Avatar of Rultaos
  • Last Seen: 6 yrs ago
  • Old Guild Username: Rultaos
  • Joined: 12 yrs ago
  • Posts: 797 (0.18 / day)
  • VMs: 0
  • Username history
    1. Rultaos 12 yrs ago

Status

Recent Statuses

10 yrs ago
Current Trying to get back into the swing of things (for a 2nd time!)

Bio

Hi there I'm Rultaos, or simply Rult as some of my friends call me. I first got into RP'ing on two different sites back when I was in High School. The forums of the games Minecraft and Spiral Knights. Both had game-related RP's, as well as off-topic ones regarding fantasy and sci-fi. This was around 3-4 years ago. I wasn't really good at it back then, but I met a lot of great people and feel like I really improved since then.

For any of you who are curious, this was one of my biggest RP undertakings before I got into this site (My username also comes from this as a tribute to it!). It's not really a very well-written roleplay (or a very well-managed one for that matter). But it really meant a lot to me because of how far it went, how long it survived, and how it inspired my fellow players there. It always fills me with a sense of nostalgia whenever I glance at it in my bookmarks...

I got into RPGuild back when it was still using the old server (the one that got taken down after Mahz got behind on his pay and the providers ended their service without warning). I was pretty bummed when this happened because I was already actively participating in a number of roleplays, and I could only stay in contact with a select few guildmates on the Facebook group. Eventually, the long wait was over, and the site was given renewed life after a few bumps in the road that guildmaster Mahz faced in his attempts to resurrect this place. It was a good day for many including myself when this site slowly started getting more and more features.

2014 was my second year in college and was a very stressful time for me. Mostly concerning academics, with a few occasional problems regarding friends and fellow students alike. Because of this, I had to suddenly drop out of roleplaying for a while in order to have the time to get my real life back in order.

Now, I've returned to the site, and am hoping to get back into the groove of roleplaying and make more great friends and have even greater adventures through whatever huge universe your brilliant minds can think of! If you wanna invite me to play, or even just have a friendly chat about anything, send a message my way and I'll reply as soon as I can =)

For those of you who are wondering, my roleplay interests include: Sci-Fi, Military, sometimes Fantasy, a Fandom one if I'm familiar with the source material, heck I'd be willing to dabble in an Apocalypse setting as well. I'm also willing to try new things as well if it seems fascinating enough. So hit me up with an idea any time and I'd be happy to share my thoughts with you.

Well, I feel like I've used up enough for your time. Thanks for caring enough to read all this, and I hope you enjoy your roleplay adventures as much as I have in the past and the present ^_^

Most Recent Posts

Can't wait to get this started =). And Laue, might I suggest a character list on the OP of the OOC? Just so we can easily access the characters and remember who's got their hat in the ring
Oh snap. Looks like Mages are gonna have their hands full with this Paladin XD. Zander may or may not get along well with my character, depending on his methods of tackling enemies
Made some minor edits to my character's "Cloak of Light" spell. And I was just thinking that increase in his skill/"Level" will increase the strength/intensity of these spells. And perhaps he could gain new abilities that are still centered around enchanting objects with Light as he progresses =). And yes, we need more Paladins. We've already got 3 Mages in here XD
Excellent pic Hillan xD

And on that note, I'll also get to work on my next IC. Though I'd like to ask, who else is still here and still interested?
eemmtt said
Because you don't need magic to kill, a good sword can do the exact same thing.


If you stab them before they notice you, they wont even get a chance to use magic XD. You just gotta make sure your character plays it smart
So Laue, is my character alright? Any problems with him? If there's anything in the app like powers, or info that conflicts with the canonical lore, let me know and I'll fix it ASAP.

Also, while eemmtt might have an outmatched character, he can still make a "Badass Normal". The guy without any fancy powers, but uses wits and equipment to stand his ground against such people, and has a good chance of succeeding =)
Appearance:


Underneath the armor, He has short, neatly-cut, black hair, and rugged (nearly clean-shaven) facial hair. His eyes are a deep blue color, and he has a light skin tone. Whenever he isn't wearing his armor, he usually wears a combination of a white shirt, and brown leather pants, often accompanied by a white cloak bearing the symbol of the Paladins of Meldiniar. Underneath the cloak is usually a brown belt carrying his sword and dagger.

Name: Varkasan Trenact (pronounced: “Var-kay-san”)

Gender: Male

Alignment: Paladin
Covenant/Affiliation: The Guardians (Meldiniar Paladin branch)

Personality: Varkasan is a very approachable fellow, despite how some people may view Paladins. He is friendly to nearly everyone he meets, while still maintaining the image and discipline of Paladins as an elite fighting force of the Meldiniar Kingdom. He tries his best to find a peaceful solution to conflicts, and will avoid violence if at all possible. However, this does not mean he is any less capable in combat. Varkasan is a skilled swordsman, perhaps not as good as some of the older warriors, but he is excellent in his own right. His skill is also backed by an unwavering drive to fulfill his duty as a Paladin. His loyalty to their cause is almost zealot-like, as he will do whatever it takes to purge any magic he deems to be a threat to his kingdom. Because of this, he is nearly incorruptible, and will most likely choose duty over any temptations and emotions.

