Avatar of Ryu
  • Last Seen: 4 yrs ago
  • Old Guild Username: Ryukuruyu
  • Joined: 12 yrs ago
  • Posts: 704 (0.16 / day)
  • VMs: 1
  • Username history
    1. Ryu 12 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

League player here reporting for duty.
Okay, Ike, Key, since you two seem to be the only two who are still arguing

Calm down, both of you, and shut up.

Key, even though I am your friend, you did leave the RP, and while you did mean well with your apology, this does not mean you still get to post in the OOC when the GM of the RP doesn't want you too.

Ike, this should be the final note of this stupid "argument," I want you to ignore Key and continue on with being the GM of this RP.

Edit: Anyone else who interjects in this stupid "argument" with their opinion, do me a favor. Don't. We leave it as this and we continue on.
We all need to calm down now.
Silver Fox said
Buts it's accepted. :pBut fine if you want me to reword it differently to satisfy your picky needs. I have you know I don't know the what Passive is. I just based it around that it wasn't a attacking thing xD


I GOT CHU SET FOR YOUR MMORPG FUTURE LIVES

Okay, so passive is something that helps you PASSIVELY.

And an active is something that helps you ACTIVELY.

So passive is on all the time unless said otherwise, and active can only be used once before going on cooldown.
Silver Fox said
Hah well I won't change anything since I've been accepted and I honestly do hate numbers <.< in rps anyway. Because then it becomes a tabletop RP thread. And I'm not old at those. So I'll leave it to estimation (since I have no idea how or what enemies are in this game. Cept other players)

*Cough*
Your passive isn't a passive though
*Cough*
Note: Your character has already been accepted, this is what I would rework if I were you, but these are suggestions.

Prince, the Buccaneer

Class: Buccaneer

Okay, this is good, a good description for a pretty and nice looking class, has a high difficulty curve, and you understand your character and the direction you want to go with, so this is good. Nice work, gold star.

Jobs: Mercenary, Bard, Pilot
The mercenary and pilot thing kind of relates to the Buccaneer and the general hint of what I think your character will act like, so this is good, and the bard thing also relates towards the Harp you have in the inventory, so this is also good. No problems here.

Passive
Run and Go: Temporarily boosts speed.

And here's a problem. This seems more like an active than anything else, not a passive. So, why not we rework this, eh?
Why don't we change this into an actual passive, like let's give Prince a small boost in speed, and I mean very small. Unnoticeable small.

Why?

The Buccaneer class is already hard to master, so why not give it a passive that is basically useless in the short term?

Wait. What about the long term?

That's where this passive will shine.

So, every ten levels or so, let's increase the speed by not too much, but not too little. If we put this into respective terms of numbers as an example (I must reiterate, example). The starting passive would be Five. So every ten levels, let's increase the passive by ten or fifteen. Not a lot, but not too small. End of the game, however, let's say you're level seventy.

Let's say the base movement speed is 320.

So at level one - or whatever level Prince is before ten - that's 325.

So at level 70, that's 395 movement speed if we increase it by ten. 430 if we increase it by 15. Agile, quick, and deadly. A bad passive in the short term, but a great passive in the long term.

Now, that was just an example, but again, it's to give you a general idea of how strong the passive is late game.
Skill One: Serpent Strike
Alright, clarification time. How much damage would this do? This seems more like two basic attacks in quick rapid succession, so, this question will now turn into: "How much do those guns hurt someone?" and also "Are they accurate?"

Of course, it's stupid for a Gunslinging class not to have accurate weapons, so of course they're accurate, but how much damage do they do? Try to find the right tone in damage early on right now for the weapons and this skill. No need to change this.

Skill Two: Ensnare
Quite a bit of time. How long? How long is the paralyze? Again, there is not a single reason to change this, but I want you, the RPer, to have a general idea of how long it'll last so you can translate it into the RP. A good number to go to right now would be two - four seconds, paralyze being two - three seconds.

