriurden
"The Demon Elf"


Vitals


(Audin = Monstrou.
Raen = Desciple
Barri - Spawn of
Urden = the Darkness) [/Indent]

- Nickname:

Devil Elf


-- Infamous Names:

Devil Elf
Demon Elf of the Dark Forest


Age:

241

- Feigned Age: 110


Sex:

Male


Date of birth:

First Winter during the Year of the Demon Elf Emergence


Character Tier: High.

Character Type: Critical Character- Active Multiverse Participant

Lineage:

Brother: Rosuto Barriurden

Born during the First Fall, Year of the White Elf Queen, Rosuto was meant to inherit the small fortune of the Barriurden clan. However, his dreams were not realized, for he was given a brother. Adinraen. Barriurden, in itself, means Spawn of the Darkness, and Adinraen strived to live up to this ideal. When the Demon Elf King declared war during the 80th Year of the Emergence, Adinraen made his first act of loyalty slaughtering his entire family, proving that the name Barriurden would live as it should; in utter darkness.

-- Rank: C

He was never a fighter, but inherited some degree of military tacticianism.


Father: 'The Hunter' Barriurden

Adinraen never knew his father by real name, for all called him 'The Hunter'. A famed warrior turned War Strategist for the Elven Clan they belonged. During the 80th Year of Emergence, he was horrifically killed by his son, Adinraen. His head was offered to the Demon Elf King.

-- Rank: High Class S

A name etched into every mind of school-age elves. 'The Hunter' was best known for making strategies that led the Elves in numerous wars, to unfathomable victories. His fame became so much that, should he have wanted too, he could have easily been a top military advisor for the Elf Queen. Instead, he chose to start a small business. His military strategies and intelligence were second to none, and passed down to his sons, Rosuto and Adinraen.


Class/Major:

Demon Elf Elite

As an elite in the armies of the Demon Elf King, Adinraen boasts significant martial abilities. His skill with twin elven blade, his skill in nature manipulation, particularly thick forests, and his uncanny ability to form strategies(reminiscent of his father) quickly saw him rise through the ranks. However, for each level he rose, the mark of the Demon Elf grew upon his body and disfigured it into the horrific shape it takes today.


Class/Minor:

Military Strategist [Intermediate]

Were not for his father's untimely death, Adinraen probably would have made him proud with his knowledge in military sequences, movements, history, and strategy. With intelligence on par with his father's, Adinraen has effectively solidified himself as a valuable asset. By virtue of pure knowledge of all existing forests, Adinraen can, will, and has, provided logistics for them all; down to the last blade of grass.


Occupation:

Demon Elf Elite Strategist [Intermediate]

His father's position became his own in under the new lord, the Demon Elf King. Mixing his intellect with his intricate knowledge of the land and armies at his disposal, Adinraen threatens the entire wellbeing of the world. Even on his own, as a emissary of the Demon Elf King, he is highly dangerous. There are whispers that he has been plotting to take over as Demon Elf King, even if it means massacring the ruling family.


Alignment:

Chaotic Evil


Martial Status:

Single, aside from those he's raped and enslaved.


Birthplace:

The Forest of the Black Elf

His father and mother were traveling with the armies of the White Elf Queen, when he was born. The elves of the forest, dark in complexion, allowed them several weeks reprieve in their abodes. Only when the first glimmer of darkness tainted Adinraen's skin did they find they overstayed their welcome.


Blood Type:

Unknown


Eye Color:

Once they were a vibrant green, but now, due to the influence of the Demon Elf Mark, they are all white.


Height:

Fix foot flat

-- With Shoes: six foot one


Weight:

One hundred fifty


Hair Color/Style:

Long, flowing, black hair.


Handed:

- Left:

Perfected - Uses for powered strikes


-- Right:

Perfected - Uses for deceptive, quick strikes.


--- Both:

Perfected - In conjunction, his strikes become nearly unavoidable without getting out of the reach of his arms and blades.


Skin Tone/Condition:

Ghastly white, coated with blood and scars.


Physical Condition: [High]

Optimal. His body functions at a high rate, increased reflexes and speed. His durability is just a tinge higher than a normal elves, but still relatively less than a humans. Well trained muscles lay coiled, increasing the power of his strikes, past their normal limits.


Markings:

Demon Elf Mark


Appearance: A knobbed ended arrow. The arrow points go out and downward, pointing back to the knobbed end.

Function: Given by the Demon Elf King to all under his kingdom, the mark horridly distorts the image of the person it is bestowed upon. In reward, subjected people gain more power in both mental, physical, and metaphysical artforms. The longer one holds the mark, and the more ranks they gain, the more the marking does to them.


Voice:

Raspy, devoid of anything other than killing intent


Reach:

Two Feet


Birthmark:

Originally the mark of the Barriurden Clan, but it has long since been consumed by the Demon Elf Mark.


Personality:

Adinraen, as described earlier, is nothing short of a socio-psychopathic murderer. In his mind, only the organized Chaos od the Demon Elves is worthy of his attention and this has greatly affected his mind. While he does possess grand social skills, these are only afforded to those in his clan, to anyone else his appearance is indicative of his mindstate. Often it sounds as though the Demon Elf, many are unaware that this is him formulating strategy on top of strategy in a multitude of mixed langauges, some dead and some newly formed. The rest of his mannerisms are more-or-less ingrained into the minds of young elves, to love nature and all its inhabitants, and while he does, he is also subject to using them as pawns in his dangerous war games. More than one facet of nature has been subject to these and has never been the same since.


