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Reiner: "Hold the roads to Tirnanog!"

Reiner and Bren move towards the first bandit, attacking in tandem like practiced.



Reiner (archer 3) attacks Fiodmahr Bandit 1 and hits twice, dealing 20 damage.
Gains 22xp.
Bren (lancer 3) attacks Fiodmahr Bandit 1 and hits, dealing 10 damage and killing them!
Gains 32xp.


Abbe and Jarem follow suit, their allies' opening move bolstering their confidence.



Abbe (archer 2) attacks Fiodmahr Bandit 3 and hits twice, dealing 20 damage.
Gains 22xp.
Jarem (lancer 2) attacks Fiodmahr Bandit 3 and hits, dealing 10 damage and killing them!
Gains 32xp.


Then it's Hedwig and Garit's turn.



Hedwig (archer 1) attacks Fiodmahr Bandit 2 and hits twice, dealing 20 damage.
Gains 22xp.
Garit (lancer 1) attacks Fiodmahr Bandit 2 and hits, dealing 10 damage and killing them!
Gains 32xp.



Maya: "Good job, everyone, let us teach these bandits not to make a fool of us!"

Maya: "Ready your weapons, everyone, we have lives to defend!"

The captain and her unit prepare for battle right away, spurred by Hedwig's scouting report of some activity in the nearby woods. They all knew it was a possibility, and avoiding an ambush could go a long way. She thanks the bowman and dons her armor, ready to take to the skies.



Reiner: "Same as our practice: pair up and keep formation until contact. Lancers, defend your archer. Archers, support your lancer."

The soldiers exchange knowing glances, a nod here and there, and they get into position.



Sellswords, traitors and misguided kin, all gathering to strike down those who dare oppose their schemes.
Regardless, the brute rushes in, using the enemies' formation against them. He cuts down the first man and takes his place, tossing the corpse against the wall before it can fall to the ground. A Kassite replaced with another, and Lyun keeps on the offensive.


Lyun moves 6 tiles north-east, to 15-12, and attacks Kassite Rebel with his Battle Axe for 19 damage, killing them.
Gains 24xp and levels up!
Moves in with Juggernaut and attacks Kassite Hunter, but misses.




Lyun: "..."


Lyun moves 5 tiles north, to 15-12.



The priest catches up and Lyun is healed once more. Vulneraries might taste weird to some, but the brute could never prefer the burning of glass and scraping of sand. Nevertheless, Iddin is giving him renewed vigor to aid their fellow Hellions, prompting Lyun to bow his head before resuming his advance.


Lyun moves 6 tiles to 15-17, just north of the thicket.



More Hellions join the fray, and the tides seem to be turning in favor of the scattered mercenaries, even if just barely. As always, Siris darts in and out with quippy remarks and impatience. The Kassite still hasn't the vaguest idea what goes on inside the kid's mind, so he continues to ignore the callouts.

Etor moves in next, taking Lyun's place in blocking the huntsman inside the tower. He seems rattled, more so than during previous endeavors. Of all the advice Lyun could give in that moment, it's likely that none would make a difference until the boy could ponder in silence. Instead he puts a hand on Etor's shoulder while leaving, just enough to let the boy infer whatever positive message could keep him going.

He moves left, his footfalls heavy as Salador rides along. A simple nod between the three mercenaries is enough, Lyun helps Ashür off without Zarif and his steed needing to stop.


Lyun moves 6 tiles to 17-21. He takes Ashür and drops him on 17-20.



Lyun: "..."

As the gate starts moving, seemingly on its own, Lyun's selfishly reckless choice feels somewhat heavier. Whether the Hellions approaching are spurred by wanting to save him, to push deeper into the city or to flee a rougher ordeal on the other side, Lyun feels the responsibility of the situation he's created on his side. The pointy arrows and sharp blades previously aimed at him might now find their target elsewhere.

His hand moves with purpose, letting a hand axe fly towards a person he'd have formerly called family.


Lyun attacks the nearby Brigand, dealing 16 damage (4hp left). Gains 14xp.
The brigand retaliates, dealing 15 damage (6hp left). Lyun gains 6xp.
Lyun doubles, but misses. Gains 1xp.

Lyun: "..."

He gets his second vulnerary ready. His mind drifts to Iddin's incantations for a quick moment, making him appreciate the unknown concoction he's downing that much more. It takes a couple seconds for the effect to take hold, but the brute is soon almost back to his old self. The sound of footsteps outside the tower gets closer...


Lyun uses a vulnerary, regaining 10 HP.

Lyun: "..."

His breath is short, his legs barely keep him upright. The brute stumbles towards one of the nearby tower as he takes out a tiny vial from a pouch. His heavy frame leans almost completely on the inner door, preventing the Kassite hunter from leaving his post. Lyun then downs the tingly liquid of his vulnerary.

One could say his mind drifts back to his family, to his allies, to his childhood maybe. They'd be wrong if they did, as all that he's thinking of are the approaching footsteps and what angle he's going to throw his axe. Maybe he will think happier thoughts, later. Maybe too late to make a difference.


Lyun moves 4 tiles to the eastern tower (20-24) and uses a vulnerary, regaining 10 HP.

Lyun: "We will burn incense tonight, honoring the men you once were."

Everyone around him has been focused on the sounds they hear from over the walls. He has been as well, to be fair, so their surprise isn't unwarranted. The nearby spearman has barely enough time to think about questioning the brute's words before he sees his own leg falling to the side. He follows right after. The second one scrambles to action, however, fast enough to block and attempt to counter.

Anyone with keen senses might pick up the commotion even from further away. Lyun flicks his hand axe clean, then readies himself, the three Kassites around him clearly ready to avenge their ally.


Lyun moves 1 tile north and attacks Kassite Rebel for 19 damage, killing him. Gains 24xp.
Attacks the nearby Kassite Rebel with Juggernaut, but both miss each other.
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