Avatar of SashaThePanther
  • Last Seen: 5 yrs ago
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    1. SashaThePanther 5 yrs ago

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Bio

Alright, so here's what you need to know about me.

Pros: I'm incredibly detail-oriented and I try to write in as perfect of grammar and prose as I am capable of, excluding dialogue, thoughts, and writing (in-universe writing, that is). I like to think about the balance of the world and try to avoid things like acting on whims and "lul randomness" ideas.

Cons: Due to some... mental conditions. I have an incredibly hard time understanding the difference between sarcasm and truth, especially in the written form. I also have severe anxiety issues, which may cause problems for myself when dealing with certain situations. As an example, I am incredibly cautious when it comes to approaching people, so I don't always come across as "smooth".

History: I've been roleplaying ever since I was a young child and was a member of this site long before it had it's redesign all those years ago. Around the time that I stopped using this website, I started playing Dungeons and Dragons, as well as other roleplaying games, and have almost exclusively been the Dungeon/Game Master, so my roleplaying is not as rusty as it could be.

Some things you should know about me: As my name and avatar might lead some of you to believe, I am a furry. I am 27 years of age and am absolutely horrible at remembering people's gender, so I universally refer to people by gender-neutral terms, so don't get offended if I don't refer to you as "him" or "her", even if you have specified to me your preferred pronouns (trust me, I'll have forgotten them within an hour).

Roleplay preferences: I avoid Free Roleplay like the plague. I am not suited for high-speed, minimum effort posts. I treat Casual Roleplay as if it's Advanced and treat Advanced Roleplay as if it's the norm. Don't worry, I don't hold others to this same standard, so if you don't treat Casual as Advanced, I don't hold anything against you. I thoroughly enjoy Arena Roleplay, but I'm going to try and not have it be the majority of the roleplaying that I do.

Special notes: I have, in the past, acted as an English tutor and proofreader for other roleplayers. I have also helped many people expand upon ideas that they might have in regards to both characters and universes.

Thanks for taking the time to read my bio!

Most Recent Posts

When your grandfather’s grandfather was yet to be born, a super-virus was unleashed on the world, killing millions. Those that survived the ordeal were forever genetically modified. Some survivors mutated into monsters with great abilities. Others developed the ability to manipulate magic and could perform feats that could be seen as miracles before the virus.

Now, in the present day, these mutants are the norm. So much so, that schools dedicated to teaching these gifted students have gained immense popularity. One such school is Saltpeter Preparatory Academy, the setting for this story. In Saltpeter Prep, you’ll find some of the most variety of mutants in the world. Werewolves, pyrokineticists, medusas, and much, much more attend this school.

However, everything is not as it seems. Mysterious events are happening all over the school and the staff seem to have nothing but apathy towards it. Students turn up slaughtered, teachers vanish into thin air, pudding is served for breakfast. All these, and more, could turn up at any time.

It is up to you, our Freshman Class of 2019 to not only survive your time at school, but also to earn high enough grades so that you might graduate in four years’ time.


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Characters in this setting can be as diverse as you’d like. Virtually any superpower and magic are allowed, so long as it is not game-breaking and does not force control away from other people. The only other rule is that there can be no instant-win powers. This means that a medusa’s petrifying gaze is now a petrifying-over-time effect and other powers need to be modified in similar ways.

Some general rule of thumb type stuff you may want to know about character creation are as follows. Magic+Monster is going to be weaker than Magic or Monster by itself. The more specific a power is, the stronger it is, but also the more limited in scope it is. For example, someone who can use magic to manipulate all the elements is going to be weaker than someone who can manipulate only fire, but the person with all the elements can obviously do more overall than the fire user.

Combat may play a role in the story, but it will always be avoidable if you don’t want to do it.

Right now, I’m just gauging interest in the idea, but if you really want to, you can post a character sheet using the following template (though, do note that the template might change and you will need to retroactively fulfill all criteria if it does change);

Name:
Physical Description:
Classification (Magic/Monster/Both):
Description of powers:
Personality:
History:
Extra-Curricular Activities (If Any):

More information about the setting will come out as interest is gained.
My recommendation is definitely organize them by cue. Whether they're monsters/hauntings/parallel universes is self-explanatory once you read them.
Love the idea that Delville Heights would accept Thad as a journalist. If you don't mind, I'd love to base the local paper off of my irl neighboring town's LP, where the paper is only around 5-6 pages long and is mostly advertisements for sales of the local businesses with one or two flavor articles thrown in.