Fighting Skills: [High]

In battle he is ruthlessly aggressive to the point of seeming like a berserker. This could not be further from the truth. Combining his hellish skill with blades, ring blade, or a bow and arrow, with his high intellect and tactical prowess, Adinraen can effectively back and lead his opponent into any position he wishes. He shows no mercy, for he believes his weapons, the Bones of the Devil Elf, need the taste of blood to quench their thirst.


Spirit Animal:

Unknown

The adverse effects of the mark on his mind, and his outright disregard for his own well-being and spiritual upbringing have caused his spirit animal to become naught more than a broken haze.


Equipment: [Intermediate]

-Upper Body:

--Demon Elf Chestplate:


Appearance: Made from the most durable, lightweight elven metals of the new Demon Elf world, this armor features bi-ridged layovers, that increase the defensive capabilities.

Function: At a glance, it is meant to ward off any would-be physical attack; however, its truest properties lay in minor spell deflection. Anything with one-charge or less glances off with minimal damage done and nullified effects.


--Demon Elf Arm Coverings:


Appearance: Similar to that of the above in appearance, with the addition of three blades jutting out on the back of the elbow; the smallest of which on the side of his hand, and the longest on the side of his head. Gloves are included as well.

Function: To slash opponents behind him, as well as the added effect of the above.


--Elf-Metal Sheathes:


Appearance: For Bones of the Devil Elf, they rest on his back and follow the curvature of the oddly shaped blades. For the Ring of the Demon, it as well rests on his back, however layering on top of the sheathe for the swords.

Function: To hold his weapons, and offer defense from attacks from behind.


-Lower Body:

--Demon Elf Greaves:


Appearance: Light-weight, yet highly durable. Sharp objects out of the knees.

Function: Defense and a potential weapon

---Left/Right Leg: Demon Elf Greaves


--Devil Elf Belt:


Appearance: A Elf-Metal Fashion, Demon-Elf Marked belt

Function: A secondary sheathe, and a designator of his rank. It carries his insignia.


Weapons:

Bones of the Devil Elf [High]

While not actual bone, these blades were blessed by the Devil Elf himself. To Adinraen these blades are akin to his family, the only family he refused to part with. His mind tells him they speak to him and whine for fresh blood. In his hands, these blades carve through obstacles with obscene ease. They are also made out of an abnormally strong metal, that feels lightweight in his hands. Just his skill with these weapons alone gained him a great deal of respect and rank within the Demon Elf Militia.


Elf Skeletonbow with Devil Hair String [Intermediate]

This Bow and Arrow set is arguably the most feared in the ranks of the Demon Elves. It is never shown to be on Adinraen before usage, in fact, it is rumored he can pull it from any portion of nature he chooses. The bowstring comes from his own hair, magicked to have a high tension and release at a high rate of speed, 2,000 feet a second. It is called a SkeletonBow due to the fact that the design is indictative of a creatures spine, curved to form the base. His accuracy is high, and his profiecency with nature makes his arrow supply starts at 25, and are made of something representative of the land around him. However, when dominating the land, at the lost of not using a magical attack during the term he can create five more.


Ring of the Devil Elf [Intermediate]

By far his most unique weapon, the ring blade is essentially a close-long range mixed weapon. Using his dominance over the natural energies of nature, when he tosses it, he can control it without touching it. When its in his hands, its true prowess is shown. His already unpredictable movements and his unstable mind, make this weapon a prodigy in destruction up-close. The sharp edges cut as easily as those of the Bones of the Devil Elf. However the drawback is, it is easy for him to damage himself with his double-edged weapon.


Abilities:

They Never See the Devil [Low/Intermediate]

In nature, when dominant, he becomes camouflaged. This breaks when he attacks but reinstates when the attack is finished. It remains so, even if he is prepping an attack. Moving lessens the effective nature of this passive ability, but overall it remains intact.


I am Nature, but it is not me! [Intermediate]

When he gains his dominance over nature, he also gains the ability to hear through it, effectively making hiding useless. Normally, this works two ways if the opposer has the ability to manage it, however this is moot to Adinraen. As he is the dominator, nature actively cancels attempts to backtrace, or affect, him via his magical effects on nature. Also, pinpointing him via nature is impossible, as his energies and nature's energy becomes mirrored. This also grants him some degree of resistance to illusions, particularly environment changing ones. He also gains some resistance to natures elements, however the resistance to element that opposes his current domination is only an increased 25% instead of the decreased 25% to the rest, and 75% to his current domination. This means, for Forest to Fire, the latter will cause 25 percent more damage. However, for Fire to say, Earth, he'd have 25% more resistance to it. For Fire to Fire, he'd have 75% Resistance.


All roads lead to Rome! [High]

Nature for him is nothing but a compilation passive portals. Once he exerts the needed energy to gain dominance over nature, then he can pass through them and appear at similar areas. Examples include ice-berg to icebergs, fires to fires, bodies of water to bodies of water, etc., etc. He cannot appear within five-feet of an opponent, however.


Asepsis [Intermediate]

Quite simply Adinraen is somewhat immune to contaminants, that cause disease. However, he is adapt at using these on his weapons, if he can find such things that contain them.


