The ray guns comment was in the same tone as the robocop one, just meant to classify something unfamiliar with a similar yet different familiar concept.
True... But it can't lift a heavy cruiser. What if I wanna hurl ships at people? :P
Though I'm also pretty sure magneto could lift a heavy cruiser, in addition to all the other stuff he can do. Heck, he can probably lift a freaking aircraft carrier. Dang magicy people and their inherent advantages... ;)
And then there's the whole debate we just had about 100 ton strength alone not even being enough to hurt most high-tiers.
I'd be good with 5,000 tons, though given the previous max was three times that it still seems a little low (and keep in mind that the previous max was for characters who had nothing at all besides strength going for them).
You're probably right, ASTA.i have a tendency to get bogged down in details. But still, the strength limit should be high enough that brawnies can actually hurt their competition. 100 ton strength wouldn't even scratch nuke-resistant defenses.
I'm kind of torn between a limit of 10,000 tons (lifting a heavy cruiser) and 100,000 tons (lifting an aircraft carrier). On the one hand, you can generate a helluva lot of punching power with enough strength to lift 10,000 tons, but on the other high tiers can have defenses that can tank nukes. How much strength would be needed to even match that, much less potentially overcome it?
I'd actually like to see that system, if you've still got it lying around somewhere. It's a little late to implement it here but I wouldn't mind taking a look anyway.
I found the tier ratings from the old multiverse. The max strength for a level 8 (high-tier here, since I think 9 is supposed to be off limits) was 15,120 tons. For level 9 it was 151,200 tons. Which seems really low for someone who's supposed to be one short step below godhood...
And if no changes are made, no brawn-based high tier is ever going to win a fight against another high-tier. I mean, look at Fury. Not only can he lift the max allowed, but he can get even more powerful by absorbing the energy of his enemies. Green's mech could just step on them. Beta's armor spell could duke it out toe to toe, and even without it she can do half a hundred other nasty things to them before they even get in range.
How many active high tier characters are there right now? And how many would actually need adjusting if brawn-based characters are brought up to their level?
That's why there's three tier levels to choose from. Low will give you characters who engage in more traditional combat, swordfights and gunslinging and the testing of strategies. Intermediate will give you some of that, with some of the benefits of epic-level powers to play around with as well. High will give you purely epic-level powers and the destruction of entire cities in a single fight.
But a high-tier fight could easily have a better story behind it that a low tier fight, or vice versa. Power levels have nothing to do with the quality of the writing, only with what kind of writing you want it to be.