Biography: Varkasan was born to a family who resided in the town of Paltrica, located near the Meldiniar capital. His father was a soldier, while his mother was a simple housewife. He lived a relatively normal life for a boy like himself. Though he had always looked up to his father and aspired to follow in his footsteps. His father often taught him different sword-fighting techniques in order to prepare him for the future, due to the fact that it was still a chaotic time (as the Paladins had just formed by this time, and there was still a war against the Mages). At the age of 17, Varkasan enlisted into the military and quickly made himself known to his superiors with his combat skills, and unwavering loyalty to Meldiniar. His ability to resist both fear and temptation so that he can carry out his orders made him a candidate for becoming a Paladin. Since The Paladins are considered the most prestigious warriors in Meldiniar, at the age of 19, Varkasan accepted the offer without hesitation.

He spent the next two years undergoing the special training needed in order to wield the “divine power of Light”. The two years were some of the hardest of his life, but his zeal managed to carry him through where some would surrender. Nearing the end of the two-year mark, Varkasan’s body was about ready to give, but his spirit refused to stop. At the end of his training, he underwent the dangerous initiation needed to hold the power of Light, and he survived. Varkasan was both joyful and relieved.

After being put into The Paladins, Varkasan was put into The Guardians. A Paladin branch dedicated to the defense of Meldiniar and her people from any mages who would dare cause destruction and disruption. Despite his skills and iron will, Varkasan is still new to The Paladins and the way they work, and so he still has much to learn.

Power Description:

"The Gift of Light" - Varkasan's abilities are centered around being able to both coat and imbue objects with light energy. Using this, he can make his shield and armor repulse most magic thrown against it. While using it on other objects will allow him to turn things, from his swords and weapons to the most unsuspecting everyday object, into a weapon of light. Varkasan usually coats his equipment with Light during combat, in order to increase their effectiveness against Mages. However, he has no way to fight from a distance, and will often have to rely on allies when fighting Mages from a long-range. Otherwise, he simply defends himself as he tries to turtle his way closer to his enemy.

Spells/Abilities:

Cloak of Light - Varkasan will enchant an object, covering it with the power of Light Energy. This is usually used on his combat equipment, though he can also use it for other things if the situation calls for it. Depending on the strength of the enchantment, it will be able to repulse varying types of direct spells thrown against it. It can also burn anyone besides the Paladin who had cast it, that the object comes into contact with. Swords, shields, arrows, and other types of weapons can become quite deadly when given this enchantment

Holy Flare - Varkasan will transfer Light Energy inside of the object (as oppossed to simply covering it). This will render the object unstable, and it will disintegrate and explode into a small ball of pure Light Energy after a few seconds, scorching any living creature and Magic Energy caught within a small shockwave when it explodes. The Flare will also remain in the air for 30 seconds (or less, depending on how much Magic Energy is thrown against it), and will release a weak aura that slowly burns away at Magic Energy close to it. It can also act as a light source due to the brightness of the flare. This ability lets Varkasan turn most everyday objects into lethal explosives

Other Skills: Due to his preference of avoiding conflict, Varkasan is an able negotiator. He is capable of listening to others and inferring things about them based on what they say. With this information, he attempts to reach a common ground with the other party. He can also use these skills however, in order to manipulate enemies. However, being the person that he is, Varkasan would rarely attempt it.

Other: Varkasan can be considered close to animals. He spent much time in farms when he was young (whenever he wasn’t training with his father). He has some knowledge in the behavior of most domestic animals, and some wild ones. He treats them with the same (if not greater) friendliness that he affords to other people.
Laue said
Doesn't sound much like a mercenary for me. In fact, that's very vanilla considering the paladins.


Are you talking to me? Because I wasn't suggesting a Merc group, and eemmtt hasn't really responded to you yet XD. I was just suggesting a group of Paladins who are lower on the command chain, compared to The Inquisitors, but are still somehow associated with them.
Well my idea isn't anything too drastic or grand. I was just thinking of a Paladin group known as The Covenant of Guardians (or simply, The Guardians). Their job is to protect townsfolk and Meldiniar territory from any Mages who try to disrupt the peace. They often simply patrol towns and cities on the lookout for any dangerous activity, though they do have certain divisions that are sent out to take pre-emptive action against any Mages that are considered high threats (or potential threats). However, most Mage hunting or attacking activity is often left to other Paladin groups that specialize in that.
Do you mind if I reserve a spot for a Paladin character? =). Also, I planned to have my character be affiliated to a certain branch of Paladins that I thought up. If you will allow it, I'll PM you the details. Or post it on the thread, whichever you prefer.
© 2007-2026
BBCode Cheatsheet