Magic:

Nature Dominance [High]

In the myths, there are three types of nature control. Famaliar, the lowest and most commonly accessed. Control, the mid-rank that is the highest many can achieve. Finally, Dominance, the complete and utter mastery over nature. Not only does the forest protect him from the ones that would do him harm, but quite literally bends to him. For the exchange of minimal energies, his powerful magic is cast at full strength. The wildlife in any given area becomes naught more than a pawn to his chessboard if he expends the required amount of energy to exert his dominance, this includes slight poison generation. Once done, his mastery is so absolute that it is said he literally becomes the forest in some abstract way. This does not simply include the forest, but all areas of Nature. However, others require a bit more of his energy to be expended.


Drudic Magics [Intermediate]

In addition to being Dominant over Nature, he is also a practiced Druid. Capable in healing arts, shape-shifting, and animal control, Adinraen can effectively treat his environment like a giant game of chess. In terms of his shape-shifting he is quite adapt at its application and is steadily gaining new forms to fit any situation he is thrown in. He is not adapt at healing, however, due to his merciless personality. His control of animals extends to mythical ones as well, but the rarer and bigger they are, the harder they are to control. He once had a totem pole to symbolize his Druidic nature, but he left it behind at the Demon Elf Stronghold, thinking it useless.


6783010064


Name:

Adinraen Barriurden
(Audin = Monstrou.
Raen = Desciple
Barri - Spawn of
Urden = the Darkness)


- Nickname:

Devil Elf


-- Infamous Names:

Devil Elf
Demon Elf of the Dark Forest


Age:

241

- Feigned Age: 110


Sex:

Male


Date of birth:

First Winter during the Year of the Demon Elf Emergence


Character Tier: High.

Character Type: Critical Character- Active Multiverse Participant

Lineage:

Brother: Rosuto Barriurden

Born during the First Fall, Year of the White Elf Queen, Rosuto was meant to inherit the small fortune of the Barriurden clan. However, his dreams were not realized, for he was given a brother. Adinraen. Barriurden, in itself, means Spawn of the Darkness, and Adinraen strived to live up to this ideal. When the Demon Elf King declared war during the 80th Year of the Emergence, Adinraen made his first act of loyalty slaughtering his entire family, proving that the name Barriurden would live as it should; in utter darkness.

-- Rank: C

He was never a fighter, but inherited some degree of military tacticianism.


Father: 'The Hunter' Barriurden

Adinraen never knew his father by real name, for all called him 'The Hunter'. A famed warrior turned War Strategist for the Elven Clan they belonged. During the 80th Year of Emergence, he was horrifically killed by his son, Adinraen. His head was offered to the Demon Elf King.

-- Rank: High Class S

A name etched into every mind of school-age elves. 'The Hunter' was best known for making strategies that led the Elves in numerous wars, to unfathomable victories. His fame became so much that, should he have wanted too, he could have easily been a top military advisor for the Elf Queen. Instead, he chose to start a small business. His military strategies and intelligence were second to none, and passed down to his sons, Rosuto and Adinraen.


Class/Major:

Demon Elf Elite

As an elite in the armies of the Demon Elf King, Adinraen boasts significant martial abilities. His skill with twin elven blade, his skill in nature manipulation, particularly thick forests, and his uncanny ability to form strategies(reminiscent of his father) quickly saw him rise through the ranks. However, for each level he rose, the mark of the Demon Elf grew upon his body and disfigured it into the horrific shape it takes today.


Class/Minor:

Military Strategist [Intermediate]

Were not for his father's untimely death, Adinraen probably would have made him proud with his knowledge in military sequences, movements, history, and strategy. With intelligence on par with his father's, Adinraen has effectively solidified himself as a valuable asset. By virtue of pure knowledge of all existing forests, Adinraen can, will, and has, provided logistics for them all; down to the last blade of grass.


Occupation:

Demon Elf Elite Strategist [Intermediate]

His father's position became his own in under the new lord, the Demon Elf King. Mixing his intellect with his intricate knowledge of the land and armies at his disposal, Adinraen threatens the entire wellbeing of the world. Even on his own, as a emissary of the Demon Elf King, he is highly dangerous. There are whispers that he has been plotting to take over as Demon Elf King, even if it means massacring the ruling family.


Alignment:

Chaotic Evil


Martial Status:

Single, aside from those he's raped and enslaved.


Birthplace:

The Forest of the Black Elf

His father and mother were traveling with the armies of the White Elf Queen, when he was born. The elves of the forest, dark in complexion, allowed them several weeks reprieve in their abodes. Only when the first glimmer of darkness tainted Adinraen's skin did they find they overstayed their welcome.


Blood Type:

Unknown


Eye Color:

Once they were a vibrant green, but now, due to the influence of the Demon Elf Mark, they are all white.


Height:

Fix foot flat

-- With Shoes: six foot one


Weight:

One hundred fifty


Hair Color/Style:

Long, flowing, black hair.


Handed:

- Left:

Perfected - Uses for powered strikes


-- Right:

Perfected - Uses for deceptive, quick strikes.


--- Both:

Perfected - In conjunction, his strikes become nearly unavoidable without getting out of the reach of his arms and blades.


Skin Tone/Condition:

Ghastly white, coated with blood and scars.


