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    1. Robo27 12 yrs ago

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Map of Mahora Academy




Map of Mundus Magicus


WIll update later when we come to this
Magical and Physical classes


These are just ideas for you guys you do not have to follow these just thought it would be a good idea to give you guys some sort of insight. Also these are not based on real stuff I am just making sure there are both pros and cons to each different class that make sense to the class. If you have any questions do not hesitate to ask. You do not have to base your abilities off of these classes I just put these here for reference for you guys.

Magical Classes


Magical classes are strongly based around using magic, magical items, and all sorts of other things that help improve their power to healing major wounds.

Western Magic- Western magic is based on real-life Western fantasy. Monster and spiritual entities are included in this. Spells within Western magic is commonly invoked through the use of an incantations. Most spells are Latinite incantations, but there are some that are in Ancient Greek and Sanskrit. After becoming a skilled mage it is possible to unleash your magic without the use of an incantation, which in turn eliminates the greatest weakness of a spell caster. The school of Western magic focuses on being in teams supporting one another and rather than outright destruction their magic focuses on sealing, capturing or disarming.

Eastern Magic- Eastern magic is based off of the traditional far-eastern religion and folk-belief. They exclusively use talismans and charms to invoke magic, and summon demons to fight/defend them. The school of Eastern magic focuses more on a lone wolf approach focusing on using talismans/charms to build a team of demons to fight/defend for you or causing disruption and/or confusion. Talismans and charms each have a very specific purpose when used to control a demon.

Wizards - Western Mage- Wizards are the most common magical class and the most powerful of the magical classes. Mages that rely on long incantations to cast devastating spells that cause immense damage to enemies with their high leveled spells. Their knowledge on spells help them learn new spells and barriers quickly and master older spells making them stronger. With such vast knowledge they have the ability to master the elements much faster than any other class of mage. Not only are they good at attacking they are well adept at supporting with strong support healing spells as well as strong protective barriers.

Even with all this power they must rely on their partners to support them in the time they are casting a spell. In a close combat situation they could never beat a Magic Swordsman. Compared to most other mage classes, the wizard has a considerably slower cast time due to this they must stay in the back and attack from afar. That being said they cannot take much damage either, so they need constant protection from their partners.

Magic Swordsman - Western Mage- Magic Swordsman are the ones who fight in close combat situations. Just as any mage would they empower themselves through the use of magic, They use staffs and casting rings in their fighting. They use fighting styles, such as Kenpo, and merge it together with their magic making a powerful combination of both physical and magical damage output. Their incantations are the shortest of all the classes not only that they have the greatest mobility of all the mage classes. They are strong in both body and mind. Instead of fighting from afar they are in the front lines with their partners to fight. Magic Swordsman have the ability to imbue their bodies with different empowerment spells as well as the separate elements giving their attacks that extra damage output.

Even though Magic Swordsman are strong in close combat and undoubtedly can use use strong spells to incorporate into their fighting, their magic pales in comparison to a wizard's magical capabilities. Their attacks are not as strong as a wizard's due to the short incantations. Lastly they are in more danger due to the fact of fighting in the front lines with their partners. Unlike wizards, Magic Swordsman do not have strong support spells they know minor healing spells and only know body reinforcements for protection.

Onmyoudo - Eatern Mage- Onmyoudo are Eastern Mages that summon and/or use talismans/charms to control demons. Their main form of weaponry are their talismans/charms. These tags can range from putting someone to sleep to exploding and causing damage. These talismins/charms have varying abilities and multiple can be used at one time. When summoning a demon, there are two types of demons: One made for pure assault and offense, the Zenki while on the opposite end of the spectrum there are the Goki which are purely used for defense. These summoned demons do not disappear until their task has been completed.

Unlike wizards Onmyoudo can much easily defend themselves. Even with that they cannot take much damage as they are mainly summoner types so being in the front lines is not the smartest tactic. Just like wizards they are really reliant on their partners for support and for getting them out of tough situations. Magic consumption becomes a problem for Onmyoudo as they have to control numerous demons at once.

Physical Classes


Physical classes are classes that rely heavily on Physical combat, Ki users are classified under this class. Physical fighters the the ability to use any sort of physical weapon such as guns, staffs, any bladed weapon and can use their own hands. Martial arts is also a big thing within the physical class category.

Ninjas- Ninjas are more than likely the fastest combat class there is of all the physical classes. Taking advantage of their speed to attack consecutively and quickly whilist being able to deliver a lethal attack here and there. Ninjas is the class with the use of the most throwing weapons, as well as the use of scrolls for secret techniques. From time to time they may use melee weapons when in close proximity combat. Just like talismans/charms scrolls have variety of effects. One thing about ninjas have great range capabilities as well as close quarter combat. Ninjas know the secret arts of ninjutsu so they have a few tricks up their sleeves when presented with certain situations.

Ninjas are not the strongest of it's class. Avoiding and blocking attacks is something that is required as ninjas cannot take much damage compared to other classes. Scrolls are not always 100% more of the higher leveled ones can backfire and have effects that could mean your downfall so ninjas have to be careful. If you cannot get first strike in a battle it will be hard to recover as a ninja's greatest advantage is to strike while undetected.