You're trusting me to design town hall and it's NPCs? Sweet, I'll work on that (assuming I pass the PM test).
Well, I wouldn't say he's a "new local" at the start, he's definitely an extended-stay visitor (because he's willing to spend at least 3 months working on his story). He's still potentially a future resident, but that's not his mindset at the beginning, if that makes sense.

Night!
I want to play an outsider to the town for a few reasons. An outside perspective (someone who doesn't live in the center of evil) is always a good perspective on how wicked something is. It also allows the GM to elaborate on the world, because things that are a given in the town to the locals would have to be explained to this outsider who doesn't know any better. Also, depending on how the story goes, who's to say that the town isn't "recruiting" its next resident? But, since you're the GM, of course you have the final say on whether or not playing a visitor is permitted.

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Name: Thaddeus (Thad) Montague Ziegmann

Age: 27

Gender: Male

Occupations: Freelance Paranormal Journalist, Freelance Photographer, Exorcist (fraud)

Personality: A cynic at heart, Thad is a lying, conniving, man who spends his days researching paranormal activities that he can make money through his work as a journalist for the nationwide magazine morbidly named RIP Weekly. He does not believe in the supernatural, thinking it to be the result of paranoid and overly emotional beliefs and he has no shame exploiting these supposedly "weak" people. Despite being relatively wealthy for a journalist, he is incredibly cheap and the only thing he splurges on is his camera equipment, due to the fact that his articles have earned him vastly more money once he started including pictures of the phenomena that he reports on. A college dropout, Thad's incredibly religious parents made sure that he always attended the most devout Catholic schools. Bored by the tedium of education, the only subject that ever intrigued him was the teachings of what demons and angels were capable of doing and the studying of miracles. Don't be misled, however, Thad completely lacks religious belief, thinking it to be a scam. However, this does not stop him from wearing priest’s garbs and carrying religious iconography so that he can sell his lies so much more effectively to the common folk.

History: Thad dropped out of college on his twenty-first birthday and quickly took up various journalism jobs, most of which he quit after only a couple months. When he was twenty-four, he took the job of paranormal journalism and has stuck with it ever since, due to the significant pay bump compared to the other low-level jobs. Shortly after taking the job, Thad studied the "art" of exorcism so that he can not only earn money from RIP Weekly, but also from his victims who are usually willing to pay out the ear for what they think is legitimate blessings and wards. Over the last year, Thad has started to become bored with his job as every article written becomes routine. He is quickly running out of a backlog of articles that he can give the magazine, so with only three months remaining before he's officially out of material, Thad has been searching high and low for a story that will not only intrigue his readers, but also himself. One day, his colleague, who writes the culinary page for the magazine, came back from a day trip to Delville Heights complaining how the stories that thrill the neighborhood children were horrendously misleading and that the town itself was incredibly boring with nothing to see. Remembering the tall tales that his friends and he used to tell each other about the "Devil's Heights" as they called it, Thad felt the sudden and overpowering urge to pack his bags and go debunk Delville Heights' myths and legends. If he plays his cards right, this will be the article that just might win over the nation.

Skills: Highly skilled at photograph composition and development, Thad is also an incredibly competent liar who knows a lot about the mythos of the paranormal activity that he reports on. Something of a conman, Thad is highly charismatic and is skilled with the pen. He has almost too-perfect handwriting and is quite skilled at forging signatures so that he can always prove his "authenticity" to the common folk.

Weaknesses: Thad is overly analytic and will often try to disprove and disarm threatening situations, rather than simply running away or defending himself. He is arrogant, so he will often underestimate his opponents and he has no real combat skills to speak of. As a con man, if he is ever in a situation where no one believes him or is willing to trust him, his abilities rather quickly diminish, though he is not above attempts to trick people over to his side.
This prompt intrigues me. I know my accounts brand spanking new, but I DM all the time for roleplaying games and I'm absolutely fascinated by this idea of a hybrid DM/Player combo.

I have a character sheet written up with the requisite information filled out, but before I post it, I need to ask if it's okay for the character to be a visitor to the town? If it helps, he will be there for as long as he needs to be, due to his background. I was just wondering because the prompt made it sound as if they had to be a resident.
Wow, I have not been on this site for a very, very, long time. Of course, back then I had a different pseudonym, but in the many years since I logged on last, I’ve adopted the name Sasha for most everything.

I don’t know really what to say here, so I think I’ll keep it brief. I’m glad to be making a return and I hope I’ll see all a y’all in a roleplay sometime soon.

Thanks for reading!
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