Physical Condition: [High]

Optimal. His body functions at a high rate, increased reflexes and speed. His durability is just a tinge higher than a normal elves, but still relatively less than a humans. Well trained muscles lay coiled, increasing the power of his strikes, past their normal limits.


Markings:

Demon Elf Mark


Appearance: A knobbed ended arrow. The arrow points go out and downward, pointing back to the knobbed end.

Function: Given by the Demon Elf King to all under his kingdom, the mark horridly distorts the image of the person it is bestowed upon. In reward, subjected people gain more power in both mental, physical, and metaphysical artforms. The longer one holds the mark, and the more ranks they gain, the more the marking does to them.


Voice:

Raspy, devoid of anything other than killing intent


Reach:

Two Feet


Birthmark:

Originally the mark of the Barriurden Clan, but it has long since been consumed by the Demon Elf Mark.


Personality:

Adinraen, as described earlier, is nothing short of a socio-psychopathic murderer. In his mind, only the organized Chaos od the Demon Elves is worthy of his attention and this has greatly affected his mind. While he does possess grand social skills, these are only afforded to those in his clan, to anyone else his appearance is indicative of his mindstate. Often it sounds as though the Demon Elf, many are unaware that this is him formulating strategy on top of strategy in a multitude of mixed langauges, some dead and some newly formed. The rest of his mannerisms are more-or-less ingrained into the minds of young elves, to love nature and all its inhabitants, and while he does, he is also subject to using them as pawns in his dangerous war games. More than one facet of nature has been subject to these and has never been the same since.


Fighting Skills: [High]

In battle he is ruthlessly aggressive to the point of seeming like a berserker. This could not be further from the truth. Combining his hellish skill with blades, ring blade, or a bow and arrow, with his high intellect and tactical prowess, Adinraen can effectively back and lead his opponent into any position he wishes. He shows no mercy, for he believes his weapons, the Bones of the Devil Elf, need the taste of blood to quench their thirst.


Spirit Animal:

Unknown

The adverse effects of the mark on his mind, and his outright disregard for his own well-being and spiritual upbringing have caused his spirit animal to become naught more than a broken haze.


Equipment: [Intermediate]

-Upper Body:

--Demon Elf Chestplate:


Appearance: Made from the most durable, lightweight elven metals of the new Demon Elf world, this armor features bi-ridged layovers, that increase the defensive capabilities.

Function: At a glance, it is meant to ward off any would-be physical attack; however, its truest properties lay in minor spell deflection. Anything with one-charge or less glances off with minimal damage done and nullified effects.


--Demon Elf Arm Coverings:


Appearance: Similar to that of the above in appearance, with the addition of three blades jutting out on the back of the elbow; the smallest of which on the side of his hand, and the longest on the side of his head. Gloves are included as well.

Function: To slash opponents behind him, as well as the added effect of the above.


--Elf-Metal Sheathes:


Appearance: For Bones of the Devil Elf, they rest on his back and follow the curvature of the oddly shaped blades. For the Ring of the Demon, it as well rests on his back, however layering on top of the sheathe for the swords.

Function: To hold his weapons, and offer defense from attacks from behind.


-Lower Body:

--Demon Elf Greaves:


Appearance: Light-weight, yet highly durable. Sharp objects out of the knees.

Function: Defense and a potential weapon

---Left/Right Leg: Demon Elf Greaves


--Devil Elf Belt:


Appearance: A Elf-Metal Fashion, Demon-Elf Marked belt

Function: A secondary sheathe, and a designator of his rank. It carries his insignia.


Weapons:

Bones of the Devil Elf [High]

While not actual bone, these blades were blessed by the Devil Elf himself. To Adinraen these blades are akin to his family, the only family he refused to part with. His mind tells him they speak to him and whine for fresh blood. In his hands, these blades carve through obstacles with obscene ease. They are also made out of an abnormally strong metal, that feels lightweight in his hands. Just his skill with these weapons alone gained him a great deal of respect and rank within the Demon Elf Militia.


Elf Skeletonbow with Devil Hair String [Intermediate]

This Bow and Arrow set is arguably the most feared in the ranks of the Demon Elves. It is never shown to be on Adinraen before usage, in fact, it is rumored he can pull it from any portion of nature he chooses. The bowstring comes from his own hair, magicked to have a high tension and release at a high rate of speed, 2,000 feet a second. It is called a SkeletonBow due to the fact that the design is indictative of a creatures spine, curved to form the base. His accuracy is high, and his profiecency with nature makes his arrow supply starts at 25, and are made of something representative of the land around him. However, when dominating the land, at the lost of not using a magical attack during the term he can create five more.


Ring of the Devil Elf [Intermediate]

By far his most unique weapon, the ring blade is essentially a close-long range mixed weapon. Using his dominance over the natural energies of nature, when he tosses it, he can control it without touching it. When its in his hands, its true prowess is shown. His already unpredictable movements and his unstable mind, make this weapon a prodigy in destruction up-close. The sharp edges cut as easily as those of the Bones of the Devil Elf. However the drawback is, it is easy for him to damage himself with his double-edged weapon.


Abilities:

They Never See the Devil [Low/Intermediate]

In nature, when dominant, he becomes camouflaged. This breaks when he attacks but reinstates when the attack is finished. It remains so, even if he is prepping an attack. Moving lessens the effective nature of this passive ability, but overall it remains intact.