Also, how much of a chance? 10? 20? 30? 40?

Generally, at this stage, it should be around 10 - 15%.

No reason to change the skill, but I do want you, the RPer, to have a general gist of the skill. Now if this was for a MOBA or MMO? Oh dear word I would have so many numbers, but since there is no reason for numbers in this RP - unless they are examples from me :D - then really, numbers are just served as examples for the skills and the general "gist" of it.

Skill Three: Piercing Marlin
How much damage? Higher than the average basic attack? What kind of chance? No reason to change this.

Equipment
This is all fine, and I think the slightly boosts thing should be exactly what you said. Slightly. Not a whole lot like for an example say ten, but more like one or two.
Okay, so I did this one a bit differently, didn't order you to change anything around, really. Basically, I want you to have a general idea of how much damage your skills do, the chance of it doing this or that, and how long it'll do this or that. Only thing I did order you do to differently is the passive.
It had been two days. Two days since Ze'en'nan got the message, nine days since the game started, and all Zen could think about was his class. He was still a warrior, while most others got their special class designed for them, he was still a lowly warrior with weak abilities. Armed with a mere iron sword and armor for the warrior's class, Zen couldn't help but feel weak, especially since he knew death was permanent, both in game and outside of the game. There was only one question that floated around in Zen's head: "How will I defend myself?"

Zen didn't really care that he was stuck in the game, neither did he really want to get out of the game. He was already a train wreck in the real world, the only ones caring for him would be his aunt who kindly gave him this game, unknowing of what would happen next. Zen stopped for a second, bringing up the menu, trying to see if there was a "log out" button or "disconnect" button of some sorts, and just like the past two days, there weren't. Zen sighed before closing the menu, leaning forward to take another step, but he hesitated.

Zen brought up the menu once more, there was now something in his head. Faith, perhaps, faith that maybe the system would actually help him out and not leave him behind in the dust of the other players who were a bit stronger than he was. Going to his statistics window, Zen excitedly looked at the class name. "Warrior" it stated, the text unwavering. And in that singular instant, Zen's faith and hope was shot down. There wasn't any special class for him, he was stuck being a lowly Warrior. Zen walked over to the nearest building and kicked the wall as hard as he could, only to feel immense pain as the pain shot up in his leg. Zen quickly recoiled, muttering curse words as he walked away.
Silver Fox said
Anyways <.< since everyone's doing it, and it doesn't mean I'll change anything since I don't really want to give Ike extra work, Ryu can you look over mine? Yes there's typos but spare me because I blame the works of a iPhone >.<


I HAVE BEEN WAITING FOR THIS MOMENT SO LONG
In a bit~
DragonBeastMode said
What would you suggest Ryu and nothing to outrageous he's still a tank class so cant go from opish to weak. xD.


Listen, my friend. Your character is a tank. He's not a DPS class who has such overpowered abilities, he is a class that is meant to ensure the safety of his team mates by taking up all the damage. You have to fix these skills, you have to fix the passive, and you have to have a definitive mindset on what you want your character to be. He cannot be what you're envisioning right now, that would be absolutely too strong, especially for a "two day" character.

Decide, do you want your character to be a DPS or a Tank? If you want him to be a tank, fix everything right now. If you want him to be a DPS, fix everything right now.

This is a less detailed version of what I had originally and a much more nicer version, but basically, everything about this character just screams out "OP."
DragonBeastMode said
Ike is Lyon accepted I pmed about what I would do to bring my char opish ways down xD


I'm surprised you didn't use me as a resource.
Never really was good at making guild names, so go ahead and laugh at some all of them.

Requiem
Sanctuary
Ominence
Albion
Fate's Hand
Destiny's Sword
Fate's Sword
Destiny's Hand
Forbidden Kingdom
Libertas (Liberty/Freedom in Latin)
© 2007-2026
BBCode Cheatsheet