Martial Artist- Martial artists, are the strongest of all the physical combat classes. They excel in hand to hand combat making quick work of enemies. Being a martial artist means you have immense power and speed, the most power and speed of the physical combat class in terms of hand to hand combat. They have various techniques when fighting and can master these different techniques much faster than any other class. With the huge variety of techniques, martial artists have techniques that do and do not involve the use of Ki

They may be the strongest class but they cannot always guarantee a killing blow. They make up for that fact through the barrage of attacks they can release against the enemy but the downside of that is the depletion of your stamina. When put up against a ranged opponent a martial artists may have a hard time in getting close to them to deal enough damage. Last downside is that they have a tough time defeating opponents that know their techniques.

Swordsman- This is the class that mainly use melee weapons whether they range from bladed weapons to blunt weapons such as staffs. Swordsman are strong when it comes to close quarter combat, their weapons can cause devastating damage to enemies if they have the knowledge on how to use their weapon. When faced against a hand to hand fighter the swordsman will have the advantage in the fact they have a weapon to cause more damage. Just as with a martial artist they have the ability to use Ki.

Swordsman, just like martial artists are weak when it comes to fighting against a ranged enemy, but compared to a martial artist a swordsman can fend off a few of the ranged attacks with their weapon. Without a doubt if they are caught in battle without a weapon they will be very vulnerable and will need to retreat back or try to retrieve their weapon. Another downside of a swordsman is the durability of their weaponry, if not maintained they could lose their trusty partner in the middle of battle.

Gunner- Gunners are the ones that fight with a variety of guns ranging from sniper rifles to handguns. Not only do they use a variety of guns they use a variety of bullets, that can be rubber bullets to magic infused bullets. Gunners are generally prepared for any situation, generally meaning they have a gun for every situation they may encounter. They can fight from any distance. They have high amounts of strength, range, and agility. Whether they are up close or far away they can fight with ease.

While gunners are strong and can carry any weapon for any situation, this is also their downfall, they can only carry so much with them before they are over-encumbered and lose the agility they have. Supplies and gear does not come cheap for gunners seeing as they have to rely on their guns and ammunition for such weaponry is expensive, they need to be stocked at all times with ammunition, because if they run out they are stuck and have no way of fighting. Gunners need to train their body as well not just their gun skills to be effective in fighting.
Character Sheet Template




General Info
Name-
Age-
Role- (What do you do? Are you a teacher, a student, a staff member, or just an everyday person?)
Race- (Should not be a creation of the magical world--humans are fine, Rakan's lot are not. If you are a human note your ethnicity as well please)
Appearance- (Picture or description)
Personality- (Please at least one paragraph, but if it's going to be short I am expecting some good descriptions)
Biography- (Same here at least one paragraph, but if it's going to be short I am expecting some good descriptions)
Place of Origin- (It can be either on Mundus Veretis (Earth) or Mundus Magicus (Magic World) This is not where you will be starting)
Abilities- (Are you a spell caster, or are you a fighter if either explain, I'll have more info for stuff like this in the post underneath.)
Equipment- (Do you have a wand/staff, any potions, any special magical rings (please keep any casting rings out for now), what weapon do you use, if any, any potions?)

Pactio Info
Pactio Partner- (There can be more than one and this will happen more likely later than earlier on)
Pactio Artifact- (This is the artifact that the person will gain when they form a pactio, make sure you tailor the artifact around your character’s traits, personality, or their top most hobby)
Pactio Outfit- (This is the outfit that comes when you form a pactio, it can be changed so do not worry it is not set in stone.)
Ability- (This should be centered on the artifact: what does it do?)

Other- (Anything I missed or want me to look over/give you more info?)

Rules

1. No one liners, I don't set my standards very high, (because I am not as good of a writer myself) but requirement is at least two paragraphs (6-8 sentences minimum per paragraph) with acceptable spelling and grammar.
2. I will not force you to post everyday but do check in from time to time so I know you are still around for the RP
3. The max amount of days I give to post is 2-3 days after this RP has picked up as I do not want anyone in post lock.
4. If you are going to be gone for an extended period of time either tell us in the OOC or PM me, I won't kick you but your character will just be in the background until your return.
5. This one is obvious, no God Modding. Everyone likes to be awesome in an RP but if you make your character so awesome that you are impossible to touch then you are out, God Modders ruin the fun and I do not want that.
6. If you have any problems with another person's character do not bash it publicly, either come talk to me and I will talk to them or talk to them directly and see if you can settle it with them.
7. I am open to suggestions so if you have anything you think would work well or think I missed some important details do let me know
8. If you read through all the rules, in the other section of the CS put 「Rules have been read」


If you have any other questions do ask me.
Plot


The new term has started at Mahora Academy and People of all types are coming and going to Mahora Academy. But why is Mahora such a popular place? What makes it so special that people of all sorts are coming and going?

In the background there are mages from all over coming to Mahora to advance their rank as a mage. They come to complete a task that they were assigned to within Mahora, whether it be to be a teacher, a worker at a business, maybe even be a student at the school, etc. But all of that is only in the background. From the outside Mahora is a normal place. Mahora’s grounds is big enough to be its own city, it is basically a city within a city. The academy itself is a normal academy students live within Mahora grounds and attend classes not knowing about the existence of magic, but for how long will the existence of magic be kept a secret? With the constant flow of mages coming to Mahora, how long will it be before a mage slips and reveals it all?

So what’s your story at Mahora?
I am all for it xD
Ahh ok but yeah it is just us for now :P
Yup It is xD
Well you all have fun with that I will be here xD No lifeing it today
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