I am Nature, but it is not me! [Intermediate]

When he gains his dominance over nature, he also gains the ability to hear through it, effectively making hiding useless. Normally, this works two ways if the opposer has the ability to manage it, however this is moot to Adinraen. As he is the dominator, nature actively cancels attempts to backtrace, or affect, him via his magical effects on nature. Also, pinpointing him via nature is impossible, as his energies and nature's energy becomes mirrored. This also grants him some degree of resistance to illusions, particularly environment changing ones. He also gains some resistance to natures elements, however the resistance to element that opposes his current domination is only an increased 25% instead of the decreased 25% to the rest, and 75% to his current domination. This means, for Forest to Fire, the latter will cause 25 percent more damage. However, for Fire to say, Earth, he'd have 25% more resistance to it. For Fire to Fire, he'd have 75% Resistance.


All roads lead to Rome! [High]

Nature for him is nothing but a compilation passive portals. Once he exerts the needed energy to gain dominance over nature, then he can pass through them and appear at similar areas. Examples include ice-berg to icebergs, fires to fires, bodies of water to bodies of water, etc., etc. He cannot appear within five-feet of an opponent, however.


Asepsis [Intermediate]

Quite simply Adinraen is somewhat immune to contaminants, that cause disease. However, he is adapt at using these on his weapons, if he can find such things that contain them.


Magic:

Nature Dominance [High]

In the myths, there are three types of nature control. Famaliar, the lowest and most commonly accessed. Control, the mid-rank that is the highest many can achieve. Finally, Dominance, the complete and utter mastery over nature. Not only does the forest protect him from the ones that would do him harm, but quite literally bends to him. For the exchange of minimal energies, his powerful magic is cast at full strength. The wildlife in any given area becomes naught more than a pawn to his chessboard if he expends the required amount of energy to exert his dominance, this includes slight poison generation. Once done, his mastery is so absolute that it is said he literally becomes the forest in some abstract way. This does not simply include the forest, but all areas of Nature. However, others require a bit more of his energy to be expended.


Drudic Magics [Intermediate]

In addition to being Dominant over Nature, he is also a practiced Druid. Capable in healing arts, shape-shifting, and animal control, Adinraen can effectively treat his environment like a giant game of chess. In terms of his shape-shifting he is quite adapt at its application and is steadily gaining new forms to fit any situation he is thrown in. He is not adapt at healing, however, due to his merciless personality. His control of animals extends to mythical ones as well, but the rarer and bigger they are, the harder they are to control. He once had a totem pole to symbolize his Druidic nature, but he left it behind at the Demon Elf Stronghold, thinking it useless.
Rilla - Name of my first and formerly most powerful RP character.

Avatar: Mahz likes unicorns and I am lazy.
Thus it is automatically accepted.
Everyone loves a good twerk, nah'mean

Alchviem Falden
"The Hellequin"
Artist name in Corner


Vitals


Age:

Unknown - after the formation of the Apotheoses, he sort of just faded off to the background.


Race:

Human, however, his spirit has corrupted and thus corrupted him into what he is today.


Class:

Formerly, he was said to have been a rather demented jester. As of now, he is considered the leader of the Apotheoses, and all together more dangerous than the lot of them. It is unknown what his intentions are, but whispers say they are much higher than the take over of Allaria. If classed as anything, singularly, it would likely be Criminal Mastermind.


God:

Falden has never believed in a God, he’s only believed in one thing - himself. This was evident from a young age, when he refused to pray to Michael. His family, being over-religious shunned him and he was forced out on his own. This lead to his joining of the circus - where his particular ‘talents’ were discovered. The Ringmaster took him under his wing, and became the closest thing to a ‘God’ that Falden worshipped. RM taught him the darker side of things, and cultivated what would ultimately become the head of the Apotheoses.


Appearance:

The sinister smile on his face, is from both the corruption of his spirit and his already deranged mental state. Often noted as the most frightening thing about him, his smile is often the first and last thing survivors of his appearances see. That is not to say they don’t see more of him, it’s just they are drawn to the serial killer smile that he possesses, especially the rows of razor sharp teeth.


Personality:

Alchviem was never really ‘right’ in the head. Not to say that he was mentally challenged, he just never saw the line between right and wrong - or if he did, he didn’t mind crossing it. At best, he was always a little chaotic, and now, he’s a demented, emotionally deprived, psychopath. While his parents were not ideal, they at least loved him(Albeit, as he saw it, conditionally), it is unknown whether or not he loved them. His only documented love was the Ring Master, whom he killed one day during a freak circus act, which lead him to becoming how he is now. As it stands, this charismatic former Jester, has the personality of a serial killer, who has no ulterior motives other than to see the world burn - one person at a time.


Spirit Animal:

While not an animal per se, his Spirit is definitely odd. Formerly it was a troop of magician assistant-esque women, but that has since changed. Now, one of the women is chained and bound in a shark infested tank of bloody water, another is forced to endure being sawed in half, by a dull saw being wielded by a heavy set man wearing boxers, a bloodied wife-beater, and a paper bag over his face, and the third, is forced to juggle her own eyeballs, as well as those another several others.


Spirit World:

Once a beautiful court-yard, filled with lush shrubbery, it has now become a sad, decrepit old theatre. But to Falden this is home, and to his spirits, it is beautiful.


Equipment:

Falden is often seen carrying several spherical objects he refers to as his juggling equipment. This is, in one part, true; and in another part, a ruse. The spheres are filled with a variety of poisons, from neurotoxins, to paralysis agents, and magic dampeners.

He also is known to carry a rapier on his person, and is said to be quite the master at it’s usage. The edge is extremely sharp, and is said to enter the body painlessly, and quickly, puncturing vital organs without the sufferer knowing until the blade it pulled out. Combined with his strengths, he is rather capable of holding his own against any sort of challenger, even proclaiming, “In the darkest of nights, and the brightest of days, even the Gods cannot challenge me.”

He is also known to carry various knick-knacks around on his person at any given time, up to, and including, but not limited too, five or so throwing knives, a deck of old cards from a famous Allarian card game, and a special flint and stone mechanism on his hand to produce flames(some believe it is a ruse to use his magic to create flames, but blame something else.).


Skills:

Deception: Given his appearance, no one expects him to be the leader of the most powerful army in Allarian history, and he fits into that role perfectly. Often appearing as a decrepit court-jester, he appears harmless and frail - but that is just a part of the con. He has a myriad of other costumes, that, when paired with his ability to deceive, can gain him access to many places.

Parlor Tricks: During his time in the circus, he learned several small tricks. These, however, were adapted to a rather deadly use. Things like using cards to cut through things, and making things appear and disappear, have been employed by him. He also uses these to make himself appear and disappear, often in different parts of the room. Each trick is potentially fatal, and he seems to know and exploit that when under his jester guise. During his time in the circus, this made him both a valued thief and a excellent assassin.


Magic:

Unknown: This is not to say he does not possess any magical prowess, he has just hidden it cleverly enough that it seems he is unable to use any. Some have speculated that he, in addition to being a genius Criminal Mastermind, is also a expert magic user - perhaps something in the darker of the arts. Aura Readers have stated that he has the potential to manipulate magic, and has a rather malevolent aura. Some have suggested he has a magic barrier around his corrupted spirit to keep people from discerning past the fact that he ‘can’ use magic.


Strength:

Intellect: By far, his most frightening strength, is his immense intelligence. It delves into the realm of the God’s with how knowledgeable he is. Likely due to his far reach, or some type of magic, Falden just knows. He cannot predict the future, but he can gather enough information to pick the likely course something is going to take, to a rather startling degree.. It’s rumored that, at times, he simply just -sits- in his chambers, his eyeballs moving erratically. Often, he has won wars and battles based off his intellect alone - and often is cited as to knowing something about the God’s, that no mere mortal can know. Ivan is the only man known to be able to carry Falden to a stalemate in chess and nearly so in War-Games. His intellect also enables him to lie effectively, so some of his abilities and the like(In this sheet), may or may not be factual.

Unpredictable; Falden is truly one of a lost mind. His movements are erratic at best, his thought process is enough to send a normal man into a coma, and his motives are unknown. In battle, he mixes his ability of subterfuge and his swift movements to confuse his opponents. Outside of battle, he uses this to confuse his those who support and oppose him.

Self: He is deceptively quick and strong. He has been known to stalk, and appear next to people, without them having the faintest clue that he has been around. His grip is also of note - he has broken a minotaur’s wrist simply by squeezing it. Being as agile as he is, he can move around strikes with foot work that cannot be described as fancy, because no one is stupid enough to pay attention to it.


Weakness:

Alchviem has several odd weaknesses; the most glaring of which is his disdain for praise, forgiveness, and love, as they are applied to him. He can handle it from subordinates, but ultimately knows what those things mean to him - Failure. In every instance he has been praised or ‘loved’ something horrid has happened to him.

He is not built to take hits of any kind, however, with his madness he can take an increased amount - and this is a problem. Why? Because the increase isn’t that much, and he is often mad. While a cold, calculating being, Falden is just that- a man. He also lacks the ability to understand the motives past his own - he, at times, pauses to understand why his foe continues on in the face of death - leaving himself open at times.


History:

Read the Sheet- it’s peppered through it.


Note from a journal:

“Falden is an expert at deception, believe nothing about what you hear of him, or of what you see. This man is no longer human, he is something grotesque, something of pure evil. Do not approach him at any costs, do not give into the tales you hear of him, do not belie--,”

The page ends there, burned to a crisp where the words seem to scratch off. If there is anything to take from this it is that Falden is more than he shows himself to be.

Adinraen Barriurden
"The Demon Elf"


Vitals


(Audin = Monstrou.
Raen = Desciple
Barri - Spawn of
Urden = the Darkness) [/Indent]

- Nickname:

Devil Elf


-- Infamous Names:

Devil Elf
Demon Elf of the Dark Forest


Age:

241

- Feigned Age: 110


Sex:

Male


Date of birth:

First Winter during the Year of the Demon Elf Emergence


Lineage:

Brother: Rosuto Barriurden

Born during the First Fall, Year of the White Elf Queen, Rosuto was meant to inherit the small fortune of the Barriurden clan. However, his dreams were not realized, for he was given a brother. Adinraen. Barriurden, in itself, means Spawn of the Darkness, and Adinraen strived to live up to this ideal. When the Demon Elf King declared war during the 80th Year of the Emergence, Adinraen made his first act of loyalty slaughtering his entire family, proving that the name Barriurden would live as it should; in utter darkness.

-- Rank: C

He was never a fighter, but inherited some degree of military tacticianism.


Father: 'The Hunter' Barriurden

Adinraen never knew his father by real name, for all called him 'The Hunter'. A famed warrior turned War Strategist for the Elven Clan they belonged. During the 80th Year of Emergence, he was horrifically killed by his son, Adinraen. His head was offered to the Demon Elf King.

-- Rank: High Class S

A name etched into every mind of school-age elves. 'The Hunter' was best known for making strategies that led the Elves in numerous wars, to unfathomable victories. His fame became so much that, should he have wanted too, he could have easily been a top military advisor for the Elf Queen. Instead, he chose to start a small business. His military strategies and intelligence were second to none, and passed down to his sons, Rosuto and Adinraen.


Class/Major:

Demon Elf Elite

As an elite in the armies of the Demon Elf King, Adinraen boasts significant martial abilities. His skill with twin elven blade, his skill in nature manipulation, particularly thick forests, and his uncanny ability to form strategies(reminiscent of his father) quickly saw him rise through the ranks. However, for each level he rose, the mark of the Demon Elf grew upon his body and disfigured it into the horrific shape it takes today.


Class/Minor:

Military Strategist

Were not for his father's untimely death, Adinraen probably would have made him proud with his knowledge in military sequences, movements, history, and strategy. With intelligence on par with his father's, Adinraen has effectively solidified himself as a valuable asset. By virtue of pure knowledge of all existing forests, Adinraen can, will, and has, provided logistics for them all; down to the last blade of grass.


Occupation:

Demon Elf Elite Strategist

His father's position became his own in under the new lord, the Demon Elf King. Mixing his intellect with his intricate knowledge of the land and armies at his disposal, Adinraen threatens the entire wellbeing of the world. Even on his own, as a emissary of the Demon Elf King, he is highly dangerous. There are whispers that he has been plotting to take over as Demon Elf King, even if it means massacring the ruling family.


Alignment:

Chaotic Evil


Martial Status:

Single, aside from those he's raped and enslaved.


Birthplace:

The Forest of the Black Elf

His father and mother were traveling with the armies of the White Elf Queen, when he was born. The elves of the forest, dark in complexion, allowed them several weeks reprieve in their abodes. Only when the first glimmer of darkness tainted Adinraen's skin did they find they overstayed their welcome.


Blood Type:

Unknown


Eye Color:

Once they were a vibrant green, but now, due to the influence of the Demon Elf Mark, they are all white.


Height:

Fix foot flat

-- With Shoes: six foot one


Weight:

One hundred fifty


Hair Color/Style:

Long, flowing, black hair.


Handed:

- Left:

Perfected - Uses for powered strikes


-- Right:

Perfected - Uses for deceptive, quick strikes.


--- Both:

Perfected - In conjunction, his strikes become nearly unavoidable without getting out of the reach of his arms and blades.


Skin Tone/Condition:

Ghastly white, coated with blood and scars.


Physical Condition:

Optimal. His body functions at a high rate, increased reflexes and speed. His durability is just a tinge higher than a normal elves, but still relatively less than a humans. Well trained muscles lay coiled, increasing the power of his strikes, past their normal limits.


Markings:

Demon Elf Mark


Appearance: A knobbed ended arrow. The arrow points go out and downward, pointing back to the knobbed end.

Function: Given by the Demon Elf King to all under his kingdom, the mark horridly distorts the image of the person it is bestowed upon. In reward, subjected people gain more power in both mental, physical, and metaphysical artforms. The longer one holds the mark, and the more ranks they gain, the more the marking does to them.


Voice:

Raspy, devoid of anything other than killing intent


Reach:

Two Feet


Birthmark:

Originally the mark of the Barriurden Clan, but it has long since been consumed by the Demon Elf Mark.


Personality:

Adinraen, as described earlier, is nothing short of a socio-psychopathic murderer. In his mind, only the organized Chaos od the Demon Elves is worthy of his attention and this has greatly affected his mind. While he does possess grand social skills, these are only afforded to those in his clan, to anyone else his appearance is indicative of his mindstate. Often it sounds as though the Demon Elf, many are unaware that this is him formulating strategy on top of strategy in a multitude of mixed langauges, some dead and some newly formed. The rest of his mannerisms are more-or-less ingrained into the minds of young elves, to love nature and all its inhabitants, and while he does, he is also subject to using them as pawns in his dangerous war games. More than one facet of nature has been subject to these and has never been the same since.

In battle he is ruthlessly aggressive to the point of seeming like a berserker. This could not be further from the truth. Combining his hellish skill with blades, ring blade, or a bow and arrow, with his high intellect and tactical prowess, Adinraen can effectively back and lead his opponent into any position he wishes. He shows no mercy, for he believes his weapons, the Bones of the Devil Elf, need the taste of blood to quench their thirst.


Spirit Animal:

Unknown

The adverse effects of the mark on his mind, and his outright disregard for his own well-being and spiritual upbringing have caused his spirit animal to become naught more than a broken haze.


Equipment:

-Upper Body:

--Demon Elf Chestplate:


Appearance: Made from the most durable, lightweight elven metals of the new Demon Elf world, this armor features bi-ridged layovers, that increase the defensive capabilities.

Function: At a glance, it is meant to ward off any would-be physical attack; however, its truest properties lay in minor spell deflection. Anything with one-charge or less glances off with minimal damage done and nullified effects.


--Demon Elf Arm Coverings:


Appearance: Similar to that of the above in appearance, with the addition of three blades jutting out on the back of the elbow; the smallest of which on the side of his hand, and the longest on the side of his head. Gloves are included as well.

Function: To slash opponents behind him, as well as the added effect of the above.


--Elf-Metal Sheathes:


Appearance: For Bones of the Devil Elf, they rest on his back and follow the curvature of the oddly shaped blades. For the Ring of the Demon, it as well rests on his back, however layering on top of the sheathe for the swords.

Function: To hold his weapons, and offer defense from attacks from behind.


-Lower Body:

--Demon Elf Greaves:


Appearance: Light-weight, yet highly durable. Sharp objects out of the knees.

Function: Defense and a potential weapon

---Left/Right Leg: Demon Elf Greaves


--Devil Elf Belt:


Appearance: A Elf-Metal Fashion, Demon-Elf Marked belt

Function: A secondary sheathe, and a designator of his rank. It carries his insignia.


Weapons:

Bones of the Devil Elf

While not actual bone, these blades were blessed by the Devil Elf himself. To Adinraen these blades are akin to his family, the only family he refused to part with. His mind tells him they speak to him and whine for fresh blood. In his hands, these blades carve through obstacles with obscene ease. They are also made out of an abnormally strong metal, that feels lightweight in his hands. Just his skill with these weapons alone gained him a great deal of respect and rank within the Demon Elf Militia. {Ranking: Z}


Elf Skeletonbow with Devil Hair String

This Bow and Arrow set is arguably the most feared in the ranks of the Demon Elves. It is never shown to be on Adinraen before usage, in fact, it is rumored he can pull it from any portion of nature he chooses. The bowstring comes from his own hair, magicked to have a high tension and release at a high rate of speed, 1,000 feet a second. It is called a SkeletonBow due to the fact that the design is indictative of a creatures spine, curved to form the base. His accuracy is high, and his profiecency with nature makes his arrow supply near limitless. {Ranking: A}


Ring of the Devil Elf

By far his most unique weapon, the ring blade is essentially a close-long range mixed weapon. Using his dominance over the natural energies of nature, when he tosses it, he can control it without touching it. When its in his hands, its true prowess is shown. His already unpredictable movements and his unstable mind, make this weapon a prodigy in destruction up-close. The sharp edges cut as easily as those of the Bones of the Devil Elf. However the drawback is, it is easy for him to damage himself with his double-edged weapon. {Ranking: B}


Abilities:

They Never See the Devil

In nature, when dominant, he becomes camouflaged. This breaks when he attacks but reinstates when the attack is finished. It remains so, even if he is prepping an attack. Moving lessens the effective nature of this passive ability, but overall it remains intact.


I am Nature, but it is not me!

When he gains his dominance over nature, he also gains the ability to hear through it, effectively making hiding useless. Normally, this works two ways if the opposer has the ability to manage it, however this is moot to Adinraen. As he is the dominator, nature actively cancels attempts to backtrace, or affect, him via his magical effects on nature. Also, pinpointing him via nature is impossible, as his energies and nature's energy becomes mirrored. This also grants him some degree of resistance to illusions, particularly environment changing ones. He also gains some resistance to natures elements, however the resistance to element that opposes his current domination is only an increased 25% instead of the decreased 25% to the rest, and 75% to his current domination. This means, for Forest to Fire, the latter will cause 25 percent more damage. However, for Fire to say, Earth, he'd have 25% more resistance to it. For Fire to Fire, he'd have 75% Resistance.


All roads lead to Rome!

Nature for him is nothing but a compilation passive portals. Once he exerts the needed energy to gain dominance over nature, then he can pass through them and appear at similar areas. Examples include ice-berg to icebergs, fires to fires, bodies of water to bodies of water, etc., etc. He cannot appear within five-feet of an opponent, however.


Asepsis

Quite simply Adinraen is somewhat immune to contaminants, that cause disease. However, he is adapt at using these on his weapons, if he can find such things that contain them.


Magic:

Nature Dominance

In the myths, there are three types of nature control. Famaliar, the lowest and most commonly accessed. Control, the mid-rank that is the highest many can achieve. Finally, Dominance, the complete and utter mastery over nature. Not only does the forest protect him from the ones that would do him harm, but quite literally bends to him. For the exchange of minimal energies, his powerful magic is cast at full strength. The wildlife in any given area becomes naught more than a pawn to his chessboard if he expends the required amount of energy to exert his dominance, this includes slight poison generation. Once done, his mastery is so absolute that it is said he literally becomes the forest in some abstract way. This does not simply include the forest, but all areas of Nature. However, others require a bit more of his energy to be expended.


Drudic Magics

In addition to being Dominant over Nature, he is also a practiced Druid. Capable in healing arts, shape-shifting, and animal control, Adinraen can effectively treat his environment like a giant game of chess. In terms of his shape-shifting he is quite adapt at its application and is steadily gaining new forms to fit any situation he is thrown in. He is not adapt at healing, however, due to his merciless personality. His control of animals extends to mythical ones as well, but the rarer and bigger they are, the harder they are to control. He once had a totem pole to symbolize his Druidic nature, but he left it behind at the Demon Elf Stronghold, thinking it useless.
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